WHEN THE FUCK WILL WE GET A NEW VIEWTIFUL JOE GAME ?! Seriously, it's been 14 FUCKING YEARS since his last game and now he's been relegated to the odd appearance in Capcom fightans and that's all. IT'S FUCKING BULLSHIT
WHEN THE FUCK WILL WE GET A NEW VIEWTIFUL JOE GAME ?! Seriously...
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wasnt the last game a party game, did it even wrap up the story?
Yes it was, I don't even know if it wrapped up the story. It got released around the same time as the DS game that was fucking great.
oh shit forgot there was a ds game. viewtiful joe deserves at least one final sequel to finish the story and provide a great game. maybe there will be interest in some sort of continuation with different characters. style and personality sells pretty well now.
I really hope so, because I could really use some stylish side-scroller right now, and VJ used to have a shit ton of great mechanics both on Gamecube and DS. I really remember enjoying the puzzles and platforming as much as the combat, while in other series those aspects are afterthoughts.
I hope they come to PC, killer7 and RE4 are both on PC so may as well just bring the whole Capcom 5 across.
Isn't there some kind of legal fuckery with VJ's rights ? I remember Clover going under around 2008-ish after they produced the PS2 port for the original Viewtiful Joe, all versions of Viewtiful Joe 2, VJ : Double Trouble (the DS title) and Red Hot Rumble.
The games didn't sell well, the company was going under, so they made 2 spin off games, 1 being on the DS, but they bombed too, the company went bankrupt, so Viewtiful Joe 3 never got made.
VJ2 ends on a cliffhanger, the director expressed interest in finishing it, but there's no demand.
> There's no demand
Well just fucking kill me now. That's weird that the games didn't sell, because in the mid-00s I remember VJ being kind of a big deal. He had 4 games released in a span of 3 years and an anime, that's weird for a series that didn't sell.
The first two were great.
The DS title was pretty good too and didn't feel like a budget version of the GC titles. The level design was great, most of Joe's moves were kept, you lost Mach Speed but gained 2 VFX powers that used the touch screen : Scratch (scratch the screen and objects fall on enemies) and Split (make one half of the touchscreen scroll to solve puzzles). They also kept the Zoom and expended on it. All in all it was surprisingly good.
>Thinking Capcom would make another one after the previous one sold poorly
There's a reason why DMC, RE, MM and MH are the only games Capcom makes. They don't need effort to make.
Yeah he was sick, I love him and wish he was back. But yeah, that's weird, the games must have sold a lot right? Cause the studio went bankrupt, having no money from games that sold really well. Weird.
I'm sure they're making DD2 too or whatever Itsuno's next project is.
Apparently the first game was somewhat of a minor success, since it sold well in the US and Europe, and OK in Japan. Since it didn't cost too much to develop, even for 2003, it was considered profitable. VJ 2 sold modestly, and Double Trouble and Red Hot Rumble straight-up flopped despite good reviews and the anime series. Since Clover Studio went under, I suspect that VJ wasn't their only franchise that bombed.
Are there any speedruns with the alternate characters? I'd like to see how Captain Blue's movement changes things.
>Jet Black would've probably been playable in 3
Nowadays people would cry over it being too difficult
Really ? Why ?
because all people do nowadays is complain
They don't even really make the first three. MH and SF are the only franchises that they consistently work on.
I thought difficulty was in again since journos spend their time blowing their collective load all over Soulsborne and Soulsborne-like games
That's so satisfying to watch, damn.
Viewtiful Joe: Double Trouble is one of the shittiest games I've ever played.
>Viewtiful Joe revolves around finishing off stunned enemies by sending them flying
>in the original game, enemies take two hits to kill at the most
>in Double Trouble, enemies have four to eight times as much health, but they still go flying
>...meaning you have to chase after the enemies you attack and repeatedly bounce them against the wall for minutes on end, waiting for I-frames to end in between blows
He's playable in Red Hot Rumble
That's one of the game's problems, yes, but I really love the level design and new VFX powers.