Discuss

discuss

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I remember liking portal 1 more

Pic related is superior in almost every way

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The less fancy Source engine in Portal 1 is a lot more fun to play around with after you finish the game

They're both great but portal 1 was more groundbreaking

Portal 1 > portal 2. Better ost, atmosphere, “breaking the rules/behind the scenes” section feels incredible in the last third of portal, the humor still holds up without relying on memes, the challenge maps offer good replayabiliry, the original, novel concept.

>portal
>replayability

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The baked good was but a fabrication

I played portal 2 first but i liked portal 1 because impulse 101 worked

the gel is a shit mechanic
1>2

Portal 2 has a built-in level editor and Workshop integration, so it wins for replay value in my book.

The writing in 2 is slightly better, but as a complete package 1 better

Portal 1 has more challenge and an interesting approach to the "saccharine surface with a sinister underlying narrative" thing before everyone did it. Portal 2 has more polish and better writing at the cost of challenge (most puzzles besides co-op are just point-and-click with some movement) and basically becoming a dark comedy cartoon all throughout.

>portal 1
Better puzzle design
>portal 2
better gimmicks/story, worse design (all black surfaces)
Shame, since custom maps show just how complex and difficult puzzles could have been.

I'll never get over the ending to 2, though. Take one last look at your precious moon.

Portal is incredibly replayabke. I beat it every year and enjoy it. Dumb frogposter

>I repeat a linear puzzle solving game once a year out of habit.

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both good

Portal 1 is the tighter and more cohesive experience.
Portal 2 has dumbed down puzzle design and more overbearing narrative design. The new puzzle mechanics and co op mode make for more complex and in some situations more engaging puzzles, but it's not nearly as polished as the original.

Portal 2 is infinitely better. I barely even remember portal 1 at this point because Portal 2 does everything 1 did way better and more memorably.

>dumbed down puzzle design
Really? Because even the most interesting and intricate puzzles in 1 doesn't even come close to the craziness of some of the mid/late game puzzles in 2.

Like I said, the bolstered mechanics can make for more complex solutions to puzzles. But the design of those puzzles is way more focused and directed. Portal 2 puts black surfaces everywhere to steer you toward the solution rather than letting you figure it out yourself.

Portal 1
>le cake
>le companion cube
Portal 2
>le quirky sidekick
>le potato
name a more reddit franchise

The thing about 2 is that it all looks and feels good, but you're not doing super-momentum jumps and precision play while having to think outside the box on how to handle certain things. They even specifically removed a lot of the portal-hop-portal because people had a hard time with it in the first game. Most of 2's puzzles consequently turn into "put a portal here, hit button, goo flies through it, put portal at end of goo and another at desired spot, launch" or "here's a hover field, point it at the right spot with portals, and then switch portal positions again so it will carry you in a different direction". This is a personal anecdote, I remember at one point at the game's launch I was so aggravated and tired from playing the game late at night that a late puzzle stumped me. When I came back to it in the morning I just placed down like 4 portals in a row in the right spots and the puzzle was done.

I didn't get to really experience co-op, and from what I hear of it and the post-launch puzzles shit gets real crazy, but the main game is piss easy.

I felt like portal 2 had dumbed down puzzles to meet control requirements to accommodate console controllers where 1 all but required a keyboard and mouse level of dexterity. I seem to remember console players hating 1 for it's control scheme.

Portal 1 has the energy ball. That alone makes it instantly better.

Portal 1 captured that desolate feeling where it's just Chell and GLaDOS, where GLaDOS is being sadistic and masking it as just her being a computer told by humans what lines to play. It's darker in tone but it works and the hints that it is in the Half-Life universe were interesting at the time.

Portal 2 takes great concepts and turns them into a real story, sometimes it may go too far with the absurdity/humor but I appreciate it. It makes Aperture feel like it was so successful at one point and you see where it went wrong. I don't think I've ever felt such awe in a game as the first time I went through old Aperture. I love that feeling of rediscovering the past.
Have to agree with , the ending to the sequel is breathtaking.

I played Portal on PS3 first and had no problems.
But then again I was able to play Half Life 2 and its episodes on PS3 so whatever.

Portal is great
Portal 2 is good

I enjoyed both, but it's telling how there is no
>Portal 3 never
going on, though.

Portal 2 has a pretty conclusive ending so did Portal 1 until they changed it

Portal 3 would only be something like Chell breaking back into the facility for some reason and wanting to stay with GLaDOS and the bots. Keep in mind that 2 takes place thousands of years after 1 and Chell could be the only human still alive depending on whatever happened. Maybe it could end with other humans being found and allowed to set up a community inside of Aperture, letting humans contribute to science once more.

It's a fantastic game but I think it dragged on a bit too much towards the end

Fool

what are some replayabke games, Yea Forums?

>so did Portal 1 until they changed it
was it at the end you being dragged back to the facillity? I remember it not happening the first time I played but thought it was just my imagination

This. The thinking man puzzle game

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they're both reddit

Yes, in the original release the place blew up and you just laid out in the parking lot as debris fell around you and the game faded to black leaving if it ambiguous if you even lived or died from your injuries or what have you. In the year up to Portal 2, a surprise update had a robot voice behind you going on about "thank you for assuming the party escort submission position" as a brick joke to an earlier Glados line, and then you got dragged back to the facility to set up for Portal 2.

Funny enough, there was no robot model or anything, just a floating box with a texture saying "BEANS" on it if I remember right. The Rattman comics then showed it to be a personality core with arms dragging Chell back in.

Among the very best stories I've ever seen in a game, told through a way that only a videogame could have achieved.
Had some pacing problems (in the last hours you end up being so invested in the story climax that you stop caring for puzzles), but surely among my top 5 games of this generation.

My exact experience

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Surely not a perfect game, but in this generation I ended up learning that a game doesn't need to score 9,5 or more to be a meaningful experience or something that can elevate the medium as a whole.
If you have the goal of telling a story, I prefer something that explores the possibilities offered by videogames ("What remains of Edith Finch" and "That Dragon, Cancer" used gameplay as a veichle of meaning, for example) that didn't score more than 8, rather than a Sony interactive movie that masks its lack of innovation behind high-end graphics.

While Portal is a must-play for a lot of reasons, Portal 2 made pretty much everything about the first game better and added much more to it. Both must be played. The second game is my favorite video game of all time.