Does champion versus champion PvP in League take more skill than Dota's hero versus hero combat...

Does champion versus champion PvP in League take more skill than Dota's hero versus hero combat? Do champions or heroes have more active and passive abilities? Do champions or heroes have more auto-aim abilities or abilities you must aim mechanically? Does League or Dota allow you to juke and avoid the opponent's abilities more?

Which game allows you the most inventory space? Is it 7 in League and 6 in Dota?

Which game has the most RNG? I despise RNG.


no trolling allowed

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play nice, anons

Imagine creating such a shitty thread. Fuck off, you can google all of those questions yourself. All you're going to do here is create another shitshow of which game in this niche genre is better with supporting highly subjective evidence.

absolutely
league is extremely mechanically intensive

don't be a bitch

Yea Forums has a wealth of knowledge and better answers. Relax. It's a thread, weirdo.

>league is extremely mechanically intensive

In every single way listed? How so?

What are the major differences in the two games micro? They seem relatively identical from an outside observer. Maybe, the differences are minuscule but noticeable for seasoned veterans?

Reminder that CK is the strongest 1v1 character in every game in the genre and there's nothing anyone can do about it.

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Summoner spells, more skill shots, game has way more mobility. Check out the most iconic 1v1 in LoL history: youtube.com/watch?v=ZPCfoCVCx3U

League barely even has micro

You can't even select non-champion units properly in League, wtf is with these questions.

League is watered and casualised dota. /Thread

Imagine being unable to micro two places at the same time.
Pathetic.

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league players dont have enough braincells to focus on more than 1 unites

>using T as an example of intense micro

kek, try playing Zerg next time, scrub.

Would ability draft work in LoL?

top kek

What is the micro in Dota 2? List it, please.

no, just google it faggot

toxic

boo hoo

Does Dota not have an equivalent to summoner spells? I didn't notice any. Good point.

I wish all abilities in MOBAs were skill shots. I hate how the games have an auto aim of sorts. I guess you can run away and get out of the range of the animation though.

Nice video. I like having examples.

It doesn't but it's very common for your inventory to be filled with clickies in most dota positions/games. Last I saw LoL was slowly getting rid of anything that wasn't passive, itemwise

How many inventory slots does League and Dota have? That's interesting. These two games are both awesome but they have so many minor differences which add up. Thanks for answering.

There are no summoner spells but almost every item in dota has an activatable component. This means that in lol you might have 6 things you could click on, in dota you can have 10 or more, depending on how many units you have and how many actives/passives your hero has

Which game has the most RNG based on damage your character executes when fighting?

Alright cool. This helps a lot. Thanks, user.

good question

Not sure.

.t bronze shitter that goes 12 pool any matchup

OP here. This is my last general question.

For example when I shoot another opponent and it says missed with Sniper in Dota this is an example of RNG. Does League or Dota have more RNG?

Probably DoTA 2 because it still kept a passive dodge mechanic while League's all got changed to actives

>implying

What is the name of the passive dodge mechanic? Could you give one example of an active dodge mechanic in League?

Skill shots are easily countered in Dota compared to LoL because there's a dozen more tools.
>walk away
>force staff
>euls
>another unit - micro
If every skill was LITERALLY a skill shot then micro heroes like NP would be practically unstoppable. Also in Dota many things are still considered skill shots while having an AoE while in LoL many skill shots are single target one hit abilities. Things like Invoker's Tornado and Sunstrike are still considered skill shots because they take
>skill

I'm asking because when I google it people start talk about queue dodging, lel.

listen you sub master shitter Terran is easily the heaviest Micro requiring race in the game, even so debating wether it's Zerg or Terran is a fallacy since Zerg is primarily at the moment about spamming infestors/Broodlords/corruptors and A click to win with 2 fungals

Should be another “will you buy her game, lads?” Post

This is what peak moba looks like
Dotacucks will never achieve it

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not him but he's probably talking about evasion

you just posted cringe

an active dodge mechanic in league would probably be jax W which just makes you not get hit by autoattacks and maybe teeto q which makes an enemies autoattacks not hit, both for a couple seconds

Are the mechanics based on anticipation or responding to an animation before it's completed?

That's probably the word I'm looking for. Thanks.

I think you want to play Smite, but you're too scared to admit it.

>Does Dota not have an equivalent to summoner spells
Yes it does, but as items. Teleport is a scroll everyone should buy all the time, other summoner spells can be somewhat compared to items, like
>Teleport - Scroll/Travel Boots
>Smite - Hand of Midas
>Ignite - Urn of Shadows
>Clarity - Arcane Boots
>Heal - Meka
>Barrier - Pipe
>Exhaust - Atos
>Flash - Blink Dagger/Force Staff depending on meaning
>Ghost - Butterfly/Mask of Madness

Hm, why do people say League is more mechanically demanding then? Seems like Dota has the advantage here in combat depth.

stop posting, you already know the answer you faggot

I am first and foremost a League player who has a few thousand hours logged since 2014. I have maybe close to 100 DOTA hours so there is no comparison and won't try to pretend I'm an expert at DOTA. I'll list what I think DOTA can be better for first: much more macro intensive, more powerful item actives, team composition and strategy generally matter more(This was all basically my first impressions). In many ways I think DOTA is a better pure MOBA, but I continue playing League because the laning and fights feel much more active. Laning feels like much more of a slugfest whereas mostly if someone goes in on you in DOTA they are all ining. Additionally the characters I play Xerath and VelKoz have no real equivalent in DOTA, many DOTA heros are braindead with regards to micro(many are point and click), heros like meepo and invoker are hard, but not in the same way a league champ is hard, with meepo and dota it's more about management of rotations and not so much about landing skillshots and what have you. One thing I personally like about DOTA is that it is more snowbally than League and easier to solo carry I think, but that's not to say you can't snowball and solo carry in league.

Additionally since you don't like RNG I'll say you may enjoy League more only because a lot of rng stats like dodge for instance aren't in League. In League Crit is the only rng stat, if I were you I would stay away from the Marksmen/ADC role because that is by far where you will encounter rng the most.

To me personally it sounds like you'd enjoy League more since it sounds like you want a more micro intensive action oriented experience. Both games are great in their own right, so try both I suppose if you haven't already.

you are right, its just that lol has nothing else going on for it. there are no hard champs in league.

your mother is a senseless whore you fucking redneck faggot

>people seriously bringing up summoner spells

are you serious? Flash + tb/ignite/heal/barrier on a 5 min cooldown is your answer?

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Is there even an equivalent in LoL to SF only 1vs1 mid?

Yeah, Zed 1v1s.

>To me personally it sounds like you'd enjoy League more since it sounds like you want a more micro intensive action oriented experience

Does League still offer a sizeable strategic experience in comparison to Dota? Can the meta be bent and countered, so both sides can have a back and forth with each other?

play dota for depth
play league for fun/waifus

Reminder LoL players have a different definition of micro compared to everyone else.

Nowadays I'd say maybe, kind of depends what you mean. In the past many champs and off meta builds would simply be trolling in League, although even back then you could be creative as I first hit Plat in 2014 playing Gangplank support(definetly a "troll" pick) nowadays most everything is viable enough and I have a lot of fun experimenting with off meta builds.

Where DOTA has an edge in terms of strategy imo is that you can do really strange and unique strats with minions/jungle from what I've seen. I can't speak to it too much, but dragging minion aggro and control of jungles seem to be much more intensive in DOTA, whereas in League junglers mostly take the same semi formulaic pathing with exceptions of course. Also I think counter building with the right items is a bit more important in DOTA. With actives being so powerful on items you have to have a more intimate knowledge of all the items I feel.

>dota's "hardest" hero
>literally just press buttons in the right order and point cursor in general direction of the enemy or simply point and click them
Wow much hard very complex

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Meepo (up to 4 additional copies of his hero with all his spells/passives and a large portion of his stats)
Chen (up to 4 neutral creeps he can tame permanently - until they die at least, and they can each have at least 1 skill or just be all passives)
Enigma (simply creates passive units you use to attack with)
Enchantress (similar to Chen but a time limit on taming, kinda)
Arc Warden (creates an exact copy of his hero with his items and all his skills except the one that creates a copy of himself obviously)
Lycan (summons 2+ wolves you just use to attack)
Lone Druid (summons a bear that is used all game to help him attack, bear can hold items)
Nature's Prophet (summons trees that you use to attack)
Beastmaster (summons a hawk in a target location for vision, summons a boar to help attack)
I think these are the biggest ones but I may be forgetting someone, my bad if so.
There is also Necronomicon, an item that summons 2 units and one of them has a skill, anyone can buy this in the game though.

I hate Moba games.
I’m biased for Valve and against China so I’ll pick dota as a game, when it comes to porn and shortstacks Lol kills it.

If you want to be special you can play whatever and reach at least high diamond or low masters.
In pro play you usually have somewhat stable metas in each region but they're often slightly different from eachother which results in a very unstable Worlds meta as everyone tries to make sense of what other regions are doing and whether they should be doing that too.

A lot of in-game strats favoured by the higher level players are somewhat non-committal which means you won't be countering them that hard.

Controlling other units besides your main hero.

Dota 2 has 9 inventory slots and a TP slot, 3 of your inventory slots are your 'backpack' and they cant be used/arent active while in the backpack. There is also the courier at base that holds items but again they are inactive while not on your hero. There are also a couple of consumable items in Dota now that you can 'eat' and keep their bonuses at a reduced rate in a sense.

that's a lot

and league and dota both have 4 abilities

Probably not, I think a lot of LoL abilities are too baked into the character for it to work.

Dota doesn't have kiting. Instaloss in my book

Dota heroes have a variable number of actives and passives and total abilities.

it wouldn't be nearly as interesting

just play dota and pick techies every single game
you will have guaranteed fun

There are different flavours of "hardest" heroes. As for Invoker, it's about muscle memory and positioning. You can play Invoker as Quas Wex and use the same spells, but the most efficient invoker is constantly switching around his spells and managing their cooldowns when he isn't able to view all his abilities at once.
I personally think Rubick is the hardest hero, because he needs knowledge of skill synergy, positioning and the ability to execute skill after skill.

i cant speak for league but dota now has quite a few heroes with more than 4 abilities, some are kinda useless, some are vital to the hero, some are achieved by buying a certain item in the game...id say on average heroes just have 4 abilities but its not always the case in dota at least

naw homie, there are heroes in dota with 5+ abilities.

welcome to MOBAs

league isn't any better in this regard

the only MOBA with mechanical skill required is Smite

It does, it actually takes skill to do it.

theres also visage, which is quite cool to play as and is kind of a middle ground for micro difficulty

You could dodge some stuff on reaction but it’s almost all anticipation realistically.

it does but it's not brainded easy like league

>mechanical skill
Can I get a definition for this?

>What is Viper

>kiting with 800 years long turning animations
Ye thanks no

oh lol

thx for correcting me I've only played both for a few hours

Dota champions are far more interesting. Basically all champions are op.
You got champions that go permanent invisibility and the only way to counter/see them is to buy an expensive item. That drops if you die so it isnt even a permanent counter.

Lol is pretty tame in regards to that. Much simpler skills and more straightforward

if you're being unironic post steam ID and I'll add you

dota's is animation based

>ranged isn't inherently better than melee and has drawbacks
>this somehow means kiting doesn't exist

like it was said, it's just not as brainded as league and actually takes skill

I mean dota heroes*

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Dota has the better gameplay but league has the superior behavior system. Reports in dota do absolutely nothing, and the behavior score system gives you teammates that belong in mental institutions even if you have 9k+ behavior.

>try new role queue
>play about 50 games getting only hard support ward bitch
>decide to take off hard support for one queue
>9+ minute queue when usually 30 seconds
>our hard support rages, refuses to buy any wards, doesn't pool mid tangoes, goes afk a couple times

I'm not the target demographic though, haven't paid a cent in years. It's all about pleasing 3k's who spend $400 on the goyimpass.
As a side note, replaying WC3 campaign has been lots of fun.

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DotA 2 is for faggots. The duration of CC in that game is fucking ridiculous.
>Doom's ultimate silences you for 16 seconds
What the actual fuck?

have you never played dota? kiting is an absolutely massive aspect of the game and hard counters some heroes completely

>already moving the goalpost instead of acknowledging you were an ignorant monkey

Mechanical skill is what is required from a input stand point to execute something. For example, Quake is mechanically skill based, where if you want to achieve rocket jumping or the likes of it, you have to be able to input using mouse and keyboard correctly to achieve it. Same with traditional RTS micro.

Viper has a pretty short turn rate.

There are League champs with more than 4 abilities, mostly transformative champs like Elise, Jayce, or Gnar, but I wouldn't say it really makes them any harder atleast in the sense that an invoker is hard.

This is perhaps something of note, I'm sure DOTA has heroes with very low turn rate, but in league with no turn rate orb-walking becomes essentially a necessary skill especially if you intend on playing adc.

why are riot marketer bots forcing this thread

>orb walking
I'm 90% sure DOTA and LoL has different definitions on what an "orb" is.

the cast point for doom is so long that good players can react, and/or have teammates back them up
Doom is such a weird choice since he is at the weakest he has been in years right now, if you wanted to pick someone with real CC issues you could pick maybe Ember with a 4 second root on an 8 second cooldown

so you can activate an item, ability, or run to avoid an ability in Dota? can the same be said for LoL?

Hopefully Void spirit is just ember's biggest nightmare. Like his remnants cancel shit.

why the FUCK is it called orbwalking
i didn't even know it had a name until a few days ago
league is pretty fun lol

Just ask a mate to deny you.

Based on that, I can safely say that Dota had extremely high mechanical skill ceiling.
>Viper has a pretty short turn rate.
Read what turn rate means.

Would have been better if the game never got extremely popular. When am I going to get english speaking teammates again?

Turn rate was the wrong word. I mean time to turn.

>league is fun
if you're a tranny

there are quite a few ways to avoid stuff in dota, bkb makes you temporarily magic immune (but some stuff can go through it)
linkens blocks 1 single target spell
blink can avoid aoe stuff/projectiles if youre fast enough
manta style makes you untargetable/phase out for 0.1 seconds so it can dodge stuff
there are a lot more examples but these are just items, lots of abilities and other things that allow you to dodge abilities and other items

Well there's an item(Black King Bar) that makes you 100% immune to magic damage and CC for 10 seconds so you can "counter" the insanely long CC.
LoL has QSS/Mercurial Scimitar which removes any single CC which I feel is more skill-based as there's more decision making involved.
Like sometimes it's better to just blow it on the first slow that hits you so you can chase or kite harder and do more damage immediately which means by the time that dangerous stun lands the fight has already been decided in your team's favour. Other times you want to save it for the really big CC because you need to stay healthy to clean up the fight. BKB just makes you immune for an entire teamfight.

>why the FUCK is it called orbwalking
Because it's originally a mechanic from Warcraft 3.
Also this

>Turn rate was the wrong word. I mean time to turn.
Still, Viper is tied with multiple other heroes for the worst turn rate in the game.

Neat. Does League have anything comparable?

Yes you can Zhonya's Hourglass any spell in the game even point and clicks, many champs will have spells that when done at the right time can do the same like Shaco's Ult. I think DOTA has much fewer dodgeable abilities... most abilities aren't skillshots and the skillshots that are in dota are so large it's nearly impossible to dodge.

>What is BKB,Linkens and purges?

Also shit like forcestaff and euls still exist. CC is important, but unless you are ganked alone or got caught on 5man CC ult it don't make much difference long as you have someone around.

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The duration of BKB decrease each time you use it, baiting people into using it is a pretty common strat.
And yes, I said strat, because each usage of BKB has long-term consequence.

Dota feels soooo sloowww compared to league it's not even funny. First time I tried it I genuinely could not understand how could someone play it.

certain heroes have an abillity that allows them to disjoint projectiles

there are also some skill that make you invulnerable during the animation

there are items that do these as well
blink dagger = disjoint projectile
euls = invul for 2 sec but cant do anything
can be removed if enemy nullifier projectile has been sent
ghost scepter = immunity to physical damage last 4 sec can be removed if enemy bought purge item or has purge skill or creep
bkb = immunity to almost all cc and magic damage is countered by an item called nullifier

fucking noob cringe

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Thanks for answering. I'm starting to think the difference between League and Dota is graphics and character style. lolz

zoom zoom

Yeah the term orb-walking in league may not be applicable, and is instead a hold over term. In League this phenomenon refers to gaining effectively increased attack speed by canceling auto animations with movement commands while kiting to ensure max dps.

Abilities like Elise or Fizz E or vlad W drop projectiles and make you untargetable(and unhittable) for a few seconds, League has way more skillshots so just dodging it by moving is possible, you can use items like Zhonya's hourglass or stopwatch to make yourself completely immune(but unable to move or do anything) for a few seconds.
There's also QSS which removes all debuffs or Banshee's Veil and Edge of Night which give you a spell shield that blocks one spell.

>I think DOTA has much fewer dodgeable abilities... most abilities aren't skillshots and the skillshots that are in dota are so large it's nearly impossible to dodge.
You tought wrong because almost every skills in doto can be dodged.
Even fucking doom can be dodged if you get out of range during its cast animation.

id disagree just because there are more options now in dota like lotus to remove cc from teammates, things like am's passive that is incredibly short duration but can reflect spells, phase shift from puck, manta dodges and things like that
bkb is kind of a braindead option but there are quite a few other more 'skillbased' options as well that are used all the time

>I think DOTA has much fewer dodgeable abilities...
Most abilities in Dota can be dodged with Manta Style, BKB, Euls, multiple different abilities.
The point and click stuff in Dota is balanced around the fact that most of them are not instant and have projectiles.

Ah, that's called animation cancelling in DOTA.

yea this is super wrong there are a massive amount of abilities in dota that can be dodged, single target, aoe, items, and whatever else you can think of with good timing and skill usage
thats not to say everything in the game but i dont play league enough to know a good comparison

Backswing is a thing, so IAS still matters.

Not him. But is there at least 5 items making abilities dodge able in League? I think there is but can't remember.

Wut? You are talking about what's called attack-move in league. All it does is allows you to spend less time walking by doing it during autoattack cooldown.

Leauge also has Chalice of Harmony which can remove CC from a teammate and both games have plenty of characters who can avoid point-and-click skills in some way.
But League overall has more control over character kits, by which I mean that you can design a character that's a complete damage god but has terrible defensive options that can't be fixed via itemisation. Or some other configuration, it's just a lot harder to make up for ""flaws"" in a character's kit in LoL.

>Stay around the edge of the casting range. Step in for a bit, bait it out, step to the side to dodge, then go in.
Learn the speed of it so you know how fast you have to react and get used to it.
Almost ALL skillshots do not go through minions or other champions, so use your minions as a shield. Only certain ones (like Kled's Q or Ahri's Q, etc) go through minions.
Try to learn the animation frames of how the skillshot looks. If you can step to the side the instant you see the beginning of the animation cast, you will have a better chance to dodge.
Dodge to the side, not backwards.

Can you do the above in Dota?

Masturbatory internal micro, like creating and controlling control groups of other units.
Its for gooks and autistic russians that find pleasure in pointless details and prefer conplexity over depth and fun.

wait what the hell? How are there 2 Zeds?

I have no doubt you can dodge by way of abilities and items, and more way to dodge with items. But in League you can pretty easily dodge most opponents just by predicting and walking in irregular patterns(this is harder to do in dota because of turn-rate from my experience)

So, you think LoL has more depth than Dota? Perhaps, it does?

In those days Game 5 in OGN was always blind pick. It was thought to be more fair so that both teams get first pick twice.

agreed lol

i kinda take that as you saying you have LESS control over a character's kit because you cant fix things if necessary
i really dont know much about league but i know that there are characters in dota that are normally big dps carries for example that can build defensively due to counters/matchups/farm and still win because they itemized properly and are able to make up for their flaws in this particular match

if your fighting against shadow demon yes

mostly just ZHonyas, and hourglass which allow you to become invuln. There are also Banshee's Viel, and Edge of Night can grant spell shields to negate spells. Not as many items with the powerful actives to the same degree as DOTA

it brings both complexity and depth you retard. You're saying that heroes like chen shouldn't even exist

yes
controlling other heroes and units with skills doesnt count as micro? its a thing and its a common thing with some of the best heroes in the game

>Can you do the above in Dota?
Have you ever played against Pudge?

So you think controlling more than one unit at the same time is harder than actually controlling several at once?
Also the micro argument is most of the time brought over by lol players.

>this is harder to do in dota because of turn-rate from my experience
Which is exactly why doto require more skills, positionning is even more important because of turn rate..

I meant the designers have more control over what is possible with the character.
Naturally this means the players have less control as they can't do as much to break the character or make up for flaws.

>So you think controlling only one unit at a time is harder than actually controlling several at once?
Fixed.
Going to sleep btw.

I meant stopwatch not hourglass lol. Plenty of Champs have the ability to be invuln as well as others have pointed out, my favorites though are illaoi and shacos invulns because they have like a .25second window or so. But actually juking abilities with movement is much more a thing in League than DOTA, I'd love to hear from any dota player that will contest that.

I didn't even know Dota and League allowed for so much evasion from skill-shots and abilities. Can anyone who has played both games say which one has the most evasion options or is it pretty much equal? It seems like a tie to me. I don't know though. MOBAs are starting to interest me greatly.

Lmao dota 2 is superior to lol in every single way possible, how is this even a debate you poor motherfuckers

dont play them just watch them

Prove it, bro. We're having an intelligent discussion about game-play mechanics. Keep it civil.

id agree with you, in dota it is less common but still an important aspect of the game in general if that makes sense
its not like every hero in the game or even a majority have skillshots, but moving properly in lane and against the characters that do is a really important skill

>Find the one "Dota vs LoL" thread where people actually discuss game mechanics, items, abilities, adn general design trends instead of shit flinging
>Immediately try to start a flamewar
Fuck off

Ghost is more like Phase boots

Exactly. This thread is productive as fuck. Let's not ruin it.

id just say that league has more skills that are dodge-able because they have a lot more skillshots and its an inherent part of the game and laning
where dota has a massive amount that are dodge-able but its less common as there arent quite as many skillshots
im sure for both games there have been insane dodges in the middle of teamfights which is where its the most hype and important and in that aspect at least id say they are equal

Dota2 is free to play. You absolutely just can't start playing lol with over 120 champions in 2019

>Triggered all the dotards

I'll restate my opinion concisely

Item Invulnerability-DOTA(Though with summoner spells, take ghost and flash and that allows for much more jukeability)

Hero/Champ Invulnerability-Tie(Many champs in League have this, and many in DOTA as well, I don't know every DOTA hero so not sure)

Movement Juking/Dodging-League

It's less about that and more about riot enforcing meta on everyone.

For the fucks sake most TIs pick like 98% of cast at least once.

Btw this is what people mean then way refer to league mechanical skill.
youtu.be/kv6Qg9hRH5A?t=23
Basically very quick and precise mouse movement and, of course, button presses. Often includes animation canceling (insert numerous riven combos here).
Now I only have a few hundred hours in dota from way back but I'm fairly certain there was no hero you could do something like that with. Maybe some of the unit controlling heroes idk I never really played them.

You repeated the sme goddamn question 6 times, DOTA LOL HOTS or whatever game, youre a fucking retard go kill yourself

Looks insane. Good reference.

Both sides of this are pretty strategic. Dota has more open itemisation options which leads to more adaptability in that avenue while League in general has "softer" counters but you generally have to play around your character's flaws and always keep them in mind.
A slight problem there is that some champion designs, especially by CertainlyT, are just too versatile and good at everything and they usually end up breaking the game until they're nerfed into the ground. Characters that are good at everything just don't fit into LoL.

the only real comparable thing is maybe storm spirit, ember spirit, puck, morphling with aghs
they are some of the higher mobility heroes in the game with some crazy skill usage to include it, but its not a common thing in dota to be able to move like that, definitely a slower game if you use clips like that as the standard for league

>then way
That's one weird typo.

>Shows lucian, not draven
Get a clue and stop thinking your basketball american character requires skill.

I wish League would unfuck its client, its beyond me why things like previewing Champion skins in game isn't a thing, or loading them up to see performance with how fucking insane particles start getting. Everything about previewing champions, skins, buying stuff is just dogshit.
>5 minute tiny blink is something that allows for much more jukeability
Force Staff is more range, can be used on allies and enemies, and is on a much shorter cooldown. Flash only seems like a lot because League threat range is like half-screen at best while Dota threat range is full screen and then some. Comparing WW1 warfare with people getting hit one time and dying but its in distances you can see versus modern warfare with ICBMs, tanks, and helicopter gunships with infrared

Elder Titan has his spirit and morphling can create clones.
Also Dark Seer can control his clones, and Broodmother's entire gameplan revolves around her creeps farming the jungle while she farms the lane to get double gold and then randomly alpha striking with her spiders.

fuck off

oh shoot i forgot about brood when going through things in my head and she is one of my fave heroes, thanks for the additions

Good breakdown, user. The world needed this posting format, lmao.

I still gave non ability related DOTA actives an advantage for a reason, just saying especially early in the game flash allows for a decent amount of dodging.

I'm pretty sure that blink nerf the range to 800 if you cast beyond the usual 1200 range.

I fucking miss range finder.

Check this.
Essentially every auto attack you gotta durict the flight back if your axe and then catch it to keep attacking.
youtu.be/sWKkdlq9OuU

There is no way Juking is better in League than Dota. Just buying a couple tangoes gives you a huge potential. It actually requires you to learn the tree paths, how they connect, which trees you can break down, visibility spots, etc.

Batrider is literally based around fucking the other guy's turn rate so badly you can go in literal circles around them.

Nothing even comes close in dota to this constant stress.

That or bristleback fucking over your team because they are too stupid.

>you gotta durict the flight back if your axe

huh?

Playing Meepo against a competent team would easily

You can dodge almost every ability in Dota by blinking or going invisible. In LoL, point and click skills are homing ICBMs that will follow you across the map no matter what you do.
League has a lot more skillshots and dashes though.

Having Meepo farming all 3 lanes and both jungles at the same fucking time while microing them to avoid dying?

Probably meant direct.

Literally any micro hero.

There are skills that make you untargettable which also drop projectiles. But yes, you can't just walk out of range once the skill has been cast, it follow you twice around the world if it has to.

All "great plays" in League always come from the team and players that already have the advantage, making dealing damage and killing a triviality. In Dota, a good play is considered one that comes from the team that is against the lines, and actually has to try twice as hard as the other team to make it work, because they have less resources to work with, and can only overcome with superior skill and teamplay.

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This may be talking past each other. The map interactivity is one of my favorite components of DOTA and is something that I think is pretty much unequivocally better, and yes I've seen impressive escapes pathing through trees and what not. What I refer to as juking in League is more along the lines of playing Udyr with shit tons of move speed and dodging the skill shots of 5 champs chasing you. Or even just constantly having to dodge Xerath Vel Koz qs in lane.

Or its just doing what these games were meant to do originally, control armies.


DOTA is literally just casualized Warcraft 3 anyways, which wasnt hard to begin with.

Blatantly false. The winning team will always have the advantage, that's the point, but whenever a team manages a comeback it's seen as a great play.

Taking the bait deliberately
youtube.com/watch?v=CcbvqZX1puU

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Is he saying you have to catch your axe after deflecting an enemy projectile?

the mega creep comebacks in ti9 were insane and just what you are talking about, comebacks are just so god damn exciting in dota sometimes

League is for gooks.
Dota is for white Europeans.

nah he means after autoattacking

>29 mins 9-4

youtube.com/watch?v=d6H-HEpnlk8

Rip in peace fountain hook.

We have this thread every day and it's always bitter Dotards lashing out at LoL for usurping the throne that they thought they were entitled to

Until lol came, Dota's main audience was China.

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No. The axe flies off after every autoattack. The direction it flies off in is based roughly on your last movement command so you have to "direct" the axes by clicking where you think you'll want to move before every autoattack.
Essentially where you'll want to be in a second or two and this can fuck you over if the situation changes or you predict someone's positioning wrong.

>Stack AoEs on team that is bundled up
Literally looks like a low-level Dota game kek

>dota
>abilities.
kek just hit BKB and they dont exist anymore.

Honest question about league from a dota 2 player. Does league have disjointing?

youtube.com/watch?v=Rc-U8b81NVM
How about this then?

No.
See

lol

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Ton of shit pierce BKB you retard. BKB isn't a I win button, you you still can get hit by autos.

The fact that 3 got caught in the Cho Gath attack shows how terribly out of place everyone was.

>women screaming in the crowd
cringe

TL vs C9 had a 4v5 comeback with the team behind being able to get a Quadra/Ultra kill

The problem with hyping up that moment is the most important person on the team ahead wasn't there, so it was a 4v4 that people grossly will overhype for the next 2 months.

how do you watch a game where everybody just farms for 28mins

Meanwhile in Dota...

Attached: 1 kill per minute.png (1049x929, 935K)

Thats gay. Disjointing is awesome and feels better than a normal skillshot dodge

Oh, okay. Cool. I reckon the more skillful characters are more rewarding in League and Dota. Am I right? There has to be an incentive here.

>axe has a bkb piercing ability at LEVEL 1

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League pro play is a lot more objective based. Note how in the example posted above Misfits were already up 6k gold which is a pretty decent lead at 28 mins.
If you look at the objective tracker you'll see they have taken down 4 towers to Vitality's 0 and secured 3 Dragons, one of them being Infernal which is generally the most powerful.
That game was somewhat of an outlier(though probably not even the record latest first blood) because while both teams were attempting to gain an advantage it never resulted in kills, people kept getting away with low health or good ward coverage ruined gank attempts.
MSF were still able to use their advantage in not having low-health players to secure those 7 total objectives though.

deny urself my man

>In LoL, point and click skills are homing ICBMs that will follow you across the map no matter what you do.

lol i love the analogy

To be fair, LOL have quite a bit of artificial popularity.

Dota don't really get plastered everywhere outside of TIs, and even then valve is lazy as fuck.

Why does icefrog hate him so?

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Going to be signing off the thread to play some League(new Panth looks sick) or indulge my boomer nostalgia friends and subscribe to classic wow.... Have fun guys. Feel free to add me on League if you have any questions, Main accounts name is Petran, smurf/alt is Victor Von Doom, been playing for 5 years on and off and was diamond at highest point so I could probably answer any questions for new players.

>the days when sunder had a minimum of 15%
is there more of a "fuck you" ability in the game?

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So pro don't ever try to defend their objectives?

seeing lolbabs posts praising league's """micro"""" makes me wince everytime
witness the true micro in dota where chen using jungle creep's abilities at tight times
youtu.be/3njsER7FVPo

Hey, Dark seer got way more nerfs.

Stop complaining.

every time I play league one team always surrenders super early
is it hard super hard to come back or are people just lazy fucks

I wouldn't agree League is more objective based, the way the objectives are designed and the death timers+no buyback lead to stalemates because getting behind is fucking hard to recover from. Baron vs Roshan. Roshan has special vision rules, no wards, only people and units inside can produce vision while Baron lets you see inside from outside and even place wards inside the pit. Clearing Baron for it to be safe adds another minute to the clock. Baron heals RAPIDLY when its not in combat, while Roshan heals fairly slowly so its easier to start Roshan and back up and go back in.

The size of the map gives people an actual way to rush Roshan while sneaking Baron is a massive fuck up on atleast 1 persons part for wasting teleport or showing without teleport.

and besides all that, the objectives in League only care about the last hit. "Stealing" Baron is literally just killing it and getting a free huge ass buff. Stealing Rosh/Aegis requires a body in the pit and is very risky for throwing gold away if you don't get it.

Old Eve is the only thing worth playing League for and Techies for Dota2. Both of which are dead

If a team has managed to get themselves in an advantageous enough position then no. If through clever rotations or cross map plays with teleport or global ultimates they managed to get 5 people to a tower where you only have 3 you'll just let it go. There is no way in hell you'll be able to defend it and you're just giving them free kills(and the respawn timers) which might result in even more objectives being taken.
Usually in this situation you try to "trade" objectives by taking something on the other side of the map but if the play catches you unaware you might not have time to set up a tower take when your minions are too far away.

It's the same in doto but at least people defend their shit, hence the early teamfights because losing a tower hurts much more in doto than in lol.

>Techies.

No fuck this shit.

major difference between the two are as follows

Dota
>longer cds, bigger mana costs
>you use spells way less which means you have to use them at the perfect time
>because of this spells done right are extremely powerful


Lol
>spells can be spammy depending on the spell
>often use your spell many many times in lane phase
>which means that your fights are more nuanced in that there are more sequences to the kill than in dota. you have to get say 5 things correct in a row to mechanically do something as a vague example

the difference comes down to Knowledge (dota) vs mechanics (LOL)

Depending on what you think is harder or more skillful is subjective

>2019
He doesnt play PVE dota
Kek faggot bet you are one of the dumbfucks who paid for the tournament prize pool

Yeah this will be my actual last post now, but yeah I'd say objectives from what I saw aren't that much more interesting or important in either. I do like the steals in League and on certain maps the side you're playing on is very impactful, Caitlyn can shoot over baron wall, which makes it significantly harder to force a baron if the enemies have a red side cait.

Dota's jungle minion control is more interesting in general though.

Why would you defend an objective if you know you're going to lose the fight, that makes no sense.

It's the thinking mans hero, you wouldn't understand.

Some of the most "skillful" heroes in dota are either supports, or transition into a support if the game goes on long enough. A few examples like Invoker will give people that APM koreaboo feel, but tons of heroes like Visage or Earth Spirit can do absolutely disgusting things with their kits but they're so fragile or resource intensive that you can very easily lose everything from a slight positioning error so it's more stressful because you have to control your lane while you use a bat to redirect the other team's creeps or use your bats to gank another lane or soemthing, or in Earth Spirits case fucking up droping a rock in response to kicking a magnitized rock to hit a certain angle.

Another good breakdown. I'm impressed with Yea Forums today.

Dota has sluggish turn speeds which cause you to plan your movements more carefully. you can kinda get "stuck" onyourself if your movement isn't planned carefully

Lol has no turn speeds and movement speed is more balanced which means your zone is much tighter than in dota

they both have intense micro, just different kinds. dota again requires more knowledge and planning where as lol is more about razor sharp moment by moment movement to dance with your opponent

In a 5vs5 situation? How would you know?
Underdogs coming out on top of a teamfight is common in doto.

Teams don't force objectives 5v5, they force them 5v4 or 5v3 or 4v3.
Unless they're all so ridiculously fed that they're essentially playing 7v5, then they might force things 5v5.

Is it right to say Dota feels more like a RTS and League feels more like a shooter or is that silly?

Over-reliance on skillshots is an unnecessary gimmick that raises the skill floor without raising the skill ceiling. Skillshots aren't a bad thing outright, but trying to avoid targeted abilities adds literally zero depth to the game as a whole.

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I'd say maybe more of a fighting game or action game or something with regards to League, but yes that is accurate.

I think a fighting game is the more common comparison desu.

kinda, tbf league feels like a glorified top-down fighter game at this point

Can you go do le epic 1v5 vayne outplays, using attack-move to its full potential to move between enemies like a slippery snake while attacking them between each step using and also dodge their skillshots at the same time, in dota?

>noooooooo it's only depth when Dota does something, other games are only "artificially" deep

If you win a 1vs5 in dota you either have like half of enemy team already crippled by something or horribly over farmed.

>higher winrate on Dire
NANI

Cool. thx

Dota has way more point and click disables, and items that are specifically built to counter so a 1v5 rarely happens and its usually someone's fuck up. A 1v5 in general should never happen

Both are fighting games desu. But Dota is more like a classic, slower, more deliberate fighting game like Street Fighter 2 while League is an anime air dasher like BlazBlue.

Storm Spirit.

or have a lategame spectre, tb, or pa with bkb

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not if you've miraculously farmed two rapiers on kunkka and don't give a fuck

As a Dota player, how important are items and item builds in League? In Dota 2, one of the most important aspects is how you will develop your character throughout the game, since items rely heavily on actives that will allow you to counter or deal with enemy characters directly or indirectly. Hitting item timings is super important, as some items are extremely strong as soon as you get them but fall off in the long-game, or some are really weak until the lategame, so knowing how you're going to play with your team and strategize your inventory is crucial.
Is there this much of an outplay with items in LoL, or are they just stat boosts?

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I think he's back actually.

By comparison League's are just stat boosters. Not to say active items aren't a thing in League, but there is no comparison to item building between the two.

They aren't important at all. Itemization in league is "do I need MR or Armor". It's all stat stick bullshit and usually the midlaner and ADC will be building the same shit every single game save for 1 or 2 items. The older champs in league used to have very diverse builds but Riot is getting rid of them.

years ago it was pretty varied, nowadays, besides 1-2 late game items you follow the same build. maybe only tanks change their builds depending on what resistances they need.

The best item in league is a euls scepter that costs twice as much economy-wise, and you can only cast on yourself. Generally they just make the things you were already able to do better, rather than allowing for you to do different things.

League items have more passive benefits aside from being stat sticks so hitting item spikes ends up being very important, though for a different reason.
Example: A lot of champions rush a Trinity Force, a pretty expensive item with a wide range of stats. But the reason completing it is so important is because one of its passive benefits is empowering autoattacks to deal 300% base AD damage(plus whatever bonus you have obviously) after you cast a spell. So for champions that like weaving autos and spells get a huge power spike from this item.
Similar thing for Zhonya's Hourglass(short invulnerability) and mages or black cleaver for bruisers(which lets them shred up to 24% of the enemy's armour passively).

Stat boosts for crit adcs mostly with some notable exceptions. Bruisers, non-crit adcs, assassins, mages, tank etc. build items mostly for their unique effects and passives though item's stats are also essential.

So, what are the main strategies for winning in the two MOBAs? Just making the least amount of mistakes and destroying the main objective for victory?

Would most avid RTS players enjoy MOBAs, if they wanted something slightly different? Like controlling one character with a team and playing an objective based game... Is there anything better than MOBAs in this regard?

yeah, throwing out a nuke in a fight on top of my team mates CC sure is deep

Dota has a higher skill ceiling. Lol's champs have more complete sets regarding abilities, DotA requires synergy between teammates, team plays. Dota has 6 slots, but the backpack adds a deeper layer to item management.

For dota?

Ton of stuff, warding, ganking, map awareness, knowing when and how use skills and mostly important, proper team play.

Doesn't matter if enemy team have the best players around the globe, if they aren't working together then you have a upper hand there.

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Prior to playing League I was a platinum sc2 player. I still enjoy strategy games in general, mostly Paradox games now, but definitely there is an appeal to RTS players. I'd say DOTA is the more RTSish of the two with many heroes that require a lot of management of multiple units.

To LoL players, what do you think of the new hero's trailer?
youtube.com/watch?v=DXBpMy9VgNU

Dota is all about map control, its essentially the entire game.

If you're into Starcraft-type RTS then you'd probably find things to like in Mobas. If you're more of an Age of Empires II guy then maybe not.
You've got the 5v5 tactical shooters like CSGO and R6:S but those have very short rounds compared to Mobas and usually one objective.
The winning strategies usually revolve around trying to find any sort of advantage and using it to get ahead. Once you're ahead you'll have a pre-planned route to choke out your opponent and they'll have to exploit a mistake to get back.
If you're ahead and don't make a mistake then you'll win.

Very cool, user.


>The winning strategies usually revolve around trying to find any sort of advantage and using it to get ahead. Once you're ahead you'll have a pre-planned route to choke out your opponent and they'll have to exploit a mistake to get back.
>If you're ahead and don't make a mistake then you'll win.

Sounds excellent.

League took a lot from Diabo (there's literally champions called like Diablo items) where spell have no cooldown(or most of them at least,didn't play all characters) and they scale in different ways, and if you ever watch a sorc pvp, it's like a dragon ball fight.
For the most part the game started as a DotA clone, but as time went on it's clear that the balance team made their choice.

I sorry if that was one of the most iconic moment for you, here a 1v1 between some random happen more than 6 year ago.
youtu.be/CxE-e5OrtHM?t=48

>Paradox games
I hope you pirate all of their games.

This is just Kled

In the end, it doesn't matter what game you play, as long as you're not playing alone.
Like seriously, if you play any MOBA alone you're just outright playing them wrong, on top of being a massive friendless loser. At the core they're just made to dick around with friends and have fun even while you're losing.

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Boring.
Where the fuck are his abilities?

I've noticed that in league, your skills always seem to lack a bit of range, and the damage is high while stuns and slows are weaker to compensate compared to dota

>his
Also if you didn't get out the trailer the cookies, machine gun and the fireball spit you are blind. It might not go into the specifics of the abilities, but neither did any of the other DOTA trailers.

So, in comparison to Starcraft II how much merit do MOBAs have competitively? Starcraft II is the definition of an esport.

Starcraft is almost entirely mechanical.

MOBAS have too much variables to play same shit over and over again.I'm not demeriting SC but you get the point.

this is embarrassing for league players

Dota has more complex active items than league does

Not to stir shit in an already divisive topic, but I think League cinematics are better lol. Looks like she could be fun though is she going to be a dps agility hero?

I bought HOI4, and Stellaris because I mostly play them in very large multiplayer games. The rest I have indeed pirated. It would be nice if anyone made games similar to the Paradox grand strategy to give them any semblance of competition.

1v1 vs 5v5. In Starcraft, its only your fault. In a 5v5 environment you can be the best player in the world but not on a great team. Bad teams end up being blame games, or everyone dumping on a scapegoat.
They are simple point and clicks but atleast it ha a lot of them and a variety.

Jeez why does everyone make such a big deal out of active items? Who cares how cool and complex they are if you just press them once and that's it

There's truly rigorous strategies and intellectual readjustments to be made at the flip of a switch in Starcraft. The execution is definitely mechanical though.

>? Who cares how cool and complex they are if you just press them once
they cooldown and then you can press them again

I kind of agree with this. As a plat SC2 player I can say it took more mechanical skill than either games, but ultimately with so few variables I got bored of playing vs the same shit all the time, toward t he end of my playtime I took up Protoss just so I wouldn't have to play in so many boring Zerg mirror matchups, idk.

>blink dagger i have to wait at the dmv for combined with either phase boots, a tp scroll, or a mech i also have to wait at the dmv for
>things i could already do in dota except inconsistent
>no turning but also zero mobility items

And then you press them again..?

Because its fun, you faggot.

Honestly Dota is an information game. Map awareness will get you further than any amount of mechanical skill.

Its so your build isn't a static thing and you might need X and Y over Z because your team lacks lockdown, or you lack chase, or you lack sustain or you lack a way to kill Roshan/Baron

Yeah no shit that's not what I meant obviously.
Unless they have like several sec cooldown and you need to constantly monitor them to use as soon as they are available they don't add any real depth or complexity

>they don't add any real depth or complexity
but they do

what the fuck am I reading

>you have to be spamming shit every 2 seconds in order for there to be complexity

> Map awareness

What are you supposed to look out for the most? Rotations? Compositions? Enemy upgrades?

>why do you care about getting an extra ability on your hero, you just activate it once and thats it
the cooldowns for the active items in dota don't cuck you out of using them frequently
just as an example, linkins sphere is a banshees veil on a 17 second cooldown with zero preconditions

Everything.

You need be ready for all kind of situations, specially if everyone go missing since smoke is a thing.

lel

Then what's the fucking point. Who cares if there are more active items to use.You can easily have support with knight's vow, redemption, locket, crucible, omen and shit. Unless you are specifically talking about variety in item builds in which is another thing entirely.

The only item that should always be on cooldown is hand of midas. Midas efficiency is very important
Black king bar on the other hand needs to be used very carefully. It gives you magic immunity for an amount of time that depreciates after each use.

The same thing happens in Dota except that the nukes and the CC are just point-and-click, lol

To put this into perspective I'm sure one of the plays in the recent TI tournament EG vs OG the a player from OG purposefully didn't attack a shrine (Doesn't give vision unless attacked) for a few seconds to stop revealing his item (MKB) so the other hero would buy a suboptimal item.

What's the point of casting spells? Everyone should just have passives.

LoL:
>enemy has a heal heavy lineup
>buy morelo/mortal/thornmail and play the same
Dota:
>enemy has a heal heavy lineup
>don't have AA
>buy soul vessel
>enemy buys lotus
Items have specific uses and counters. That's a lot of depth. And some supports might end up with 6 active items, 4 being very common.

way to agree with my point, retard

at its core you want to know exactly what the opponent is doing at all times so they dont take roshan, gank you, see who's alone and whos pretending to be alone, if they're smoked to try and pick someone off. sometimes you can figure out by intuition but wards help

and stop the enemy from knowing what you're doing at all times and you're trying to do the same to them. smokes and sentries help

I think you are confusing depth with variety.
What's deep about buying a counter to an enemy's item? It's basically only a matter of recourses if you can afford it

There are several items in dota with

NO ONE HAS EVER DONE THAT IN THE HISTORY OF DOTA

Sounds fun and rewarding.

based

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League is based more about technical skill (aiming, movement) while DotA is more about strategy. DotA's team fights are much more open ended due to active items being prevalent, while virtually every item in league is passive, unless you are playing support.

You can't juke as easily in DotA cuz of turning, but you definitely still can avoid attacks if you predict your enemies movement. Turning has an upside, however, that melee heroes can compete with ranged. This is another aspect that makes DotA more open ended, as the roles are less defined. You can play any hero in any role and make it work if you are skilled enough, where as in league, there are like 20 champs at most that you can play in a specific role and if you deviate, you are "trolling" and will likely lose. The game gets stale pretty quickly because of that.

As for RNG, pick your poison. In league it's the dragon buff, in DotA it's the runes.

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FAKER WHAT WAS THAT

league of legends is fucking shit I swear to christ if I get another 30 death bot lane i'm going to scream

soon

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I don't get the league has faster movement meme when dota heroes fly around like dragonball z characters after thirty minutes.

Does league have anything like CEEEEEEEEEEEEEEEEEEEEB?

>As for RNG, pick your poison. In league it's the dragon buff, in DotA it's the runes.

I was thinking more about attacks and whether they hit or miss or not, but I forgot all about runes in Dota, lel.

Which slavs are more based - navi in dota or m5 in league?

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It fuck you because you could have spend that money to get others items.
If you know the enemy is going to get lotus, you'll have to weigth whether it is worth buying soul vessel, just in case, or just skip it to buy something else and try to play around that.

Because items in Dota counter through actives.
It deepens the gameplay because there is more you have to pay attention to, more to keep in mind, you suddenly have to keep track of a new active on the enemy team and switch your playstyle according to it, maybe be more aggresive, or maybe be more reactionary. Dota at it's core is a game about adaptation, and knowing to deal with the ever changing cards you're given.

Dota has a shitload of RNG.

Ill throw league a bone and say that random attack ranges are retarded, but i think that the uphill miss chance is crucial for requiring a decent commitment to seige tier 3s .

Legends don't die, they just become trash.

You just gave me a flashback to clearing wards with an uphill advantage.

>random attack ranges
???

I noticed.

What about League? I fucking hate RNG.

Rotations by far but that doesn't really describe it for the mid/late game, so map awareness is the only term for it. A player who can't recognise where the enemy heroes probably are on a map based on last vision, but also a player who doesn't realise what having information on enemy positions give you. The first is the most common you'd see, people getting picked off stupidly, it's not always your fault if you get picked off, you have to take risks, but some areas are just stupid to go in alone without vision if you don't have a decent idea of who MIGHT be waiting up a pair of steps.
Conversely latergame you'll see in pubs a team of 5 players be facing the advantaged enemy pushing in 2 lanes with a 4/1 hero distribution and just wait at T3 highground for the main squad so they can pressure tower as the other hero rejoins instead of quickly ganking the solo hero who either A: Has the Aegis (Resurrection consumable) and will force the enemy into an unfavourable fight or allow you to get both kills off and then leave the enemy at disadvantage or B. Doesn't have the Aegis in which case the enemy still can't push because 4 + Aegis is still a weaker team than 5 without Aegis, especially since the person solo pushing is usually a core. You'll take more tower damage from the tower pressuring or unfavourable fight when they regroup while creeps are smacking in another lane anyways than you will from whatever the enemy gets done while you're shutting their push down.

Obviously this stops happenning as often at higher MMRs.

There's an inherent strategical depth in having a massive amount of items that do bastly different thigs and are each situational.
When is it a good moment for my carry to get sheepstick?
Is it wise to go aghs in x hero early?
Are fights going in a way where I migh get to properly utilize refresher?
Do I go drums early and try to fight and push or do I buy a greedier item for farming?
Are they bringing the fight too much to me and I need a ghost scepter, or can I try to get a more selfless item?
Can I risc finishing this game without an early bkb or will the enemy turn the game around and manage to control me enough that my networth doesn't even matter?

like how in dota, a heroes base damage isn't a flat number, but a range like 45-55

Every game is a fucking jungler coin toss but pretty good overwise. Even crits are pseudo-random I believe

There's elemental drakes, which are neutral objectives you can get 4 different bonuses, and crit chance, which depends on items. There's also some minor stuff like Kleptomancy but that doesn't have as much impact as the other 2 mentioned. Also I guess Zoe's W.

RNG Manipulation is a skill.
Prove me wrong.

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except your point is literally "MY button presses are more hardcore and less casual than YOUR button presses"

Few things can change range on dota, mostly Lanaya/sniper skills and hurricane pike.

The largest melee range is doom with 150 units, shit barely makes difference.

Let's keep RNG in Hearthstone lel

He's talking about damage.

im talking about base damage, not the range of the attack
poor choice of words

He's talking about auto attack damage.
Like how towers might one shot a creep that you could've last hitted.

>literally state that the net effect of having all these skill shots results in a fight playing out the same way as it does in dota
>backtrack and strawman

looks like shit tho

yeah not a big fan of this either, there' some flavour with Chaos knight having a huge damage range but i don't think it's worth keeping RNG for that reason alone

I think crits are the major rng factor in lol.

Do fights last long in league? You genuinely have fights lasting like 3 minutes sometimes in Dota, even the pro games, it's amazing.

>AS a LOLFAG that got fucked by playing dota i woud...
Lmao shut the fuck up
Ok dood , im gonna redpill u, first of all i played lol (former diamond in s3 and now plat 2 after dropping the game for 5 yaers) and 4,3k on dota2(only playing it one year lul then dropping it for the past 3 years)
League basically has 0 mechanics
OMG LOOK AT HIM HE FUCKING FLASHED OMG
OMG LOOK AT HIM HE FUCKING CANCELED AUTOATACK WHAT A FUCKING PRO
that is bullshit LOL, geting into bushes wow such mechs
what requires skill is only surviving with your "champ" at lane phase and trying not to die while farming and prolly taking some kills in rankeds
As a former dota2 player, i can fucking say that, the difference between 3,9k and 4,3k is absolute insane, dont know where to start , i think that it is because i fucking got matched with 6k and 5k being fucking 4k , the supports play with the fog of war, stacks, back when they were a thing, fucking farm denying , fucking builds(Mjolnir or battlefury) ,etc.
Literally , in short words; DOTa2:SOUL
LOL:SOULESS
FUCk LEAGUE OF LEGENDS
"IM AN OTP AZIR OMG LEME MID XDD"
"YOU FUCKING TOOK MY RED FUCK YOU BOT /MUTEALL :)"
"IM A SMURF BRO"

good question

lul

t.gamer who never played any inteligence hero
Is this the true power of league players...?

>99% of heroes
>literally just press buttons in the right order and point cursor in general direction of the enemy or simply point and click them

But then that means that it takes more skill to do in LoL what you can do in Dota by point-and-clicking
Which means LoL takes more skill than Dota
Good job numbnuts

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Its funny in Dota, fights can last minutes or everyone can just blow up in a second.

Y'all are sleeping on this game

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Is it any good? What about Smite?

HOTS basically distills the genre to its core elements, most games are over in under 20 minutes, very streamlined

Smite is a blast personally, my favorite in the genre

CC and nukes are both point and click in league and dota, I think. it doesn't auto-lock to anyone it's just based on the situation

>HOTS basically distills the genre to its core elements
HOTS basically removes the core elements from the genre and leaves you with a "Hero Brawler" that nobody wants to play

i cant believe tobi called the chinese soulless

i play dota2 and smite, i only actually started playing smite back in 2015 and im a hou yi main when i started

Is smite very objective based and strategic? or is it more twitchy

>HOTS basically removes the core elements from the genre
No, the core elements are teamfights and objective/map control, HOTS is literally 90% similar to Dota without all the bullshit

like it's an aoe display before you click your mouse

how come it doesn't have more success then? sounds too good to be true

Well you can play the traditional 3-lane "Conquest" map but I mostly play 5v5 Arena with only a minimum of objective-based play, or ARAM

>how come it doesn't have more success then?
I dunno
If you don't believe me, download it and try it, there's still new heroes and stuff on a regular basis even

If you ask me, people are just too stubborn to let go of Dota and LoL and the rivalry between them

>No, the core elements are teamfights and objective/map control
You forgot the division of resources and building your character, but I guess since they're not in HOTS they don't count right

>dudes just standing still casting spells
>not a single attempt of kitting
>CC's last an eternity
>game looks so clunky
yeah I can apreciate the game its fun and I use to play it with my friends, but lol is way more mechanically advanced

I started playing Dota yesterday. I'm very confused. Also matchmaking is ass

>You forgot the division of resources and building your character
You build your character through talents every few levels, and "division of resources" is a buzzword

you guys are making me want to master either league or dota

too fucking confusing to decide which one to get

i guess i'm going to have to download both and play against bots for 20 hours each and read up on the mechanics and strategies to see which is the most interesting

Picking talents has absolutely nothing on buying items
Division of resources is dividing the limited resources on the map between the players on your team
Both of these are incredibly important core strategic elements of Dota and even League, completely missing in HOTS

>master either league or dota
that'll take you 5 years at least and thousands of hours
seems a bit late for that now

i'm naturally gifted lol

will there ever be a dota 3 or a new league

probably not within the next 10 years so i have time

Being naturally gifted doesn't help seeing the entire game is just learning the millions of possible combinations of all the heroes and items and situations they can be in

Play Single or Random Draft. You'll thank me later.

>Picking talents has absolutely nothing on buying items
That's, like, your opinion, man

>Both of these are incredibly important core strategic elements of Dota and even League
And yet HOTS plays just fine without them, it's actually totally viable to win games by soaking up XP for your team, quite a few heroes(like Abathur) are built around this in fact

i see what you mean

fair enough

>That's, like, your opinion, man
No it's not. Selecting from hundreds of items to buy per character is a much larger choice, mathematically speaking. Not to mention you also have talents and levels, HOTS just has much less strategic depth. You can say how it plays "just fine", but nobody fucking likes HOTS
Making a moba with no strategic economy layer is like that guy who made a fighting game with no combos

>Selecting from hundreds of items to buy per character is a much larger choice, mathematically speaking.
Yeah it's also a bunch of dumb bullshit that you don't actually need

MOBAs are a sub-genre of RTS though.

In DotA, your hit/miss chance is based on your elevation in relation to whom you are attacking as well as their evasion stat

In league this doesn't exist, but many champions + virtually every ADC rely on crits to deal damage

So either way, you have to deal with RNG.

Well the game-playing public as a whole tends to disagree with you
MOBAs aren't fucking action games
They're action-strategy games

Does Dota have a larger macro economy than League by a wide margin or are they similar but just have different objectives resulting in different amounts of experience and gold?

>Well the game-playing public as a whole tends to disagree with you
Then I guess by that logic we should all be playing Fortnite

I think they are basically the same, Dota has more strategic depth because there's a much bigger variety of hero and item abilities

Good answer. thanks.

i love Yea Forums

>MOBAs are a sub-genre of RTS though.
Not really, they may have started as UMS games in RTS engines but that's no reason to limit them to RTS standards

Yeah no just because one game you don't like is popular doesn't invalidate the fact that if there's a game in a genre that nobody likes that game is probably doing something wrong

Is this 2015? Who gives a shit anymore?

>draven
>mechanical skill

The absolute state of draven fags. Walking backwards is not a skill

But it's not
It's great, it's absolutely the best MOBA from a gameplay standard
Yea Forums is just full of butthurt Dotards

You have no fucking argument and have fallen back on "popularity means nothing that's just your opinion man"
HOTS took and action-strategy game and removed most of the strategy from it and added nothing in compensation
It's like Bloodline Champions
Nobody wants to play a fucking MOBA without the RPG character-building side because you are just playing an inferior action game

i agree

hots looks so watered down

at least you can debate if league or dota is better because they overlap so much yet they have minor game changing differences

both mobas have their merit though

Have you ever played a matchup against a very mobility relentless hero? Well, in League and Hots you can't change that, you simply are at their complete mercy. In dota, you can actually itemize in a way that will directly change that, and the enemy can itemize in a way to make it so that doesn't change.
If your see that kind of flexibility and game-changing potential as "dumb bullshit that you don't actually need" I'm glad you're not in my games.

dota 2 is legit

I started playing dota this week and I still haven't found a hero I like.
Give me recs pls. (I want to like pudge but not good enough yet)

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are you joking?? if were talking about moba games then HotS is the most watered down version of it, if you wanted gameplay and basically a brawl just go play fighting games brainlet

what kind of hero do you want?

>You have no fucking argument
Sure I do, you're the one who started saying "HURR IF IT'S A GOOD GAME THEN HOW COME I DON'T PLAY IT"

Someone who isn't too mechanically intensive so I can actually manage to learn it, but with some potential? I like supporting my team but not healing/buffing

>if were talking about moba games then HotS is the most watered down version of it
On the contrary, it's pure

Just try them all in demo mode.

Your argument is "It's good because I like it and I like it because it's good". I provided an argument and you're ignoring it. You sound like you have a double digit IQ

It's really not the same. I liked a hero in hero mode and hated it in a real game.

it's a fps for retards

Undying is the ultimate low-skill aggressive support hero, no idea how powerful he is in the current meta, he falls off lategame but is braindead easy to play

Alrigh, will try it. Thanks user

>I provided an argument and you're ignoring it.
Your argument was "if it's good then how come more people aren't playing it," which is a cop-out

Lion or Shadow Shaman are as simple as it gets.

Tusk might be the greatest playmaking hero of any ASSFAGGOTS.
Has a path-blocking skill with some high level tech(like jumping up/down hill with it).
Has a save+chase+aoe stun from where you can use skills.
Has an aoe that makes enemies take more attack damage and slows.
And a poin-and-click crit that stuns through bkb and slows.

My argument is it's an action strategy game that removes the strategy. The fact that nobody plays it is merely additional evidence that it's not any good

Added to the list of to-try. Thank

Kunkka can be kind of tricky to play but his passive is easy to use and insane

oof

or fucking drow's year long silence

Does Dota 2 or League have more in game objectives?

good question i want to know too

other than destroying the ancient or the nexus

what are other worthwhile objectives in the games that offer strategic value and help you complete the main objective

My knowledge is rudimentary, but I know there are range and melee barracks in Dota 2, League has Dragons, both games have towers (maybe they have a different amount), etc.

I guess someone who played both can make a checklist.

>Videogames
>You just press buttons

Wow much hard very complex

League also has Barons

>My argument is it's an action strategy game that removes the strategy.
But it doesn't do that, it just shows that you can have it without unnecessary fluff

>game is called Life
>living is actually hard
WOOOOOOOOOOOOW

Yes it does. It has no items/money, and xp is shared. That's a huge part of game strategy completely gone

and Dota has Roshan for example

Besides map control which I would say is more important in Dota, but both games require people to do

League: Rift Herald who you can only kill before 20 minutes, Baron who only spawns after 20 minutes. Rift Herald is usually a trade where one team gets Rift while the other team finds a tower on bot lane or another objective. Rift Herald basically guarantees you a free tower + extra damage on another. Baron Nashor, who only spawns after 20 minutes and pretty much seals a game with the lead you get from it. Drakes, which is RNG which type of drake spawns that give you bonuses in various ways. Armor plating, which falls off towers at 14 minutes, which give gold per plating to promote not just freezing a lane. After you break the base, you can destroy inhibitors to buff you minions of that lane until the inhibitors respawn after 5 minutes

In Dota: Roshan, who you can and will kill multiple times a game. Each Roshan gets another item when he dies. First one is Aegis, which revives the carrier to full health/mana so its basically a 6v5. Second time is Aegis+Cheese, which restores like 2500HP/1000Mana or something. Third time is Aegis+Cheese+ Either a Refresher Shard or Aghs Consumable where the former refreshes all your ability and item cooldowns and the latter upgrades your ultimate or other abilities and is a 4200 gold item on its own. The 4th one is all 4 of them.

After taking a front base tower, a T3 tower, you can destroy 2 shrines that not only give you gold but take away enemy teleport locations so its harder for them to take fights deeper into the map since they can't just teleport next to Roshan. After you break base instead of respawning inhibitors like League, you have a Melee and Ranged barracks that get permanently destroyed and permanently buff that lane's minions. After all barracks in all lanes are destroyed, you get mega creeps which are basically a game sealer but not 100% because comebacks are still possible

Only thing League has over Dota is a larger amount of skillshots, and that's hardly a positive (or negative) quality, it's just a consequence of Riots monetization scheme forcing them to basically copy paste the same character archetypes over and over.

Everything else is basically watered down/simplified Dota mechanics. The boobs are good too and my dick greatly appreciates them.

Good answer.

Yeah but it turns out that it was also unnecessary

Seems to be true from what I gathered. League girls are hot as fuck though and I think skill-shots definitely raise the mechanical skill-level and can effect the game dramatically strategically and tactically.

hit the 2k limit

League: Scuttlecrab which spawns randomly and is only a contested objective early game which gives gold and good XP.

Dota: Every 2 minutes a power rune spawns which is RNG which rune spawns AND which side of the map it spawns on. Every 5 minutes, in the same 4 positions, a bounty rune spawns. So contesting all 4 of these every 5 minutes happens literally every game because you can't just give up 4 bounty runes over and over. Bounty runes give the whole team gold and XP, which scale. So 50 minutes in 4 bounty runes is like 500+ gold to each person on the team.

What the fuck is "necessary"? Necessary to what? Necessary to have a game? Sure, you can have a game with two heroes that only autoattack, not a very interesting or deep game though. The majority of game strategy in MOBAs centers around economy. HOTS has no economy. It's basically just a hero brawler, an action game. If you want to play one of those you might aswell play a fighting game, or an FPS

>What the fuck is "necessary"?
The core elements of the game, which are a multi-lane map, objectives to battle over in order to leverage control over said map, and a collection of heroes with similar-yet-different abilities to fight over the objectives with

And here you have the mindset of all LoLbabbies: IT'S NOT COMPLEX IF I DON'T HAVE TO SPAM IT EVERY 2 SECONDS.

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agreed

Building your hero and managing your economy are also core elements of the game, you just decided to leave them out because they aren't in HOTS
You argue like a moron, you have no objectivity

>Building your hero and managing your economy are also core elements of the game
I already told you, you build heroes with talents
And no, clearly the other thing isn't a core mechanic

And that is what, four binary decisions in total? That's not a build. That's not picking from hundreds of items for millions of possible combinations from a limited resource that has to be fought over and managed. If you think economy management isn't a core mechanic of MOBAs you don't understand MOBAs at all or why people play them

If you're looking for the best solo hero fights then this post has it.
HOTS doesn't have the best esports scene, so definitely don't start playing it if you think you're going to be the next pro player or whatever reason people have to start playing league or dota, but if you want the best skillshot mechanics, mobility, and (relatively) balanced skirmishes, HOTS is by far the best MOBA.

HOTS is so good at being a MOBA that you'll almost forget that you're not just playing a better genre altogether.

>ut if you want the best skillshot mechanics, mobility, and (relatively) balanced skirmishes, HOTS is by far the best MOBA.

Really? How come more people don't play it then? What does it do wrong?

>And that is what, four binary decisions in total?
Talents are offered at 1, 3, 7, 10, 13, 16, and 20, each tier has 3-4 choices except for 10 which is where you choose between 2 different ults

>What does it do wrong?
Well it isn't named "Dota 2" so obviously Dotards won't play it, since they only play games that are named Dota 2

Yet League is 10 times as popular as Dota

I think you might be stupid user.
Most talent choices are decisions based on the context of the fight or how you best play the character. Haven't died yet, take a quest that loses progress on death or a talent to increase damage at the cost of health. Getting left alone a lot? Take some extra siege damage talents. There's no crafting and everyone gets choices at the same levels, so you get to decide on talents completely based on how you want to grow. Removing the resource element from the decision actually gives you more freedom. Since each talent is made specifically for that hero, it's much easier to balance more interesting choices, whereas items need to be made as generic as possible since any hero can buy one it.

For items, you pretty much just follow one of two or three cookie-cutter builds for your character anyways, with just a few minor alterations based on context. Best-case scenario it's almost as good as HOTS talents... unless you're playing one of the 2-3 roles on your team that absolutely needs to buy a very specific build to be viable at all.

I'm willing to play anything requiring me to think strategically in a challenging environment.

There are hundreds of ways for me to drive to work in the morning too (mathematically speaking), but only 1-3 of them are viable and when I get there it sucks anyways.

Blizzard killed it. They are too busy working on mobile games.

ah okay

Choosing what items to buy is only one part of the economic equation. The fact that you have to fight over gold, and everyone in the game has their own experience and gold counter is what matters the most. If you follow a cookie-cutter build you'll lose to someone who can think intelligently and adjust their build for the game. This is ontop of levelling your abilities and choosing your talents normally. If you are trying to argue the strategic depth is equal or even comparable you either haven't played either game enough or you're stupid.

I've been playing dota since wc3, league since launch, and hots since launch. Of the three, hots is the only game where I feel like I have any actual choice in choose talents. In both league and dota there's almost always just one (but occasionally two) viable builds for a character overall. Depending on the character, you can sometimes spare 1-2 slots for contextual choices, but even then there's no interesting decision: off-build items are almost always just a response to a particular enemy which is required to the point that it's basically part of the build. Needing to pick up a counter item for an enemy isn't a "choice", it's just a contextual build. On top of that, the resource management prevents any really fine-tuned choices: you can only buy what you have gold for and you can't always spare the time to head back.

In hots, several talent tiers are actually up to personal play style, even at the highest tiers of play. Not needing to focus on extremely simple resource management game of 'saving money to buy stuff' by 'last hitting' (which I wouldn't normally refer to as a resource management game, but dota/league people are really bad at strategy games) frees you up to actually focus on team fights.

tl;dr: Shoving baby's first resource management sim into a game that doesn't actually require that mechanic at all just takes time away from team fights, objectives, and map control.

battlerite is the superior of the two unfortunately retard devs killed the game, still fun to play even if the ranked q times are 8 minutes though

Also: leveling abilities is just ridiculously simple, particularly when compared to a game that allows you to actually change how your abilities work.

>I'm willing to play anything requiring me to think strategically in a challenging environment.
Cool, then give it a try, you might like it

Economy provides context to teamfights. Saying the economy system is simple doesn't mean anything. It doesn't need to be complex to add depth the the game. Item choices are just as much a personal preference as a talent choice is. If you've been playing Dota since WC3 and you don't even have any personal builds or playstyles for a hero you're a bad player. Items and talents offer the same thing, a way to customize and build your hero, it's just the system in Dota and even League is ten times as deep as it in in HOTS, not only because you have more options but you actually have to manage your personal gold and money, not just have one shared xp meter between your whole team. You don't only buy what you can afford, you save up money to buy what you want. It's yet another factor to take into account when making your decision

DOTA2 added talents to the game that work the way they do in HOTS

>pure
in what fucking way? bec last time i checked dota was the one pioneered this genre. and its still alive kicking today as we speak

try bloodseeker

Dota 2 is so beautiful. It's so beautiful. There's nothing else like it.
Why do Leaguefags even try and compare themselves to us Dotachads? It's like listening to a rat squeaking up at you, then you get tired of it and just step on the poor pathetic thing. Sit down Leaguefags, sit down Blizzfags, sit down "Insert your pathetic literally who Dota knockoff here", Dota is forever, Dota is eternal, Dota will save us when aliens finally descend to earth and only spare us because Dota is so amazing.

Dota forever my Dota bros. Cheers.

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ofc it is bec casuals and newfags can get into it and feel good about themselves in just a few matches, whilst in dota you literally get stomped in your first few matches

why do you think streamers play this game? i still remember back in the day when those LoL streamers(not the pros) doesnt even have an ounce of idea of what is a moba but they easily get into it because its easily adaptable and not to mention it elevates their channel (at that time) and they know 1 or 2 about mobas

>tfw no more 5 tank teams with Sunfire Capes in LOL

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>Does champion versus champion PvP in League take more skill than Dota's hero versus hero combat?
Generally, yes. In Dota, abilities usually have a higher impact, longer cooldowns, and they are easier to land. "The peak 1v1 skill showcase" in Dota is SF solo mid mirror match which is very close to LoL experience as SF is a skillshot character.
>Do champions or heroes have more active and passive abilities?
Generally champions have more active abilities
>Do champions or heroes have more auto-aim abilities or abilities you must aim mechanically?
Almost everything in LoL is a skillshot. Dota has few skillshots but what it has tends to be absurdly impactful.
>Which game allows you the most inventory space? Is it 7 in League and 6 in Dota?
Inventory system in Dota is ultimately much more robust compared to LoL. There's more stuff you can actively do with it compared to LoL.
>Which game has the most RNG?
Dota relies on RNG more. In either game it's rarely a deciding factor, tough.

Are there any good guides to help me learn about what to consider before buying items in Dota?

the only RNG in league is rolling the dice every game on whether or not your teammates will be retards

oh and critical strike

It's also single target, has a really sluggish cast point and essentially gets countered by linken's sphere.

just buy bkb lol

woooo another casual, it that the only items you always hear? i mean what about blink dagger im pretty its a common item to hear especially for newfags that wants to join the convo

The game has ingame guides that highlight recommended skills on levelup and has the item on shop presented.
Stick to them until you are confident enough to improvise.

One thing people haven't pointed out is the way vision and elevated ground mechanics work.

As far as I know League only has bushes where the enemy can't see you unless they are there too. Champions have set vision radius, as well as wards and you can't change that.
Whereas in Dota heroes have varying vision radius', night and day cycles have different vision (most heroes seeing further during the day). You also see from high ground to low ground, but not vice versa. Ranged autoattack from low to high elevation also have a miss chance. And elevation and (destroyable) trees affect ward vision, so generally speaking the wards that reveal a wider radius have more predictable spots so they are easier to counter.

I kinda wanna see a dota/lol crossover
Maybe some kind of special event

you have reposted this thread for so long that you still have warwick's splash art as that one

That will never in a million years happen, I would bet everything I have

Ive never played one game of league but i have 12k hours on dota 2 and 3k games played. Dota is a very strategy heavy game. The player with the most amount of items and best mechanical skill can still be outplayed by a much smarter individual. I believe Dota has many more hiding spots then league and more high ground situations that make the map more like a maze that can be utilized to outwit opponents. Even just losing vision of a hero for a fraction of a second can make or break a fight as animations can get cancelled and disrupt play. I think a lot of people are downplaying how big kiting is in dota. Just the simple act of moving your hero 400 move space away can destroy an opponent. 400 move space being just barely out of the range of attack of a melee hero.

The vast majority of melee heroes have range of 128, you retard. 400 range makes a huge fucking difference because it's a huge fucking range.

dota 2
>rng everywhere including evasion
>90% of abilities are point and click
>most non point and click abilities are aoes and not projectiles
>blink dagger is an item you have to be fed to buy that lets you flash every 15 seconds if you didnt get hit in the last 3 seconds
>items with passive effects that block abilities for you or give seconds of spellshield
>team objectives are roshan (gives two revives) and runes in the middle of the map
>mages fall off late game
>lots of passives instead of abilities
>more about counter picking
league
>only rng is crit which is only built on auto attack carries and they usually get up to 75%-100% crit anyway
>90% of abilities are either skill shots or buffs/empowered attacks or mobility
>flash has less range than blink dagger but can be done once every 5 minutes by everyone at level 1
>lots of items with reactive abilities the player uses such as stopwatch stasis or CC cleanse or ability shield or revive or more ranged auto or burst of hp/shield or take damage instead of an ally or aoe heal
>team objectives are baron (massive team and minion buff) and drakes (various player buffs)
>no one falls off late game
>more about team comp, outplaying, and team strategy

...

I bet you faggots don't stack moonshards on Anti-Fun.

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>and they usually get up to 75%-100% crit anyway
Imagine typing this out and thinking it defends your point fucking lmao

?
you can buy defensive items that decrease damage and attack speed from crit. im saying its no longer rng at that point if its always crit. crits arent even that strong anyway.

And I'm saying if the same items are "usually" built by a specific role you have a huge problem in your game. I've heard it before, Dota heroes have niches, roles and timing, LoL heroes are a take on a certain role with little to make them unique.

idk maybe try playing the game before you spout nonsense

There's a lot of angry lolbabs and dotards here, each insisting on defending their own game. I've played a lot of each, and here's the ACTUAL differences.

>Mechanical vs Strategic Skill
This is probably the most contested and controversial point. Dota players are defensive as shit and need to point out how their game is more difficult in every way, but the truth is that the Average League Champion takes far more mechanical skill to play than Dota Hero. The game is incredibly micro-focused. Skillshots, movement, etc. Much more important in League than Dota. On a fundamental level, there's greater margin of Error in Dota, the map is bigger and broader. But in league - the playground is tiny, so each action matters a lot more. Riot is far more focused on appealing to that desire, early champions have more Dota-esque, point and click abilities, but modern League design philosophy is all about Skillshots.

Now, the most mechanically difficult heroes in Dota - Storm Spirit, Lone Druid, Meepo, Chen, etc - they require a level of mechanical skill no League Champion even comes close to. But they're the exception, not the rule.

Dota's more focused on Strategy, planning. Games are entirely lost or won at the draft stage in pro play, unlike league. Fights occur fast and frequently and positioning and planning and communication is vital. Unlike league, which doesn't even have voice chat. Dota supports a broad array of strategies - 20 minute meme push, Level 1 rosh, 50 minute Divine Aegis and Nature's Prophet taking base while everyone else dicks around. Heroes are more defined by their strategic value than their mechanics. In league, Vayne and Draven play very differently, but do similar things. In Dota, Grimstroke and Lich play very similarly, but do vastly different things.

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Soulful. The new LoL trailers are korean weird designed shit.

how can dota 2 even compete

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League has poppy, dota cant compete

When you think about the greatest play of all time in league, you think of something like
youtube.com/watch?v=o8vGaC4OZIs
Just a solid, mechanical outplay. It's like watching Daigo do the full parry, it just shows extreme, instinctual understanding of the champion.

On the other hand, the most infamous Dota play is
youtube.com/watch?v=tDaJes0T1Ig
What's the mechanical skill there? Enigma spamming his BKB button and Jugg mashing Q. Rubick spams force staff too. There's an APM of like 5 in that clip. But what it does show is how Navi planned beforehand and prepared for that strategy, chose the exact line to perfectly counter their opponent's setup. It's a brilliancy. Their opponents weren't outplayed, they were outdrafted and outsmarted.

This makes sense, considering what the core goals of each game is. League's repetitive play patterns and simple strategy means that the game rewards champion grinding, solo play, and individual skill, while Dota is a collaborative team game best played with a group of friends who can all communicate. League's champions all do the same thing because Riot WANTS everyone to play the same game, which one you pick is really more about what mechanics you enjoy and what aesthetics you like than anything strategic. Like, for fuck's sake, the game's got 20 different characters with guns/bows who just do the shooty shooty thing in a virtually identical role.

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>zeus
>point and click no-delay spammable damage ability
>point and click no-delay aoe stun
>instant cast no-delay aoe that every enemy heroes in the match
muh mechanics

here are a few differences
>dota: supports are early game nightmares and can fuck up others with their strong abilities fitting a variety of needs
>league: supports are either aggro stun and kill or baby the carry

>dota: roaming heroes are much more of a common place and more of a nuisance since ones like spirit breaker or bounty hunter can appear at any time when you think of overextending to ruin your lane
>league: roamers are either typecast or need to do it through the necessity of their weakness as a champion see: aurelion sol for the former and alistar for the latter

>dota: jungle isn't nearly as a dominant position and the heroes that commonly jungle can't really make it in a lane against real bullies
>league: jungle is essentially a 2nd top laner or secondary hyper carry and is literally the single largest reason you win or lose games if riot decides they want jungle strong that patch

>dota: carries in dota are real ass carries and when they come online you either focus fire or they wipe you
>league: in recent times carries are less of a big deal with true hyper carries like yi, tryndamere and twitch falling out of favor for lesser ones such as kai'sa because she is more flexible in itemization

>0 escape options and needs perfect positioning to not have someone dive on him

just like every control mages in league
>muh flash
you can buy force staff

Kill yourself Zileas

that's funny because nearly every control mages has a way to peel for themselves

so just like zeus's stun?

The reason that League is more popular than Dota has nothing to do with gameplay and everything to do with perception. League is popular because, even though the players may be as toxic as Dota, the game exudes this friendly, convenient, accessible atmosphere. Champions are cute, they're quirky, they have personalities that are affable and relatable and you want to play them. It looks like Disney. Dota is brutal, filled with death and dark imagery. It looks like DnD with a digital coat of paint. League has cute Lolis and sexy whores and its mascot is a stuffed animal. Dota has eldrich abominations and 33 Heroes are UGLY, BEARDED OLD MEN. Its mascot is a rotting flesh zombie. Try selling that to a 13 year old. Or to women.

Ultimately, that's how all games draw in casual fans and beginners. The personality of the characters and the flavor of the world. Dota has arguably better worldbuilding and characterization than league, but young gamers have no interest in the stories of ugly old men fighting over the duality of nature, they want to fap over the newest K/DA skins.

Honestly, I don't think there's anything wrong with that. Dota elitists can complain about League's less strategic nature or the fact that its players are drawn in more by the splash art than the gameplay, but the same is true for Dota. If you really cared so much about "strategy" you'd be playing Chess instead.

Zeus is actually somewhat mechanically dependent, since his point and click stuff actually have some pretty lengthy casting delays, and he usually buys a lot of active mobility items.

Zeus doesn't have a stun. Lightning bolt is a 0.5 second ministun intended to cancel channeling abilities.

>ministun that is meant to stop channels

its a .2 second ministun actually, he needs to talent to make it a .7 stun which he has to sacrifice 15% cdr that stacks multiplicative with other sources of cdr such as his go to last item Octarine Core

League is more fun to play and have more counterplay capabilities because spells are skillshots and have travel time

A lot of DOTA spells have projectile time as well though. The ones that don't usually have a melee range.

*stuns you instantly from a distance for 5 seconds*
lots of counterplay

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Dragon form stun is still a projectile. Granted, it is pretty quick but there is projectile time. It's his melee version of the stun that doesn't have any animation or delay.

League has more mechanical counterplay, but dota has more counterplay in General. In league you can dodge skillshots, but what are you going to do when that Ahri gets incredibly fed and starts being able to one-shot you? Can you dodge every single charm?

In Dota, even though some abilities can't be dodged, there's much more room for itemization and counterplay through strategy. Spellcaster getting fed? Buy Orchid and BKB. Physical DPS raping your supports? Ghost Scepter literally cucks them.Etc etc.

League ultimately has far less counterplay because you're not going to dodge every single skillshot, realistically, while Dota has more because even if you're behind, there's always a silver bullet you can stop your enemy with.

As an example of this, you can buy linkins to block the stun, aeon disk to prevent damage while you're stunned, your allies can save you with force or hex or euls or E-Blade, etc.

leagues mechanics are just mastering combos though and all of your combos rotate the exact same way how is that mechanically intensive ?

You could say the same thing about
youtube.com/watch?v=rn5DxcGtfac
Mechanical skill can include memorization too, in fact most mechanical skill in any sport comes down to doing something hard so much it becomes instinct.

the whole skill rotation in fighting games depends on how neutral heavy the game is

if the games is just a juggle fest you get people who just master a "couple" combos and shave off half your hp

if its neutral heavy like old tekken the game actually becomes a mind game

leagues champs due to most skills being bound by cd have 1 combo rotation

I gotta see TI9 again, god those plays by OG was pure SOUL coming straight from pub games

Fuck organization, professionality and being ordered around, i like my players free in what they choose to do even if some of them are retarded

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