You might not like RE7 for whatever reason you have, but you gotta admit that this is kino level design.
You might not like RE7 for whatever reason you have, but you gotta admit that this is kino level design
Until you go through the tanker, twice
I liked the tanker, but the fact you go through it twice is annoying indeed.
the last third of that game really fell off to try and pad for length. There wasn't nearly enough content in RE7. I hated the fact there was only like two monster variants throughout the ENTIRE game, aside from the "boss" encounters.
>playing re7 in VR
>start backtracking after killing Jack for the first time
>end up back at the beginning of the manor
>go through trap door in the floor
>marguerite is sitting on her wheelchair under the floor
WHY
How did they afford all this?
you mean eveline?
marguerite is the mom with the bugs in her
Capcom decided that they shouldn’t care about the sales of the game but rather the content and experience players get with each title they release....with RE7, it shows, but not all though.
Should have used spoilers.
Yeah that's the one
i think he was talking about the bakers user
look expect weird shit when an old man regenerates from having his upper body blown off
If you haven't played RE7 what are you doing here!?
Is this really the map for the entire game?
No, there's a tanker in the swamp.
the only part worth playing ya
I felt like more of the game should've been contained inside the house -- with more underground aspects.
Once you have more outside area to explore, I think the game starts going downhill. Like it shot its wad too early.
Its not, it was terrible. Only good part of the game was the mansion.
Agreed, the mainline Resident Evil games are usually almost always fun. It feels like they design the game, maps, and gameplay first and then base the horror/story around that.
What were they using Lucas' torture barns for before he became a madman?
i wanna know what they did to be able to afford all of that
He never became a madman, he always was.
.... how pathetic.
in addition to the tanker there's also some salt mines below the property
What are those three houses in the back? On stilts on the swamp I mean, are they the boat house, the something house and the old house (from left to right)?
pretty much
the left one is where you fight Jack
the middle is where you fight Marguerite
oh yeah, the middle one is the greenhouse
Where is the guest house in this picture
>Auto saves
>unlimited saves
>item pickup prompts
>magic pills that reveal hidden items
>shit "puzzles"
>cringe writing with tons of F-bombs
>literal walking sim and run/hide sections
>shit enemies
>DLC outta ass
>zero replayability which is horrific for re
There's plenty to not like about it.
>this is kino level design.
And no. You proceed through the house in a very linear, pre-determined way, with no variation of any sort on later playthroughs. You are also funneled to the save rooms, and the game also uses automatic checkpoint saves on almost each door. There's no mapping out the environment, figuring out the most effective and safest routes to destination, no nothing. It's like a middle-school festival's cardboard & bubblegum mimickry of RE1's mansion AT BEST.
Combat is nerfed to hell, part thanks to the idiotic VR focus, part because modern gamers are casual morons who'd literally just want to disable enemies entirely. They wobble towards you slooowly, stop in front of your face, then start their slooow telegraphing of incoming attack... which you can almost completely block with your puny hands. Rinse and repeat.
And what about "the spooks"? Oogabooga, ugly fag yelling at your screen! This is soo spooky in VR!!
Literally the only thing positive that can be said about this travesty is that at least it's not REimagining 2.