What is "skill" when it comes to playing video games?

What is "skill" when it comes to playing video games?
Reaction time?
Memorization?
Finger dexterity?
Can "skill" be learned/trained? Or is "skill" inherent to the player?

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It is all of those things, plus the general view strategy and game knowledge.

>Can "skill" be learned or is it inherent
Of course it can be learned you dolt. Literally every fucking game thrives on the players starting as being novices and progressing to getting better and better. That's the point of 99% of games.

Dumb thread. For shame OP.

Fuck you. If skill is at least in part comprised of the things in the op, then some of it is absolutely inherent. My reaction time is ass, it has a ceiling on how much I can improve it determined by genetics and certain life developments, and it only worsens with age.

Luck, user. It's all luck.

>What is "skill" when it comes to playing video games?
differs from game to game. all the things you mention are valid if the game relies on them.
>Can "skill" be learned/trained?
yes, otherwise it would not be skill.
>Or is "skill" inherent to the player?
inherent traits are talents, thats what talented means, inherently gifted at something above the level the average person starts at.

>tfw the days of hanging out with your buds at the arcade bar are over

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Anything you can improve with practice. Inherent skill is a bit of an oxymoron since skill is meant to be something you can train, unlike talent. Reaction times would be an example of something that is more of a talent than skill HOWEVER the average human reaction times are very fast especially when it comes to audio cues but the processing of information and decision making slow us down from using our reaction times properly. This means that you can train your reaction times in games and learn to anticipate enemy actions, even though your raw reaction times will still be the same.

Not in asia

You know you can improve your reaction time right?

It can be all of those things, depending on the game. It comes down to knowing how the game works, and executing.

>filename
That's Chinatown Fair

t.retard

problem solving, you are always thinking of ways to get around or negate problems entirely for the best outcome at all times when playing vidya

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t.reactionlet

Being good at a game.

no it isnt

this nigga doesn't know what skill is

Yes it is.

Decision-making is the most important skill in any videogame.

>VN's require skill

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That completely depends on the game and genre, everyone who says otherwise is a fuckin retard

Tom Brady isn't an unskilled athlete just because he can't play Basketball

how far you can get does depemd on genetics and inherent talent but you CAN improve things like reaction speed and dexterity, stop sitting on your ass all day and do sports and exercise, that improves your reaction times more than playing games all day

If you want to become a top level esports player then you’ll need to mentally train and understand enemy patterns. All the top players have read The Art of War

Then explain Asians who are just naturally better at games than whitey. There’s a ceiling and other people can punch way above it

Hand-eye coordination. It's believed by some to have led to exceptionally good pilots in 1st world country's Air Force, and similar fields where hand-eye coordination is a must.

>how far you can get does depemd on genetics and inherent talent but you CAN improve things like reaction speed and dexterity, stop sitting on your ass all day and do sports and exercise, that improves your reaction times more than playing games all day

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Hand eye coordination and muscle memory, mostly.

>people who practice more are better than me?
>must be genetics!

keep it up with that COPE, retard. one day you will believe it too

>genetics determines IQ
>IQ determines brain power
>brain power determines your ability to have good hand eye, reaction times, and the mental capacity to understand your enemy and follow complex patterns like spawns
>”lol just keep practicing and you can be the best!”
No, you can be very good but someone with better genetics can train less than you and still beat you

>studying is literally impossible
just admit that you don't want to improve.

fine then user, its not your fault you are silver! its not your fault you are poor! its not your fault you are fat! its all genetics and bad luck!

It unoronically is. If you haven't made it in the first month or two of playing a game, you never will.

It's called "practice" user.

>Tfw shmups apparently take lots of skill
>It's literally all memorization
Someone show me how shmups take skill

this is wrong, its simply *SE* asian culture binge gaming is an acceptable pass time, where as western culture binge gaming is frowned upon
one can look at the dichotomy of shame vs guilt or group vs self cultures

What a fucking cope. So you're saying professionals consistently get outperformed because "muh culture"?

It looks like an old pic, I only visited it post management change. But, my gut said chinatown fair and it has the same left turning L Shape.

1. Reaction time.
2. Problem recognition.
3. Strategy/tactics.

Those are "skills".

There's many factors, but cultural could be one of them.

yeah, mentality and discipline are HUGE factors in success, not only in vidya but everything else.

It isn't. It's a cope. Professionals all play the same amount of time with lots of money on the line. There's no excuse to still bring culture as a factor for why they perform worst than their asian peers.

No way, different cultures lead to different playstyles. For example, western culture is much more personal glory bound, leading to people making more risky plays for glory, whilst asians are much more group oriented and so stay back for group ganks more.

Using your brain to solve problems by recognizing patterns or solutions.
Reaction time is just a form of putting more pressure on the player while solving a problem or overcoming a solution.
Memorization is mainly a tool to force trial and error approaches to problems, or to encourage a more cautious playstyle by encouraging players to observe their obstacles more.
Finger Dexterity is a lot like reaction-time: the core problem may be simple but if the input needed to overcome it is precise, then there's more pressure on the player in the moment which can create a more enjoyable experience.
Ultimately, the actual difficulty and skill in any game is going to come down to the cerebral problems it lays out for players to solve, whether that be a puzzle, a numbers optimization game, a story/mystery or an enemy.

There are many, many skills that apply to video games. People put shit like “time management” and “organization” on their resumes as skills. Shit like that applies to video games too.

Cope. You stormfags use the same arguments blacks use when it suits you.

oh i see what the point of this shitty thread is then
go back to >>>r/aznidentity filthy bugmen

Is memorization itself not a skill?

Also there's a lot more to shmups than memorization. There's the ability to read the bullets and recongize patterns, problem solving, and dodging.

Then don't react retard. Predict.

>Can "skill" be learned/trained? Or is "skill" inherent to the player?
There's skill and there's talent. Skill can be learned and improved upon. Talent is something you're born with.

That's because it IS CTF. That big MORE GAMES IN THE BACK billboard is unmistakable.

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