turn based bad because donkey man told me so
Turn based bad because donkey man told me so
Other urls found in this thread:
Don't these zoomer/boomer threads get tiring?
turn based genuinely is bad because nobody ever wants to do anything with it
lost odyssey was almost a perfect game ruined by otherwise fucking boring combat
I tolerate it in super old shit, but theres no reason why it should still be a thing.
If it ain't broke don't fix it.
>i don't like it, so it should never exist again
fuck off kid
sometimes things have to be retired because of obsolescence user
>
things aren't "obsolete" just because you don't like them, zoom zoom.
If you want turn based play chess.
Hijak is fine
At least compared to the rest of them
keep sayin it
If you want shooters go into the military.
That's true sometimes, but since turn-based games are still being made and enjoyed to present day, this is not one of those times.
It was never finished to begin with.
Turn-Based in and of itself is nothing to be ashamed of, it's a historical standard for a lot of tabletop games.
Turn-Based JRPGs are predominantly fucking embarrassing, though, mainly because the subgenre's reputation has been stained for 30-odd years by Square, Enix, and subsequently Square-Enix. Three entities who have no fucking clue what game design or balancing is.
There's no reason to pay $60 for a visual weeb experience when chess exists for free on every PC and phone.
You aren't a graphicsfag, are you?
jrpg battle systems were already perfected in 1998 when star ocean 2 came out
turn-based was a relic of the 80s even then with FF7 transitioning to ATB
That's like the ultimate brainlet argument. Everytime I see it I know it's a fucking monkey behind his screen smashing the keyboard, IRL I would just ignore everything he says while I continue the discussion with normal people.
At least they understand the mechanics are background noise in a good rpg.
>donkey man
You are part of the problem faggo.
How come JRPGs don't have a variety of gameplay elements that lend themselves to RPing, World Interaction, and Narrative?
It's always just the same old 5,000 shoddy battles while walking in between cutscene exposition dumps.
just because you have no attention span or patience doesn't mean turn-based is a relic of the past. both turn-based and action-based are valid approaches to game design. if it were up to zoomers like you, every single-player game would be a generic skyrim clone.
Companies have conditioned an entire generation to believe that this is actually what an RPG is supposed to be like and that Final Fantasy and Pokemon are the literal pinnacles of entertainment.
if you think there's only turn-based combat or skyrim combat, I can absolutely see why you're drawn to such a shitty combat system
>wojak poster
>talking about someone outside Yea Forums
>is entertained by turn-based text boxes
Opinion discarded.
>Turn-based "combat"
of course i don't think those are the only options, retard. but that's what zoomers screech for: empty open world sandboxes and action-based combat in every game.
This. I can name only like ~3 turn based RPGs that do anything interesting within the combat system and even then it's only in a few boss fights.
keep
the problem with turn-based combat is it's always the most boring shit imaginable
at least try to mix it up like with shadow hearts' judgement ring or something, but no, it's always just clicking on menus and enemies and voila and it's fucking boring
Wait, what?
>Turn-based gameplay
you are nitpicking and biased, I win, bye bye
Sorry to burst your bubble but JRPG combat was actually perfected by Grandia 2 in 2000
They do, but the people that post them are burned out on dopamine overloads and have little to no attention span.
It's like chess and draughts.
Draughts is easy to play and suitable for all forms of newcomers.
Chess requires strategy, intellect and skill in order to succeed.
Turn based RPGs are the chess of video games.
>turn based bad
What was his problem?
>Saving all the rare items for the final fight and never using them
>Lol, I do that too!
>Ha Ha Ha
>mfw this is what's considered good games
How in the FUCK is a game going to be so braindead to constantly shit presumably helpful items into your inventory but never having to use them?
Grandia takes ATB and makes it visible and a core mechanic. One of the few good ones.
The cultists across the ravine are acting up again.
If I wanted a boars game, I'd play a board game. Turn based game have little to offer when it comes to interesting combat. It gets boring after a few hours. The animations, if there even are animations in the game, are for the most part fucking shit.
This is one of the reasons I like Undertale and conceptually like the Mario RPGs and Persona. They're not just select attack. They have an engaging battle system
I prefer real time combat still, however. But turn-based is boring.
Nigger nigger on the wall who is the niggerest on them all?
...zoomers.
Would it be too convenient if I said Grandia was one of the 3 RPGs I was thinking of?
>choose your fighter
Wojak posters are the biggest cancer killing Yea Forums
It's funny because DKC is one of my favorite series and I fucking hate turn-based. By the way ignore any turn-based fans who pull out the "zoomer" argument, they melt down when you point out that games started as reaction-based action titles that only got more high octane all the way up to the mid 80s before RPGs even existed
that wouldnt make since because most grandia boss fights suck ass since they turn into AoE spamfests
unless you mean 3
Kill yourself
>game switches to turn based combat after 10+ years of being a completely unrelated genre
I agree. There's just one good version of chess. The same can be said for turn based video games. I have yet to find the only enjoyable turn based video game, though.
In tabletop, the mechanics are largely irrelevant as long as they work and stay out of the way. The meat of the game is about emergent narrative and problem solving with words and shit. JRPGs are a better iteration of what a good campaign is like than wrpgs. Retarded character interactions and a contrived plot in a nonsensical world broken up by endless tedious combat. That's the tabletop experience.
Turn-Based JRPGs would be more tolerable if there was an actual emphasis on "Should I initiate this fight?" or "How will X react if I shank these people?"
Instead it's just fifty gorillion random encounters against jobbers, including every single main story boss fight.
If JRPGs were genuinely RPGs, the core combat design could be excused, although advancements, depth, and balance are always welcome.
It's absolutely fucking embarrassing to see people defend development teams who have zero creativity or passion for video games and consistently shit out the same old bullshit. Fucking try, it's OK to fail.
I'd rather play a game that tried some interesting shit and failed (Resonance of Fate) than some regurgitated trash (Octopath Traveler).
For fucks sake, Square-Enix literally has a subsidiary called TOKYO RPG FACTORY. They're not even trying to hide their soulless design mentality.
>Zoomers who grew up on iCarly, Big Time Rush, and Victorious are now the majority of Yea Forums
>buy game
>what the fuck is this, you didn't tell me it was turn based !
typical snoybrain, so many games they buy the first exclusive they see at walmart
turn-based JRPGS are the fucking checkers of video games
Any kind of gameplay can work. Turn based can work as well. Just look at the Mario series. Paper Mario, Mario and Luigi, or SMRPG. They all have their unique flair that makes them stand out while keeping fun gameplay as the primary element.
What makes a majority of turn based games bad, however, is that they don't actually focus on gameplay. Most turn based games are JRPGs, which are basically cinematic movieshit. They throw 50 hours of cutscenes at you every time you press a button, and the "gameplay" is just filler to escort you to the next cinematic. It's a constant, be it the xeno series, the final fantasy series, the tales of series, the persona series, the SMT series, and so on. How many times have these games ferried you through boring button mashing cinematic combat just so you can get to the next scene of your waifu crying and showing off her tits (or in SMT's case, an fedora toting view of how all religion is bad because blah blah my mommy made me go to church on sundays). Their gameplay is never the focus, and this is evident in the threads surrounding the games.
In short, gameplay in a game can only be good if it's the focus. Movies need not apply.
Shadowrun did that and it turned out pretty well
When is the next world war? It's time we send off all the zoomers to die in a third world shit hole so they make good games again.
Funny my DVD menu never fought me back or had a lose condition
>He thinks its wojak that's doing the killing
I love turnbased and there is nothing you can do to change that.
This is the part where I press the fast-forward key on the SNES emulator
you also post images of smug anime girls, which automatically makes your opinion trash.
I like turn based, everybody who don't can just fuck off.
also keep saying it
...
This is the part where zoomers should be playing zoomer games only. STAY OUT OF MY GAMES YOU TRASH NIGGER!
JRPGs are more zoomer than action games considering action games are the foundation of the industry
>the mechanics are largely irrelevant as long as they work and stay out of the way
Well, yeah, if it works it works. That's easy to say, and vice versa, e.g. JRPGs don't work because their balancing is fucked and require no apparent cognition to be completed.
I mean why even have the mechanic if it's completely irrelevant to the experience?
Who the fuck has ever quoted a boss fight in a JRPG for any reason other than the soundtrack?
Same logic applies to D&D. If your DM doesn't know how to balance health pools, you're going to have a shitty time.
Risk management is more the game than anything, though. It's determining what percentage chance you should risk, versus the reward they offer in context. JRPGs, particularly Square's excretions, never have any of this. Do fucking whatever, anything will work. Tape the A button down and come back in ten seconds.
Their gameplay mechanics don't function as "background noise" because the shoddily balanced combat is constantly being shoved in your face despite its unrewarding and overall pointless inclusion.
>The meat of the game is about emergent narrative and problem solving with words and shit
JRPGs have none of this, though. Hell. you'd be lucky to get it in quote unquote WRPGs nowadays, but you still get it in some form, even in shallow shit like Dragon Age.
>Retarded character interactions and a contrived plot in a nonsensical world broken up by endless tedious combat.
This is exactly what Final Fantasy, and its offshoots/copy-cats are, though.
wtf i love turnbased now
Question for you guys then what is the pinnacle of good game design if Jrpgs are bad?
Will octofags ever stop seething?
Then you understand the tabletop experience completely. It's broken bullshit you do for shitty reasons and reflect upon positively in retrospect. Welcome to the desert of the real.
>Tales of
>SMT
You want to know how I know you've never played these games?
Plenty of games are good.
>FTL
>hollow Knight
>Terraria
>Supreme Commander
>Starcraft: Brood War
I could list you hundreds.
Were you touched somewhere you didn't like, OP?
RTwP
Helooooooo reddit
>itt zoomers who refuse to play grand strategy, RTS, JRPGs, tactical RPGs because hurr turn based bad
Quest 64 was closest to what I'd want in a turn based JRPG but the actual combat was dogshit.
Some combination between Quest 64 and FF Tactics
Turn based more like turn BASED
turn based games are for retarded gooks who cant into real time strategy
>zoomer.webm
the problem here isn't turn-based gameplay it's excessive animations.
It's difficult to pull off. What you need is an engaging story, fun gameplay and a cool world to explore. Most RPGs, western or J, only have 1 or 2 of these. My favorites being Dark Arisen, Bloodborne, and Monster Hunter (if you want to consider that last one) Each only excel in one or 2 aspects. And that's fair. It's a daunting task to try and create a vast world to explore, with engaging combat as well as a good story to go along with it.
Platformers. Doesn't get much more video game than a series of obstacle courses designed around movement/weapon mechanics with minimal story and the possibility of cool secrets.
whoomer boomer zoomer doomer foomer loomer blehehehehehehehehe XD
>RTS
>Turn-Based
Only when zoomers stop parroting say it again's shitty "criticisms" in every Octo thread.
>Who the fuck has ever quoted a boss fight in a JRPG for any reason other than the soundtrack?
I've talked about this one all the time.
>Hijak is fine
Turn based is fine if there's some underlying mechanic that requires it to be a slower pace (i.e. multiple resource management ).
If it's just "mash yout basic attack to watch another cut scene" then it go fuck itself.
Hex Turn-based is based, OP is a faggot and a brainlet who can't think ahead.
couldn’t you technically say the same thing about platformers then, I mean if you break it up to it’s bare essentials it’s just jumping on platforms. honestly all genres have a similar problem everyone just has the genre they prefer
>mfw the Action-Adventure/ARPG genres still haven't embraced platforming as a major mechanic
I'm so fucking salty.
Nothing improves action combat like jumping around and doing parkour like a madman.
I was so fucking disappointed in BotW. They finally give Link a dedicated jump and he can only get an inch off the ground and it's completely pointless outside of its usage during Z Targeting, which isn't a new addition.
Fucking WHY did that jump button even exist?
Miyamoto you retarded bastard.
What're the "shitty "criticisms""?
If you break up video games to their bare essentials you're pressing buttons to make things happen on the screen. But JRPGs factually require less engagement/interactivity than almost any other genre. It's the only genre where you can encounter an enemy, go AFK for hours and still not reach a fail state, being completely at the advantage when you come back. Platformers aren't a very hard genre as a rule but they at least ask that you're consistently doing things and engaging yourself, which is what an interactive medium is all about.
I wish Titanfall 2 didn't try to make itself noob-friendly by having such simplistic platforming.
They HAVE the tools to make genuinely challenging first-person platforming challenges, they just seem to be too scared that their CODfag playerbase has the brain cells to actually beat the game if they do.
I don't like movies and cinematic experiences, so sue me.
keep saying it
Wow, you sure showed him.
It's not like action gameplay is better
Low attention span due to borderline ADHD. He even says so himself.
Guess you only get this in metroidvanias like Hollow Knight and it's inspirations like Symphony of the Night.
3D platforming is still kind of jank, even in this day and age, no?
Actually, it's sports games. So Fifa and Madden are the peak of the industry, obviously
I assume its more console related than anything else, I cant imagine advanced first person platforming on an analog stick is any fun
Oh jeez I thought this was about turning "based" bad and was all onboard
I mean you can do that in most platforms that aren’t auto scrolls you still have to do and think about what your doing, it’s especially the good jrpgs where they require a lot of good uses for your resources,
It's not as easy as on PC, but pulling advanced movements on console TF2 isn't really all that hard.
An engaging RPG you want to look at is Dragon's Dogma or any Soulsborne.
I feel like some of the people complaining about Yakuza 7 changing the combat to be turn based, didn't even like the previous Yakuza's gameplay when it was an action game. They just want an excuse to vent on Yakuza no matter what.
why the fuck do so many people hate turn based games out of nowhere? I've never seen a thread like this in all my time here. Is this really because of some fucking youtube shitter?
The argument against Turn-Based/JRPGs isn't necessarily against the simplicity, though.
Nothing has to be overtly complicated to be good, it's just the execution that matters.
of course at the end of all things it's going to be relative; people who inherently don't enjoy certain genres aren't intrinsically going to suddenly enjoy one because the execution is flawless, it's more about shitty design work and judging it for what it is.
There are a myriad of shitty platformers, and I think that user would agree. Some are shitty because they didn't even try, or are just blatant copies. Some are shitty because they tried some interesting shit and failed.
I'd argue the issue with the Turn-Based genre, especially JRPGs, is that every IP that was trying original shit to add depth and variety was killed off or consumed by Square in favor of their uninspired approach to game design and scumbag business tactics.
It's buttfrustrating to see a cancer infect an industry, even if the genre they predominate isn't necessarily to one's own preference.
Hard to really find the same lack of ingenuity and blatant disdain for video games in Platforming's reputation.
Wait... Naughty Dog...
nuke this industry
Imagine not enjoying both real-time and turn-based. Do you people even like video games?
I've always hated them but apparently it's a cool opinion now that some youtuber said it somewhere
those are good games but the problem is the most action RPGs aren't on those level of good
The new Yakuza game is turn based so that probably riled a few people up.
But I though Yea Forums hated Dunkey
I never liked them for a long while, Just tolerated it in some games. I'm sure others haven't either. But once some guy with a bunch of kiddies following them on youtube start spouting his same opinion online, people who might share that one opinion have a chance to chime in. And maybe show some developers, or some indie dev, or just people with the same thoughts to recommend/make a game that'll suit their interest
It's not even that janky, though.
What little platforming existed in Dragon's Dogma worked fine, the game world just wasn't designed to have actual platforming sequences or contexts.
Now that abhorrent secret dungeon in FFXV, THAT'S janky 3D platforming. Shit was funny though, completely unexpected.
Weirdly enough, the FF7 remake WON'T be turn-based. We shouldn't be blaming the genre at all, just the devs
Retards think "turn based = the first couple hours of FF where you just press attack"
>out of nowhere
There's like a gorillion posts outlining what, in general, the distaste is for.
General consensus isn't really that there's anything wrong with the concept, but the execution and saturation by shitty companies has ruined the reputation, especially in the East.
I respect your opinion and the opinion of people like you but to anybody that has their view influenced by what youtube ditshits say: go fuck yourself and also you're a twerp
I mean with all the indie platforms flooding the market that might happen soon as well, and my point was turn based isn’t bad because turned based. To give an example I hate shooters but I’m not one saying that shooting is inherently old, and can appreciate them when possible
>But I though Yea Forums hated Dunkey
they do but every cancerous e-celeb has fanboys on Yea Forums
>Now that abhorrent secret dungeon in FFXV, THAT'S janky 3D platforming
to be fair, FFXV was not designed for platforming at all. That is why I didn't do the secret dungeon because why the fuck would I do a platforming dungeon in a game not designed for it?
Yeah, just wait 'til you can scroll down and cast Fire.
>I'm really feelin' it!
What I meant was, you can't properly do platforming challenges in 3d RPGs for 2 things. 1 is that the extra dimension makes it awkward for tricky platforming or timing jumps and what not and 2 is that if you're developing a platformer, you might be sacrificing quality in another aspect of the RPG. I think RPGs with fun movement is better than platform puzzles since the extra dimension offers that ability.
FF6/7 turn based is some of the laziest shit in the industry and I'm glad its gone in the remake
Funny that someone who's into turn-based would call someone else a brainlet when the reason why people like turn-based strategy games is because they can't think quickly enough for real-time strategy games.
Yes it should only be braindead mash square action rpg shit instead, FFXV was the game if the decade
>I've never played a JRPG that isn't FF but let me tell you all about them
That's this whole thread actually
>Thread already reched the "Well haha it all comes down to taste and opinion after all. Let's just hug"
What's the point if you people will just turn into faggots so early? Keep calling more games trash
Turn based is fine as long as the strategy and gameplay necessitates it.
Good turn based strategy should feel as compelling and exhilarating as real time when done right. Every decision should feel like it might be your last.
The early FF games understood this.
Good turn based combat is less about taking turns and more about making the best decision possible.
no let's trash on youtube personalities instead
This desu
That describes JRPGs in a nutshell though.
>dude watch this unskippable 90 minute cinematic lmao
I LOVE PEE PEE THE FROG!
>Fights one of the weakest enemies in the game
>Autobattles
>Wins
Wtf bros how could he beat a slime by attacking...
>>I've never played a JRPG that isn't FF but let me tell you all about them
>unrelated genre
What are heat actions?
i think turn based will be okay for yakuza. Completing side stories could award new skills or party members for example. the series was always just a glorified vn anyway, so adding turn based combat is just par for the course
That's like, your opinion, man
For me it's pink wojak
To the people who are absolutely against Turn-based combat. What can you possibly do about monster collecting games like Pokémon or Megaten, you can't just give all those different characters complex movesets, they absolutley need to be turn-based.
>think RPGs with fun movement is better than platform puzzles since the extra dimension offers that ability
I'm not even talking about having platform-only sequences, though, like Ratchet & Clank/Jak & Daxter/Sly Cooper.
More like Platforming that ties into the RPG elements. Dragon's Dogma is unfortunately light on the RPG, but I suppose technically it is an RPG, but for instance you can tie platforming into the combat.
You can already climb enemies, so why not add more movement to the equation, depending on your class of course. I always imagined Assassins pulling off more Attack-on-Titan type shit than just clambering up to a Cyclops' eyeball and slapping ass.
Wind Harness was fun as shit, but if it had more practicality in combat would've been fun. Can you imagine endgame Assassins using Wind Harness + Double Jump and being able to jump high enough to get on a Gryphon that's circling an area?
Basically platforming as it features in DMC, but more fluid and less reliant on air combos, moreso than jumping from platform to platform. That could still easily exist while exploring dungeons, though, and it did in some fashion during BBI.
>you can't just give all those different characters complex movesets
Monster Hunter does it
I'm just aping off your example.
You implied that Final Fantasy retains something decent "after a couple of hours"
Try reading your own post.
Can you even read? You'd think all that shitty, Japanese dialogue would've prepped you.
We aren't all gifted with good reaction times.
Which makes my love for DOOM a bit strange but never mind.
What? Monster Hunter isn't even moster collecting
Monster Hunter's still using animations lifted straight from the original.
>boomer mom
>old wojak
That's cool wine aunt and Junior.
>JRPGs have no actual rolepla-
Casualized turn based JRPG IS BAD. Scratch that, it's fucking terrible. When your devs literally placed an auto battle option there, it literally mean that they don't give a fuck about making the combat actually fun. But more of an afterthought so they can push their shitty VN and dating sims to you.
user you fucking dummy, you can't control the monsters in MH. Literally every game has animated enemies
Anti-turnbased fags have never even heard of any of Kawazu's games, they think everything is Dragon Quest.
>When your devs literally placed an auto battle option there, it literally mean that they don't give a fuck
What about in dungeon crawlers?
Monster Hunter did have a monster collector, and guess what, it was turn based. And a pretty good game too.
I'm trying to get into the SaGa series and it seems pretty interesting. I'm wondering if I should start with SaGa one, and either patch the GB version or go for Wonderswan.
And most of turn based JRPGs nowadays are casualized trash. Stapled on to a VN to make you think you're playing a videogame.
Puzzle games like Puyo Puyo and Tetris.
Especially Tetris.
That has nothing to do with a game being turn based or not
>me no want to use brain only mash A to hit bad guy
Only retards say that it needs to be gone. I'm fine with both systems. Just stop fucking copy and paste DQ and watered down Megaten combat fucking everywhere.
or play gridiron football
I have adhd and I like turn based combat
The GB games are good for what they are, but I'd say that Romancing SaGa 2, the PS2 remake of 1, or SaGa Frontier are the best places to start depending on which one looks the most interesting.
They're all very standalone so it's not like there's an overarching story to worry about.
A class in world of Warcraft Classic has like 50 spells, dozens of items, and then controls and interface keybinds, and you can access all of them at any time instantly.
Play the wonderswan version. It's the same game with nicer graphics.
I was planning to either start with SaGa or RSaGa 1 since I know 2 is bigger budget and more complex. I usually prefer to play games in development order, rather than getting used to conveniences of sequels.
I also happen to fucking love the setting of GB SaGa's "climb a huge fucking boss tower".
>I usually prefer to play games in development order, rather than getting used to conveniences of sequels.
Understandable. I'd say go ahead with SaGa on the Wonderswan then.
gay
>Westerners/Journos always complain Jrpgs are linear cutscene fests
>Every SaGa game that has come out in english gets panned for being too open ended
Dragons dogma isnt much of an rpg in terms of character building or role-playing...
I mean I love it but I see it mostly ad an action game
Most people's knowledge of JRPGs is limited to Persona, Final Fantasy and Xenoblade 2.
Tactical RPG is where it's at. FFT and Front Mission 3 are two great fucking games, and they both have turn based system.
>MMO garbage
Well, at least both action games and turn based fags can agree you'll never get as low as this faggot who thinks 50 spells coming out of around 15 character models with 3 attack animations is something impressive lmao
>e-celeb disagrees with your opinion
>make off-topic shitpost threads to whine about him every single day for months afterwards
SEETHING
Why do you act this way and think you'll embarrass anyone other than yourself?
if you want to play romancing saga 1, don't bother with the snes version. minstrel song is far superior.
>I usually prefer to play games in development order, rather than getting used to conveniences of sequels.
This is usually a good idea for most game series, but with SaGa a lot of them are a lot more frustrating if you aren't already familiar with some of the other games. Romancing SaGa 1 and 2 specifically. It's best to play RS3 or SaGa Frontier first. They are the most accessible for people who are new to the series with RS2 and SF2 being the most difficult. The GB games aren't included in this though. They are different enough from the later games to be played on their own. Especially 3 since it's barely even part of the series.
sell me on it
please keep in mind I am highly biased against the stubby models they use in the PS2 version, even though the SNES version looks like a lower budget FF4
Grugg best
Grugg beat stale memes with club
You're literally not proving anything by shilling wow classic you retard
You level up, play the rolse of Arisen, you traverse a world to complete quests, you don't pick your stats, but you do pick equipment and skills. It's combat is action, but definitely has RPG elements to classify it as an RPG
>argues that Pokémon has too many abilities to work as real time
>point out a real time game for normies that can have a huge amount of abilities
>"b-but it's a bad game!"
Retard can't even keep his own arguments straight.
I don't really enjoy turn-based games where you take turns moving your whole team. I'm the type of player who restarts if I lose a unit even when on the hardest difficulty, and the games tend to be extremely punishing towards the smallest mistakes, so they tend to feel more like a game of trial-and-error to see which combination of moves won't screw you over. Mostly talking about Fire Emblem and XCOM here.
Turn-based games aren't bad though, and fuck the drones who only think so because their e-daddy says so.
Keep saying it
See Retard
Isn't RS3 only partially translated, at least from the patches on romhacking.net?
I know that RS1/2 are pretty complex, which is why I was going to probably start with the GB game first.
>Especially 3 since it's barely even part of the series.
What did he mean by this?
>Turn based RPGs are the chess of video games.
Aren't RTS games the chess of video games?
oh yeah because every action game is so innovative
Best Yea Forums thread
I'm turning this into an actual RPG discussion thread and you guys can't stop me.
>abilities
What about the character models, you fucking idiot? Can you make every single of those (at least) 400+ obtainable characters and make each one of them have an unique moveset based on all the abilities they can learn?
What the fuck does that have to do with real time vs turn based?
CRPGfags think it doesn't count as an RPG unless you have a bunch of meaningless dialogue choices.
The translation isn't technically finished but the game is playable from beginning to end without any trouble. iirc the only issues are with battle notifications like when an attack misses. I'm basing this off of when I played it last about two years ago. You can also wait for them to release it, but they never release any information about it.
>What did he mean by this?
SaGa 3 wasn't made by Kawazu and is just a generic JRPG. It isn't a bad game but it isn't really a SaGa game.
If your game forces you to grind it means that it's padding gametime. When they placed an auto battle system there, it means that the devs don't know how to make each encounter/battle fresh. That's basically it. I'm open to play turn based JRPGs. But these days they're just some grindy shit that relies on the same “strategy” to beat each battle. I'm just tired of it.
This.
not if i turn this into a tomboy thread
>what to do
Not play the fucking game are you serious
Does she have a dick if not gtfo
XD haha he said it!!
Oh, I thought you meant RS3 instead of SaGa 3.
Yeah, I was considering skipping it, and just playing SaGa 1/2 and RS1-3, before going to Frontier/Frontier 2.
Obviously pretty hard to do with PC vs SNES/PS1 restrictions, now games have the space capacity for that, but have the new caveat of everyone expecting things 100% fully voiced, meaning you end up with shit like Persona 5 where 90% of dialogue choices don't matter, or Fallout 4, where 90% of dialogue choices don't matter because every response has to be voiced.
Kingdom hearts 1 proved turn based doesn't need to exist anymore
KH1 plays like fucking shit though
>Kingdom hearts
>Soulsborne.
not even worth calling RPGs
>How come JRPGs don't have a variety of gameplay elements that lend themselves to RPing, World Interaction, and Narrative?
dumb bait.
They have world interaction, just scripted world interaction.
They have narrative.
They don't have RPing because JRPGs are descended from dungeon crawler RPGs focused on adventure and challenge not sex with otherkins. JRPGs added back narrative and world interaction without bothering with the lame RP shit.
sauce on this girl?
You collect monsters in KH?
>Mario RPGs
Mario RPG, the SNES one anyway, is the dumbest shit imaginable. It's literally bolting on a stupid minigame because you can't handle making the turn-based combat system interesting enough on its own.
FREE FOR ALL
Megaten >>>>>>>>>>>>>>>>>>>>>>>>>>>> KH
Play YIIK and get back to me on that
don't have it sorry
Have fun playing another casualized garbage made to pander to the P5 zoomer crowd. If they add a dating mechanic in SMT, I'd fucking burn Atlus.
Single player turn based RPGs are boring, single player action games are fun.
Selecting things from a menu will never be immersive. It doesn't rely on skill. It will never be as rewarding as implementing good timing, combos, and reaction. They're shit. End the thread
you seem really butthurt
"Turn-based" is not a genre and turn-based JRPGs have always targeted a casual audience.
anti-tranny tomboy posts coming up
>STOP LIKING THINGS I DONT LIKE
No. Fuck off.
KH is bad as an action game, an RPG and an ARPG.
>Accusing people of being zoomers while being a KHfag
It does since not being a real time action game frees you from a lot of resource intensive hurdles like animation, player interaction, and real-time AI. You can just make up a ton of shit in a drop down menu and it would work, but devs are too lazy to allow creativity into their work because it would scare off the casual baby DQ and FF crowd.
>another casualized garbage made to pander
>this from KH fags
>casualized garbage made to pander to the zoomer crowd
Y-you do know what KH fundamentally is, right?
Everyone keeps talking about JRPGs but the first thing that come to my mind when I think of turn based games is the Civilization series.
The entire fucking planet stopped for 3 months when civ 4 came out, Civ 5 is one of the best selling PC games ever, but now here we are debating the merits of it's core mechanic. What a time to be alive.
You KHfags are extremely delusional holy shit
>turnbased then
Chess, HoMM3, Jagged Alliance 2, etc.
Forced you to think about each interaction that could easily snowball into an unwinnable failure if you slacked off
>turnbased now
Interactive movie that strokes your ego and encourages you to shut your brain off and live in a fantasy world where everyone is dumber than you and you have no real challenge besides circlejerking over the hero's journey for dramatic effect only.
You mean
>Vidya then
>Vidya now
>that could easily snowball into an unwinnable failure if you slacked off
This still happens in a bunch of modern JRPGs. If you count boss fights
I'm not the KH fag you're arguing with you fucks. I'm just saying that's inevitable that Atlus will shift SMT into a Persona-like game to chase them sweet-sweet weeb bucks.
Why post KH1? The combat in that was clunky. You should of posted KH2, which has the best combat of the KH series
Tekken 7 is more challenging than Tekken 3
Fuck off P5 zoomer. Don't you have a stealing card to send to Trump?
>what you enjoy is objectively more boring than what I enjoy for these specific reasons
>LOL NICE FALSEFLAG IDIOT
why would I "play" a "game" that I can watch on YouTube? Why would I find it strategic or engaging to do something i could beat using a strategy guide. "No don't pick this option to win, pick this one instead!" Wow! Inventive!
One day your shitty genre will cease to exist and it will be for the better of gaming.
>Fighting game
>Challenging
you seem really butthurt
"Turn-based" is not a genre and turn-based JRPGs have always targeted a casual audience.
Because KH1 has a similar vibe to a turn based game with the importance of buffs and resource management
KH2 is more straight up action
Megatenfags are weebs too they just don't like to admit it
T7 is dumbed down as fuck
Don't you have some Riku x Sora yaoi to masturbate to?
>Because KH1 has a similar vibe to a turn based game with the importance of buffs and resource management
KH only has 1 buff (Aero) so your comparison makes no sense
t. zoom
>Why would I find it strategic or engaging to do something i could beat using a strategy guide
You think that couldn't apply to action games too? Ninja Gaiden's difficulty is completely trivialize if you use a guide just as much as any turn based game if not more since Ninja Gaiden had no RNG
here's your (You)
when people bitch about turn-based they're largely bitching about jrpgs with their mash a through trashmobs, play elemental rps, and heal when low gameplay that's about as braindead as it gets in vidya. Nobody in their right mind would suggest that shit like advanced wars or something should be real time. Getting to the root of the issue, turn based should be for games with real strategic and tactical decision making yet the flag bearer for it aka jrpgs severely lack any of that on average
the interfaces (most of them) are also dated as fuck and don't even bother to use all of the buttons, but that's another issue
>so challenging Yea Forums actively despises it
>not challenging
lmao
The remake is so flexible that you can actually play it turn based. Just stand still and wait for the atb to fill. Select abilities(physical attack) to fill the stagger meter.
Who the fuck is donkey man?
>Why would I find it strategic or engaging to do something i could beat using a strategy guide
You think that couldn't apply to action games too? Ninja Gaiden's difficulty is completely trivialized if you use a guide just as much as any turn based game if not more since Ninja Gaiden had no RNG
>using the most formulaic action game to defend an entire genre
ok retard
this, basically. If I wanted to play chess I would.
True. But at least they're classy. Unlike persona faggots.
Not the KH fag you're arguing with you schizo fuck.
Everything gets tiring that's why people use dead memes to annoy the fuck out of people
>Ninja Gaiden's difficulty is completely trivialized if you use a guide just as much as any turn based game if not more
This is the dumbest take on the board. A lot of faggots have a hard time dodging and landing hits
Yea Forums hates turn-based jrpgs for the same reason why they hate fighting games: the genre is too hard for them.
that's bullshit. Ninja gaiden requires a certain level of mechanical skill that no guide can bring you up to and takes a bit of practice. Knowing where shit it is and how they attack does little good in action games if you can't respond properly
create actual OC you retards
>Not the KH fag you're arguing with you schizo fuck.
suuuuure
>if I look up the answers to a quiz it isn't engaging
wew
Nu fighting game with auto combos is not challenging, true. And, who the fuck created auto combos for a fighting game. I wanna fucking kill that faggot.
tertret
>Yea Forums is one person
>taking obvious bait seriously
Yikes. For some "high I.Q" people, you seem like a brainlet.
how is a test the same as a videogame are you mentally ill
>op played wrong on purpose as a joke!
ok.
>Oh man why would I play an action game I could just watch
I can say stupid shit to
Not him but it was a fair comparison. The gameplay in turn-based games require strategy and knowledge on the subject. Looking up builds online is just cheating
He's saying that, obviously, a turn-based RPG game is gonna be boring if you look up all the answers/optimal moves to every encounter. Part of the fun of these games is coming up with your own strategy for fights, and using a "strategy guide" defeats that purpose.
>Speedrun of Shrek
>Scene selection
>Credits
Step aside, I am the apex gamer.
>turn-based JRPGs require a brain
big laugh
>calls himself a gamer
Looks like you're banned from Awesome DVD's Done Quick for transphobia.
Is that a small TV or a huge controller?
Okay, I misunderstood but my point was still that you're selecting things from a menu.
Going back to the "test" comparison who the fuck thinks taking a test is fun?
>no argument
(You)
No wonder Yea Forums hates JRPGs, they play the whole game with a strategy guide in hand and grind for hours so they can blow past everything.
t. high school dropout
FIGHT
-14 hp
WAIT
FIGHT
-18hp
WAIT
HEAL
+30hp
WAIT
FIGHT
-13hp
YOU WIN!
Because killing monsters as egdy anime boys/big titty anime girls/niggers with machine guns for hands/other monsters while finding your own custom build for each character on your team and following a story is fun and writing on a paper isn't. This really isn't to hard to understand
I played the original Dragon quest too user
If you're fighting a mid-level mob, maybe.
actually, positively, absolutely seething
>wow you think test taking isn't fun??? you must be a drop out!!
>anyone who doesn't like what I like must be a failure, definitely unlike me
>play game that isnt turn based
>attack
>kill enemy
>attack
>kill enemy
>attack a lot of times for a hard enemy
>kill hard enemy
brainlet cope
>I like managing games
You're the equivalent to an Animal Crossing or Sims player, play adult male games please
You're not interacting at all in combat you're selecting things from a menu and watching an animation play out.
You aren't interacting at all in combat if you're mashing a button and watching an animation play out
It's selecting things from a menu, yeah, but you're letting the UI blind you to the game itself. You could make the same argument for turn-based strategy games like XCOM or Fire Emblem, you never have a direct hand in your units' combat, only their positions. But those games are still fun for the strategy involved, same with RPGs when they're at their best.
Fuck off and let this shitty thread die, OP you provocateur fuck
Trying too hard right now.
basedmains where we at
Turn based gameplay is for invalids with 0 physical skill. Makes sense that Japs love it so much.
Well good for you man.
What physical skills do real-time combat requires, user?
>says that when japs dominate in fighting games
lmfao
>mash A to hit bad guy
You just described turn-based combat though
The common thread I see is that JRPGs tend to be bad games