Daggerfall Unity

Hearing you guys talk about Daggerfall Unity getting to a point where it's playable, and I've been meaning to get around to it, so I loaded it up and configured everything and got into playing.

Any tips for first-timers who probably got too comfortable with Skyrim and quest markers? I don't want to sound like a dumb zoomer, but I think a lot of games today are so hand-holdy that I've actually gotten dumber and forgot how to think for myself in older games.

Shit like this for example - I talk to people (and there are a LOT more of them than in Skyrim) but am I supposed to go through every single bit of dialogue in the TELL ME ABOUT/WHERE IS with every fucking NPC? What's the etiquette here?

Attached: daggerfunity_001.jpg (1928x1227, 838K)

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Not all at once, everybody!

Everybody went home to the RPG Codex. Try there.

you ask "where is" and then chose people, only quest related names should appear there
BUT first ask for directions for something, the speech check is far lower and once you succeed, the person won't tell you to fuck off anymore

So I don't have to exhaust the entire list of everyone's dialog options in hopes of them telling me something important? Like, it's actually pretty self-explanatory on when an NPC actually says something important?

nothing in the tell me row is important in any way exept names, they are usualy linked to quests
wait, how long are you playing

No, just go around asking random strangers and some of them will give vague directions and others might mark locations on your map. The game is primarily about dungeon crawling.

When it's something actually important, it will not be in the NPC dialogue menu, but the basic scroll with yellow text.

the kind of people on Yea Forums that play daggerfall are probably at work right now

Attached: unknown.png (1920x1080, 311K)

maybe they are on /vr/?