What are your thoughts on cucumbers in vacuum 2?

What are your thoughts on cucumbers in vacuum 2?
>rewritten from scratch by competent white people
>proper mod support by design
>interstellar travel to new sickass star systems
>colonies
>multiplayer

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Cautiously looking forward to.

I hope the Carrier mode if there's one has a better progression, I started a new game today and it's annoying having to farm low-bounty contracts at the beginning to afford upgrading the center.

I've been replaying the first game in anticipation. I'm not even very good at it but I just enjoy the fact that there's a game that lets me build somewhat realistic rockets and get satellites and stations into vague orbits around astral bodies.

Now, if we could just get a city management game added for when you build colonies, I'd be even happier.

I don't even know how can anyone play this new career mode instead of sandbox. I hope the sequel will have a more comprehensible campaign with some plot and rts-like research, instead of just grinding "science" tech tree.

>rewritten from scratch by white people
LOL no, its still made in unity by people who's entire physics education was through xkcd.

Do you REALLY want n-body physics?

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I'm pretty optimistic.
It looks like their goal was to add everything the community actually wanted (instead of random-ass management expansions)

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If there is going to be nothing but lifeless planets again i will be disappointed, but at least it seems they aren't using the Unity engine again.

I never ever once landed anything on the moon or further out.

The furthest Ive got to was putting a kerbal in orbit and then losing said kerbal because no fuel to bring them back

still unity

Its in a newer version of unity thats more fps friendly.

It being written by actual devs will be a godsend.

Yeah, saw a guy mention that above. I just assumed, or maybe hoped, they weren't using it again. And the images i've seen had cleaner graphics.

It's still single core with clunky graphics.

The lead dev on the first game was a guy with a marketing degree who admitted he learned programming from youtube and skipped the math parts.

Imagine if they just ported KSP rocket building into space engine.

>It's still single core with clunky graphics.

Youre a legit fucking moron.
Newer version of unity have muti threading support, vulkan and DX12 support. Get your fucking head out of your ass for a change.

Very cautious, but hopeful.
>technical debt SHOULD be fixed
>colonies
>3d modeller should be better
>continious burn

But

>dual planet makes n-body a must
>i do not know how to make insterstellar possible without making interplanetary too simple
>Take fucking 2 and it`s monetisation
>Maybe even fucking denuvo
>last game of new studio was flopped Planetary Annihilation

And re-making career is a must, but i do not know if new career would be fun

Landing on the moon is the best part of the game though. Everything further is rinse and repeat, everything closer is lame.

how would you parallelize KSP, genius?

PA is amazing. It flopped because devs went full jew and tried to sell the game twice.

Planetary Annihilation was a good game

>Newer version of unity have muti threading support
Heard people say what they've done isn't that effective.

pixelspice.games/just-multi-threaded-unity

>2017
>2 years ago

Yikes is this all you can find lmao.

why do gaymers see multithreading as a silver bullet? many problems are inherently serial in nature and cannot be sped up with parallelism

Rigid body physics is the laggiest part of ksp and it cannot be paralleled by no means, only optimized.

Career was implemented only to appease casuals who don't have their own imagination.

Didnt ksp1 have spyware/bitcoin miners in it?

I'm worried it's going to have all the same engine problems that KSP1 has.

Ur mum has spyware/bitcoins in er. Also dicks.

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For a while there was some data collection stuff in the EULA after Take Two bought it and took over. That was removed after a backlash though.

The game has always had opt-in anonymous data collection for crashlogs and what not.

Will it feature a realistic flat earth?

I'm aware of that, and don't think it's some silver bullet. There are a lot of reasons why using something like the unreal engine instead would have been a good idea.

Writing your own planetary engine would be a good idea. Unreal is not optimized for shit like that either.

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Reminder that /kspg/ is back

youtube.com/watch?v=tRewAKMllVo

>Writing your own planetary engine would be a good idea.
Always the best idea to customize a game engine for a game, but out of all the available other options, Unity is probably the worst choice.

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wait what
How?
I thought it was banned forever.

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It was recently unb&

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oh yes unreal would magically parallelize KSP

Do the new versions of Unity support 64-bit worldspace coordinates? KSP1 uses a clever floating origin workaround, but it leads to framerate hitching every few seconds when you're moving at high speeds.

name three.

there's just one: better stock shaders

>stock
wow, amazing reasoning there.

I will buy it on day one of course, but the preview gameplay was very laggy

The biggest problem with KSP 1 for me was always the performance, you can't go big or make colonies and stuff

>So we put a lot of thought in to optimising the way that we’re calculating rigid body physics, working with ideas like basically a LOD system for those physics calculations.
There is hope.

Pretty sure that it can only be a 32bit floating point in Unity.

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If it's not multicore then it's never going to work
Making the physics multicore would make the game like 4 times faster for most people

Rigid body physics calculation is sequential. Multicore physics would run only slower.

>Pretty sure that it can only be a 32bit floating point in Unity.

into the trash it goes

iirc multiple vehicles in the same area can each have their own core/thread though

doesn't help with single vehicle situations but makes bases and docking and such way smoother

What would be the point of multiplayer? I don´t really see the benefit apart from docking.

You can collaborate on stations and colonies, or do a competitive spacerace thing.
Or just fuck around with planes and other contraptions.

The idea of driving a rover around and seeing your buddy drop from orbit and land near you sounds amazing.

I can't wait to spend $15 on the Duna Expansion.
The base game will only be the Kerbin system, but, thanks to Denuvo and Epic games we can look forwards to years of DLC content!

I can't wait to make RKKVs to launch into other people's colonies.

Rate my new vehicle

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>Part-dependent custom explosions already in
desu the main reason I'm excited for this is the prospect of multiplayer nuclear aerospace wars

no, because the vehicles can interact. that is a data hazard and must be guarded with synchronization. thus, no parallelism speedup.

didn't want that COPV anyway

Or just park a station in orbit and start dropping god's rods on their shit.