Okay Yea Forums you're tasked with making a werewolf game. How do you go about it?

Okay Yea Forums you're tasked with making a werewolf game. How do you go about it?

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You play as cute vampire girls and kill furfaggots.

This. If you like vampires, you will likely get looked at like an edgy snowflake unless you prove yourself. If you like werewolves you will be assumed to be a furry or a similar sex freak that thinks they're an animal no matter what you do. This is nobody's fault but your own and you should have thought this decision through better before taking it.

knot as a stat

A guild of werewolves. We get to AWOOO and fight our hunters.

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Can I make it any kind of game? Is it supposed to be horror? Give me some fucking specifics.

Little like Infamous where it affects your appearance, skillset, and the story. You play to become alpha of all werewolves in the city. If you kill and feed on humans your character will be bigger and stronger with scars and matted fur and bigger claws, teeth, etc. Just in general more intimidating. You'll specialise in brutal strength-based attacks. If you resist you'll get a cleaner appearance with brighter more pristine fur and a trimmer build. You'll specialise in stealth and speed.
Later on vampires are introduced and it becomes a territory war.

Do whatever the fuck you want

your choices affect*

Essentially The Witcher 3 but set in 1700s Europe. You have three large open areas

>Transylvania
>Gevaudan
>A random British countryside

You are a Hugh Jackman's Van Helsin style monstee hunter part of a secret organizations, you take secret contracts to hunt beasts like Werewolves, Vampires, Cobolds and all that stuff. The main story revolves around a conspiracy with a cult of vampires who are trying to overthrow the European governments all at once. Or whatever.

TTT but with werewolves

>make a furry porn game
>make enough money for a lifetime

Bloodborne

Natural Selection with Werewolfs vs Vampires

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TTT?

this is the worst and best answer
thank you

Action platformer with ryona style damage and death. You pick from a group of cute boy or girl werewolves and play through levels similar to Monster World where you grind for money to upgrade your stats/abilities and access new areas with unlockable powers. Damage will play a brief lewd scene for your character and then you will lose your lupin powers, becoming a naked human who is much weaker, similar to Ghouls and Ghosts system, but killing one or two enemies would drop the werewolf transform powerup for you again. Damage as a human will kill you and play a much lewder more graphic ryona death cutscene. Beating levels would give you furry porn. Bosses and enemies would all be really lewd.

Where's Were's Wares
A werewolf merchant has lost his merchandise, and he needs the help of a human to find it, but the werewolf merchant has to stay hidden so you have to hunt him down to return his stuff to him

Im doing one now remember Under The Snow

trouble in terrorist town

A detective game about establishing relationships while following a narrative with being a werewolf taking a background role. You have to solve noir esque murders/conspiracy with supernatural elements. The relationship aspect is vital, if you mismanage your time to feed you can accidently expose yourself to people you become close to and if you keep waiting to feed or hit a full moon you'll lose control and kill them.

The game makes you feel like you're cursed, the main character is in chronic pain, drinks and smokes heavily to dull the aches of not being able to eat normal food, can't sleep, can identify people and clues through enhanced smells, hearing, sight ect.. Eventually you'll come to a crossroads where you can either try to break the curse or I get the people you've built relationships with to start your own clan and take down the big bad either through force as a harass werewolf pack or through wits as a regular human detective.

It would sell millions and you know it

>RPG with some action elements
>your character has been recently afflicted with the curse of being a werewolf
>have to manage the condition-the phases of the moon make it more likely for your character to transform in response to certain situations (the sight of raw meat, any kind of violence, anything involving you being angered)-have to be cautious not to be exposed as being what you are due to being a monster.
>can try to sate your hunger by hunting down animals instead of attacking humans
>goal of game is ambiguous-you can use your raw combat prowess and enhanced senses to attain great wealth through battle, but violence will make it easier and easier for you to slip into werewolf form as time goes on, until eventually you can get stuck that way for good,becoming a pariah monster forever.
>perhaps an option could be trying ot find a cure?

yes you're right
I've been also thinking about making some furshit game, it'd rake in a lot of money, if the art is half decent, even a shitty erotic vn could make 30-40k min a year on patreon I'm sure
khuumbrain furries are retarded as fuck

I like it

This was kinda my thought. Unless you go deep into pack politics and shit (so like a Werewolf driven Masquerade,) you're mostly going to be playing as a normal human or, if you opt to go with transforming at will, it becomes a kind of Devil Trigger you just use when combat happens.

I think any game where they want the lycanthropy to have an impact will need to be narratively focused since expressing the complications with lycanthropy via gameplay is hard. Make transformation only possible at night, add an element of chaos, i.e. if you go into a populated area, you run a heavy risk of losing control of the character and they'll kill indiscriminately until their bloodlust is sated (in the form of a timer or meter,) at which point you can control them again but can't turn back until morning. Full moons make transforming mandatory so you have to plan to isolate yourself on those days. The week leading up to a full moon, your character acts more erratically, has different dialog choices, eats raw meat, etc.

This actually sounds pretty cool.

just a guy who goes around fancy locations kicking ass with his bare hands and can turn into a werewolf to kick even more ass.

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Copy the schedule mechanics from Persona 3 which fit perfectly. You spend the days living as a werewolf undercover, trying to hide from vampire/werewolf hunters, scouting places where you can let loose on the full moon. On other nights you can perform an incomplete transformation which helps you hone your werewolf skills for the full moon, but too much practice will make you act more feral. Story can be about how you and your kin are waging a secret war with other werewolf clans, hunters, and other supernatural beings at night, and trying to pass your exams in the day time.

Just play Daggerfall lmao.

This would work quite nicely actually. You could even throw in some plot of your friends drag you along to research and hunt the beast down during the day and safe nights. I'd also recommend doing this for about three months and then you get discovered and the game changes wildly to you on the run across the country.

Yeah there should definitely be bumps on the road like someone keeps making new werewolves, or some cultists lure you into a trap and force a transformation and now the whole town is on high alert. By the time the conflict is resolved its even harder to go out at night because there are more hunters.

>475979018
>475979193
I’ll be fucking glad when furfags are no longer living rent free with retards like you. This has to be the most obnoxious shit.

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Boss fights against Werepyres, Werebears, and Werewhales.

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Outsource everything because I have no marketable skills.

>Later on vampires are introduced and it becomes a territory war

What the fuck are you talking about, Vampires run the cities and werewolves run the outdoors. Not much of a territorial dispute. Werewolves cant blend in with society. But then again, neither can vampires, since they must hide during the day and people would be asking questions after 5 years.

The vampires and werewolves have formed an unholy pact in 2022, and begin rising up all over the world, toppling local governments and either eating or converting any survivors they come accross. The Army can do jack shit to stop them without immense firepower and their numbers are dwindling.
You, however, are a daemon, and like your fellow daemons you survive off of humans, whether it be warfighting with daemons of Wrath, the corrupting sex of a Succubus of Lust or the constant hunger of Gluttony.
When starting out, you will pick a character based on the seven deadly sins, and it will have an impact on what interactions you have in the story when you meet other factions

Wrath: Daemons of Wrath are berzerkers and dominate in close quarters combat. The main features of this choice would be higher damage melee with your claws or weapon, combos for melee kills and higher movement speed. Wrath daemons are, however, not very skilled in diplomacy, so expect no help from neutral factions you meet.
Gluttony: Gluttony daemons thrive on consumption. Benefits would include boosts from feeding on corpses of the recently slain and more health, but at the cost of always being hungry.
Lust: Lust daemons are obviously enchantresses, succubi, incubi etc. Generally weaker than their counterparts, they make up for this by being able to recruit far easier from neutral factions and convert enemies into temporary thralls, alongside other magicks.
cont.

Make a good TES game with werewolf mechanics true to the 'On Lycanthropy' book

Envy: Envy daemons thrive on having what they can't, and thus they adore human weaponry. However, they augment their stolen arms with dark powers in various ways.
Greed: Greed daemons love picking the corpses of their enemies clean, and always seem to come out tops when it comes to loot. They will generally have the best gear available at all times, with prominent Greed overlords stacking entire private armies of both hellspawn and humans. They will take every chance they get to fuck over neutral and friendly factions to get more loot, however, so they tend not to be liked amongst their peers.
Pride: Pride daemons are honour bound and seem almost heavenly in comparison to their compatriots, but are just as sinister. Pride daemons excel at duels and games of honour, but to lose might as well mean death.
Sloth: Sloth daemons, despite their name, are a terrifying sight to behold on the battlefield. Slow and cumbersome, these beasts can take a hell of a beating before they're finally put in the ground.

I envisage a wide open Witcher style world set in the south of England (imagine a big box going from east London to Oxford and down to Portsmouth) with the story mainly driving the game.

Human on Werewolf fucking

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You can fuck the werewolves

I hire Starks and she leads the writing team.

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How the fuck did Obsidian thought it was good enough to include in the game?

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They are big company, you on the other hand is racist loser on internet. They know better than you or you would have that job.

Ok Sergei

Instead of making it about being a cool creature of the night make it a curse that clearly plagues the MC and which he struggles to control
>Map is urban environment filled with people
>Gameplay is based on a day and night cycle with a continuous timer
>During daytime, you must find ways to contain the beast by chaining yourself up, locking yourself in a cave, wearing a magic amulet, buying dead sheeps to sate your hunger
>Must not draw suspicions from the ever present hunters and inquisitors
>At night gameplay change and your character becomes a werewolf, extremely powerful but you start by having so little control you can barely steer your character or even see where you are and must try to avoid casualties, helped by your daytime actions (like silver chains reducing your movement speed but being less and less effective over time)
>Based on the moon phase your character transforms in more or less dangerous forms, or even not at all
>Missions are therefore decided by the lunar calendar
>Eventually plot forces you to not only survive and stay hidden but also learn to control the monster within, even barely, for example by pointing it in the right direction

>Instead of making it about being a cool creature of the night make it a curse that clearly plagues the MC and which he struggles to control
That's how it was suppose to be in the TES. It's too bad Beth dropped the ball on the lore
en.uesp.net/wiki/Lore:On_Lycanthropy

>The The Elder Scrolls

>Game takes place in a fantasy setting influenced by the colonial er
>You're a professional monster hunter
>You take contracts hunting monsters in a newly discovered continent
>You get injured by a werewolf during a contract
>You are infected with lycanthropy and will turn into a werewolf slowly overtime
>Main goal of story is to find the werewolf who injured you and kill them so you can develop a cure
>As story progresses you gain new werewolf related powers, your character slowly loses their mind and other characters/npcs become more suspicious and fearful of you to the point where most become openly hostile.
in the end you find the werewolf who injured you along with a whole pack of others and your given the choice to join them and stay full werewolf forever or fight them and regain your humanity

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Set it 1700s in Europe, maybe Germany France, England - you would pick either to be part of a tribe of Nomadic werewolves hunting during the full moon, hiding and surviving otherwise. - or a Werewolf Hunter Mercenary dude trying to make his way working for nobles, hunting beasts and shit.

Pretty dope user. I like it.

I long for a good werewolf game. I'd be happy with a metroidvania where you have to carnage through a city, entering buildings and terrorizing people going thorugh places like a police office, sewers, etc. Until you have to reach a labotarory there they're experimenting on your kin.

A diablo clone or a third person RPG could also be good.