Looking at the gif in the link, can you tell what's going on? I'd like for the game to be RELATIVELY easily discernable from a glance
What's going on in my game?
Graphically it seems fine, but it's hard to tell which enemy you're targeting.
>posts a tweet to a gif while uploading a screenshot of it on Yea Forums
You do know you can upload gifs on Yea Forums, right?
Thanks! I've long been considering something like the targeting lines in FFXII
Yeah but I made this thread on my phone (where I don't have the gif)... Also, if I post to Yea Forums, I'd rather post a webm
Gifs uploaded on mobile don't fucking load on my PC. fuck I hate twitter it's such garbage.
I can't even get the gif to load on Twitter. Not a fan of the main character's design.
I feel rather convoluted with those enemy postitions, usually if you have fixed combat positions enemies stand on one side and the protagonists on the other, that and I don't know what are those simbols below the creeps
I could see the hits but since I'm not familiar with the gameplay I'm not sure if the attacks are supposed to come out all at once or if you're just quick choosing the enemies after each attack
I'd also probably add tile grids on the ground
Your website results to 502.
MC animations feel lazy. She should look at the enemy who is hitting, and I think should also aproach them before attacking.
Good luck with the game.