So how will Nintendo improve/fuck up Breath Of The Wild 2?

So how will Nintendo improve/fuck up Breath Of The Wild 2?

What do you guys want to see?

For me
>Able to sell weapons
>Able to use elemental Chu Chus to imbue weapons with various effects
>Ability to control the weather
>Actual Dungeons
>Ability to repair your own weapons using materials
>More Towns
>More horror elements like Majoras Mask
>Better enemy variety

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Just getting this out of the way early.

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start by making it a zelda game

>still this butthurt

i'm getting tired of the oldfag meme "dungeons"
man, stfu, it's not 1990 anymore.

Remove the "full heal" effect from hearty/endura food and just make the bonus hearts replenish hearts normally if you're not already at full.

I got it a couple weeks ago and its very much a zelda game

have you even played any of the 2d zeldas? its pretty much a 3d version of those

Honestly, as long as they add actual dungeons with good variety and more enemy types with good variety, they've already done enough for me to get it day 1 as those were my biggest gripes with the game outside of subjective things like breaking weapons.

and right on cue, here comes the whining

having the same fucking map sucks any chance of buying it

Remove weapon durability.
It never has been, nor ever will be a good mechanic.

The weapon durability is the best part of the game.

Let us play the damn game after defeating Gannon.

ENEMY AND BOSS VARIETY.
Single weakest point of the game.

come on, botw isn't THAT bad

was never an issue for me, keep it but make it possible to repair or have the ability to upgrade it so it becomes permanent

Don't do that, I already had to dump good weapons at end game, just get past the tutorial user.

>fuck up
Shut the fuck up snoytard cunt.

No more Stalniggers

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This
>You found a flaming sword of awesomeness
But I’m out of room let’s see
8 epic swords of awesomeness
7 Electric Spears of Awesomeness
3 Epic Lynel weapon’s of kicking ass
Fuck off Flaming sword

Make a real LoZ game this time.
BotW was utter boring 4/10 tech demo.

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oh yeah they're making breath of the wild 2

dumb zoomer

>no crafting

missed opportunity, would like to see it in 2, being able to craft armor from mining would be nice, creating arrows and such

I'm dreading that Nintendo will add some new stupid gimmick that drains time/resources from the things that actually need fixing.

Ideally they'll build on BotW while addressing its shortcomings (namely the incredibly mediocre main quest, lack of progression, imbalanced mechanics, repetitive filler content, etc). They can introduce new concepts but they should mesh with the content/mechanics.

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>Ability to make weapons unbreakable with rare components
>Ability to repair weapons

>no quicksaves
>food and potions have their roles reversed, food buffs and potions heal
>food can only be eaten immediately after preparation at a fire, persist for a full day
>potions have an animation and/or you can only have so many
>damage is nerfed across the board since its harder to heal
>you can only save at a fire

Big mad boomers can't get past the tutorial because they lost the ability to think creatively decades ago

"Every game has to be dark souls"
Fucking boomers

Not every game has to be skyrim, man. I just want the game to be more difficult instead of hur dur you took 20 hearts of damage go back five seconds and try again

not much, it was pretty much a perfect game

/thread

Not him but pretty much any game can benefit from good healing and checkpoint systems. You don't need to carbon copy Dark Souls but it excels in those areas for a reason, it understands some basic design principles like risk/reward and scarcity.

Yea ForumsntendoGAF at it again.

It would be cool if you could find items or had a reason to explore the world.

Mentally ill.

this are actually some good and useful improvements to BotW. But I would also like to be able to buy weapons from merchants and stores...

>Actaul decent music

>Link's new instrument

I want Link to get comfy
Be able to sit down
Lie down
Eat and drink

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Weapon repair.
You have an incentive to use your rupees and materials this time so you won't hoard them like last time. More tamable mounts, fauna and the ability to swim underwater or use a fishing rod. Lastly and this goes without saying, but more enemy variety would be nice.

>no crafting
Holy shit, I remember holding on to some rusty weapons in some hope that I could find a forge or something to make something rare/powerful

yes, I already know that you can feed them to octorocks and they spit out a shiny new weapon, that doesn't count

>you can feed them to octorocks and they spit out a shiny new weapon
playing atm and holy fucking what

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Different voice actors, or no spoken dialogue at all.

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They'll improve it if they add proper dungeons.

They'll fuck it up if it's the same map.

No dungeons no buy. simple as that

And it goes immediately to the strongest version. Amazing. Unless there's even stronger versions I still haven't seen.

Thing is, I guess only those Octorocks can do it so I don't think its worth it to find a rusty weapon and travel all the way back to fire mountain to do the thing. I do have the travel medallion so I guess I could put it near them but its probably gonna be needed on something else eventually.

Neat trick though. Thanks user.

Upgraded armor that looks upgraded

Yeah make it a top down 2D room based game
>Dumb Zoomer

Pretty sure it's rare to get royal weapons this way

It seems like they're gonna reuse the whole map with small changes. That'd be a weird notsogood bit.
If they do something surreal to make the underground like the surface, that'd be cool.
Or if the castle just moves somewhere else.

oh, well shit

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>ability to control the weather

rod of seasons in the game could be interesting

Looks like you just got it in at the right time

test

this. I would honestly be fine if it was the same system/mechanics/engine in a different land/dimension/world ala Elder Scrolls.

I want real dungeons and more gadgets to explore the world with.

I really want more enemies and harder bosses. The hardest enemy in the game isn't even a boss, is jut a rare mob.
Repairing and crafting weapons would also be amazing.
And finally, more musical references. There were some great classic themes recreated in BOTW, there needs to be more.

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Zeloa sounds cuter than Zelda.

more gyro controls

How about make potions actually worth using, or at least giving us the option to stack buffs? I literally have like 5000 bokoblin dicks in my inventory I never used because what's the point when almost all meals have decent buffs anyway.

>I got it a couple weeks ago and its very much a zelda game
I like BotW, but I'm not sure I agree.

Narratively, yes, it's got all the basics of a Zelda game. Save the princess from the evil Ganon by collecting/activating/rescuing the 4 ancient big things and get the Master Sword somewhere along the way.

Mechanically, it's quite different. In the previous Zelda games, the world opened up piece by piece, depending on your equipment. For example, you'd need a Hookshot to get into the Forest Temple, where you would find a Bow needed to solve puzzles later on in the game. In BotW, all these "tools" are given to you through your Sheikah Slate early on, and you can pretty much go anywhere after leaving the plateau and brute-force your way through any obstacle if you have enough stamina and health regenerating meals.

I think BOTW is a bit better in regards to solving puzzles. When it comes to traditional Zelda games you go to dungeon, find a new item, and use that item throughout much of the dungeon. Sometimes you rarely use said item after the dungeon ends unless it's one of the few really useful items.
In BoTW the "dungeons" are short but there are lots of them and even though you only have like 3 or 4 items to play with they get used in different ways to solve puzzles.

>you can only save at a fire

unironically, and I mean this, kill yourself

I swear Souls has ruined modern gaming

>can only save at sheikah terminals by using an octorok ribbon, which there are only a limited amount of in the entire game

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>tfw been binging youtube lore videos after finishing BOTW

I am honestly surprised the amount of lore contained in this game its crazy

thats more like it

Just spend more time on the fucking puzzles, all of them were too easy. That was literally the only flaw with BOTW and what kept it back from being perfect.

More and bigger temples

>being this bad at video games

I sincerely don't understand the bitching about weapon durability. Weapons were fucking everywhere, and it broke up the monotony. I just want 2 handers to be better balanced against spear and sword and board, because they were too cumbersome

>drop ubisoft towers
>drop reddit cooking
>drop open world meme
>drop weapon degradation
>proper linear story
>actual dungeons
there.

Reworked weapon durability. Only subtract durability if you hit a hard surface like a rock or armor or trees etc. Maybe spruce up combat a bit and ditch the stamina wheel for anything but climbing.

>>drop ubisoft towers
This

>Don't sideline Zelda
>New equipment sets and Zelda equivalents that don't miss a single beat from Link's
>Magic system separate from Shiekah Slate
>Shiekah Slate gets more "item" apps
>Weapon durability system has tensitility meter that regenerates but usage can deplete encouraging switching weapons rather than swords magically breaking in one hit after not using it for a few hours.
>Ability to enhance or create weapons. Have to bring materials to a smithy.

So, you want to play Ocarina of Time again. Just say it, asshole.

>Underground cave system that's almost as big as overworld
I want this to be the method of dungeon finding. Certain entrances lead directly to a dungeon, while others have branching paths and breakable walls that can lead to a dungeon. Some dungeons even have multiple entrances
>Increased enemy variety
Underground will have less humanoid enemies, bringing back some classics, like Tektites.
>Increased durability of weapons and the ability to repair them on the go
If they want caving to be a big part of the experience, I can see preparations also being part of it and with less humanoid enemies dropping weapons for you underground, you'll need some way to make sure you aren't going to run out of weapons. The sharpening kit doesn't repair to full though, so you'll still want to be grabbing new weapons all the time.
>Blacksmiths to 'enchant' weapons.
Instead of randomly finding a weapon with a modifier, let's instead take them to a Blacksmith, who will add them to a weapon for certain materials and a cost. This can only be done once and will fully restore a weapon as well. Enchants will unlock when you find blueprints, which can be in many different places, though the stronger ones will be in the underground.
>Increased types of weapons
Ball and chain, daggers, rapiers, bola
>arm powers act like old items
Definitely hookshot, but I would also like to be able to pick things up with it like Midna could, also punch with it if you don't have a weapon equipped and maybe some kind of disarming move?

>So, you want to play a good Zelda game.
Actually, yes.

Oh yeah and
>Cooking changes
Food takes time to eat unless it's considered a 'snack', like nuts, berries or apples, those remain like they are, instant healing. The bigger the meal, the more hearts it heals, but the more time it takes to eat. At max hearts you take 10 seconds to eat it in combat. This means that cooking smaller food that only takes a second to eat is possible, but only restoring 5 hearts. Also, any hearty food can't be eaten in combat at all Instead, potions will take over your instant healing and things like Fairy Tonic. Food buffs and potion buffs are also considered separate, so you can have both a defensive and offensive buff up.

>Weapon degradation reduced. Makes no sense if you're breaking weapons on every other mob you encounter.
>Shrines are interconnected underground becoming legit dungeons.
>Town building expanded across map. Ruins can be populated and upgraded.
>Running clothes, Weapon specialist clothes (reduce wear and improve effectiveness) , tamer clothes/Hunter clothes/farmer clothes (for mount breaking, &collecting mats respectively)
>Better horseback/incredibike options, horses should make you MORE effective in combat if they're not going to let you travel more efficiently or collect materials. A lunging from the mount attack that does extra damage, high leap into dragoon drop for swords and spears, bow is fine though.
>Elementally charged Shields (could be from a recipe)

I'm fine with the ideas of shrines vs. dungeons, but maybe give them a bit more variety in terms of the way they're presented. Instead of the same blue/orange glowy sci-fi fantasy theme, I'd like to see them blend in more with the environment. Old abandoned castles, caverns (ice, water and lava optional), giant hollowed out trees, the inside of a big monster, whatever. Let me find a castle or an abandoned mansion, figure out some puzzle and then go "Oh, this was a shrine?" (which implies that there would also be other puzzles or obstacles on the overworld yielding different rewards).

Other than that, I think the weapon system could do with some improvement. When I find a cool sword I don't want to feel like I should put it away and use some crappy stable weapon instead. Maybe set up a weapon shop where you can buy weapons for an initial high-ish price, then restock on that same weapon (or repair the one you're wielding) for a lesser price. Weapons you find in the overworld can be registered with the shop for future repair/replacement. Have some kind of repair item so you can fix your weapon on-the-go, so you're not constantly glued to the weapon shop either.

>Ability to control the weather
????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

>What do you guys want to see?
removal of nearly everything the game brought to the table.

>Big mad boomers can't get past the tutorial because they lost the ability to think creatively decades ago
>want to fight lynel at the beginning of the game
>literal game systems designed to make sure you can't

seems more like zoom zooms needed a big ole nintendo hand hold.

>People want this shit while Phantom Hourglass cheated me out of me of spunkyt pirate adventures with Tetra

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>want to fight hard enemies
>not allowed because broom and stick break in 2 hits

this is, by definition, artificial difficulty. there's nothing remotely challenging about the strongest enemies in the game, they're just protected by weapon durability.

BotW 2 is building on a fatally flawed foundation.

I just want the game to come out quickly and be over with it and for Nintendo to start working on a new Zelda title ASAP.

Then steal their weapons first you retard.

>1 weapon lasting a single fight

which one? which weapon in the entire game can last a single fight with strong enemies?

>bro just farm 80 of their weapons!

Keep crying you little bitch

hold that L.

You sure showed him

If it doesn't have actual dungeons, and definitely more than 4 of them, then it's a no go for me.

Better enemy variety
a total revamp or removal of the weapon degradation system
A more living overworld with more actual stuff to do in it besides sandbox.
Replace shrines with more meaningful content.

While I agree, they could just as easily ditch and reiterate just about every mechanic and design consideration in the same engine and come out with something workable that would make the next game better fixing everything broken instead of the bad idea pump and dump they usually do.

Literally anything that's not a fucking stick.

I honestly can't tell if I would enjoy the shitstorm more of Zelda being playable or irrelevant

On one hand, she has some of the worst fans out there and their salt will always be enjoyable, on the other hand she actually is better than given credit for and the butthurt from the people who think she's the worst thing ever would be good too

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alright, stream it, because even the master sword breaks in 12 hits.

>the master sword breaks in 12 hits.
I think your copy of the game is broken. You should try to get a refund.

oh you're right, i'm sorry, it doesn't break, it just needs to charge its batteries for 10 minutes.

How about making her the villain instead?

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Nintendo would never do it, but the idea I always have for it would be that Zelda blames the reincarnation of the hero for the reincarnation of Ganon and believes that killing Link would prevent Ganon from ever returning

>Damage gauge on weapons
>Hookshots
>Deposit chest to store excess equipment so you don't have to ditch good weapons constantly or overload your fucking inventory
>Korok seeds boost your chest space rather than your inventory space, forcing you to commit to a smaller stash of weapons
>Differently themed dungeons with an aesthetic other than "ancient sheika tech"
>Explorable caves
>The possibility to visit fully restored Castle Town

Why do people "defend" the durability system by essentially saying that it's trivial? Doesn't that make the system pointless by default and only serves to add tedium?

PLAYABLE ZELDA AND THE GANONDORF MEMES TURN REAL OR WE RIOT

>OINK!

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>wanting reddit fallout town building

kys

fanboys will defend literally anything.

Great, now that's my new headcanon for before the beginning of Wind Waker.

>before the beginning of Wind Waker.
What? WInd Waker disproves that. This game wouldn't be in the Adult timeline

whats wrong with that?

you play as ganondorf and you warlockpunch guardians into brick walls

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Without the durability system 99% of all the chests in the game would be worthless.

A Silver Bokoblin has 720 heatlh. A royal broadsword has 36 hits worth of durability at base and deal 36 damage at base. That's 1296 damage per royal broadsword.

Unless you were meaning the most powerful in the base game, the Silver Lynel, then yes. There is no singular melee weapon that attacking normally would get you through their entire HP without breaking. A savage lynel crusher would deal 2730 damage before it broke. However, a Savage Lynel Bow will deal 4320 damage without hitting crit points and that's with a x3 shot. This means properly buffed, or hitting crits or having a x5 instead will kill even the toughest enemy without breaking.

So once again. Why are we complaining about durability when the game clearly has a pretty good curve?

It forces more creative approaches. I wish they had more tools in the weapon slots though, torches, kilton's hammer and the korok leaf are the most fun stuff to use

they've already fucked up by making another botw instead of making a real zelda game. and even worse, it's going to be a slow movie game like rdr2 this time.

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Pretty sad you care more about the outrage than the character.

Also the entire game does not use the word Shika slate once

I have no faith in them to do her genuinely well so the shitstorm is more interesting

Make the open world less empty and remove the utterly broken garbage like Urbosas Fury, Revalis Gale, armor that protects you from extreme weather and flurry rush. Also, fix the enemy variety.

I honestly do not get how BOTW is set AFTER Winder Waker seeing as it looks identical to the flooded Hyrule

I think the whole Timeline shit is not canon and Nintendo just made it up on a whim in that stupid book to appease fans

The whole point of the LEGEND part of the title is that its the same story told with alterations in each retelling

>12 hits
Master sword has 40 hits in it's unpowered state and 188 in it's powered state. The powered master sword is the most durable weapon in the game by a large margin. If your argument had merit, you wouldn't have to resort to hyperbole.

>I honestly do not get how BOTW is set AFTER Winder Waker seeing as it looks identical to the flooded Hyrule
Because Spirit Tracks happened

The starting area in BotW are the ruins of OoT Hyrule.

It's really funny that people are still bitching about weapon durability even though they can't give a single reason based on numbers or game design. It's literally
>WEAPONS SHOULDN'T BREAK BECAUSE I FEEL BAD WHEN WEAPONS BREAK!

BotW is a soft reboot set so far in the future that previous lore doesn't matter at all. It effectively wipes all the lore so that they can do something new without bitching or being beholden to the past.

They already are. You spend weapons to gain weapons. There's no difference between doing that and not engaging at all.

>It forces more creative approaches
How so? I see no evidence to this

That's New Hyrule, it has trains.

And that's where Link and Zelda now live. They have no reason to ever go back to Old Hyrule

there are good parts of RDR2, who knows what they'll take from it.
article likens it to how they were playing skyrim during the development of BotW, so that's probably the kind of parallels you'd want to think about.

alright, i'll admit there's one weapon in the game that lasts long. that said, i didn't buy the dlc, so there's no weapon that lasts in the base game.

and the master sword alone can't last in a fight against a silver lynel.

shut up namefag

use your bow retard

Not that user but I think it can, I feel like I've done it before

my bow that breaks just as fast?

I'm sure they will fix the no dungeons but I fear breakable weapons will remain.
Better enemy variety may or may not happen.

The question is will they be too proud to learn from any improvements genshin impact makes to the formula.

I like zelda games but the fans - as demonstrated by this thread - are the worst

Don't forget the most efficient way to down a lynel involves mounting it which doesn't degrade your melee weapon's durability.

>but I fear breakable weapons will remain.
nintendo is dumb, but not retarded. what's going to be fun is when they drop durability entirely, and Yea Forums will go "ah yes, durability was such a bad system!" despite defending it all day long.

Oh and the higher color enemies just being damage sponges should hopefuly be gone as well which would make the weapon durability slightly less of an issue.

As for what new ways will they fuck it up I can't really think of any so we will have to wait and see

The powered master sword is the state whenever it is near any malice. It will last that long against Guardians, in any of the dungeons and Hyrule Castle. It makes a nice free weapon to go into the Castle with, or when you want to destroy a bunch of guardians. A fully charged one should last for about 10 guardians, give or take.

I'm trying to find data for it, but if I remember right, the Durability enchant gives 1.25x the regular durability and + gives 1.5x Turning that 36 durability Royal Broadsword into 45 and 54.

>the most efficient way to down a lynel involves mounting it which doesn't degrade your melee weapon's durability.
>the best way to fight enemies is to use a bug that removes weapon durability

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Jap devs are stubborn as fuck especially Nintendo

I really hope Miyamoto fucks off away from this series he ruins everything with his obsession with innovation over intuitive controls and game design

ACTUAL DUNGEONS
- none of this fucking clone / same room / theme bullshit.
- multi player, like add a fucking Dwarf character and controllable animal wolf or sumthang

Make the dungeons more like Hyrule Castle that are focused more on being dens of evil with enemies around every corner and secret passages abound instead of puzzle-fests.

The constant defense for the shitty weapon durability in this game makes me laugh.

Actual gadgets like the other games.
Like a grappling hook, lead boots to go underwater
And Power Bracelets to play around with physics

>I don't like thing
>here's a way to minimize the impact of said thing
>that way is bad and indicative of the fact that thing is bad
Even without spamming mounts you still wind up drowning in weapons.

the only weapon durability system i like is in monster hunter. gating certain enemies behind sharpness, forcing you to upgrade ONLY at certain times, is the way to go. plus, fragile-ish weapons with a sharpening system that's snappy feels good. it's basically managing 2 health bars.

>reddit spacing

No simpleton, town building like Legend of Mana, DQB, Actraiser, BotW. You know, making a place that can create new interactions with the NPCs sure, but new stores, new gear, maybe even when townspeople clean up ruins, new dungeons can become revealed.

It's the same world, as in it's a sequel.

Wait, does anyone actually think the game would take place on the exact same map? Jesus fuck you guys are retarded lmfao

>Wait, does anyone actually think the game would take place on the exact same map? Jesus fuck you guys are retarded lmfao
>Didn't play ALBW

>there are good parts of RDR2

It is not a bug, it is definitely intentional and your reward for a mount. I don't think Nintendo really thought that people would just get good enough to keep headshotting Lynel to be able to do it though.

But it doesn't indicate that durability is a problem, a mix of bow and melee can still easily take down a Lynel long before a weapon breaks. Trying to save durability with creative solutions is everywhere in the game as well. Sneak attack on enemies dealing 8x damage. Bokoblins and Moblins dying to water. Electricity making bigger attacks in water and against metal. Frozen enemies taking 2x damage. Fire being the biggest DPS in the game. Fighting smarter was always what you were suppose to do. I don't think even half of that stuff would get used if the system wasn't in place. Straight forward bashing would be seen as efficient, while the other stuff as a gimmick. What's the point in seeing a bunch of grass and going. "I could light all of this on fire and kill the enemy that way." when you don't have to worry about losing your current weapon?

Keep coping

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I want dungeons that aren't the same light brown shit
Get that shit outa here

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>Turn it into Dark Souls
No.

There are only a few actual game design errors in BotW. The most obvious one is rain - you should either be able to climb on wet surfaces or skip time somehow because nothing is worse than getting trapped on a fucking cliff while climbing.
They should make weapons you get from dungeons unbreakable, like Master Sword. They were pretty useless because repairing them was too expensive and convoluted.
More dungeons, fewer shrines.
Upgrading armor could be more fun.
Also changing the map a bit (for example, rebuilding places like Lon Lon Ranch) would be nice.

Completely rework the combat system, flurry rush is a terrible mechanic that trivializes every encounter and is restrictive as fuck (what’s the point in time stop if it only lets you do one option)

Just make ALTTP, but bigger and keep the weapon durability

Why the fuck does every Zelda game need to copy ALTTP? Don't you want something different for a change?

>Why must every game copy a good formula
Because it makes a good game

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>There are only a few actual game design errors in BotW
>a few

meanwhile, i'm trying to think of any design that isn't shit in BOTW. combat sucks, horses are useless, climbing is pointless, ubisoft towers, the list goes on and on. botw is the absolute, bar none, best example of "it's okay when nintendo does it" since skyward sword.

Master sword having durability would not have been so bad if it was a constant steady recharge instead of making you completely break it before it can start charging again.

Any weapon will last if your attacks consist of mounting the lynel and jabbing him. Mount jabbing doesn't deplete durability.

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The best parts of Zelda are the exploration and the combat. I'm glad the puzzle shit is gone

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see

But the combat is shit now with massive damage sponges and there are still some puzzles anyway.

Speaking of Lynels, why the shit are they so much more challenging than any other enemy in the game? There literally isn't a single boss which comes close and Lynels are technically just common enemies.

they're the only form of "difficulty" in the game.

>crafting system that allows you to repair and forge weapons using materials
>different hairstyles (without the use of armour)
>new armour sets and improved customization (e.g. ability switching, fusing two pieces together, etc)
>the map is changed enough to give off the same sense of exploration as botw did
>takes place at least 2 years after the events of botw (ideally 5)

>add in weapon reparation for al weapons instead of just the special ones
>anti-slip climbing gear bonus actually does what it says

There, fixed the two major issues from BOTW.

Based

If they did that you'd just say it's another OoT rip off and you want them to do something different.

Adding onto this as well

>ability to register non-horse mounts

And the aesthetics argument? I don’t want the shit tier looking orc weapons or the overly stylized fire/ice/electric weapons. I want one that LOOKS cool.

Give it more unique content. BOTW gives us a fantastic engine to work with, but the actual content in the game is surface level at best. I'm hoping we get to see unique dungeons and more areas to explore, some new tools to help travel/solve puzzles, etc. And of course, for the game to not have that weird washed out filter, that would be perfect.

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But why not make the actual bosses hard instead?

When should I buy the dlc for the first game? Apparently most of the content is only accessible after you've finished all main dungeons, so would it be fine to buy it then? or am I gonna miss out on something if I leave it for later?

They should have made it require diamonds to repair like the champion weapons.

I agree.