What is your favorite action game? DMC 1-4? Bayo? God Hand? MGSR? The Yakuza games?

What is your favorite action game? DMC 1-4? Bayo? God Hand? MGSR? The Yakuza games?

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God of War II

DMC 5

W101

Dragon's Dogma

>What is your favorite action game?

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how do I get gud I find myself mashing the same combos and getting ass wrecked

Ninja Gaiden Black, 2 and Razors Edge are probably the best. But my favorite is MGR. I find the DMC games to be extremely overrated by Yea Forums. I just dont get what people see in them, I like them, theyre fun, but everyone claims theyre so amazing and so incredible and all that, but I just don't see it.

experiment with different combos

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If ur talking a out dmc, train yourself to not use the base combos a lot and experiment

Rook rike dis pardy's gedding crayzee
RETS ROCK, OOOOOH YEEEAH

>NG2
>Razor's Edge

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no yakuza?
compared to the rest the combat isn't nearly as fleshed out in favor of story and side content but I would say they still fit in there

I'm a noobie to devilnetta games but I've enjoyed mgr and dmc5 the most. Thinking of giving the older dmc games another try.

I am looking for an action rpg where the combat feels as responsive as in kingdom hearts (i know its a bit of a button masher but i like the how the combat feels fast and fluid)
I thoigh nier automata or ff15 were going to be it but they feel sluggish in comparasion

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Go ahead. Just know that dmc1 is a radically different game

Thought*

For action rpg's you've basically hit the peak. I guess sekiro could be considered in the same category

DMC5 has become my favourite but I also love Transformers Devastation and God Hand, even though the latter kicks my ass everytime I reach the final stages. I really need to replay Bayonetta and some of the Ninja Gaiden games, though. Well, after playing through Astral Chain, of course.

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I recently started Yakuza 0 and while its a beatemup at its core it feels very RPGish

Forgot to mention that DMC5 is my favourite when it comes to pure combat, overall boss roster etc. When it comes to level design and atmosphere, I still think that DMC1 takes the cake for me.

>Transformers Devstation and every other TF game was removed from stores
>Can't get the Nemesis Prime and co. skins anymore even if you grab a key
Feels bad man.

>Razors Edge are probably the best.
>DMC games to be extremely overrated by Yea Forums. I just dont get what people see in them

It is just that you are mentally disabled

They are called hack n slash, yakuza and judgment are beat em ups, what differentiate them? Hack n slash are way faster while beat em ups feel like if you are playing an UFC game but in a rpg

Will this be upgraded to include DMC5?

user... I
/cgg/ is dead

Is it not possible to start it up again?

yes but if no one post it's gonna be dead again

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Of the ones I've played:
Sekiro>Bayonetta>DMC3>DMC5>DMC4>MGR

Finally unlocked Angel Slayer in Bayonetta. Fucking love this game. Although can a Bayo vet help me come to terms with something? Kusheldra (the whip) and fire Durga is a killer fucking combo. Reel in an enemy, kick, and watch them blow the fuck up for massive damage. Absolutely wonderful for Angel Slayer when there are groups of foes. The problem is Bayonetta's ranking system wants you to rack up combo points for platinums, and fire Durga being an instant killer or massive damager for MANY foes makes it inefficient in this regard. This is so obvious, but I can't believe Platinum missed something like this.

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I thought it might get revived for Astral Chain but after actually playing it I dunno. Don't get me wrong it's pretty fun but it doesn't really hang with the rest of the genre on combat alone.

Not really, it'll just die after a few posts. All the people that actually played the games left and went on to hang out in discord chats. I don't blame them though /cgg/ didn't have much activity if any during its last days.

How does Ninja Gaiden Black emulate these days?

1. The Wonderful 101
2. Ninja Gaiden Black/Sigma
3. DMC5
4. Transformers Devastation
5. Aztez
HMs: God Hand, DMC3SE, & Aces Wild

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nice b8

saved

>I thoigh nier automata or ff15 were going to be it but they feel sluggish in comparasion
If NierA feels sluggish in comparison to a KH game, I'm not sure responsiveness, speed and fuildity is what you're looking for nigga.

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Not yet. People tried with DMC5 but there was too much of a split with people wanting to keep a Yea Forums-based running DMC thread and essentially using that as a /cgg/ placebo, it didn't help that the bitter taste of the discordfags still remained too. If the stars align we'll get Bayo 3 and DMC5SE at around the same time which might be able to kickstart it. I've lost all hope for a worthy NG return.

Why is the action genre in a drought? Is it because of it's submergement with RPGs?

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Amazing

...DMC5 just came out. As did Sekiro.

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It's still a toss-up between DMC3 and Bayo 1 for me. DMC3 is objectively the better game overall but Bayo's combat has way more potential, it's just not utilised well enough through the campaign and stuck between too much of Kamiya's minigame platforming QTE bullshit. Completing Angel Slayer is the most fun I've ever had with any video game.

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2019 has been the best year for action games in ages. We get like one solid game a year if lucky, this year we got 2-3.

They are difficult to make well, which makes them a more risky investment than other genres or copypasted bamham combat.

snoy as fuck

>one game
>not a drought
Sekiro didn't feel like is part of the same genre to me, so I don't really count it

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as much as i like bayonetta, the scoring system is real ass

One game that I know you haven't platinumed. Quit pining for what you want and learn to love what you have.

Based and Greekpilled.

DMC4

i know this is bait and god of war has no right sitting next to dmc3 or above most of those other games, but the original trilogy is still the best western made action game series and you can't prove me wrong

They didn't miss it, Durga has a lightning form for a reason. Build style with shock, murder the fuck out of everything with fire. Don't forget to use Kulshedra's slap combo too. And remember the exploding skulls will persist for a while if they remain untouched, so you can plant one then pull an enemy into it.

OMG OMG OMG IT DANTE WIT KOJIMA HEAD THIS SO EPIC OMG OMG WANT WANT WAAAAANNNNNNNNTTT!!!!!!!

>so you can plant one then pull an enemy into it.
Yeah it's real fun to do so.
> Build style with shock, murder the fuck out of everything with fire
I'll give it a shot.

I love what I have and I want more. I just don't like what Fromsoft offers is all.
I don't need to Platinum it if I didn't like it. people have different tastes, there is no need to force something on others.

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>the original trilogy is still the best western made action game series and you can't prove me wrong
Well yeah, just look at the competition

>yfw dongurri returned
youtube.com/watch?v=uUs-Yq8qK8w
youtube.com/watch?v=gCGI773qxEA
Oh you didn't like DMC5 that's a whole different argument you sod. Why didn't you say
>Why is there a drought in action games? DMC5 wasn't my jam.
Because I'd agree, I'm not too big on DMC5.

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There are like half a dozen companies on the planet who can make a decent action game and they don't even sell that well most of the time

The main thing to remember is resetting your diminishing returns and to make sure you keep it going. If you're using Kulshedra anyway then that should be your go-to for building style with how quick the slaps come out. Torture attacking enemies with low health also helps a ton.

I loved DMC5 though...
But that's just ONE game, and there's already people out there that want more of it.
We still don't know when will Bayo3 come out, NG is still dead, GH didn't get it's revival, and there are barely many new action IPs.

>donguri
without guard flying he's nothing

It's not even the companies but a handful of people in them. Don't forget what happened to Bayo 2 under Hashimoto, or to NG without Itagaki, or DMC2.

I try to avoid TAs as much as possible because I enjoy the regular combat that fucking much. It's gotten the point where I don't even register the prompt anymore.

>I loved DMC5 though
Then we're back to square one. I don't think you actually like the gameplay of action games, I think you like the zeitgeist and nothing else, otherwise you'd be playing DMC5 instead of bitching considering it's got one of the best combat systems ever.
>and there's already people out there that want more of it.
And they're fucktards too if they haven't gotten moderate progress on at LEAST Son of Sparda.

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bayo 1 and ninja gaiden 2. This year it's Sekiro.
youtube.com/watch?v=QLJ5vXH5yb4

>Then we're back to square one. I don't think you actually like the gameplay of action games
I do. I still play DMC5, everyday. I just want more games, user. And I'm about to Platnium it too.

>DMC games to be extremely overrated by Yea Forums
I'm with you on this one, can't believe people claim dmc5 is perfect when they put shit like empusa into the game.

I've watched some of donguri's new stuff and he makes DMC5 look boring. It's like he just cares about doing exploits over and over rather than being fun to watch.

Bayo 1 and Ninja Gaiden 2 will always be my favs.

>when they put shit like empusa into the game.
Queen Empusa is a good enemy though

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God I want to fuck Nico
I wonder what her cunt and hair smell like

I feel you on that. The enemy roster was pretty disappointing in terms of common foes.

Bayo 2 is still on another level from the shit most devs put out

>common foes
>cainas and antenoras

NOOO DMC5 ONLY HAS SANDBAG ENEMIES SHUDDUP

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please stop posting this man, he has beaten me in every way except metaphorically.

Enemies in 5 are fine
I wish they've used their gimmicks more often

Is this the best dmc5 has to offer? A giant lazy bug that swings at you every now and then and a constantly teleporting lizard?

Yakuza is the best by a huge margin.

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>lazy enemies bad
>dodge/parry fest good
Die

The lizard's fun once you learn when you can hit him. Queen empusa is a shitshow.

>DMC3 is objectively the worse game overall
ftfy

>constantly teleporting lizard?
You can parry and turn into punching btw

Ys Memories of Celceta and Ys 8. There's just something about the snappy and responsive perfect dodge and perfect parry gameplay that Falcom has nailed even better than anything Platinum has done.

Though I kinda wish Angelos had a better moveset, give them a stinger instead of them charging pathetically, and let them attack in a more fast and frequent way.

Not even close.

>and let them attack in a more fast and frequent way.
This is my biggest issue with DMC5 (along with a few others). Everyone besides the protagonists move so fucking slowly. Like molasses, like how'd you expect a giant earthworm to move. Turbo mode fucking when.

>fast and frequent
Scudos do that when you break their shield

Proto Angelos do get faster once they DT. It's just that their AI is garbage and it's incredibly hard to have them do anything but block or rush once they DT.

Hell Judecca is a pain in the ass.
And The goats could be an announced if they're far away.

Its not the best action game ever, but my favorite is probably God of War 1, 2, and 3. The mythological Greek setting, the gore, and sex appealed to me as a teen, and the first one was the first m rated game I played (outside of Halo at my cousins house). I really enjoyed the psp games, too. GoW ps4 was ok, but didn't feel like a God of War game to me

The system in Ys 8 is fun but feels so brain-dead once you get like halfway through. Eventually you just do nothing but flashstep/guard, faceroll one or two skills nonstop and do it again until everything dies.

>hell judecca
Just stun him with KC or Balrog
For Nero 3 hits-buster loop, or color up when he attacks

Based and GoWpilled.

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DMC 3-4-5 are my favorites, but Bayo and NG are great. MGR 2 when?

Bayo 2 is not that bad, but when you play 1 enough then you notice 2 is really not as good.

>Bayo 2 is not that bad
That's debatable.

wtf i thought GoW was trash?

It is, but everything it did right came from Bayo 1 anyway. Hashimoto was a great producer but he couldn't step up in the same way Kamiya did, and there's maybe two people at Capcom who can do what Itsuno does. No-one at Tecmo has come close to Itagaki (Itagaki himself can't come close to his old days), and pretty much no-one anywhere can match Mikami at his peak. The company and the team is very important, but the director is more important.

people just wanted more of the same, which i never understood. while infinite climax is overpowered, the game is balanced around that mechanic, and being more defensive. trying to play bayo 2 like it's bayo 1 will inevitably leave you feeling short-changed, because that's not hwo you're supposed to play it. also tag climax was a ton of fun.

DMC 4&3, Prototype

dmc pioneered the whole action game genre
dmc3 refined and modernized it
dmc4 and 5 are just more polished versions of 3 and amazing autism simulators with how much you can push your skills to be more efficent and more stylish at killing, even if the game doesn't technically require those skills outside of getting ranks

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I can see a lot of people who only play games on Normal having no issues at all with bayo 2. It's too bad that unlike 1 which gets better the harder difficulty you pick, 2 goes downhill.

>But my favorite is MGR.

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It's not that people just wanted more of the same, they wanted an evolution on what they enjoyed. Bayo 2 did not evolve what was established but instead changed it entirely, and for the worse. That's the issue.

Post your favorite enemies from the genre.
youtube.com/watch?v=8IqFDmjli7c

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Bayo 2 or DMC5. i prefer fun visuals and epic cinematic combos above all else.

I fucking adore MGR,i played thru it at least 4 times,got the no hit trophys against the bosses in Revengence difficulty,legit blast to play,i would lose my shit if part 2 actually happened. You just feel badass playing it,especially against the Senator. One of the best boss fights ever. And that music... So god-tier. Second up would be Ninja Gaiden black. Amazing, tough game

Bayo 2 trying new things is good, and not clinging to Kamiya's style despite being a brand new director on a sequel lead to some improvements, but the core combat being built around Witch Time and the way enemies are designed around that hurt it big time. It's still a good game for sure but not a great game to replay and improve at on a high level. Tag Climax IS fun, but if you could face all of its challenges solo instead of being shackled to the score attack PvP/PvCPU shit, the game would be WAY better; same with not locking Rodin & Lumen Sage to the mode for some ungodly reason.

>Prototype
My man. Combat needed some polish (Muscle Mass combos being useful instead of one-shotting humans and not flinching heavy enemies, giving Alex literally any i-frames ever) but it was really fun to do. Only major flaws were the bosses other than the first and last, and even the last boss had some troubling aspects.

Favorite is Bayonetta 1, and I can't decide between Ninja Gaiden 2 vanilla or DMC3SE as second favorite.

Played DMC3SE first, and at the beginning I didn't understand the appeal, the game kicked my ass so much. Later, after dozens of hours, something finally clicked and I actually got good at the game. Those enemies that were kicking my ass at the beginning, now seemed to move so slow. I was able to understand the combos, dish them out, whereas before I struggled just to open the statues where you have to get a medium combo for a reward.

It was the same with Bayonetta, but I just fell in love with the characters and the world. When I got good at the game I spent so many hours trying to pure platinum everything, and it was a joy.

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Ninja Gaiden games are a different experience. I played NG3 vanilla as a rental and didn't think that much of it. Later on I played NG1 Black, began to see the appeal of mastering such a game that was very unforgiving. DMC/Bayonetta are more about defeating your enemies as stylishly as possible. Ninja Gaiden was more like "survive this you pussy", the enemies are there to kill you, no get juggled, and the game can get outright unfair with the projectile spam. But in NG2 there are so many viscous fast enemies, you truly have to learn to abuse the invincibility frames from special moves/throws/dodges to the fullest to learn how to properly survive, let alone thrive, in the combat.

But when you finally do, and you realize you've just destroyed like 15 super ninjas trying to destroy you, you feel such a rush and sense of accomplishment.

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The combat in this game had potential, but the enemy design forces you to constantly use hit and run tactics instead of directly facing them.
You can really see how the game could've been more combat focused if they just tweaked a few things, I could go on for hours about what they could've done. P2 fixes some of the problems, but introduces a slew of new ones.

>giving Alex literally any i-frames ever
Yeah I'm still puzzled that the dive roll has no i-frames. Did they just forgot to add it or something?

Still the flaws didn't stop me from messing around in the game for hours on end.

Transformers: Devastation

>TFD
>Aztez
>honorable mention to Aces Wild

This motherfucker got taste. Have you played Assault Spy yet?

I’d really like to see a superhero-sandbox game like Prototype or InFamous done by someone who really knows stylish action mechanics.

im not insulting the game, i like it but KHs combat feels snappier

Donguri sucks at stylish DMC5 play. Even I'm better.

Bayonetta is closer to NG than DMC, especially when you're playing on non stop infinite climax which disables witch time.

DMC1 and NG3RE feel really good to me.

I tried to into bayo but bounced off it thrice

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Syphon filter.

Automata is sluggish as shit, though. It’s not slow on the aggregate but the delay between pressing a button and something happening is way too wide for a game of that speed. Even the fucking bullets move slow in that goddamn game.

Transformers Devastation

It's not trash, but it will forever be inferior to the other games when it comes to mechanics, because it does not do a bunch of the higher mechanics. It can still be very flashy but does less than what the other games do. Hear that what it did a lot in the earlier games was just put more enemies on the screen at once. NuGoW is a blatant step down.
I enjoyed Bayo2 a ton, but felt something was missing. Later on people pointed out that the new special mode (Umbran Climax IIRC) was brought in...but at the expense of nerfing wicked weaves (the bread and butter of Bayonetta's attacks). So it's kind of like they made 99% of her gameplay worse for this special mode to be flashy 1% of the time

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my nigga

sorry, no. I can't agree with you there. Survival wasn't really what it was about in Bayonetta because life was cheap since you could always carry tons of lollipops & special items that would boost your health. It was more about getting the best grade possible, and stylishly as well, just like DMC. Ninja Gaiden barely gave you any life items, and was less about style and more about survival. It was relatively easy to get the points to get Master Ninja in Ninja Gaiden series. Further, a lot of times in Ninja Gaiden 2 (maybe 3) you are doing all these incredible flashy combos that last a while...but the enemies might die half way through the combo, but you're still juggling them like they're alive. This is so you can use the invicibility frames to survive (it's also to be more flashy). Sorry man, I just can't agree with you. NG was more doing its own thing, Bayo was more copying DMC3.

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>that pic
Bayo didn’t have any lock-on moves that couldn’t be command-called anyway, except the lock-back P and K launchers, which could be trivially dialed in 2 presses via P*P or K*K. Lock+forward was the same input as forward+forward; she also had radial spin and back-to-forward moves, but those were lock on agnostic. Then there was the simultaneous jump+kick and/or forward+kick while falling.

Transformers doesn’t have a lock-on, either, and its only command-callable specials are rotate+heavy, back-forward+heavy, and interact+heavy. They could have EASILY added a bunch more (forward-forward+heavy, jump-to-heavy, and then duplicate all those inputs for the light string), and the reason they didn’t was because you didn’t need more than that for the combat to work.

In a game where your own position relative to an enemy’s can be trivially manipulated (which DmC did with the yank), the things you need a command-callable attack to be able to do are “put an enemy in the air”, “put an enemy on the ground”, “put an enemy far from you laterally”, and “stop an enemy from moving”.

Everything else is just visual flair. Combat systems only really get interesting with lots of moves if you have to think about where a move puts YOU in addition to the enemy.

tl;dr DmC’s problem was that the whips trivialized the juggle system, not the lack of lock-on or the addition of a dedicated “launcher button” (which Assault Spy also has, and it’s incredible).

Depending on what you mean by "snappy", I'm pretty sure Nier is "snappier" than any KH game. I Prefer KH2 combat myself, but it's definately not as snappy or fluid as Nier. It has way better feedback tho.

I’m not him but just measuring the delay between hitting a button and something happening in automata is pretty bad. It feels like everything you do takes forever to get going.

It might not actually be a larger delay than in KH measured in ms, but KH’s attacks are slower too, so it feels like an appropriate time for a windup. Automata is like, press... hang on a sec... out pops a super-fast animation. Either the delay needs to be briefer or the attack needs to be slow enough to warrant that sort of windup.

This is especially noticeable outside of combat, because it’s even on the jump and dodge and run inputs.

fuck this nigger

2 lolipops is the same as using a Continue, as long as you are trying to get a good rank healing is out of the question.

The huge difference between dmc and bayonetta lies in the enemy design and accessible defensive options. Compared to dmc bayonetta is less about juggling enemies and more about working off of your enemies' attacks.

What is your favorite stylish video from any action game?
youtube.com/watch?v=82a2vbWbfr4

Only worthwhile crazy games are DMC 4 and 5.

someone help me out, i remember seeing footage on youtube of a game that was alpha stage a couple of years ago, it was a fast paced action game and the main character looked like the predator

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Was it a sanic-fast game where you also did a lot of point-and-shooty stuff that flipped between over-the-shoulder gameplay and isometric or top-down camera angles a lot?

it was insanely fast but i dont remember any isometric or top down camera angles, i know it was an indie game and it had a steam page also

I like this guy's videos.
youtube.com/watch?v=AQVGcaghu0k

My mind is going to Nelo
youtube.com/watch?v=9cweUtA9Mjc

But the top-down mode is a big part of Nelo's gimmick so I doubt you wouldn't have noticed.

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>Was it a sanic-fast game where you also did a lot of point-and-shooty stuff that flipped between over-the-shoulder gameplay and isometric or top-down camera angles a lot?

that sounds interesting
what game?

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>1:03

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Nelo
It's definitely not there yet, but the ideas are cool. It's like a combination of Vanquish, a shmup, Sonic Adventure and the original God of War games.

Right now it mostly suffers from a lack of good enemy interaction; their design and AI is weak as shit and they have no hitreacts, so it feels like you're fighting prop trash cans.

>Bayonetta because life was cheap since you could always carry tons of lollipops & special items that would boost your health.
m8 you realize these lower your rank

the visuals look kind of generic but the switching between top down and third person looks cool as heck

holy shit thanks user

The visuals are way too 2010 grey for my taste, especially given how fast and frantic it is shit needs to pop.

You can see that they tried to give the enemies a bright red glow to combat it but it doesn't really translate. It would have been better with a much more stylized art approach, something like Furi looks great at that distance and speed but Nelo's too muddled.

Was that it? How did you not remember Omni Fire mode, it literally has its own button on the controller, it's like THE Nelo gimmick. It was a part of Nelo before they even added all the God of War fist swingy combo shit AND before they added the slow-motion aiming AND before they added the smart bomb style ranking system. It was like the core concept of the game, "it's a third person shooter but you can go top-down when surrounded"

It WAS this.
bilibili.com/video/av53757728
It was a Jap player playing as Nero vs Cavaleire Angelo, and it was absolutely the best action game showcase I've ever seen, except for some reason now it's gone and I'm wigging out. Does anyone know where it is? Have a mirror, maybe? It had Jetstream Sam's theme playing in the background.

a friend showed me the first few minutes of that same youtube clip a few years ago and i thought it looked cool but i completely forgot about it until i saw that /cgg/ game list for some reason, thats why i was fuzzy on the details

Just did a search on my own and all the sites it's embed on are fucked, too. I should've fucking downloaded it.

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Kh2fm

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Ah. I actually backed Nelo on Kickstarter way the hell back when, I don't know if they're ever gonna finish it but every few months I boot it up to see what they've changed. It keeps getting better, but it's just missing that last little piece of magic that will make it pop. It's still not really fun to kill shit.

Like, all the mechanics are there, there's so much to it that's cool and clever... having your combo counter charge your shmup smart bomb is awesome, as is having an i-frame shield that you can sustain by just-frame tapping the input right as it's about to run out if you watch your meter. It's cool that your guns recharge over time so you're forced to bounce between melee and firing to keep your damage output up. The combo list is impressive and the movement is pretty smooth (though wall kicking still needs some tune-ups).

It's just the enemies suck. I don't like fighting any of them. They fix that, they make it satisfying to fucking beat something to death, they'll have me. But as it stands it's like fighting wet paper. Nothing looks for feels threatening, nothing engages with you, especially around your melee skills. It's like every enemy is a turret-bot on wheels, basically.

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wheres the video?

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>except for some reason now it's gone and I'm wigging out.
I wish I knew. I'm scrambling like fuck to find it because it was genuinely fucking amazing.

i didnt read that part, i apologize for my retardation

sounds cool, ill keep an eye out for it

me too

As with Warframe (and to a certain extent Transformers Devastation), it's one of those games that pays a certain amount of homage to stylish melee action but is fundamentally a shooter. If you don't get enjoyment out of fast running and twitchy shooting you're not gonna see the appeal.

TFD isn't FUNDAMENTALLY a shooter but if you don't like shooters you'll just think of it as a worse Bayonetta, so that's still integral to it

I really wish there were more games that straddled that genre line, it's my favorite fucking thing in the world and so far nobody's quite gotten it perfect. TFD came closest but the PC port's controls suck, you can't ever really get twitchy with it.

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Tetris 99

i know it doesnt have a lot of meele stuff but maybe vanquish is something you are looking for. maybe you already played it

Vanquish was a great TPS but it really had no melee to speak of. I swear, user, I defy anyone to name a game that's half-stylish-melee-half-third-person-shooter that I HAVEN'T played. I've played every single one. I've played the bad ones.

TFD, of course, I played it. Nelo. Warframe. Nier Automata. Killer is Dead. Lollipop Chainsaw. Dragon's Dogma, even. Darksiders II, even if it's only used for puzzles most of the time. Fucking X-Blades and Blades of Time, for fuck's sake. I played TMNT:MIM (you aim your shurikens). I played NG3:RE on WiiU. I consider Breath of the Wild to be leaning gently in that direction, actually; simple, but mechanically sound. I'm most interested in the Bow Legion in Astral Chain. Hell, I love using Tomboy Blue Rose as Nero in DMC5. I'm fucking aware of that Monkey King spinoff because you aim the items you throw at enemies.

When I see a trailer for a stylish action game and the camera suddenly mounts to the shoulder and a reticle appears, my dick moves a little and I write the game down to check it out later. I'm desperately waiting for someone to nail this... TFD came SO CLOSE, hell you can even turn off the aim assist, if they had just gotten the mouselook right so you could aim quickly, it would have been perfection, I would have scratched that itch, and I'd have been able to move on.

Oh, I forgot Witcher 3. The melee is simple and the aimable ranged combat is even simpler, but I played it. Modded it to have more gunlike crossbows and tried to play it like Dragon's Dogma Strider, too.

metal gear rising revengeance and its not even close

finished that game 10 times on my xbox 360 when it launched

OH, I also forgot MGR. The only guns were rocket launchers but you could aim them. To this day my favorite Raiden outfit is the one that maxes out your launcher and grenade ammo at the start of each mission. Bonus points for Zandatsu being sort of like third-person-blade-ing, with the shoulder mounted camera and the precision aiming of slashes.

>m8 you realize these lower your rank
This highlights my point, one game is about surviving the other game isn't (it's about chasing rank).
>The huge difference between dmc and bayonetta lies in the enemy design and accessible defensive options. Compared to dmc bayonetta is less about juggling enemies and more about working off of your enemies' attacks.
Ah, ok. This I can wrap my head around.
To me, it always felt like Bayonetta had more tools at her disposal, like animal forms (dear Lord I'd using crow form to dash into enemies like it was a stinger, could even do it from across the map). But I'd never really see people doing it much in combo videos. Looking at Bayonetta combo videos, they never felt as flashy or as quick as DMC combo videos. I never understood why, there are just mechanics about each game that I guess I just don't fully understand to be able to properly compare why Dante seems to fly around everywhere effortlessly (hell, there was even one video about being anti gravity). I guess Dante does have more tools than Bayonetta, and I'm just not knowledgeable enough to grasp them. Tho I did bring this up to one person once, they mentioned Bayonetta had more options, it's just her gameplay style never forces her to use them (I don't really understand, maybe animal forms aren't that helpful).

Ninja Gaiden I definetly gotta agree that you work of your enemies attacks, because your health is so precous, survival is so hard, you gotta always be careful with a "wait a see", let enemy attack first and you counter.

One last thing. I think it was Saur who pointed it out, but Kamiya likes to do a thing where he wants the player to put the enemy off balance first, and THEN you can juggle/go to town on the enemy. For Bayo1 it was wicked weaves (especially on heavier enemies who could only be launched with weaves). For W101 it was piling your teammates onto enemies until they got stunned.

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i admire your passion user
maybe you can channel it and make your own game

Bayonetta, like DMC, is about chasing rank more than mere survival, since the game makes surviving easy if you don't care about stone ranks.

But Bayonetta, like Ninja Gaiden, is really more about evading damage and putting a beatdown on enemies than it is about styling on them. That's where the comparison is drawn. In DMC, the enemies essentially aren't threatening, they mostly only attack you to give you a chance to negate that damage in a stylish way. Bayonetta's enemies will fucking kill you, and your job is to not be killed, first and foremost.

Ninja Gaiden is a fighting game where you have to play perfectly or you will fail. Bayonetta is a fighting game where you have to play perfectly or you will get a stone rank, but you are still allowed to progress the story. Devil May Cry is a skateboarding game with swords instead of skateboards and demons instead of half pipes and rails.

I started one, actually. You may have seen it.

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I had something to say but said it all.

Bloodborne

holy shit user that looks good

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Panther form is very good. I love how you can offset your combo into panther, run across the map and go out of panther with a wicked weave.

Just to let you know that sekiro is way faster than all other From games, IMO its actually a new IP for how much different it is and thats something you cant say for bloodborne IMO because its too similar to souls games.
If you tried or watched a gameplay video and didnt like it fair enough but if you think its the same thing from before you are mistaken.

That looks pretty good.

Wow, that looks rad. What exactly is the premise of this? It looks like it has some THPS elements in it.

This took me completely by surprise and kicked my ass and I loved every second of it
Perfect balance of bullet hell and melee with one of the best soundtracks in vidya
Fuck the real final boss though

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fpbp nothing tops the final fight with Zeus

Very much so.

I cancelled it. I was getting irritated with the core loop/design concept of being like THPS (my original thought was that it would be like Bloody Palace meets Tony Hawk career mode, where you have to kill enemies to keep time up and try to complete various objectives in a time limit). What I was doing was having the levels sort of change and adapt with time; you would kill all the enemies in one area, and the arena would change to open up new possibilities. Which was cool, but I wound up basically designing an adventure-platformer game instead and the timer was just getting in the way of the gameplay instead of being what it was about.

So I kinda rebooted it into a stylish melee-shooter-parkour N64 Collectathon thing. Which was also fun, and cute, and which I was really excited about and worked on for years, and which to this day I think has really amazing core combat mechanics.

Then I realized that I was NOT cut out to 1MA a fucking full adventure game. The level design and all the non-combat subsystems was taking a fucking eternity, and I basically gave that up too.

Shame on me, I guess.

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Did it take you a long time to get into modelling and animating?

You webm's look pretty good, it's a shame you never made a public release.

I literally downloaded Blender and just started fucking around with it.

Ditto programming; I don't know shit about code. Just used UE4 Blueprints, entirely. Flowchart-wire-connected nonsense. I didn't know the first fucking thing about ANYTHING videogame related (except music and sound design, since that's my actual passion) except for playing them. I was an idea-guy who decided fuck it.

Turns out, you CAN do everything, you CAN learn, but doing it by yourself isn't hard because of the knowledge or skill needed, it's hard because of the man-hours it takes and the insane burnout you feel.

I'd like to revive Mayhem League/Dixie again, sort of refine the core combat down a third time (I refined the shit out of Mayhem League to make Dixie, then Dixie started to get out of control, but I have ideas about how it could be streamlined again), but ultimately what keeps stopping me is that I can design a great combat system (IMHO) but I can't put it in a fucking complete video game that's fun to play.

>SSX-style breakdown of your combo
>KRACK! KLANG! THUNK!
I love it.

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>Devil May Cry is a skateboarding game with swords instead of skateboards and demons instead of half pipes and rails.
Kek, that's the perfect way of putting it.

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>that's the perfect way of putting it
you can tell, maybe, that I've spent a lot of time thinking about the similarities between DMC and THPS:

>But Bayonetta, like Ninja Gaiden, is really more about evading damage and putting a beatdown on enemies than it is about styling on them. That's where the comparison is drawn. In DMC, the enemies essentially aren't threatening, they mostly only attack you to give you a chance to negate that damage in a stylish way. Bayonetta's enemies will fucking kill you, and your job is to not be killed, first and foremost.
>Ninja Gaiden is a fighting game where you have to play perfectly or you will fail. Bayonetta is a fighting game where you have to play perfectly or you will get a stone rank, but you are still allowed to progress the story. Devil May Cry is a skateboarding game with swords instead of skateboards and demons instead of half pipes and rails.

I think you're a better authority on this, and I can get what you mean now. The reason I can't see the same thing you're seeing is because I'd always get wrecked on the harder difficulties of DMC. The enemies in DMC never felt like a skatepark for me to do better tricks on.

The reason I can agree with you, is because most of the DMC combo videos the player never gets hurt. Ninja Gaiden combo videos, they always get hurt just a little because it's damn impossible to avoid damage even if you're one of the best players. Bayonetta combo videos never use the Gaze of Despair (enraging enemies making them fight their most hardest). Obviously something is going on where at their most difficult, enemies are avoided easier in DMC, than vesus Bayonetta or Ninja Gaiden.

Kind of strange in that light, because I've played the hell out of Ninja Gaiden, than Bayonetta, and more Bayonetta than DMC, and DMC always felt the hardest to me. Hearing that DMC is now the easiest (difficulty wise) is something else.

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seriously why the fuck hasnt koei tecmo ported any ninja gaiden games to pc i want to play them so fucking bad especially black but sold my xbox

>I've played the hell out of Ninja Gaiden, than Bayonetta, and more Bayonetta than DMC, and DMC always felt the hardest to me
You're naturally going to be better at the games you've played more.

I mean, DMC on higher difficulties can fuck you up if you're not good yet... but then again, trying to bite off combos longer than you can manage in THPS is gonna have you faceplanting upside-down when you fuck up that backflip or your grind balance meter is less stable than a drunk girl on stilts.

There's a fail state, there's a way to lose, but it's not really what it's about. It has to be there, in DMC, because if it wasn't, it would trivialize the game in the same way that infinite rail balance or moon gravity does in THPS; the game has to create a wall you push against, a razor's edge you walk, as you get more and more elaborate.

If you're dying on DMD, that's normal, in the same way it's normal to wipe out trying to get the SICK score on the last level of THPS if you're bad at the game. But, like THPS, ultimately, the game is not ABOUT "survival", it's about your ability to shine.

I've often thought that even including a health bar in DMC is kind of stupid. Ultimately, the penalty for taking damage is the style rank penalty. This is why Must Style Mode is one of DMC's greatest inventions; because that's what the game is really about. The penalty for taking damage in Must Style Mode isn't the HP lost, it's the fact that you get docked a full rank and now are no longer doing damage. Progress is tied to consistent performance. "Death" is basically vestigial nonsense in DMC, a bygone holdover from its earlier inspirations.

DMC is so different from the other two, which are about the ebb and flow between dodge/block (your defensive maneuver) and dialing your combos.

DMC is much more about picking your attacks. DMC is like an anime fighting game, where the idea is to link attacks together for as long as possible to give the enemy no room to recover from the opening you exploited.

It's a completely different mentality and skillset. DMC is "easy" if you're good at it because once you hit an enemy, it's dead. It can't even touch the ground before its health is totally depleted; you have the tools to make that happen. You don't have those tools in NG, and you don't have them to that extent (due to parry-outs and such) in Bayo. So those games force you to master the skill of timing your defensive moves and keeping up your offense, not the skill of chaining moves together.

would you considering releasing what you have as open source? somebody could iterate on this big time

still blows my mind that people in this thread are saying DMC is like a skatepark, when the enemies would always destroy me.

I think the big issue for me was NG & Bayonetta have a dedicated dodge button that you learn to get good at ever since the very beginning of your play throughs. For me, using DMC's Trickster as a dodge button always felt like a joke, if it had any invicibilty frames it didn't matter because I'd get hit anyway. Trickster felt like a useless piece of junk of a dodge button. If you were low on health, trickster won't save you from dodging any hits (won't even move you out of the way half the time), better off just learning to Royal Guard and take the hits that way.

Meanwhile I can abuse the i-frames to negate incendiary shurikens all day in Ninja Gaiden. Bayonetta even let you mitigate late dodges with Bat-within (late dodges).

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I've honestly lost interest in the rest of this series. After 5 released I realised that this is the only way the series will go and I don't like it. I love 1 but none of the other games are like it and judging with how 5 turned out I don't think there ever will be another like it.

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...I still hold out hope that I'll finish it one day. Not that "open source" would mean much; I could hand over the assets and UE4 project files but what the fuck are you gonna do with pic related? Nobody but me can navigate that spaghetti mess because I can't be assed to learn a proper language.

What I really need to do is find a group of people with talent and passion for game design, come on board to that TEAM as an animator (since it's the thing I'm best at)/audio guy/combat designer. Let them do the story and characters and art and everything else, because I fucking can't.

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Trickster has like a million i-frames.

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Onechanbara is fun as hell, maybe not as deep but still

It's funny, I had to rebind DMC5 to give each style its own dedicated button so I had access to a "dodge button" for Trickster... though ultimately I found myself just getting good at the lock-jump roll maneuver, mostly because Dragon's Dogma Strider taught me that muscle memory.

As a fan of action games, I strongly suggest you put a little more work on fine tuning what you have right now in terms of raw gameplay/combat for like six months, then put together some sort of kickstarter.

I won't do a Kickstarter because I don't believe I can finish. It would be dishonest of me to digital-panhandle for money; I'm NOT gonna quit my comfy job, I'm NOT gonna throw myself full-time into game dev work. The money won't change anything about my burnout, it won't magically give me more time to work on the project. I'm making this game for one reason: I want to see it made. Not because this is my career passion.

Hell, they could show Babylon's Fall at TGS and it could be everything I wanted Dixie/Mayhem League to be, and I would just drop it, because I don't care anymore.

F

To put it in its simplest terms, DMC is proactive whereas Bayo and NG are reactive. They have fundamentally different design philosophies. If you try to play DMC like you play Bayo and NG (without already having a deep understanding of the game to draw on) you're going to eat shit, and vice-versa. That being said Trickster is stacked with i-frames so maybe you were just drunk when you played.

You don't need i-frames in DMC when you can stagger enemies in a couple moves or just one for the smaller ones. Offense is your best defense.

This is also why DMD makes the game a lot harder, since it not only increases enemy health and damage, it also makes them harder to stagger.

DMC is all about attacking. The most interesting enemies in 5 are those that require you to attack them in a certain way (hell antenora and judecca, furies). I'd say that's more the direction the series should push towards, enemies that require you to understand some specific sort of mechanic, rather than just make enemies more aggressive like so many suggest. Get me more enemies that help me get good rather than harder enemies.

Bayonetta. MGR comes pretty close. i still need to play DMC 2(lol)-5.

Don't worry, user, I've got the bug again. I've been thinking about how dial-a-combo focus in Dixie was both a curse (since it made animation design very complicated) and could be resolved in a satisfying way, and I'm starting to feel like maybe the right approach is to go back to the Mayhem League design with what I've learned and try again, in a simpler, more refined way. Fewer "maps", more skateparks. Simpler enemies. I have ideas.

You want to see it happen, come on board. We can do it together. But I can't do it alone.

Playing Z2 Chaos felt like putting action figures into a zero gravity washing machine and watching them flail around smashing into each other. If it weren't for the tiddies it would be the antithesis of fun.

dmc5 is not an action game

This last time, Dutch.

Over the years one the things I've really come to appreciate is that, for the most part, the stylish action genre has something for everyone.
Want hyper aggressive enemies and survival by the skin of your iframed teeth? Ninja gaiden. Want unmatched aggressive options, and the empowering feeling of humiliating your opponents? DMC. Want a bit of both, diluted a tad and mixed together? Bayonetta.
Even games like MGR, Godhand and W101 walk this spectrum...it's a balancing act between player and enemy design that, thankfully, the genre has played with quite well.
This is without even considering the fact that we've had 2D, 3D, isometric, rpg variants...desu I only wish the genre could support continuing series and more refined sequels outside of DMC/bayo/NG...

This.

Maybe make a Patreon page? I know porn is raking in lots of cash on Patreon, but maybe there is some place for an action game too.

Yeah honestly DMC1 is its own thing and it's a result of specific circumstances that I don't think can/will be ever repeated. Even if Kamiya directed another DMC game, it wouldn't be like 1.

However in my case I do like 1, 3 and 4 since each of them has a unique flavor and offers something the other ones don't. But I must say that 5 didn't make me hopeful for the future of this series either. It's a solid game all in all, but it's far from what people were hoping to see after a decade of waiting.

I just want fucking MGR2 man. MGR was the perfect skeleton for a better game. What's there is good, and the story is actually great, but ON THE FLY WEAPON SWITCHING FFS COME ON. Less reliance on QTEs, too.

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>stylish action genre

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Same story, though; you've got a false premise. You're saying "with money, I can finish" and it isn't true; money isn't the reason I'm not able to finish. If you gave me $100k and said "fucking finish Dixie" I wouldn't, because it's not a financial barrier to my success. I'm not gonna make promises I KNOW I can't keep, especially for money. That's shitty behavior. I know what's up; I'm burned out, I don't have the energy and time to finish by myself. The money doesn't help me, unless I quit my job and hire staff and become a full time game design studio, and I'm not interested in doing that. I like my job. I have a good career track. I don't want to give that up, just because of a vidya passion project. Regardless of the format of digital panhandling.

I have a number of favorites in the genre. I find it hard to rank them so here there are in no particular order
>DMC1
>The Wonderful 101
>Ninja Gaiden Black
>DMC5
>Metal Gear Rising
>Bayonetta 1
2nd-tier favorites
>Ninja Gaiden 2
>DMC3
>DMC4
>Bayonetta 2
I like God Hand, but have yet to finish it. I like Devastation too, but have also not finished it yet so I'm not going to rank those games.
Cautiosly looking forward to Astral Chain. I hope it's a return to form for Platinum. I miss Kamiya ludo, there's nothing quite like The Wonderful 101 out there. Hopefully the bald nigga is working on something.

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5 felt like the sequel 4 could have had like two years later but never got because DmC. Besides the graphics, there's nothing in the gameplay that couldn't have been done on PS360. I'm glad 5 exists, I am, but I'm still going back to Bayonetta.

>Even if Kamiya directed another DMC game, it wouldn't be like 1.
Well that's because everyone credits him for too much. Mikami had a huge hand on that game and you can tell by the atmosphere, the recurring elements, like big weapon to finish off the final boss after he comes back, the running clock before the island explodes, the puzzles and how the castle feels so much like the mansion in REmake.

As sure as I am that Kamiya would make it a great action game I don't think he'd make it as good a horror game without Mikami.

>DMC5 came out this year
>Bayonetta 3 is in development
>Astral Chain is releasing literally this week
>No More Heroes 3 in development
We eating good bro

Transformers Devastation was the perfect skeleton for a better game. That game was one of the most polished, finely-tuned combat systems in the history of action games stuffed into a rush job of recycled assets.

Good post.
Why do so many developers not commit to making gameplay ludo like this? At least western devs don't do anything like it, and japanese devs not as much anymore. God I hope Team Ninja are doing a Ninja Gaiden 4 after Nioh 2.

Still better than anything they've made since.

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Check out ICEY if you wanna get your 2D action on.
store.steampowered.com/app/553640/ICEY/
>inb4 fuck off dev

This was literally the last genuinely good game they released. It's been 4 years of mediocre shit from Platinum since Devastation.
I hope Astral Chain is at least going to be decent.

I think both stylish action and crazy are the most appropriate terms. "character action game" was something made by redditors and youtube e-celebs

The only thing about TFD (besides the lack of FUCKING mouselook) that I wish would change is the addition of more command-callable specials. They could have let me play with space more.

My dream game is TFD and DMC5 smashed together. Give me everything TFD has, but give me the proper mouselook and rebinding options, and give me more command-callable moves that play with space and position. And a fucking wall-jump.

I feel ya user, I was pretty much thinking the same, 5 really does feel like something that would've came out right after 4 and would've probably been received with mixed reception back then.

It won't be. Taura will poison it. Pray, as I do, that Saito is working on Babylon's Fall and/or Kamiya is working on Bayo 3.

Platinum is working on two indy IPs right now and I'd be willing to bet money that Kamiya is directing one of them. If that's the case I'm hoping they give Bayo 3 to Saito, he deserves a shot at something bigger.

I'm not that far in Astral Chain (~4 hours / missions in), I'm enjoying it but unless it ups its game up later I think people going in expecting an action game with a lot or even a good amount of depth will be disappointed.

I hope Babylon's Fall isn't multiplayer like the last shot in the trailer implies
I hope Kamiya directs another ludo like TW101
I hope Saito nails it
I hope Taura learns from his mistakes
Please come back Platinum

I don’t want Saito’s talents tied up on the fucking Switch, though. Let Kamiya have Bayo 3, he’ll shine so bright I’ll forgive the hardware.

How would you say it compares to something like MGR, Transformers Devastation and TW101?

Start with the delayed combo finishers then branch from there by learning to use launchers and stuff. Learn to jump cancel to maintain aerial combos. Staying in the air = less damage on you.

Do you really think Kamiya is going to pass up on complete creative control? It was the whole reason they started Platinum.

I truly believe Babylon’s Fall is going to be Platinum’s Warframe. A co-op-optional procedural grind-fest game-as-service designed to sustain revenue generation for half a decade. But with Platinum’s new brand of combat (Bayonetta clone with TPS elements and light RPG build-mongering, which is lately every game they make)

Ninja gaiden. I can't get into dmc

DMC5 is my favorite, with 3 just before it.
Massive soft spot for MGR, God Hand and W101.

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I really hope it isn't. I'm very concerned about how the game is going to turn out. It's going to be completely off my list if it turns out to be a multiplayer GaaS game.
That final image in the trailer worries me so much.

Babylon's Fall is going to be a Squenix game first and foremost, it will have Platinum elements without at all being a Platinum game, same as Automata, learn that now to avoid disappointment later.

>All these people unironically saying MGR

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Why is there a weird subsection of DMC fans that are autistic over DMC4 being du besst game

Because DMC4 was a beta test for 5.

>It's a completely different mentality and skillset. DMC is "easy" if you're good at it because once you hit an enemy, it's dead. It can't even touch the ground before its health is totally depleted; you have the tools to make that happen. You don't have those tools in NG, and you don't have them to that extent (due to parry-outs and such) in Bayo. So those games force you to master the skill of timing your defensive moves and keeping up your offense, not the skill of chaining moves together.
Tell me more about these "parry-outs and such" in Bayonetta. I never really realized it before, but trying to look up what "parry-outs" were, I find out that Bayonetta 2 even had combo breakers (enemy stopping combos).

Maybe I never played with Trickster enough to get good, but I swear whenever I used it I'd just get hit by enemy. After a while I just gave up and used it for double jump. Had easier time parrying (moving TOWARD the danger) in Raiden & Bayonetta.
Only played one of their games, but thought it was great that you were supposed to enrage CROWDS of enemies, and play that way

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I suppose so.

For me it's gotta be KH2FM. On Crit and especially LVL1 it's possible to die in one or two hits and I love how fluid the movement is to the point where you can negate that if you're skilled enough. Everything about that game's combat just feels sooooo nice to play. The combos are snappy and responsive and don't even get me started on the other abilities like summons or limits. Perfection. Easier than DMC I must admit, but there is a lot of challenge there if you play the game in a way that pushes you.

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I have like 1000 hours in Warframe and I hate playing it. Please GOD give me Transformers Devastation with an endless treadmill of new content.

Yeah, a Squeenix game like FFXIV. They know where their bread is buttered. A game that sells is one thing, but a game that squeezes money for years from the people who love it is another. And Plat is moving into self-publishing, they’d like to have some stable income during that period, and what better than “crank out one new weapon a month and rake in that dosh”?

Bayo 2 just ramped up Bayo 1’s deal (since only higher tier enemies in Bayo 1 could do it), but during a long enough combo enemies could trip a parry and just escape the combo. This was true in TFD too, though TFD let you use status builds to negate it.

Because DMC4 (and 3 to an extent) has certain mechanics that kept the hardcore community going strong for 11 years. The mechanics in questions are reversals and inertia. Reversals removal was doubly weird considering they were in the DMC5 demo and has been in the series since DMC3. Inertia was also a weird removal considering it's present in the game, but Capcom has neutered it and the only way to unlock it is through mods.
These mechanics were removed in DMC5 partly due to response from playtesters according Matt Walker as he said on Matthew Edwards Capcom DMC5 livestream were Edwards asked Matt fan questions.

It's a party brawler.

One of the coolest games i've never played. They need to port it to the switch because I'm not buying a PiiU.

Cope.

All of Plat's games and the games they've worked on have involved zero royalties. They get paid per project and that's it, and they own nothing they've made so far. There would be no dosh for Platinum to rake in.

>implying reversals and inertia are enough to keep people playing for 11 years

Sounds autistic considering the games we're kept alive (particularly 3) for so many years due to just being good ass games that people went back to because they were good ass games, and since dmc5 is better, that'll keep up the momentum for that.

Watch them add reversals or inertia in DMC5se and they'll still be autistic about it

>reversals and inertia are enough to keep people playing for 11 years
This but unironically.

I don't when the autist hateboner against MGR started

Since I'm not that far in it's hard to say but it doesn't feel like you have that many options. MC doesn't have any combos or moves really, just a single attack string for each of the weapons and a special legion attack (like the sword one puts you into zandatsu mode). The chain moves feel reminiscent of W101 but not nearly as prominent unless you get more later, one is really situational and the other (circle an enemy to bind them) is pretty useful.
I get they wanted to make the legion important but it feels like they had to limit the MC to do so, though I did just unlock a second legion so I'm curious to see how switching will affect combat.

See

There WOULD be for a long-term service contract, though. Squeenix is big into games-as-service and putting an offer of sustained contract work like that for Plat is like a dream foe them. To tell them “we’ll keep paying you for 5 years for additional content roll-outs”? That’s a deal they’d not pass up.

>Watch them add reversals or inertia in DMC5se and they'll still be autistic about it
Except they wont, they would suck Capcom's cock for the rest of their lives.
>that people went back to because they were good ass games
When people are talking about DMC4 being kept alive for 11 years they aren't talking about the ones who go back to it once in a while to replay it. They're talking about the people who autistically played the game for 1000's of hours on a weekly or even daily basis.

That's literally what happened though. All the combo autistmos kept playing the game for over a decade because of those mechanics.
A number of them still play DMC4 over 5 to this day, though most of them have switched to modded 5 at this point because 5 has so many improvements.

Being kept alive =/= a group of autistic people, at max 200, uploading videos for at max 2000 people.

This ain't melee

Except several players got dozens of thousands of views on their videos. The community does not just consist of people who upload combowank
>this aint melee
Exactly. Smash is a far bigger franchise than DMC so speaking in terms of pure numbers is completely irrelevant if you want to make the Smash comparison.

Squenix doesn't need Platinum to make shitty DLC, they can do all that themselves, all they need Platinum for is to help with game design and combat and attach their name to the project to rope in idiots. Why would Squenix give Plat free money that Squenix could just keep for themselves? That's stupid. You're stupid.

>Being kept alive =/= a group of autistic people, at max 200, uploading videos for at max 2000 people.
The only reason TFD and Aztez are well-regarded on Yea Forums is me and like 4 other people who won't shut the fuck up about them.

It doesn't take much of a dedicated following, size-wise, to attract the long-tail of people whose interest is piqued.

What did the average dude get for his dmc4 style shit after about 9 - 10 years of it? Not your donguri, brea, or even Kyo. Your average dude who 'kept the game alive' when more people got into it by virtue of some sale or some video on the core game, not the autistic 'keeping the game alive' aspect.
I'm all for adding it back in for a more full game that more people can enjoy, I'm not for pretending some group of max level autistics kept a single player game 'alive'

>at max 2000 people
>tfw several videos have hundreds of thousands of views
>tfw some have literally over a million
youtube.com/watch?v=YF_v76ZRSQ0
youtube.com/watch?v=hjsuGB3S92Q
youtube.com/watch?v=19t8gijDZ3k
youtube.com/watch?v=BMH2JT7AMM0
youtube.com/watch?v=szxkjdHSdtQ
At least know what you're talking about before chatting shit. You don't even know the biggest DMC videos that pioneered tech and freestyle for millions of people and you say "2000"
Pathetic

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Aight. So you're showing me videos that nearer to the games release, be in vanilla or se, have loads of views? But an more recent one has hundreds?
Kept it alive about as well as you proved your point

>moving goalposts this much
>"hundreds"
>literally exposing yourself as someone who never kept up with the community
>genuinely thinks more recent ones only has hundreds of views at most
Pathetic

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So what do we actually have to look forward to next for action games now that DMC5 and Astral Chain are (almost) out?

>Bayo 3
>Babylon's Fall?
>Lost Soul Aside

Is that really all?

You're as delusional as the other 4 players.

>delusional
Pottery
Absolute pottery.

Attached: 1534112573980.jpg (600x532, 40K)

I hope Activision gets From to make Sekiro 2.

>All the combo autistmos kept playing the game for over a decade because of those mechanics.
They kept playing because of many things, not just those two. Saying 4 is above 5, when it lift off so much from it and improves and expands on so much, because it doesn't have only inertia and reversal is disingenuous.

I don't know. It's two lines short of a haiku.

Itsuno took out
Reversals and inertia
Even 4babs cry

I gotta say, looking up "DMC4 combo" in youtube brings up many results with hundreds of thousands of views, from varying years (11 years, 8 years, 6 years, 3 years, 2 years, etc). One video from four years ago had 2.2 million views youtube.com/watch?v=cZREyEP2rus

There's also a few other things mixed in, like boss rush videos, tutorials, DanteVsBayonetta, but even in the first 30 or so entries you can tell that interest in combo videos was there. One video from a year ago got 100k views, another video from 3 years ago got 300k views. We're hitting 6 digits here, not 4 or 5.

Attached: GetStyledOn.gif (320x240, 2.23M)

>improves and expands on so much
Like what? Somehow I didn't feel like 5 was a huge improvement over 4 when playing it.

I don't know that this is a grounded argument. Views don't equal players, it equals views, and if someone watches repeatedly, over the course of 11 years, it will all depend on factors, such as the popularity of the game at the time and recently, that don't show any proof that the player base is still that large.

Let's say that number, 2,000, is true, fort the sake of argument. Those people would have seen several, if not all, of those videos, rewatched them, either as spectators or to get ideas for their own gameplay, posted them in their general hangouts and let others see it, then over the years repeated this that would account for a large chunk of those numbers. The views don't quote to players the more you think about it.

These things became popular with DMC3 and then peaked with 4. The steam peaked up a little with DmC, even if people don't want to admit it, there were skilled players who liked that game. Even if the number is much bigger back then you can't keep momentum going for over 11 years. Other games come out, people move on.

I've seen videos, surem but 5 does not seem to have same strength when it comes to videos published and viewed as DMC4 had.

>DSD adds sword formations and makes all the necessary moves available on one button
>Balrog is two weapons in one instead of a fourth Ifrit clone
>King Cerb is three weapons in one but in a completely different way
>Cavaliere has its gear gimmick
>E&I are actually useful, fun and redesigned around building style
>DKA doesn't lock powerful attacks behind a meter like Pandora did
>Faust is the most versatile gun Dante has ever had
>Sin Devil Trigger
>Trickster differentiates between air and ground trick, and no longer requires guard cancelling
>Royal Guard now based on DT
>All of the devil breakers
>Bringer knuckle
>Air taunts
>The Void
>Better enemies

I preferred weapons in 4 for the most part, and I don't like that entering Sin Devil Trigger interrupts gameplay.

>he didn't use quad s

>entering Sin Devil Trigger interrupts gameplay
You seriously don't know about Quad S?

I do know about it, it's one of the last skills I unlocked.