Does it have potential?
Does it have potential?
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If they have to shill it here, probably not. All that's been made on it is 2d shovelware.
yes, but people need to actually make and sell games with it rather than create hobby projects that go nowhere
whats with this posting error shit?
Who knows, they have nothing to show for it other than Yea Forums shill threads
I think it's good and seems well-designed, but I haven't made a huge project with it. I'm definitely going to keep using it for my game development stuff, no reason not to (for me personally)
>object oriented model in 2019
Dead on arrival.
Gook Moot not paying the bills.
wait what's the paradigm now?
t. user that studied OOM so far
What's with the sudden shilling of Godot?
its the most based enigne that doesnt make you pay a cuckstamp
Go to reddit (yes) and find 2 communities Godot, and Unity, sort by most popular and compare, still love godot, but all it have is potential and ease of use, it's great for 2d though
ECS
>actually telling people to go on reddit
fuck off nigger
basically what this post is trying to say is that if you're mentally disabled or just plain dumb, you should use unity
ddos attack
>reddit uses unity
>therefore we should use unity too!
get bent bootlicker
I understand that people who talk like that don't actually develop anything, but if you new to developing you have two chooses, ever go to Unity that is harder than Godot, but have million of tutors, or go to Godot that is easier but nobody cares about it, if you have an idea for a game and you need to make it asap use Unity, but if you are hobbyist and you are interested in developing itself and striving for the long game go to Godot, with each new version i love it more and more. People used to dismiss Blender but i stuck with it when it was shit, now it's the shit, hope same thing will happen with Godot, but if you need results RIGHT NOW go to unity, when time comes you will be able to make easy transition anyway
The site is half broken and you still reply with the most cringe buzzword laden Yea Forumsirgin post you could think of
fuck off unity shill, us godotchads dont need your spyware with cuck tax
Yes, as long as you can understand how it fucking works. And then you realize that you are better off working in Game Maker or Unity
Just because the site is shitting the bed doesnt mean i cant shitpost, better to shitpost now before Yea Forums gets put offline like 8chuck
How old are you?
You still didn't said anything but Yea Forums bot slang. Can you elaborate on why you disagree with me?
roody poos get off my Yea Forums, go shill your shit on some other shit site, godot is the next big thing
>free
>open source
>doesnt spy on you or collect user data
>isnt bloatware
>easy to use and is the best thing for creating 2D games right now
>gets better 3D support by the moment
Yeah, you fags will crawl to godot when I make some kino games with it, when it becomes big just remember I told you so
Any good tutorial sites?
>roody poos
Now that's a blast from the past.
Literally the same thing i said, so why you are disagree with me? The only thing i add that if you need results you use Unity, yes you maybe cant believe it but in real world you sometimes need to make compromises in order to achieve something, like making a game. I guess you are to little to understand it yet
For 2D it's already great. For 3D will have to see.
>tutorial sites
just youtube vides and godots website itself has a tutorial section for quite a few things
candy ass leave right now, go play with your spyware over on reddit
>HURR DURR RESULTS
like what exactly? you can make much better games in godot RIGHT now compared to alot of the shovelware unity shits out currently, if you want bloatware, spyware and to pay a tax after you make X amount of money then unity is the thing for non-devs
Like games, real games that people play, that results there is still none, but i can list bunch of my fav games that is sadly made in Unity.
who cares about YOUR favourite games?
>hurr no one has made games yet so you should just stick with this shit that churns out the most shovelware
yeah, because people should totally join the sea of shovelware instead of making games that will lead the charge in games made with godot. passing up making godot games RIGHT NOW is like not investing in bitcoin when it first released.
and isnt the whole point of making games in godot so that there CAN be a startup of fags making games for godot instead of leaving it to be empty?
Wait for vulkan. 3d might be usable when this happens.
Vulkan is coming soon and it is 100% free.
No and the direction of its development will ensure that it never will.
No, it's just like the rest of muh open sauce software. A handful of autists keep polishing a turd and claim that it has huge potential, but it doesn't hold a candle to anything commercial on the market due to being a fragmented mess.
For instance, I wanted to look into Godot, and the reviews all say it has very bad documentation. Now if your development tools have bad documentation, then I don't know what you want. Meanwhile, GameMaker's documentation is one of the best I've read, things are explained in a way even total brainlets can understand and use, so why not use that instead at this point.
whats the current 3D capabiliities of godot?
>REE MUH DOCUMENTATION
its all their, if you actually listen to shitty reviews instead of checking for yourself then you're just a faggot shill for gaymemaker afraid his shit engine is gonna get left in the dust
What really got you riled up, calm down bro, it's ok, we just discussing tools here, no need to turn tribalism. Again. reread my posts, everything positive you say about engine i already acknowledged, i don't know why you still trying to fight with me over nothing.
3d is dogshit right now
>you are most probably right but I call you out anyway
God i hate Yea Forums
>unironic enginewarfags on Yea Forums
Jesus Christ.
>God i hate Yea Forums
We all do, faggot. We all do.
It does. Independece from corpos is worth few small issues it has.
beat it shill.
>you are most probably right
quote where i say that in the post?
you're a faggot that takes information from reviews instead of finding the correct information yourself like the niggercattle you are
me too, when is 8chuck coming back up? i hate this place and the normalfags that post here
>enginewars
there is no war, godot is THE engine of choice, paying for royalty/license and allowing unity/unreal to collect information from you and your playes is cuck shit
It has potential, but it might be years before it's really up to scratch. I think it'll take up the mantle as "The Free Open Source Game Maker", with all the ups and downs that title comes with.
>there is no war, godot is THE engine of choice
That's not how you spell Game Maker
>there is no war, godot is THE engine of choice
Jesus Christ you just lost it
>come into godot thread
>THIS SUCKS USE THIS ENGINE INSTEAD
did you two just blow in from stupid town?
So sql is fucking with Yea Forums servers so this will be the game dev thread for now.
Im tired of telling you the same thing, learn to read, it will help you on your Yea Forums war, like reading OP post
So I think Godot is going to eventually become obscenely good to the point where it kind of takes over the indie scene. If I were Unity, I'd be curious but not afraid. If I were Game Maker, I'd be sweating. It'll carry a negative connotation for a long time until a big impressive game comes out for it.
>shill engine
>gets pissed when there's people not finding it all that great
It's almost as if you don't want any contradicting opinions, or something
>does it have potential?
Yes, yes it does!
absolute seethe
Thanks for reminding me of this OP, now that I have free time I'll try and contribute.
You had potential too.
Look where it got you.
>Game Maker
>Fucked the license for future releases
>Increased the overall price
>Still having problems with memory management
If you don't want to use Godot for 2D, you have Love2D or Mono, fuck even Unity is better for 2D than GameMaker.
>gamemaker will be obsolete
>unity will be obsolete
>unreal will be the only option to make huge games but still is chinkshit
It's afraid!
Yeah, the potential to be at the forefront of a new engine and make games for it in its infancy paving the way for future generations
...what about UE4? Too resource-intensive?
>GM
It's true, the licenses and prices are absolutely fucked, but it works for 2D and it's a good retard-friendly entry point.
>Love2D
Same as with Godot, no games ever made in it, even Clickteam Fusion is much more successful as an engine
>Mono
It's 2k19, m8
>Unity
That's actually fine
>the reviews all say it has very bad documentation.
Whats with all the talk about godot having very bad documentation? Never had any issues or missing information for 2D so far and things were explained always well enough for what was needed. Is this only regarding 3D or around what specific topics is the documentation supposedly so bad?
Game Maker just works, is designed to be beginner friendly, the full unlimited developper license for desktop and mobile is only 100 dollars, and a good number of successful indie games are on its track record.
Meanwhile, everyone is still waiting on any games being actually made with Godot, and it's level of entry is far too high for beginners. It might become the Blender of game engines in the future, but it is not worth it to put any real effort into learning it right now.
UE4 is overkill for 2D games and isnt really suited for them, and it kinda is resource intensive for a simple 2D game when you could everything into 3D but still keep the 2D gameplay and get better performance
>want to make isometric spell-slinging game ala Magic and Mayhem
>can do abstract programming just fine, that's whatever
>too fucking lazy to learn an engine's systems
>barely know how to work with the tile system
>no motivation to learn it more
Fuck.
>WHY ARE THEY NOT AGREEING WITH ME, REEEEEEE
You are pathetic, you know that?
>crying out in pain as you strike me
Its okay my son, accept godot now and you will be forgiven
Using UE4 for 2D is the most retard fucking idea some ever had, fucking bloated with things that you will never use and the documentation is nonexistent, which the most important part of any engine, same goes for Unity to be honest, too bloated with useless features, specially the builds, fucking 50mb for a simple 2D game is too fucking much.
I can understand the aspect of being beginner friendly, but, you are making a game, is not an easy task, and the more control you have the better.
Please, cease your autism, I use Godot and love it, but stop with the evangelism, it's pathetic.
Only if you show me a good published Godot game, wanker
>cuckime poster
Not him, Deponia PS4 port used Godot.
ur mum has potential
It should have ECS implemented in a OO language for the best of both worlds.
>still no games
Don't expect me to entertain you any longer
>still no GOOD games
But I'll accept that as a legit published game, even if a port
ECS is the great for game logic. Specially is you want heavy reuse and variability of configurations (a sword that talks, for example)
OOP is great for gui and game scene/space organization.
Any big project on godot or unity will use them strictly for IO (graphics, sound, controllers). The rest should be implemented in an agnostic way.
Deponia is a good game.
Aspring indie dev here. As long as the there are a lot of tutorial and help I will be using that engine even if the people behind that engine are literal cucks. If Godot even reaches half that then I will try and look at it for my 2nd game if I ever reach that far.
Problem with godot is there is not a lot of community reach for it. Even Pico-8 has a bigger community than godot.
True, and besides, it's really easy to build ECS system in an OOP language.
give me a game idea and ill make it in godot faggot
Make a Shmup where all the ships are dicks and the enemies are pussies and tits.
Given it's C++, of course it's fucking OO. The real issue is that it's an inheritance based engine and not a composition one.
As someone making a very specific type of game (one with a small 3D object travelling fast on a 3D course), i would say godot just work better for it.
That physics on unity is just absolute dogshit with sonic adventure tier collision.
The bullet in godot is not perfect either, but by mostly using simple collision, it just werks.
Now the main drawback of godot in my opinion is the use of OpenGL.
You HAVE to use the preloader node, or you game will stutter like a bitch everytime it have to compile a new material.
Open world RPG where the world and all its factions are controlled by grand strategy AI.
A game that requires LoD and occlusion culling.
NOOOO!!!!!
MY WEAKNESS!!
You can make your own LoD system easily with meshinstances, but I get what you mean.
I'm not your ideas guy, brainlet
you can?
Have multiple meshes in the node with the different level of details, measure the camera distance and use show/hide to select the current mesh for LOD.
Now occlusion culling you need to abuse the raycast thing.
You could fake a lot of it by making "render zones", but I wouldn't recommend it for too complex maps.
Yes, it's gonna be the next Unity. It's only been around 5 years and it's already beginning to pick up popularity. It took Unity >10 years to get a big hit game. However, unlike Unity, Godot is actual FOSS.
> Muh shills
We should be shilling it because it's the only major engine out there that's truly public domain. I.E. the devs don't make a single cent aside from what people voluntarily donate to them, and have zero control over what you do with the engine. Developing 100% free public resources like this is important for the future of game dev and software in general.
I like the way godot work on linux.
Its just a fucking file you just run.
No whine, no apt, no nothing, just a fucking single file.
shit engine is shit
not one good screen shot or youtube video in entire thread of any game made with this engine.
if that doesnt tell you its shit maybe you shouldnt be on the internet.
Very far behind unity and ue4. Only use for 2d, because it's a nightmare in ue4.
It will be playing catchup for at least a few years. Ask again later.
Why arent you making a game for godot RIGHT NOW bros?
I don't use tranny engines.
Doing tutorials on my free time, and finishing game on Unity
What makes it a tranny engine?
Show your non tranny game.
cool it bro
But i am doing it.
Based.
What kind of game are you making?
ok, but where's the game? what does it play like?
>Godot-kun trying really hard to shill his mediocre engine
Sad!
No.
user Yea Forums is the last place you should ask about game development
I've liked to use it. I also liked Unity and Unreal, but I'll stick to Godot.
>endless unreal/unity shitflinging
>.....
>Godot threads
>SHILL!! SHILL!!!!! SHILLY WILLY!!!!! STOP SHILLING FREE GAME ENGINE!!!
Do you have any advice on creating effects like these in 3D?
I am taking a small break from my game with college coming up and I want to finish some games I recently got.
I do. After unity did start to fuck around with my project and having to jump through hoops it's now Godot. But to early to show.
Does godot have 3D multiplayer capabilities?
I prefer not to detail as its pretty darn easy to rip off, but its mostly getting a simple game and making an adventure out of it.
Just get an engine with shader scripting or even go to that shadertoy website and have fun.
It's programming but it's also art and it's fun as heck.
Also a noise texture blurred with gaussian is very handy for many, MANY effects.
well how long do you expect it to be finished?
I hope before the end of the year.
I use GMS2, and it's pretty good for what I use it for. I'm not sure what Godot has that GM doesn't. I'll switch to Godot some day though, because free + open source is very tempting. Paying hundreds of dollars for platform exports sucks.
Someone explain to me with objective, technical, no-bullshit facts why Godot is better than Unity
It's FOSS
Yeah ok that's bullshit i want some actual reasons
It does physics better than the unity, suffer less with garbage collection stutters and its fucking tiny, file size wise, and much easier to run both on windows and linux due requiring no install.
But on the flip side, it's easier to make good graphics on unity as you can just asset flip your whole shit and it has some LOD features built in.
>better at 2D
>soon will be better than it with 3D
>dont have to buy a license or pay royalties
>extremely low filesize and can work on linux
>better performance
As soon as it gets proper occlusion culling and LOD unity will be finished
>he thinks FOSS is bullshit
I know your sub-zero IQ won't follow any sort of reason but it isn't bloated and slow.
how is it "better at 2D"?
FOSS is the communism of software development, and totally irrelevant for you amateur shitstains who aren't going to sell a game anyway so it's not gonna matter if unity takes a little piece of your pie
I mean the Godot threads are obviously done by one guy
its literally made for 2D in mind, better performance, lowerfilesize, GDscript and a bunch of other cool shit, unity isnt even meant for 2D and runs like shit
>FOSS IS COMMUNIST!!!!
Enjoy your McSoftwareâ„¢ customer #99352735852
>people use unity/unreal OP images
>.....
>godot OP image
>FUCKING SHILL 1 GUY SHILLING FREE SOFTWARE
lol
>its literally made for 2D in mind, better performance, lowerfilesize, GDscript and a bunch of other cool shit, unity isnt even meant for 2D and runs like shit
i wanted a technical reason not an opinion
2D Engine (no programming experience): Game Maker 2
2D Engine (programming experience): Godot or Unity
2D from scratch: OpenGL or DX11
3D Engine: Unity
3D from scratch: DX12
This is objectively the best way to do things
if you want technicals then go to their site faggot and research it yourself
I have, that's why I'm asking here, I've researched but not used, I want to know a real reason why it's better
>paying when you don't need to
Are you stupid? Actually, don't answer that.
Lower filesize means you can dump your entire game into RAM at startup and then have next to no load times throughout the game
Rhetorical question
If something saves you time then it pays for itself
Filesize doesn't have anything to do with ram usage
Communism is about forcing a bunch of people to work for free.
FOSS is about people trying their best to be good enough to join a FOSS project, then put it on the curriculum to get a job without having to flip burgers.
Also be the guy that does the fun to type code.
Everyone want to be the guy that types the fun code, which is why shit that are not fun to code such as GUIs suck on Open source projects.
Yeah that's why it's like communism
Everyone working together for free doesn't produce good results
Blender, which is FOSS is now the leading tool in 3D and 2D rotoscope animation.
Object Oriented Programming is paradigm now.
That's not what I'm getting at.
Let's use the Xbox 1 regular as an example. 8GB of RAM, 3GB for the OS, 5GB available to games. Let's assume your game uses at most 1GB of RAM for variables/code/graphics/textures whatever. You've got 4GB left.
If your game's compiled file size is within that 4GB, at startup you can copy all the data into RAM and then instead of having long access times from the Xbox's hard drive you can access assets from RAM instead, which will significantly decrease loading times and potentially allow for seamless streaming in and out of data
Blender is communism too
I'm not sure you understand how memory works
executable code is loaded into RAM regardless of how big it is
it doesn't run off the harddrive, and it's quite small even with the most bloated programs, in the tens of megabytes
I don't agree with that.
But that would mean you'd have to concede that communism produced the best 3D software that exists right now.
Communism will never happen, nor will socialism.
The problem is that politics don't exist in a vacuum, we humans are programmed to create oligarchies, and they fucking suck at large scale, so we invented those kludges, capitalism and democracy to fool the to be kings to fight each other so an oligarchy never forms.
The first step of socialism or communism is to remove the capitalism, which makes an oligarchy run over any attempt of a system instantly, because again, we're programmed for that.
Now open source is about a bunch of dudes voluntarily working on something sometimes for free, either because its fun, or because they want some other advantage on it, like controlling how the software will shape up, or getting a job.
And in many, many, many cases, the contributions are paid by corporations that depend on the open source software.
So in practice its not the same thing even if it sounds like it.
FOSS is communism because it's an ivory tower ideal that doesn't work in reality (note the difference between FOSS and open source)
Also kind of like communism because it believes in the myth that many unskilled people contributing for free can build good software
I'm talking about pre loading EVERYTHING into RAM. All assets, code, models, textures, audio, etc...
If the game is small enough you can do this and get a universal load time reduction. Bottom line is that there would be no need to touch the harddrive after startup (excluding saving your game) which eliminates a major bottleneck
>socialism will never happen
big think
I love this merry go round
>lets impliment some socialist practices
>NO BECAUSE IT WILL BE OUR DOWNFAL
>Well other countries do it and theyre doing okay
>THATS NOT REAL SOCIALISM
>Well whatever, let's just adopt those policies then
>NO BECAUSE THATS SOCIALISM
And round and round it goes. Thank you for bringing /pol/ into a vidya thread.
On communism, the unskilled people are forced to work on it, while FOSS in many cases will just kick unskilled people out of the project.
So you have no knowledge of what communism stands for? Good to know i'm talking to a retard.
Well the only difference the engine makes to filesize is the size of the code, a DDS texture is the same thing in Unity or Godot, it's only a saving in the realm of a few megabytes
FOSS culture encourages unskilled contributors and people start thinking they should get into programming by contributing to open source projects even when they have no skills
You aren't talking to me
Your canned response don't apply to my post at all.
Some socialist practices can work if well planned and shit, the important part is to not remove the capitalism or democracy, because if you do, shit collapses into oligarchy and everyone die due horrid management.
FOSS is a meritocracy by the very implementation of project maintainers. Everyone is allowed to contribute but not only are the ones with the know-how and authority in charge of who is allowed what to make it in, the maintainers are motivated by the capitalist ideal of the people choosing what they want to use, further raising the bar of who makes it in the endgame.
FOSS is very, very far from communism. You have no idea what communism is.
>the important part is to not remove the capitalism or democracy
literally everyone in america who wants socialist policies agrees with this. You drank way too much koolaid dude. That's like saying eating candy is okay as long as you make sure not to drink bleach.
Indeed, but in practice those end rooted out quite early when the project is big.
You're not getting your commit pushed into something like Apache if you do poo in the loo shit.
Yes, and why you think i'm against socialist policies?
FOSS culture encourages contributors from all skill levels, and the unskilled contributors don't make it into the end-game when you have a not garbage maintainer. And the reason they don't want that garbage code in is because they want people to use the program. The very logic you're following is just incongruent with realistic practice on any project worth talking about.
I think you're taking the communism analogy a little too far here
You want me to post the pics of people getting jobs but submitting patches to open source projects every day where all they do is change the formatting or make things const
>FOSS culture encourages contributors from all skill levels
and that's why it's bad
And those people aren't making meaningful contributions to the FOSS project, and therefore aren't making the project any worse. This isn't about whether the system to get employment via FOSS contributions is flawed or not, this is about FOSS being innately flawed in and of itself, completely without regard to any context outside of it - in this case, employment. They call that moving the goalpost.
>therefore aren't making the project any worse
Who the fuck wants to review or administrate the submissions of dozens of low-skilled workers like this? It's a waste of time. Small skilled teams build good software, why waste time soliciting submissions from literally anyone
I hate the editor layout.
Why is it bad if those contributors aren't contributing bad code? You're completely ignoring the capitalist aspect of project management. You're completely ignoring that the maintainers and experienced contributors look at it and go "This is garbage, this is why it's garbage, if you want it in, fix it" and just saying it's bad despite any half decent project doesn't just take code without review or foresight. It's just retarded to do that, and by standard it doesn't happen with Blender, it doesn't happen with Godot, it doesn't happen with Linux any more than it happens behind closed curtains. It just doesn't, because it is still, at its core, a meritocracy. Basically, the reasoning you're giving is entirely unfounded and based on plugging your ears to all but the first 5 or so words that are argued for it,
>oligarchies only existed for the last 1/70 of human history
>"we humans are programmed to create oligarchies"
A project maintainer who cares about the project. They exist. They have a passion for their project, and don't have the manpower to pay someone who doesn't give a fuck about it to do the code for them. You might not want to believe people have a passion for things, but they do. Not everyone is as bitter and jaded as you are.
All skill levels isn't why its bad. The core problem of all FOSS projects is the same as all propitary projects:
Eventually you will have some upper echelonn in terms of contribution, because their skill level is higher. Once that is established, they do not dictate if fixes to advances issues will be made, but in 9/10 cases they will have to do the legwork.
The end result is the same.
If the issue is a advanced bug, or a intended side behavior: The upper echelon might not patch it, if its against their moral snark code
Of course I have passion for my projects, that's why I don't want any old retard working on it. Like I said, why waste time allowing literally anyone to try and contribute?
There's always a leader of the tribe (the monkey that scream the loudest).
And a shaman(the smartest guy on the tribe, that invent gods to have some control).
That's just a result of the flow of contributors, there isn't an endless amount of potential contributors. It's just a resource limitation - not a limitation the project is imposing. It's also still open, and they aren't shutting people out; but beyond that, they aren't controlling your personal experience with it on top of that.
Because when you get a large enough project, you simply can't do everything. After a certain point, you are limited by your ability to do and the time you have available - either daily or in the span of your lifetime.
You guys are fags
Foss is not communism since the internet works differently than real life.
Internet has infinite resources while real life doesn't.
This makes a major difference since nobody can have total control over it so you have internet bubbles and you can just copy and paste everything. Ultimately the internet and foss is libertarianism since there is no real control and people can create whatever they want and copy and paste it.
Yes so you get more people on the project
That still doesn't answer the question of "why waste time soliciting contibutions from literally anyone"
>thread about an engine
>people argue about communism
This is truly the most autistic place
It is just derailment, it happens with most threads.
honestly I'm just shocked reddit hasn't been brought up more
you'd think as much as we apparently hate the place, we'd try to avoid thinking about it
A majority of people who post here now are from other sites.
Which is sad but at least we are not as fucked as reddit.
yeah because in the past people on Yea Forums ONLY visited Yea Forums
Kind of right, except there is literally no reason to use Unity or Godot, ever.
If you have programming experience and want to make a 2D game, you should just use SDL.
If you don't, you use gamemaker or something like renpy/rpgmaker depending on the project.
Use Unreal for 3D if you really want to do 3D.
There hasn't been a single game from Godot or Unity that's succeeded, except for a handful of titles that sold entirely on marketing and exceptional quality art (Hearthstone, Ori, etc). If you have neither, your project in either of those two engines will crash and burn. Spend your time learning a skill like art or programming, then apply it, instead of learning an engine with a functional 100% failure rate.
>There hasn't been a single game from Unity that's succeeded
what parallel universe do you hail from?
>There hasn't been a single game from Godot or Unity that's succeeded, except for a handful of titles
lmao
Also why does marketing suddenly mean the effort doesn't matter? Hollow Knight got big on its on merit.
What about Corona?
Maybe.
tim sweeney paying people to advertise UE4 now too?
Because then chances are, you have to pay or convince people to care about your project. The first is obviously expensive, and convincing people to care about the project is more or less a fool's errand because in that case you're soliciting users explicitly rather than letting them come to you of their own volition. At that point you might as well become FOSS. After a certain amount of people you're going to need a maintainer anyway; quality assurance is NECESSARY for a group effort. Microsoft got rid of their quality assurance department a couple years ago, and the bugs present along with the increasing bloat of Windows 10 every major update (I mean every major update it literally reinstalls itself but is implemented so poorly it gets bigger and bigger with useless data that isn't even used). And this is with paying high quality professionals, this is happening. Linux, on the other hand, also re-installs itself with major updates and yet it doesn't have this issue at all. And this is FOSS.
Regardless of whether you pay people, recruit your own contributors, or let randos contribute you NEED quality assurance. It's just necessary, because no matter who you get through whatever means people have their flaws. So no matter what, you need someone with a deep knowledge of the project and expertise to manage contributions either directly or delegated - behind closed curtains or not.
Trash is trash regardless of the engine you use.
There's a bucket of unsuccessful garbage just a big on UE4 as there is on the Unity engine.
Godot almost no one use for garbage because there's not a massive store where you can basically buy/pirate your whole game.
I am too desu
I think the biggest problem is when people from those sites bitch and moan and try to make Yea Forums more like the other sites they came from, instead of appreciating it for what makes it different
IE don't come to Yea Forums for a sterile and strictly controlled discussion, and get buttblasted because someone went off-topic, cracked a joke, or said the nigger word, because *insert-favorite-social-media-site-her* wouldn't allow that
If you aren't willing to do this, you aren't gonna make it.
Hero
How do we capitalise on the lack of godot games available at the moment?
Make more games in UE4
youtube.com
youtube.com
They should make one of this videos every 4 months.
youtube.com
youtube.com
youtube.com
>o no matter what, you need someone with a deep knowledge of the project and expertise to manage contributions either directly or delegated - behind closed curtains or not.
Yes, and that person has a much easier time of doing so when you have a small team rather than every fuck from the far reaches of the internet trying to upload a patch to recaptialize your function names, the point I've been making again and again that you don't seem to understand
I suppose it's easier to get people on board initially if you're open source though
You had the opportunity to prove me wrong, but you didn't.
I'm fine with new users if they learn and accept Yea Forums traditions.
8 years too late for now man
>MOAR shovelware on UE4
Nope, we GOTTA make some cool games for godot
Yeah RIP
>shovelware and phone shovelware
Woah... THIS is the power of Unityâ„¢?
where's your game?
Im making it right now for Godot
google The Witness
>describe a game's primary mechanic
will vulkan be good for 2d or not?
you dont need vulkan for 2D only 3D, the 2D runs superb without it
>will vulkan be good for 2d
irrelevant
nobody has performance problems with 2d rendering
dummy here, what is Vulkan?
successor to opengl
You're assuming this is a project where the maintainer allows stupid bullshit to happen - but you're also going off of the notion that someone contributing meaningless changes that don't harm the project innately decreases the quality of the software and it doesn't. You're just upset people are doing meaningless things. It has nothing to do with whether FOSS actually works or not or the end quality of the project, it has to do strictly - from what I can see from how laser focused you are on it and inability to provide much else of substance - with people doing what is essentially busywork for free. And that is a dumb ass criticism.
thanks. I never understood graphics rendering technologies
she's so ugly it's actually kinda cute
Most recent cRPGs were made in Unity.
Vulkan have three advantages over Open GL.
One is that there is less OS trash between the GPU and the game code, the second is that vulkan allow you to control the GPU a lot more, and the third is that Vulkan allow multiple CPU Cores to talk to the GPU at once.
On OpenGL/DX11, only a sacred thread can talk to the GPU, which is why games written on those APIs don't scale very well.
>delayed from 2013 to 2016
lmao
>You're assuming this is a project where the maintainer allows stupid bullshit to happen - but you're also going off of the notion that someone contributing meaningless changes that don't harm the project innately decreases the quality of the software and it doesn't.
I'm saying it's a waste of time to have an open project where anyone can contribute and you have to waste time reviewing submissions from literally anyone who wants to contribute
I've said this like 5 times and you still don't get it
I don't know how I can phrase it any simpler
It has nothing to do with whether FOSS works or not, it's just a dumb way to administer projects, I've done it before
yeah but should I switch to use vulkan when it comes out if I want to do something in 2d or am I better sticking with GD
>yeah but should I switch to use vulkan when it comes out if I want to do something in 2d
Do you want your game to render at 2000 FPS or 2020 FPS? It's irrelevant
I dunno, Godot seems like a good choice for hobbyists
If that was true, linux wouldn't be where it is today. Godot wouldn't be as developed as it is today, and neither would Blender. No major FOSS projects would be nearly as big or successful as they are today if it weren't for this apparent swarm of meaningless contributions. You're doomsaying on technical possibilities, not actualities. That's just retarded. This whole conversation is retarded on the very basic idea that there is a technical possibility that someone might have to deal with something like that.
completely useless for even basic 3D (AKA real gaming). the performance is abysmal and it lacks several features
but it came a long way. it used to be in a much more primitive state when i first heard of it years ago
>We should be shilling
no you actually deliver stuff and that way you will actually attract people who will want to actually make stuff, instead of assembling useless drones or turning people against you, because you got to act like an insufferable lying idiot and everyone can see through it
At this point, you can switch to visual basic 6 and use its internal blitting functions and still get solid 60 FPS.
I did it constantly hit 60 FPS with 2D when i had a pentium 200 computer that way.
Of course, i was aided by my powerful S3 Virge 3D accelerator to reach 60 at 1024x768
godot, sounds yiddish
no thanks
If the applications wouldn't exist without those contributions then they aren't meaningless contributions
I can actually see it working for an operating system where you have to have drivers for thousands of different things, but for a game or a mid-level application it's better to just have a team. I've seen it happen on many projects. Open development doesn't save a project with no strong core team, and a project with a strong core team doesn't need open developement
Its literally not. Its French
>antisemite doesn't know anything about anything
wow I'm so surprised
>French
even worse
What I'm saying is, your main complaint about invalidating FOSS is that this busywork epidemic CAN happen. My point is, in reality, for any project worth even mentioning, it doesn't in any practical capacity. And for what little it DOES happen, there is a much more impactful and worth dealing with that crap. Now it sounds like you're just being on a high horse saying "lol just have the dedicated team behind you it's that easy"
And you're right, it doesn't survive without a core team. FOSS encourages that by allowing anyone interested in the software to try and get in on it. This is where the capitalist ideology comes into play. If your software is good or promising, people will be interested, and you will get people who use the software become a core part. If your software sucks or is useless, you will never get a core team. And thus, the project will die, as it rightfully should. It's essentially a free market for software development and developers, as opposed to business and products. FOSS projects die because they're garbage, and that's fine. This also happens countless times with proprietary software. Proprietary is no different in that regard, and it isn't special.
If your project isn't that big and you have some people already there with interest, that's great. More power to you. That doesn't invalidate FOSS because not everybody has a steady resource of invested, skilled people to contribute.
In the case of Unity, it is horribly bloated and unoptimized because it suffers from what a lot of software companies do (and is actually a big criticism you're using to invalidate FOSS as a talking point), and that's terrible programmers. When your goal is the bottom line, you will sacrifice quality for "priorities". This happens almost universally in closed environments.
I maintain FOSS is viable, FOSS is good, FOSS is capitalist and encourages free market meritocracy, and without FOSS, many good projects would not exist today.
so how are those games going
To do cool shit in GMS 2 you need to programming experience though. I suggest only to use the scripting stuff in GMS to get warm with the engine and then completely switch it of and go GML only from there. So much more powerful and the performance is absolute bliss with their YYC.
Alright. I'm currently working an erotic RenPy VN so I dont really have to do any coding for it. I spend my free time learning some 2D basics with Godot. Pic Related is what I'm going for. I want to make a Megaman clone at some point with more emphasis on melee combat.
>What I'm saying is, your main complaint about invalidating FOSS is that this busywork epidemic CAN happen
No that's not my main complaint with FOSS, it's a very minor one
My main complaint with FOSS is the economics of trying to sell something you've made when the source is freely available to anyone and they're allowed to sell it too
That's very anti-captialist. Captialism involves capital (money)
Ever hear of Space Engineers?
your parents were inbred, weren't they?
>My main complaint with FOSS is the economics
I would say this is the most reaching shit I've ever seen on this site, but sadly it isn't. Just gonna let you know that this is not rational thinking. Enjoy your life.
A few decades ago they sold a pet rock. All it was was some googly eyes and a rock. These source materials are very widely available to everyone without buying that particular product, but they sold it in a pack for people to use. And it sold. Was the pet rock an anti-capitalist product?
>I don't like communism because it doesnt work
>thats why whenever communism works, I personally boycott it show it doesn't work
???
I make product
Product is FOSS
I put product on Store X for 20$
Someone else resells my product on Store X for 1$, and this is legal because it's FOSS
I make no money
FOSS isn't communism.
So what this is a engine that lets me say i built it and give no credit due to anyone who made it, based
>The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
Is Godot being sold, and are the developers losing money on it?
>babby's first oss
I don't know how Godot makes money, but FOSS certainly doesn't work for the average person who wants to sell software, and as you should know FOSS doesn't discriminate, all software needs to be FOSS or else it shouldn't exist, according to the word of RMS
not really, there have been a few "games" but the best one that actually got sold was some point and click adventure game based on some dudes comics
>i dont know how godot makes money
donations
We're not talking about game developers making their games FOSS, we're talking about the engine being FOSS. Which is working for both the developers AND the consumers. And not everybody idolizes RMS, that dude is an autistic as fuck manchild. Don't take some crazy old man's unrealistic and retarded black-and-white ideals and apply it to everybody else.
>Don't take some crazy old man's unrealistic and retarded black-and-white ideals and apply it to everybody else.
He's a boomer anti-commie what do you expect. He probably still believes in god lol
FOSS IS RMS. The two are inseperable. If you believe in open source where it is sane, then you don't believe in FOSS, you just believe in open source, which I do aswell. FOSS means no comprimises. Although I'm not sure Godot is as the point where you can look at it and say "this works, this is an alternative to Unity", it can barely do 3D, nobody has even made any games with it yet
Why are you so hung up on communism?
>this works, this is an alternative to Unity
it is if you're doing 2D
...
That's a very big if. There's a million viable 2D engines out there. 3D is the big complicated part
Guys should I make the game that puts Godot on the map
I mean, you're sort of being hyper critical. If I want to work on 2D and I like the way the UI looks, why not use it?
Too late cus I'm working on it.
>you're sort of being hyper critical.
No I'm not you fucking retard. 2D is 10% as complex as 3D. That's not a criticism of Godot. The question was will Godot stack up to Unity, you can't tell because the 3D part isn't there yet
>FOSS IS RMS
That isn't true.
>The two are inseparable
That might be true but that doesn't mean you have to blindly follow to the extremes of his beliefs. You can have FOSS and proprietary. You can have FOSS and simply open source, too. They're different models that have their practical applications, and they work under different circumstances. I support the right of people to choose what route they want to go. Supporting FOSS in that regard does NOT necessitate me being against simply open source and proprietary systems. That's retarded, and for brainlets that are unable to recognize that positions like these aren't just black and white. If you literally can not comprehend fluid systems and positions, spectrums, etc. then yes it is RMS but by extension, you're also retarded.
It isn't oxymoronic or a contradiction to support both FOSS and good closed source software. In fact, I'd say that is way more capitalist than supporting one or the other.
Yeah but like... tons of people want to make 2D games, and Godot is popular enough to get on their radar. Godot is already better for 2D than Unity is. So what is the criticism exactly?
Jesus fucking Christ
FOSS is nothing but a buzzword because no one can agree what that even means.
Godot is released under the MIT license, which is a permissive license.
RMS doesn't like permissive license, he wants people to use GPL3
I don't care about any of this autism, but Godot is free to use, I am free to sell games, I am free to change the engine, I am free to not tell anyone I used Godot.
And they manage to get enough money to pay their programmers.
It has absolutely zero to do with communism because no one is fucking seizing the means of production
Well you're misusing the term FOSS. FOSS is the term invented by RMS because normal open source software was far too reasonable for him. If you support the right for people to choose then you don't support FOSS. It doesn't co-exist with properitary software.
I didn't make any criticisms. I said it's not at the point where you can ask if it's a Unity replacement because the 3D part isn't finished
He's probably someone who tinks that a father sharing his wealth with his wife and kids is communism.
>needing an engine for 2D
I can program in C++ just fine, but I still use engines even for 2D projects because nobody wants to have to deal with cross-platform boilerplate all day
already beating BOTH of you faggots in the race against time
god damn nu-video game development threads on Yea Forums are awful
i thought /agdg/ would never kill them, but i underestimated their 2019 idiocy
That's because it's a Godot thread
>nobody wants to have to deal with cross-platform
pretty much. I get access to a universal input system. Yes I know it sucks but I'd rather retrofit a bad one then program one from scratch. I can deploy to web without ever touching html. I can protoype incredibly quickly. And that's the strongest part I think. I don't want to build an engine from scratch just to test an idea I thought about for a minute.
only the ones that don't have a shitty engine as the OP are cool
>it's a tranny engine
>it's a communism engine
Heh, what will be the next threads made up reason for not using Godot?
>name one popular game made in it
Was deponia for ps4 accepted by the anti godot group or not?
I'm a godot shill and even I'll say that game and series is dogshit
>/agdg/
legitimately feels like a tranny discord, I said one thing they didn't agree with and 5 guys dogpiled me saying the same thing within seconds of each other
exactly, motherfuckers here think they are John Carmack suggesting developing from scratch with opengl or some bullshit, if you are serious about gamedev you must reduce the difficulty of creating something and putting it out on different platforms as much as possible
>anti godot group
I posted legitimate criticisms of Godot in the last thread (like why does it have no games) and all I got was defensive replies and now I'm an "anti godot group"
The fact that Godot fans are super combative about it is probably the biggest red flag there is
It's a game with success. Wasn't it about that? Showing one of the successful games using Godot? Liking a game or not wouldn't say much about the engine.
criticism is necessary, so Godot can mature and be a real good alternative, dont mind the closed minded shills, if they are not adding to the godot repository they can shut the fuck up
That is what happens when you let name faggots free, I go less and less there after boku and roney showed up again, crumble was fine when he was posting progress, but now he is pure cancer.
It wasn't even criticism cause I've never used the engine, it was just "where are the games, why are you recommending an engine nobody has done anything with"
>Liking a game or not wouldn't say much about the engine.
welcome to Yea Forums
if that is the case then shut the fuck up. every engine needs room and time to grow, not having titles yet is not good criticism, if the community grows it benefits and we all benefit
People doing things with the engine doesn't automatically mean a video game was published with the engine.
>absolutely no images of gamedev in a godot thread
OHNONONONONONONO
>shut the fuck up. every engine needs room and time to grow
Yeah you'd think I was laughing at your kid at a soccer game
>like why does it have no games
As mentioned deponia is one. But the main reason is how new the engine is. Doesn't change anything about its ups and downs.
It means that you recommending it to others when it's unproven is irresponsible but apparently you need to do that to grow the engine because it's like an open source pyramid scheme instead of something you can actually use
...
Except people prove its utility every day. Just look it up
>no games though
If you're measure of an engine is based on what games and not, you know, its features and technical aspects, then you have no business criticizing game engines.
the features and technical aspects exist for the sole purpose of creating a game
that's the bottom line
>associating your game with Yea Forums/having images that can be traced back to Yea Forums
yeah, posting progress is for attentionwhores and posting your game is shilling
Creating a game =/= publishing a game
>it's unproven
What is unproven with deponia?
>but apparently you need to do that to grow the engine
If you use another engine you should be happy about the competition.
new tech is not for everybody, Dead Cells was made in Haxe and it still has wayyyyyysss ahead for proving itself, new engines like Godot are for people who want to get their hand dirty and like the technical challenge, when the main problems are solved, the flood gates will be open and the gold rush will come in, like everything is just a matter of time...
I can make a nice looking demo or trailer in anything, publishing the game means it's done to a standard ready to be played by the public
1 is greater than 0, but still a small number
not sure what using other engines has to do with it, I use my own
what if I dont care about publishing? what if I like making games for fun?
then go ahead, but if you want a headache-free process of porting to consoles, better use something more established like unity
Then I don't care about anything you have to say
>If you're measure of an engine is based on what games and not, you know, its features and technical aspects, then you have no business criticizing game engines.
That's because theoretical aspects don't mean a whole lot if they are not backed by real games that prove the engine's worth for anything beyond simple wang-stroking demos and jam games.
>headache free
>porting to console
no true video games
If another dev can have success with it you can too.
Have you found yet anything which doesn't work well for 2D with it?
Waiting until everyone and their mother has released a game just makes you the last joining a crowded competition with them having years of experience.
An engine isn't worth shit if the developers of it aren't using it to make games with. This is also why Unity is a bad engine.
lmao he will fail
You're talking Godot is using some as of yet untested mechanism for game dev, when there's enough evidence that Godot is a competent and up and coming engine posted in this thread no less. You're just prostrating the same way every one on /agdg/ does.
>well MY way of coding is better!
So? You're probably right but whats the point of dick waving in the thread. It literally doesn't what you use, as long as you have the passion for it.
>Waiting until everyone and their mother has released a game just makes you the last joining a crowded competition with them having years of experience.
Sure, if Godot was literally the only game engine on the planet and you couldn't use another one
Fucking brainwashed shills
>there's enough evidence that Godot is a competent
there isn't
> reading comprehension
anyone know how i could create a deadzone aiming system in godot?
We've been hearing all this for literal years.
Stop ignoring this post
they're demos
those dont count
Very nice. Like the jumping mechanics.