BotW 2

What changes do you want in BotW 2?

Hard Mode: If there's something you just want to remove, say what you want to take its place.

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I honestly can't tell if I would enjoy the shitstorm more of Zelda being playable or irrelevant

On one hand, she has some of the worst fans out there and their salt will always be enjoyable, on the other hand she actually is better than given credit for and the butthurt from the people who think she's the worst thing ever would be good too

Umbrella hat for easier climbing
Duct tape material gathering for weapon repair mechanic
Cosemetic microstansactions
Battle royale mode

co-op.

Less shrines, around 80, vs say 10 gigantic dungeons.
Underwater cave system
More villages
Way more abilities thanks to the gigantic dungeons
Otherwise keep it the same, use same map, everything

I want a lot more interior exploration, like caves and ruins.

I want linearity back desu

>food now regenerates health over time instead of instantly healing you
>less shrines, but more full dungeons with diverse puzzles/layouts
>keep the degradation mechanic, but make the master sword permanent yet inferior to breakable weapons to encourage their use like how Bayonetta handles them
>nerf flurry rush
>horses can reach you from anywhere. Realism is never worth adding tedium for
>more diverse enemies, with returning ones such as Iron Knuckles and Dodongos

This and more enemy types. I want my ReDeads and Poes. Why aren't there ReDeads and Poes? There was an apocalypse! The only undead enemies are Stalfos, and they're not even Stalfos Hylians.

I just want more rewarding exploration. Unlocking abilities, more variety of points of interest instead of generic shrines everywhere, cool trinkets to find and so on. Just more unique stuff in general.
The core of the game is great, it just needs to be populated with more stuff, so I think that keeping the it in the same Hyrule is a good idea. I also hope that this game gets more substantial DLC support, ideally one big expansion pack to really fill it with content.

This, plus have the dungeons have optional items that you can use to aid interactivity in the world/aid your own growth

Remove the ability to insta-spam food for health. You can pause and eat still yet, but the healing is about the same speed as a hot spring. Maybe add some rare instant healing meals way later in the game.

Remove korok seeds and replace them with "item pouches" that take more work to acquire but give you an extra item slot immediately. Consumables would also have finite slots that can be upgraded (ingredients are limitless but can no longer be consumed).

Remove towers. Instead every region has a dungeon, and completing that dungeon reveals its region on the map.

Oh yeah and remove shrines and replace them with dungeons and "challenge arenas". Said arenas would be hand-crafted combat challenges with wildly different enemy placement and level design. They also have special conditions. e.g. runes only, stealth only, bow only, time trial, etc. Beating the challenge once unlocks a higher difficulty.

All meme physics puzzles would be put inside dungeons and on the overworld (puzzles similar to shrine puzzles would simply spawn a chest/pedestal after completion rather than a pointless empty shrine).

More villages/towns, NPC's that are all doing their own thing. I don't need another empty Hyrule, cause the first one already did that.

we need more niggers in the game

Magic system, spells are more for utility than offense
Sailing
More traditional items, dungeons that use them, even if they're just temporary
Better "home base", encourage preperation before going out
More weapon types with more utility. Boomerangs as they are are horrid
Labyrinths/temples like Zelda 2, with focus on combat and survival, with Zelda 1 style puzzles as well

>Remove korok seeds and replace them with "item pouches"
>Remove shrines and replace them with "challenge arenas"
Armchair developers. This is why real devs don't take advice from randoms online.

fishing with bae

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Towers over more than just opening regions of the map. Shitty idea.

1. Weapon durability can be subbed out for reinforced weapons. However, the weapon inventory is much smaller to force you to consider what to bring with you. The rest of your weapons are stored on your horse.
Combat techniques similar to TP return, differ depending on the weapon.
2. Musical instrument of some sort. Fishing rod returns. Climbing gloves can be found for the rain.
3. Food restrictions. Smaller inventory, reduced eating mid battle.
4. Themed Shrines/mini dungeons found naturally throughout the world. Main dungeons return and give items which allow for further secrets/alternative paths but aren't required 100% to progress.
5. Wild loftwings are brought into the world. Much harder and more dangerous to tame, different based on region. More tamable animals and companions similar to wolf link amiibo and horses. For example. stalhorses, deer, bears, wolves, and dogs.
6. Companion system where you can use the new animal and bring a party around with you consisting of friends met along the way. For example, finishing the zora area would allow you to bring Sidon along.
7. Ocean is expanded upon, sailing now becomes a thing along with underwater exploration. If the same map is used, many new areas open up, such as Hyrule outskirts and neighboring lands, deep caves, and new explorable islands.
8. Multiple new enemies from older zelda games. New wild bosses such as Giant heldarocs and Big Octos appear.
9. Link's journal covering the narrative, similar to RDR2.
10. Dark Link Invader mode, can be turned off.
11. Actual post game and a quest to rebuild hyrule.

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how about enemies that fight back? That could be cool.

masks

>horses can reach you from anywhere
They kind of solved that one in BotW. You can get ancient horse armor which if you put it on a horse lets it teleport to your side when you call for it.

Honestly- I can't think of a single thing here I disagree with.
Good Job user.

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More areas like Eveningtide and Hyrule Castle. You see them in the distance and think "yo the fuck is that", you get there and you get a whole challenge that can be tackled in multiple ways. Sometimes even just GETTING there is part of the challenge. I love that aspect.

Better definition on Links tummy :3

So what, you think everything in BotW is perfect? There's nothing to fix? Please. Pouches would not be that different from bottles and would be better than 900 variations of the same dozen puzzles. There are tons of games with combat challenges. The tests of strength were garbage and wasted potential.
Obviously Nintendo doesn't have to listen to randos on the internet by any means, but I hope they understand that there's a ton of room to improve on BotW.

Towers aren't the only thing that can provide a higher elevation. e.g. every dungeon could have a mini-tower on top of it that grows out of the ground once you kill the boss. I just don't like how copypasted the koroks, shrines, towers, horse stables, etc feel. Got very repetitive.
I think tying region maps to dungeons is a good idea because it would make finding dungeons more exciting and also make map progression more satisfying. Towers in BotW for the most part are super obvious and the climbing "challenge" is simple/repetitive.

>the eating animation that plays in the menu actually happens in real-time, forcing you to be strategic with food
>hearty meals now just "overheal" you, rather than providing a full instant heal from one radish
>if you're down on 3 hearts, and you eat a hearty meal that restores 6 hearts, you'll just end up healed to full with 3 overheal hearts
>have the stamina-increasing foods function the same way
>more difficult in general
That's really it. BOTW is one of my favorite games ever, but I just wish it was harder at the end of the day. Even Master Mode becomes fairly easy after the early game, which is genuinely difficult and requires that you use your resources intelligently to preserve durability.

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Anyone actually excited for this thing? Looks like Botw 2.0 and that was boring

Given as to how BOTW1 was the best selling Zelda ever, a good amount of people are likely excited for the sequel

>dark link invader mode
That sounds fucking dope.

Actually dark nights to make light a resource. Or at least pitch-black caves. The Twilight Princess grottoes were excellent little setpieces that made good use of lighting.
Light a torch? Light for ten minutes? Fill your lantern? It lasts 1 hour. Find a magic crystal for light? It lasts as long as you keep feeding it items to extend its time.

Aside from that, make a food system similar to weapon switching and have a fullness gauge so you can't just keep downing food to survive.

Keep the deku seeds for improving your inventory space, but add a warrior deku dude who also trades seeds for training to prolong your weapon's durability and increase damage. And not just weapons in general, subcategories like swords, polearms, axes, etc. Maybe give the last, insanely expensive tier of training the ability to make that weapon class indestructible.

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This but with weather too
>Hyrule Field suddenly freezing one night or incredibly hot one day
>have to alter your travel plans
>other areas have rare weather types

>No shrines or towers. Zelda has the slate now, so there is a new method to fast travel, which is through the underground, like in Zelda 1
>Heart and stamina pieces are found throughout Hyrule, either in locations in the overworld, underground or by side quests
>Durability changed, things last longer. A travelers sword, instead of 20 hits, will last 40 hits. This is mostly because underground will have less humanoid enemies and thus have more of a need to make things last longer because they aren't immediately replaceable. Excess weapons you don't need can also be sold to Blacksmiths now, with things like Lynel weapons fetching the most. An end game Ore found rarely underground can be used to make any weapon permanent as their enchant, functions much like the Master Sword though, in that the weapon will break after their normal hit value, but reform after a certain period of time. The amount varies based on weapon type and strength. With the Savage Lynel Crusher taking 30 minutes to come back. Blacksmiths can also fully restore a weapons durability for a fee
>9 Dungeons, 8 Standard, 1 Final
>Zelda to play a role of some kind as Link's traveling companion and maybe an option of co-op. Zelda will use the slate to cast runes depending on circumstances. Sometimes using Stasis to freeze an enemy for you, a new healing over time rune if you are damaged, a growth rune to tangle enemies in an area, slowing their movements.
>Link to take some swimming lessons. He now swims far better in the water and there is now underwater content to explore, not only on the overworld, but also underground lakes. The Zora tunic will eliminate the stamina cost for swimming completely.
>Remove Koroks, it wouldn't be fun to do that a second time, even with completely changing where they were. Instead, let's make gathering different materials and giving them to Blacksmiths how you upgrade your storage. Could also find them directly.

Better framerate.
That's it, Nintendo can do whatever he wants with this sequel, I really like BOTW and would gladly see what's their new take on it

Buuuuut I played it on cemu and would like to buy a Switch for this game (alongside three other titles). So I hype they either optimize it like hell, either sell a buffed Switch.

More variety in the shrines if they come back too.

>Food restrictions. Anything that heals a half heart is considered a "Snack" and can be eaten directly. Anything cooked is considered a meal and depending on it's heart restoration, can take 2 seconds, to 10 seconds to eat. Potions are drank almost instantly. Food and Potions are considered different buffs, so you can stack 2 attack boosts or speed boosts, if you want Link to run faster then a horse. Anything cooked with a Fairy bypasses needing to eat in real time, as well as Fairy Tonics. Fairies are rarer to compensate.
>Greater enemy variety. Bring back Stalfos, Leevers, Peahats, Like Likes, Goriya, Poes, Tektites. As weapons last longer, you don't need to fear players running out fighting things that don't give a weapon back and there are still many humanoid enemies to hand out weapons.
>More weapon types. Ball and Chain, Bola, Rapiers, Daggers. Take advantage of being able to throw weapons by having a weapon that can be throw that isn't just a Boomerang. Dagger flies straight and deals lots of damage when thrown. But it also deals the most damage for Sneakstrike. While other weapons deal 8x. It does 30x. Daggers at highest tier will only get up to 40 damage, but this makes them very good at taking out silver tier enemies, while no other weapon comes close.

No "unlocking master sword full power with DEE L CEE" bullshit for one. More interiors and fewer fetch quests.

More classic enemies brought back like Darknuts or poes. Also more unique dungeons rather than copy paste big shrines. But most of all

GIVE ME THE FUKING HOOKSHOT. THEY COULD HAVE MADE IT THE GIFT FOR GETTING 900 SEEDS INSTEAD OF A LITERAL PIECE OF SHIT

I bet that they will just have Link's arm generate light in caves. I wouldn't have minded a torch though, most areas could have Luminous stones to give off light, but they only do so at night. This would mean that if you want to explore during the day, you'll need your own sources of light and in order to pass time, you'll obviously need to build a fire. So I hope you have the resources to make fight anyway.

It isn't like they didn't play with the idea of pitch darkness in the first game though, it was pretty cool in the Forest and I think they could do it much better then just slapping a dark filter over everything.

Honestly thought the OG game was pretty dope. They have to make changes though to keep shit fresh, which I respect.

It doesn't need to be as open world. MM's world wasn't as big as OOT, but it had way more depth. There are a lot of ways to pull that off (time mechanic, otherworld mechanic, before/after, etc.)

I think having some traditional dungeons would be dope. Don't need all the shrines and shit, put it all into one place.

Bring music back. I always liked that about LoZ games, and it was the one thing BotW absolutely sucked dick in. Music was core somehow in every game until this one, where it wasn't even a thing. Make powers music based or something, I don't know, but I miss that.

Don't care about Zelda. People are wanking to the idea of playing as her, but at the end of the day it'd be like playing as MJ in the new Spiderman game: who honestly gives a fuck, let me get back to being Spiderman.

I bet you the arm will be a new method of travel. I can already see them going
>Well, you explored Hyrule once already, we don't need to limit you in order to get you to stop going certain places we think should take more effort to get to
Or whatever. Especially if we spend most of our time in caves. Just limit the kind of things it can grab, so we can't bypass walls in dungeons or whatever, but can grab stone or trees and the like and there we go. Getting around the overworld will be stupid easy, it is more limited in the underground and only usable in certain places in dungeons.

HARDMODE: Zelda is pregnant and if she gets hit the baby is aborted

>cave sections
>ability to repair or upgrade weapons
>more towns
>temples
>more side quests
That would make it a 10/10 to me.

You can only change gear at campsites or inns.
Make temperature relevant, temperature becomes pointless if you can just jump into the menu and switch gear

as long as i can toggle off the perfect dodge slow-mo and flurry rush ill be fine

Agree with all this save a post game

BotW didn't need one and neither will this game if it even vaguely has the same amount of content

More than four fucking dungeons please and less god damn shrines

I can't imagine this being the case again. They are reusing the same map and even if there will be an extensive underground, I doubt it will be anywhere near as big as the overworld and needing as much time to craft. Shrines were likely a one time thing. They were good for one game, but it's pretty obvious by now that people really do miss the bigger dungeon formula. Grottos are more then enough of a replacement for Shrines in terms of small rewards for some kind of easy puzzle. I see at least 6 main dungeons minimum, maybe back up to 8 if they want to try to make a callback to Zelda 1 again.

If some of the speculation is true that Link's arm has to deal with ties to spirit energy or magic, I'd like to see more quests that deal with the eerie or unsettling aspects of the series. Quests like bringing the ghost to his grave in Link's Awakening or protecting Romani Ranch from aliens are botth memorable, so it would be cool to see how Hyrule is transformed to match some of these more supernatural elements.
Additionally, I'd like the more traditional soundtrack that is less subdued. Since we've already explored Hyrule at this point, the focus on the OST taking a backseat to the exploration is no longer necessary.

>Shrines were likely a one time thing.
it's what they do when they run out of time, like the stupid triforce pieces in wind waker.

BOTW was supposed to have diving but they cut it, yet they designed the underwater world and left that in the game.
2 will have diving for sure.

No durability system.
replace it with a system that doesn't involve durability, if I need to have some gay system for weapons and shields, just make it an upgrade system where you can upgrade them using items like ores or wood and shit to make them better.

>3. Food restrictions. Smaller inventory, reduced eating mid battle.
The only thing I'd dislike here, since I think part of the charm of BOTW is all the options you have at almost any time and a smaller inventory takes away from that. I agree with other anons suggestions to make it heal over time instead.

sex with Zelda as Link and sex with Link as Zelda

>A dark and weird story
>Weapons have more durability, can be made 'permanent' via Zubora and Gabora with rare gold dust
>Triple or quadruple the number of enemy types, and make them more threatening.
>Bring back classic dungeons, much fewer shrines
>Eventide/Challenge mode.
>Co-op and Online Multiplayer.
>Paya romance

I really do hope so. All that water everywhere and nothing to really do with it. Not to mention how frustrating it was when killing a silver or gold enemy by water and all of the gems being unable to be retrieved after a certain depth. At least diving let me get some of them.

I want some secret underwater ways to get to the Underground. Rivers with holes in them that lead to underground springs. Underground rivers that lead out to lakes.

there's no under water zone or dungeon? Never played botw

Honestly I just want more of everything because I loved BOTW.

People complain about weapon durability but I always had shitloads of weapons and had to drop/pass up most of them constantly.

>>Weapons have more durability, can be made 'permanent' via Zubora and Gabora with rare gold dust
Glad to see another thinking alike. Weapons can do both. Permanence should be a reward for a long quest line and for a rare material. Really they should have had that for the first game too. It's nice to want us to switch up our playstyle on the go, but once we are done with the story, I just want to go around with whatever I want.

Nah, Link's movement in water was limited for BotW. There was going to be a lot of water content, but they cut it for whatever reason.

>I always had shitloads of weapons and had to drop/pass up most of them constantly.
Same, the only reason I would get annoyed by it was because I liked having certain weapons on me all the time, but some of them were super rare, or didn't last long. Like Giant Boomerang. Love the shit out of those things, but you either have to find it in chests, or pick it up from a Stalnox. No other enemy has it.

>microtransactions
>battle royale
Actually neck yourself.

I want either the world to change substantially like a dark world version or a big explorable underground.

Everyone did. The only people complaining about it are either severely autistic and get panic attacks whenever a weapon breaks, or they're sour graping redditors.

Have better challenges for late game.
I actually really liked the shrines, most of them were creative with puzzles and the physics engine, but get rid of combat shrines, absolutely no one liked them.
Doing quests should actually give you a unique reward.
Either get rid of Mipha’s grace or make it fun to use not just a get out of death free card.

I'd like it if items from past zelda games came back as rewards for the big challenges like the Korok seeds and the compendium that actually had some functionality. Like for example, what if the Ocarina of Time was a reward for doing some huge task in the game and it opened up side quests all over the map that led to learning the songs from the game so you can bypass time without wasting your fire weaponry/resources and completely circumvent rain. It gives both a good incentive to playing all of the game with a piece of fanservice combined with an actual tool with practical use for playing the game, alongside opening up more content for the player to explore. Basically, I don't want another Hestu's gift.

I like this idea

I like this idea. There were 900 Korok seeds in the game but 459 of them did nothing, you only needed 441 to max out your inventory. By implementing a way to circumvent weapon durability, something people had a lot of gripes with, while also rebalancing Korok seeds making them all valuable then there's two of the game's flaws almost completely ironed out. The best part is that the gameplay feeds into itself. If the player wants more hearts and stamina to open up exploring harder areas, then they have to explore, if the player wants to increase their inventory size to make looting the areas they explore easier and more fun, then they have to explore, and in this case, if the player wants to strengthen their weapons to the point of being indestructable making combat less inconvenient and more fun when exploring, then they have to explore. It's really genius.

remove shrines add dungeons

>what if the Ocarina of Time was a reward
Shit this would have been nice. Not only because sometimes it feels like time goes just a tad too fast, so being able to play inverse time would have been good for things like blood moon cooking. But you could also use double time to speed everything up, even enemies. Think of the challenge that double fast enemies could have done for the game.

>sun song to circumvent rain
Genius, seriously something that was needed. Also, fuck Nintendo for trying to use Rain as a way to get people to stop playing. I don't need to take an 8 hour break Nintendo. Sun showers piss me off to no end and I seriously hope they don't do that for 2.

>Hestu's gift
Too bad on this one. Not only Miyamoto, but Aounuma apparently hate the obsessive collector type who feel like they have to 100% a game and dedicate themselves to it. So a pile of shit you shall receive for your NEET ways.

Im genuinely curious what the fuck they're gonna do with this. The obvious answer is add an big underground area, an underwater area and a bunch of dungeons/enemies but Nintendo doesnt usually do that kind of iterative design with major games. It feels like they'll do something to make a huge change to the game but I don't know what that could be. Maybe they could add a big magic system or something.

Wow, I wasn't even thinking about the Majora's Mask songs! The double time thing to make enemies quicker would really work well as a player selected difficulty option. It would be neat if there was a sort of risk/reward element thrown into it like getting rarer drops easier for killing the harder enemies.

With the hint at the end of the last game that the Shiekha tech is shutting down, they might bring back the more magical side of things. The arm could be a representation of that, with various magic spells for Link as a replacement for the runes and different takes on items like the Hookshot.

>More enemy types, Redeads and Stalfos back for sure
>Some less shrines, more dungeons with more aesthetic variety beyond the divine beasts
>Maintain some of the movement puzzles in the Divine beasts in whatever dungeons are used. Moving the beasts around made for some interesting and challenging puzzles.
>If weapons are rare, let me repair them
>More things to spend money on
>More overworld events beyond Beedle and the random ninjas.
>More caves
>Better rewards for side quests than rupees.

The ability to play as a Gerudo futa

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>What changes do you want in BotW 2?
Gameplay that is challenging, and has a lot of depth!

The player should never truly master the game, because there's always more to learn about how the game's mechanics interact with each-other. A sharp contrast to the usual Square-peg-in-square-hole mechanics typical of the Zelda franchise
The game should be challenging enough that a player has to have a rough idea how enemy patterns, movement options, terrain, and weapons all interact. More difficult parts of the games require more in-depth knowledge, and being able to make the correct decisions in more complex situations.

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Decent writing for side quests.

Seriously. The world was cool, it was big, it really could've been "wild" like they wanted it to. But every single npc you ran in to had the absolutely worst fucking dialogue ever, and every side quest they gave you was "OMG IM HUNGRY GET ME... APPLES XD"
At most I got a few chuckles out of a 100 hour game, and was pretty much never thrilled for any story or plot reasons.

Song of Storms or some device that stops it raining, or anything like Climbing Claws to counter the stupid mechanic that is anti-climb rain.

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I think that was kind of inevitable with the setting. Human civilization was pretty much annihilated. You just have a few people here and there foraging or farming to live a basic life. Not really anything interesting you can do with those characters story wise.

Let me upgrade, combine, and repair weapons.
Give me powerful permanent weapons and equipment as a reward for dungeon crawling.
More interesting shieka magic, or further upgradeable powers rather than the shitty puzzle solving shit we got in the first.
A diversity in gliders.
Let me parry enemies and follow it up with a critical blow like dark souls so flurry rush isn't the best method of dispatching everything.

>horse riding is a late early game transportation mechanic
>you can only have horses spawn by your side with late game additional gear
That's almost as bad as having the motorcycle be post-game only

I think BotW is already perfect so the thing I want to see the most in any game is always better AI.

I really don't agree. Nier Automata also has a wasted civilization but still has interesting dialogue. I didn't mean that the world was empty, I meant that the writing was so boring that no quest felt interesting.

I think they did good work on the worldbuilding and the overall open feeling, but did the writing really poorly.
I'm also one of the few people that actually had no issues with the durability system.

minish cap added

Nier automata is about a bunch of hyper advanced robots going through an existential crisis. Botws world is just a couple farmers living out in the mountains. There's just really nothing they could have done with the characters without changing the setting. It's not like Nintendos Zelda team doesn't know how to write good characters, skyward sword had fantastic characters.

love this game a lot, but it's got its problems.

1) Expand and improve the cooking mechanic, have it apply to weapons as well. It serves its job for the most part in BOTW, and can't be too complex since it's a mainline nintendo zelda game, but for a sequel? please.

2)A lot of the world is bloated and empty, and enemy types need variety for the next round. I'd be willing to trim some of the world (because we've seen it already) to cram more monsters and events in.
3)Dungeons. I'd love to have dungeons back, and it'd be great to have self-contained linearity that only affects the overworld in specific ways. like:

a)go into dungeon that can only be entered requiring x item
b) acquire new y item that is the core of that dungeon's gameplay
c)have newly acquired y item change the way/give you options out in the overworld (survivability, combat options)

and if you mix and match what required items you need for different dungeons (b item can only be entered with dungeon a's item, but d dungeon can be entered without anything, and so on), it'll help reign in the core gameplay a bit more, while still offering players the freedom to go about it as they please

fuck the guardian powerups or whatever they're fucking called. they trivialized the gameplay in a not so great way. i get it, they wanna give 8 year old timmy the power of a god, but oldfag me turned off 3 of them and kept revali's gale just to scale mountainsides and get to places to shield surf. if the hookshot comes back and gives me a gameplay scenario involving hookshotting across treetops to get to a new dungeon, i'll eat my own shit for it.

I don't really agree that the setting makes it impossible to write interesting dialogue and quests. The fallout series are also war-torn, yet for the most part pretty funny. The Witcher is a war-torn medieval setting and also has decent stuff. A good storyteller can make anything interesting, and a bad storyteller can make anything boring.

this is a list of optimal improvements to the game.
On the food idea I would just bring hearts back into the game. It would also be nice to see the return of magic to zelda and no more rune stuff. Traditional items combined with magic abilities.

Remove infinite bombs and bring back regular bombs, combine with arrows to make bomb arrows

the game already has bomb arrows

I know, remove them

This.

Have any of you anons successfully used the flurry rush? Not one have I used it.

It's not even hard to do

More weapon classes, more enemy variety, Dungeons, Caves, Smith that could fix or power up weapons, my fish wife, new retro outfits, Magic, more cool boss fights like the Shrine DLC Boss, landmark lore(like how things have changed since BOTW), more animal companions, and a Hard Mode that's actually hard.
I personally love the base, keep adding shit is my ideal strategy.

My timing is always off

Correct it

Make the game slightly more linear so you can't just go straight to the final boss so speedruns are more interesting. Any% should have player complete all dungeons and final boss (until their becomes an exploit to skip that then all-dungeon% would become a thing). 100% shouldn't be reduced to searching every corner for a korok seed.

The flurry rush is basically the only way to get through a lot of encounters, aside from time stop lightning (lmao) or guardian shit
It makes the combat system is incredibly one sided, but it's fucking molasses slow if you don't use any of these techniques. They could have done so much better of a job had they given you better moves to catch enemies off guard or punish them by hitting weak points.

>Make your actions count. For instance when you beat the Hinox at Thyphlo Ruins, the black fog should disappear.
>There should be caves that go under some mountains. For instance under Gerudo Highlands there could be a cave that enters you into a labyrinth from the excavations the Royal Family did. In there you can find a partially uncovered Divine Beast. Things like that.
>The ability to return to the Yiga clan hideout and fight them again (including Kohga or his next in place) so they don't appear as often.
>The ruins and abandoned structures around the world should be enterable. Like the Epona monument. the Citadel Ruins, Hylia Bridge, etc.
>Different weapon attack style for halbeards.
>Larger settlements of Gorons, Ritos, Geurods and Zoras. The cities feel too small and like they inhabit too little of the world.
>More settings for the camera. Let me control the aperture and shutter speed.
>Let me ride the moose, the hairy rhinoceros, and other larger animals as well.

>use same map
Fuck no, make it some place new that isn't Hyrule.

There should just be a different boss if you complete the main quest before rushing to the end. Do things that encourage multiple play throughs, they actually have the perfect game approach for it.

>Better rewards for exploration
Feels like you get everything interesting on the plateau, and after that it's inventory space, heart pieces/spirit orbs and the lackluster hero powers. A hookshot would be perfect for botw. Just fun shit that makes me feel special.
>More interesting dungeons
And not just "ice dungeon", "forest dungeon" and "lava dungeon". Come up with actually interesting themes. Mario Odyssey tried to be interesting with a Frozen Desert and Woods+industry. Twilight Princess is the baseline for interesting dungeon concepts.

People don't actually know what they want.

Make it Hyrule in its prime

I never got through Thunderblight Ganon because it seems that technique is pretty much all you’re given to win other than using a fuck ton arrows.

I trigger it on accident half the time

That was my least favorite fight by far, and it seems like people don't understand that the combat is one of the worst parts in the game

Less shrines, more dungeons. Grinding out a shit ton of shrines to increase my health sucked balls, and the idea of doing it again leaves me sick and unmotivated to play from the beginning again.

I loved the world tho, but this time I'd like to see some of these towns rebuilt and repopulated. Also, the gerudo desert needs its classic theme. Same with the world at large. No more shitty piano bramble as I ride through the trees - give me a sweeping classic legend of zelda theme. The soundtrack felt tacked on, except for when storming hyrule castle.

I want link's sprinting animation to not look like it was animated by someone who front flipped off a balcony and slammed into the computer desk.

Make it just the like the first game, but with more unique dungeons, and bosses, and more areas to explore in general. Less open fields, and shrines, and more abandoned buildings and fortresses to explore.
Also I hope the map from the first game isn't present in this one at all outside of cutscenes.

I don't care if Zelda is playable or not, but I definitely don't want to be controlling two characters at once. I like getting immersed in the environment totally alone. I don't think I could get immersed in the environment if I'm controling a party of people. Especially if Zelda starts yapping about stuff, like Navi.

Just make a game that keeps the adventurous spirit of BOTW, and I will probably like it.

It would be interesting to see what they could do with Zelda as a character
Instead of shrines, how about dungeons where you use her magical abilities?

I don't use it, on purpose.

FLIGHT

I don't like the weapon durability mechanic but at fucking least give me the option to repair my weapons. So many cool rare weapons that I can't keep because the devs decided to be autistic cucks. Also remove health regen from master mode. It essentially forces everyone to play this game stealth because you can't focus and take your time one enemy cause everyone is regaining there shit back.

>late game

You are aware you can run and get the ancient horse gear straight from the Plateau, right?

flight would kill the game

Make it skill based, like Mario's cape in SMW

Lots of cute outfits for Zelda and Link.

As if fast travel doesn't

Enemy variety, more/bigger dungeons and good boss fights. Better and more side quests, something like the Anju and Kafei quest line in Majora's Mask.

Half of these suggestions are nerfs to exisiting mechanics (weapon carry limit, limited bombs etc) that Nintendo would never do in a million years. After having unlimted everything and total freedom in BOTW, they're never going to go back on it and it would be dumb and frustrating if they did.

Capable of modding.

You're an absolute retard.

I wanna know if its basically gonna be a new flavour of the same map or a completely new map

There wasn't much variety in enemies so you could always get their weapons, I guess.
I hope they'll be more creative with that.

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>hookshot, pegasus boots, more tools in general
>more magic rods and elemental weapons
>heightened durability for everything
>KEEP the sheikah slate
>more towns and caves
>shops keep restocking arrows beyond having bought 50

Don't get rid of weapons breaking but have a way to let me repair and greatly increase the resilience so I can keep rare or cool weapons.

Playable Zelda
Hookshot with physics play
Underground civilization exploration
More development in the villages and their stories

>What changes do you want in BotW 2?

I would like BOTW 2 to be a good game, not an overrated empty openworld game with terrible implemented mechanics.

lol you'd pay for the same game again, but with barley any content added? lol Nintendo fan boys man, they have no standards.

Everyone who wants eating changed, you have to take into consideration how much harder enemies hit in this game. Lynel can one hit you for days even with armor. So can the black and white bokoblins.

>More villages
and alive

I'm pretty sure the Ancient horse Gear was only available after buying the DLC

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Bring back actual dungeons
Replace shrines with proper mini dungeons with varying themes
Bring the magic meter back along with a variety of spells that can be used
Keep all the current enemy types but add a lot more given the size of the map

Games should not be built around speedrunning