Underrail

Expansion is out. Come in, post builds, and talk about the new lore.

Difficulty fags of any kind stay the fuck out. It's all so tiresome hearing you faggots bicker.

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Other urls found in this thread:

youtube.com/watch?v=Fb3j_yuFh1s
youtube.com/watch?v=qzVexHHhh4A
twitter.com/AnonBabble

How do you think things like the Shadowlith and Tchort come into being?

What the fuck happened last thread?

I think I got a wall with my hybrid, sneak, knife and thought control build. It's just getting harder and harder. Sad

Should've gotten Metathermics or Psychokinesis. Despite the TC stabby Lunatics being in the game, it's not actually a good combo.

Crap. This was supposed to be the end. Now I'll have to do Nexus.

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What happened to Brigs?

Reminder that anything below normal is baby mode.
Yes I'm saying this just to spite the OP for being a whiny bitch.

It's fun and has a ton of options in combat but it just doesn't have the damage output for higher difficulties. I like to end fights on turn one, with that build you're in for the long haul. Well it looks like I'm starting over again.

>Shadowlith
Created by the enemies of the Godmen, the Leviathans
>Tchort
Massive Psionic potential of many big brane scientists mutagen merged together acted like a powerful long range antenna, a puppet that could be controlled by a Leviathan

It was obvious from the beginning, Domicuck. You didn't have to say anything.

In his tent. I hope he is ready, because he'll be facing the fifth beach defense practically alone. It wasn't the plan, but I might resurrect the Naga.

i play on normal and use ce to get infinite money don't @ me

he's just pointing it out because he's autistic, he doesn't understand others can understand social cues just fine even through text

t. false flagger

I remember Jon talking to me, the other one maybe.

Obvious samefag.

>you can hop on your jet ski while entangled by a net
I have a feeling that's an oversight, but it saved me from a bunch of savages so oh well. Also, where do you find an electronics bench? I'm tired of running around looking.

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what's the difference between curved and straight machetes? looking at the numbers, it seems cosmetic

I tried to get into this but I got bored after doing the first chapter thing but I used swords so maybe that's why

welp

nothin' personal, kid

Electronics fella in the Foundry has it

That last bit in the second spoiler, where did you get that? Speculation or hinted somewhere?

Made some changes, any thoughts? I think this should work pretty decently. Thinking of a simple stealth based tac vest, but might go with some infused leather, maybe rathound. Can't decide.

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Are you even at the right bar?

For the first time ever I'm levelling dodge/evasion on a build. So far I haven't noticed any real impact. Most enemies hit me at range and up close still. Both are at 80 effective currently. Mostly fighting Lunatics and Lurkers.

I think someone in a previous thread made a really good point that Tchort knows something about Six that he has no business of knowing.

Someone else also said Biocorp psientists looked into the monoliths too so it's up for grabs.

Oi, I already went and talked to him but I must have completely missed the dialogue option. Thanks user.

Defense skills are trap skills. Either rely on bob&weaving or tanking shit.

FUCKING MOVE AL FABET I DONT WANT YOUR SHIT

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This game sucks a ding-dong diddly

Spear def skills feel a little more game changery

He should be here right?
I checked both the places he ambushes you.

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Spear defense isn't a skill though, they're a mechanic enhanced by a series of feats.

like i said

nothin' personal, kid

I'm starting to think so too. It's probably because enemy offensive skills are high enough that it basically negates my current dodge/evasion levels.

They're useful for evading grenade damage and nets but not much else.

You're just picking the wrong fights bre

Day 3 of no electronics stores selling laser emitters above 60 quality.
I've had to swap to a plasma pistol, shooting once per turn sucks.

yup, on the bright side, your crit damage is insane

Why is your Dex so low if you're going with energy pistols?

i have never used psi
what is the one ability i should get with the smallest amount of points invested
i've heard really good things about force fields

Place bets

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dummies

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It can be a very convenient tool to have

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Yeah that's a good feat
Too bad you need to drop 40 points in dodge to get it

That's the bobbing and weaving feat, yes.

Are you a jewlet? Get some mercantile skill, goy.

Spike always wins in my runs. He is a good boy.

>Open door
>Take one step inside
>user has entered combat! Initiative 6 + 9 = 420
>Crawler stings!
>*squishy noises*
>*goes invisible*

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Quite pungent cheese, my dear.

It's karma then

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Kneecap shot is pretty useless, honestly.

kek

As a Combat Shotgun user, should I put my spec points into Leading Shot or Sixth Shell first? I'll be maxing both, but it is hard to tell which is more useful.

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>Kill literally hundreds of people
>Feel nothing
>Have to put down Butch and Spike
>Die a little inside

What's the lore behind the nigger infestation of Underrail?

you're a backpedaling retard

Dodge is completely useless without that feat. Still doesn't make it not a trap skill

Escape artist also has a dodge requirement, so that's 2 feats

I've got 90, still nothing
I've got 11 dex, should be higher but I didn't min max m stats enough since I was too scared to go 3 con.

I quit my dodge/evasion build when I came to the point that even with around 200 evasion, I kept getting 1 shot by an Aimed Shot that just refused to miss. fuck the RNG

Always used dodge/evasion as a compliment to high con on mobile melee characters
since you're 6agi/10con with siphoner everything and tabis, might as well push not getting hit as high as you can

The skills themselves are still totally useless. They're just required for good feats. It is the equivalent of making you waste points on nothing to get them. However, Fancy Footwork is definitely awesome especially on an unarmed character.

Escape artist is a trap feat, actually. Only useful on chem pistol builds using CAU armor and the experimental acid fun.

I opted to not do it this run to put those points into chemistry for early mark IV frags. It's worth it.

Uh you could get something better sure but I fail to see where the trap is.

Aw.

I want to take the Rig doberman back to SGS. Let me keep him, Tanner. He won't bother anyone.

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giving something that good for such low investment means it's not a trap. stop using words if you don't know what they mean

Guardian dog breeds are the best breeds except Pitbulls

2 turn cooldown and only escapes immobolization.

based pitbull, that doberman sure is a pussy

lol, it's a trap skill because it's useless beyond the one useful feat it has.

Ground vehicles when Styg
When can I haul 500 pounds of loot on a bike going full max mad on Upper Underrail
When Styg when

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wtf is eidein made out of?

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And 2 turn is bad in your opinion? wut? With this + LoC you're safe from CC on your melee build

Holy shit, who the fuck takes TC with melee? That's a whole other investment than just dodge for getting out of immobilization, which LoC doesn't break.

youtube.com/watch?v=Fb3j_yuFh1s

isn't he basically immortal

who said anything about melee?

This is on Dominating isn't it?

Hahaha!
You're goddamn right.

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Ah, I felt naked without my armor
And my hammer, my trusted friend, I missed you

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nah just hard
maybe from mechanical, but hes pretty squishy from every other damage type

>dodge on range
>any psi with dodge
>any psi with any defense skills or feats whatsoever
nani the fuck

>normal
Dodge/Evasion confirmed for at least okay then.

'twas only a matter of time

these two posted near exactly the same time sealed the doom of this thread

fuck y'all, i'm playing on my own

t. domicuck save scummer

I always grab Escape Artist on any character that meets the Dex requirement. The expansion has made it even better because pirates and natives fucking love their throwing nets.

You'd get netted as soon as you escaped the net by another spearman or crossbow fuck.

Payback

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>escape net
>run to cover
If you're really retarded, maybe.

>having enough mobility to run to cover
>cover, in the black sea
fucking kek, look at this motherfucker

user, if you put points in dodge that's because you're taking Fancy footwork.

With fucking psi and ranged characters?

What else would be worth getting though?

You realize that you can use psi while still using melee as your main source of damage, right?

quality 101 leather from the first arena fight. thank you based rng

You lucky dipshit.

*Thonking can*

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that's a cucked psi monk if i've ever heard of one

Yes, I'm just not stupid enough to mix the two.

As a Tin-Can is it still a better idea to go with Coretech? I mean I still use electronics for shields, sniper parts, and eventually for Plasma grenades and shit. I'm a Shotgun/Sniper user, but you get the best armor just from the foundry, right?

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Man, I don't see how you crossbros make it without pack rathound. Traps are heavy as shit.

>shotty/sniper tincan
How do you do that? Like, the stat investment alone is a bit much.

It's no different than a standard AR tincan.

Everyone dumb enough to get little clunkers gets pack rathound. It's how you know x-bows are shit.

Just as planned
Everything is under control

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little clunkers?

should've gotten super steel armor, bre

x-bows, shitbows, little clunkers

i call them that because that's the sound they make whenever they come across anything with real protection

How did you even get in there? Did you use the dynamite?

Dynamite in the zone to the west, you have to get past 2 strongmen and escape the cameras in time

Got no idea why I'm doing this but fuck it.

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Just use chem pistols instead

I always hated bloody spiders

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I am neither Jarek or Nikolai, I'm Kolya.

Everyone will die by my bare-hands and you will all witness.

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taking the training wheels off

okay karsa

Even my 3 INT can see bullshit coming
I'm having none of that

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Does shooting spree trigger off of aimed shot kills itself? I'm having a hard time seeing how this feat is any good as non crit sniper shots won't one shot, and if you have enough crit you can reliably one shot you don't need shooting spree (ambush).

lol

You really are 3 Int

I'd like to give this game a shot while threads are active but time and money are really tight right now.

When you punch your way through a horde of rats but leave your power flux generator at home.

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>tried to go a pistol build early on but realized pistols are really subpar compared to shotguns (aside from chem/energy pistols)
>ended up picking one pistol related feat early on
>tfw still very bothered by it at 15

I mean, it's one feat so it's not THAT big of a deal but fuck I could have picked up another shotgun feat.

Weavers are such cunts

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How do you communicate with Yngwar? I see he's neutral.

I get the distinct feeling if I didn't regularly buy grenades for this asshole, I would've been fucked.

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I usually pull him to the explosive barrel, if you stand in the door and shoot him you will usually get him and his rathhounds to clump on it to get them all in one blast

Can you fire a shotgun at a range where both barrel stare and leading shot work?

When do I pick up new party members?

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Spear fight him like an unga bunga or have a high enough into to FLOTTTSOMIR together.

No

As someone who doesn't know anything about this game, what does it compare to? Fallout 1+2? Is it like a Diablo like game?

Fallout 1+2 with autistic crafting and build optimization

Who doesn't need supersteel now?

I should be getting plasma melted right now, but they dont

Also Nagas can use their Plasma attack at melee range, fucking cunts

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Sniper rifles get a penalty if someone is close to you right? Does it have to be melee range or is it like 2-3 blocks around you?

does anybody here actually use HE grenades for anything
i know in theory they're good for high armour or whatever but I don't even bother using grenades in those situations

You can always torrent it, bre.

I did this on my last character, I was such a such a smug asshole speeding through SGS, yeah, yeah, I know what I'm doing, blah blah blah. Pretty embarrassing.

So i basically don't need barrel stare, since leading shot is better since melee fags always have evasion?

It's the little things you forget about.

Yeah, leading shot is just too good.

I honestly just use them willy nilly, they drop like candy anyway so I use them if I want to save my molotovs for AoE damage.

Certainly not me.

I use them for the Beast fight and against Goliathus gangbangs

I know people say 10 will for all the "LORE" but where are the relevant checks actually do you need it early or can you get it later?

What does it matter? You either get 3, 10 or 18 Will. I bet no one has any idea about those checks.

The only early one I can think is the monolith at Silent Isle but it's just 7 iirc

Do you know how much INT you need?

Not higher than 9. Probably 9.

MC is a loner. It's better that way, it makes you a one man army lore wise.

I want to start with a lower amount and increase it through levels, so wondered if the timing was sensitive.

The fuck? What kind of check needs 18 will?

7 with brain pills, 9 otherwise.

Oh, you and I, babe
We are goin' places

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If you start with a lower amount, the final result will be a lower amount, because you only get in total 6 stat points to distribute (+2 from a veteran feat) by leveling up all the way to the cap.

Goddamn, these things are way tougher.

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None, that's just the amount a pure psi usually gets.

I meant I want to do a playthrough that hits the WIL checks, but my preference was to start with less than the amount required and increase it as necessary through level ups

I suppose if you start with 7 and get it to 10 by level 12 before touching any crystals you won't miss anything. And you'll get LoC ASAP.

Redpill me on crossbows.

If I already beat Depot A is there a way to get the Two Headed Mutant to spawn? I am playing on Hard and didn't get the event the first time through.

cucked and blue-pilled

>Cant carry more shit
>Left the Reef Glider behind
I will eventually go pick it back
Eventually

They're quite alright.
Very feat hungry though, you need a dedicated crossbow build, in which case you might as well pick up stealth, meaning there is only one optimal crossbow build.

>All those mutants in Dude's second house
Goddamn, I get it that shotgun builds are pretty doomguy but I do not need monster closets this much.

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Based
Works best with stealth and combo'd with something else

Sweet, thank you. I was only able to get to philosophical 2 with my 7 INT so I'm glad I won't miss this content.

or....?

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this game started great because it was difficult, but now i'm one shotting everything, which i feel i need to do because i'm being constantly put up against entire fucking groups of enemies that are all designed to flawlessly counter one playstyle each making at least one guy (usually there's 2-3 in each group of like 15) high priority who i have to kill first before he kills me
this game had so much promise but it shat itself after finishing core city ,especially in the dlc
>expedition is hard
>giving you a shitty speeder that breaks in one shot from most enemies
>not to mention islands fucking crawling with 20+ cocksuckers all with nets and end game abilities
>said islands can't be approached in stealth and are well lit anyway so the one and true mechanic to mitigate the bullshit of you vs many can't be used
fucking why

>THWOMP
>BZZZZT

Shock bolts are too good

Didn't understand what they meant by this either.
Even the wiki doesn't suggest another method of finishing this quest.
Maybe you can go into the mine and slay it on your own if you're hardcore enough.

Is Guard the ultimate trap feat? there isn't a single build or circumstance where it's worth investing a feat into this garbage. why is it even still in the game in its current state?

>giving you a shitty speeder that breaks in one shot from most enemies
I haven't had a single ski break on me, not even either of the junk ones you start with. Maybe pick the sturdier one if you haven't? You also get a better ski not long after working with Aegis. And if you throw a second motor and battery in it you get a ton of MP in combat and some other bonuses like evasion.
>not to mention islands fucking crawling with 20+ cocksuckers all with nets and end game abilities
>said islands can't be approached in stealth and are well lit anyway so the one and true mechanic to mitigate the bullshit of you vs many can't be used
You don't have to genocide the natives but if you really want to come back when you're stronger. I was getting my ass kicked by them so I left, went questing, upgraded my gear, leveled up, etc. and now I'm plowing through their villages. If you're a guns character I'd definitely suggest engaging and killing as many as you can from the safety of your jet ski. It leaves the melee bastards scratching their heads on the shoreline and the crossbow/psi guys don't have much health.

It does trigger off of aimed shot

not

7 Will hammer wizard here. force user is too useful

I call this build Bomberman's retarded son, it relies on spamming grenades with Limited Temporal Increment and putting mines in front of you with Quick Tinkering and stepping into them to cause massive aoe damage while tanking literally everything with your metal armor and massive HP.

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Can I travel back and forth between the main game and DLC area? I have no idea how it works.
I have a lot of swag and also good crafting stuff laying around in the world, will I be able to go and grab them easily once I start the DLC?

why bother putting points in evasion then?

Lowers aoe damage. Forgot to add that.
Now that you mention it, it does seem irrelevant. Armor should take care of the damage. What would be a better skill to allocate points into?

>There are people in this thread that didn't gas the drones and then exterminated the protectorate

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>just got Thermodynamic Destabilization
So what should I be doing now?
>Proxy
>TD
>nuke something with Punch to kill it and proc TD?
Playing Psychosis

Yeah, you have to complete the first mission in the DLC but then you can pay to travel back to the main game, drive yourself on a jet ski, or use a rift at the Aegis base camp.

As a psiman, at what point should I absolutely have a tac vest, and a headband?

Dunno about that specific event, but the mutants respawn eventually.

right before depot A ideally

Whenever you can.
Going hard on all 4 schools along with the usual hacking/locking/social skills means crafting is in short supply for a long time.

get a regular vest as soon as possible, like before going to GMS to be immune to robots, then just upgrade to a psi vest as soon as you get a semi-decent psi crab caparace and a decent bulletproof/blast cloth

Did you insert the chip into your own hand?
Never had to take off my gear for this bit.

I've been running around with full stealth gear on dominating until just now (level 22). It'll definitely help though.

wew lads I'm past Depot A, little worried about these Burrower mines. I found a Low shield so hopefully that will help. I've got a basic bitch Pig Leather chest and some Pig Tabi boots.
Definitely.
>finally find Mufflers
>need 60 Elec; have 10
I can't craft a vest for another level or so either because the Sturdy Vest I finally found requires too high of a crafting skill.

That only works on easy modes.

An hour, a fuck ton of caltrops, and grenades later.

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If I have the int, and I am a Tin-Can, is Armor Sloping worth grabbing?

not if a you're a tungsten bro because armor penalty on the suit will be 95% anyway with 4 plates on it

bre...

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Would make sense. Haven't reached Expedition on my Hard run yet.

one of the best moments of the game

Worked fine on hard.

That's what I said.

When the fuck will Coretech give me access to a merchant? I'm past the first three missions they give.
I had a fucking shitty time with A because I had neither but thank FUCK for molotovs, caltrops and the area denial ability.

Evasion/dodge are always more useful than lockpicking/hacking.

I believe its once you get the last mission.

shotgun heavy armor is miserable, what should I try instead?

Nope, I am gonna make Super Steel.

Armor Sloping is worth it then, provided you ignore stealth and make some good Striders for the movement.

>spend all my resources fighting 4 psi beetles at once because they all aggro'd at once
>realize it isn't even the fucking way to go to save newton
broes... i will have to be a drug fiend now...

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Yeah, fuck stealth. Should I use super steel metal boots (with springs of course) or should I make some infused leather ones based on my build?

I didn't use caltrops but molotovs were great and it gave me a lot of Force Field practice.
>7 Chem until I can make my own Molotovs

Speaking of the Super Steel that user is mentioning, how do I make enough coins on Dominating to be able to craft enough plates to make a decent suit? I am running around with like 4k at level 15.

I think disassemble is the best money making feat. You can take apart and re-assemble any gun right away to re-sell at max value, meaning you can sell all your spare repair kits. It also means you can put together guns/tac vests with maxed attachments, which increase the value of the entire item as a multiplier.

Anything that doesn't use shotguns

Bleh. I don't have the intelligence for disassemble. Feels bad being a dumbass.

How far along are you?

I'm level 16 in core city

Alright, thanks.
Crafting is nice but never neglect your main damage-dealing stat, I made that mistake and thankfully I'm only 3 xp from un-fucking it. Molotovs and better molotovs will almost always be useful, even if your throwing skill is shit.
You aren't fucked because there are definitely ways to still make money early game. The place you're looking for is past the north side of that pond.

my strat for this is to setup a couple bear traps by the doors with a ton of caltrops behind them
open up the door and throw a grenade in such a way that the noise will bring all of the beetles in the building to that door and then just keep toggling the door until you can confirm that all of them are grouped up
2 molotovs and abusing line of sight should finish the job quite easily after that

disassemble also means you can take apart all those garbage shock knives for their powers cores and electro shock generators, which are individually worth more than the knife, each.

Are you Combat Shotguns or regular? What is your secondary?

I'm actually playing a heavy armor shotgunner/sniper on hard I've had an easier time than my unarmed character on NORMAL.

I use a tyranny and a vindicator, I've been using tungsten armor up to this point, but it feels like it barely does anything anymore and knife fags crippling strike me anyway.

Yeah, Dominating is nothing but bullshit. Fucking hell.

You might want to invest in a sniper if at all possible. The ability to kill one guy at the start of a fight (especially if you can kill said annoying ass knifer) really helps. Aside from that I just spam 5 round bursts from my tyranny with suppressive fire/opportunist. On hard I generally am able to kill 2-3 guys in a burst if they clump up. Helps a lot to also have Temporal Manipulation at 55.

I am using regular old steel armor and with my shield I barely take any damage from anything that isn't sniper crits (but I actually am usually able to live one) and the occasional plasma user.

That's just too much jewry and a wasted feat. One can amass 100k charons and beyond without any trading feats.

Tell me your secrets, please. I want to make Super Steel.

Is it worth picking up the DLC if you dropped the game not long after launch because of how slow it was. I hear there is a fast mode now which is why I'm willing to give it another shot. Does the DLC effect the early game any, or is it like a separate story I can just pick up at a later time and not miss anything?

Just pick up all of the gear from humans, recycle everything with less then 1k worth per unit of weight, turn scraps into repair kits, repair the good stuff and keep selling it. I'm sure you can get enough for a set of supersteel armor just by selling all of the shit from Ironheads south of Foundry.

don't listen to that, don't take disassemble its shit.

the way of making money on dominating is:

>get mechanics/tailoring/electronics to 50
>get repair kit blueprint
>get recycle blueprint
>recycle garbage items/weapons/armors
>craft advanced repair kits
>repair high value items to sell
>sell kits as well since you will have more than you can use and sell

you can also make money exploiting Ray's jetskis stealing/selling but you might as well just cheat yourself the money if you are going to do that

>went to junkyard and bought more supplies with the stuff i found in barrels
noice, also fuck those guys that make you pay 5 stygian, i wasted them on principle

Someone just got to Silent Isle.

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What are the most underpowered options in the game, and how would you improve them?
Probably the worst right now is firearms pistols.
Across the board they have no real pros over the other firearms.
How about a dual wielding feat for starters?

Firearm pistols could probably benefit a lot if riot armor was less shit

True. Riot Armour is the worst of all worlds currently.

Except aesthetics.

>couldn't actually kill all of them and survive
oh well, something to come back later for i guess, i obviously need more bear traps

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Too bad it's left as an unfinished area and the devs are too lazy to do anything about it

What's wrong with it?

> most underpowered options in the game
Not having crafting skills. Shops should sell some half decent shit at least. Like 70% as good as what you would roughly be able to craft at that point. There are already limits on some weapons frames and a lot of parts as it is.

Not really unfinished, more underutilized.

I think you can definitely buy weapons that are roughly equivalent to 130~ quality

Pay them the 5 charons and slot their floppies later, honestly. Become the law.

Okay, I've been looking for 30 fucking minutes, where the fuck is Kevin in the foundry? I have the req's for him to sell me shit, I just cannot for the fucking life of me find him.

right of the entrance, in the room adjacent to the retard salesman

Isn't he like, across a street from Dan?

What's the best sniper rifle?

is there a reason to play this without the expansion BEFORE you play the game WITH the expansion?

No but it's a good idea to start a new game if you plan on finishing the base game because you'll be too powerful for the expansion otherwise

Thanks, found him, he's right next to Bryan but this area is clearly the only fucking place I haven't held down Shift to spot items to interact with. Fuck Foundry.

nah just wondering because I bought the game forever ago and never started it, and now the fucking xpac is out

no, it's the best type of expansion: one that doesn't ruin the base game

I don't think Balor wanted to die like this. Sitting on top of caltrops, suppressed, while his knees were shot out and he burned to death.

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Holy crap, is it actually possible to wield this thing?

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With the veteran feats, rathound regalia and rathound barbeque you can wield it without penalty, yes.

Nah, you should get the expansion as well since aside from the expansion area itself it adds several new weapon types, a fourth spell school and all the related feats. Also some QoL stuff like a new fast travel system, in general there's plenty of stuff that's usable in the main game as well from the word go rather than all the content specifically being gated behind the DLC area itself.

about to start this
im scared

I wonder if it would be an effective weapon then, or if it is just better to use something else.

what difficulty to play on on a first playthrough knowing nothing about the game and its nuances

Normal, Oddity
Not sure what the best newbie build is, probably CON Wizard since that's pretty straightforward and gives you plenty of options.

Normal and Oddity. That way if you really like the game you can play again on a higher difficulty (which helps to freshen up the encounters) and as a new build.

normal odditty but take it slow. use your sorroundings, like hide behind the fence when a pack of rathounds attack you.
use grenades, traps and other utilities.
also helps for your first run to have higher constitution

>finished the game with tincan AR on normal
>way too easy
>want to get the lore from WIL checks
>worried about playing pure psi on hard being too easy
I don't think I should go for DOMINATING right away after normal

wrong, I use it to great effect on my red dragon + riot shield build

1. end turn with captains Cutlass equipped
2. guard/parry/shield some attacks
3. THREE 0 AP ripostes with red dragon

What metal is used for making caltrops?

so what did i miss,
i learned about spectres, and that pat was part of operation banishment,
i did corpse autopsy finding nose wound leading to brain which matches spectres methods of killing,
i know morde full name and that he was part of specters,
yet after presenting all of the evidence, he is still not convinced and choosing murders weapon only gives me those 4 shitty options

Attached: file.png (1347x341, 524K)

Attached: shitgame.jpg (1340x792, 313K)

Morde's confession I believe. Try talking to him. You will need 95 persuasion I believe

Did you get the file from core city gun merchant guy?

persuasion check is only to let him go and i dont like that
yes

I never played the base game but I digged Arcanum, is the experience similar?

bre I slaughtered them all with my lvl 8 Vindicator shotty, just gotta make sure you don't get a tonne of rebar thrown at you.

Then you need to find missing syringe needle in medical inventory on the computer.

well, that probably it, though i just made morde confess and decapitated him. To my surprise sgs didn't turn hostile

Excuse me? Shotties only need Mechanics and Snipers only need Mechanics, maybe Electronics and Aimed Shot.

Attached: 624432.gif (200x200, 108K)

electronics is always a must for the shields

I've got 10 CON and I never even turn my shield on on Hard since everything just dies on the first turn, it's incapacitated or I have enough MP to move behind a corner or enough Psi to Forcefield.

>come back to the camp
>my Naga is still busted up
What are these pipeworkers even doing while I'm digging up eldritch abominations for them? Is there even a way for me to fix it up? I tried repair kits of all kind, but to no avail.

Also, when natives attack you can find some of their ships outside the camp. I blew up one, but it didn't seem to do anything. Are they only there to fuck with you?

>steal a Jet from Ray's without being spotted
>complete the mutant camp
>come back to stash my loot
>everyone hates me
>turns out destroying cameras out of sight informs everyone of your crime
Why.

you cannot steal the jet
you can steal the parts tho

>last thing the camera sees is some tard with a rathound on his head walking around it
gee, I wonder who destroyed it

>Cameras somehow have 360 degree vision now

WAIT so the only interesting thing in Nexus of technology is the Sonocaster ?

Coordinates, chip fuckery tool, an assload of blueprints (including hyperbrainlet pill) and yes, the meme music gun.

>best general trader in the game
>also best drug trader in the game
I rush Oculus literally every game and I hope yuo do too

Check the medical inventory in the morgue to learn about the missing surgical needle.

Had the same issue yesterday.

Foundry is Tin can heaven

I also have 10 CON and believe me, high electronics and shields are till a must have
No armour (except super steel tin can peharps) will protect you to get your face plasma melted
Dont be foolish

JKK/Prets or Coretech for shotgun parts?

the beast quest on foundry. didn't expect a ton of bladelings spent 30 mins knifing and kiting them bleed doing most of the damage. how do they even bleed if there just pure rock.

Praetorians, they are all about metal weapon and armours

War crimes lad
War crimes

You're doing it wrong

HMMM so from what i gather the 2 actually humanitarian supercorps were Bionic institute and NFT. What a shame. Biocorp are ultra niggers and i have no clue how anyone could fight Security agency. damn. I'd like to see their warbots. Robots that manufacture robots to fight in any condition. also Bionic institute robots could still be alive no? they were sentient and if they didn't have large part of organic improvements they could survive anything biocorp could throw at them no?

Just stick with shotgun/sniper

Im level 24 and no idea where the fuck to dump my skill points aside from keeping guns maxed

Pirate missions poking fun at your solo lifestyle was pretty amusing. They are the only group in Underrail who'd rather not send you on crucial missions alone.

Attached: loner.png (1277x420, 34K)

Protectorate CAU and drones also support you for important missions.

i just finished the foundry quest is war crimes a feat? or is it when you just litter the floor with caltrops, bear traps, combined with brap nades and molotovs.

It should be desu

telling a joke to the rathound king is one of the greatest dialogues in the whole game

CAU doesn't really, but yeah, Drones go to SRO with you. But with the pirates, they want you to be a team player in all three missions, and you have to argue with Grim and pass the persuasion checks if you want to go alone.

>when you hit the 5% chance to miss on Execute
STYG YOU FUCK

What do I do at L2? I can only look at that submarine thing and running around checking everything doesn't helps

>trying to genocide the savages
>suddenly, a fucking ghost
That's cheating! How am I supposed to genocide a ghost?

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You're not

Try energy.

How is Oculus unfinished?

>join super secret organization after long chain of quests
>one more quest and it's dead

only 1 quest

It's only got one quest, the big reveal and majestic feel of the place just adds salt to the injury

I refuse to let some uppity native thwart my murderhoboing ways from beyond his grave.

Alright, worth a try. Just gonna dig up a decent energy weapon somewhere

Please respond!

put the sub down, that's all you need from there

The Juice

Use the Torcu

And it's a big quest, but quests are not everything. You get one of the best merchants in the game and another decent one, up to four visions from the mainframe, an early meet with Six if you were fast, faction status updates from Abram, the terminal, learn a little about the mute psi monks, and three long talks with Azif about the shard which he can unlock for you, the Acorn, and the main Cube.

It has a lot of things going on. Giving you only one quest hardly makes it unfinished.

Torch*

Wtf? Where did our resources went? Last time I checked it was very good/satisfactory and we only had 1 native attack since then which I resolved successfully

Attached: huh.png (1920x1080, 1.77M)

The latter, it's the ancient art of the ultimate genocide

Yes, it's a loredump and traders, and it's just traders after your first playthrough.

It's a resource. And Oculus quests are not the best examples for replayability. On any replay you'll be doing all recruitment quests on auto pilot. Only the Foundry prison break has replayability, but only if you don't care about getting in.

Anyone?

People say its underpowered compared to what other armours can offer

>about 70% through the game
>temptation to try a different character rising
SEND HELP

Riot Armor is basically a jack of all trades compared to other specialized armors.
It's not as bad as people make it out to be, but on higher difficulties you'll want more specialized armors that let you avoid certain kinds of damage altogether or give you certain significant bonuses.

I think it's pretty good against melee though, tac vests are good against bullets but energy shield already takes care of that particular threat and it doesn't even protect you against snipers

If you use low low it wont
But if you use high high it will, for the most part

Yeah, but how? It seems uninteractible

Not this one
Go back to exploring

>I think it's pretty good against melee though
It is if you're a lightweight character, but tin cans are much better.
Problem is that Underrail, like many other RPGs, heavily rewards specialization, highly specialized characters end up being vastly more powerful than jack of all trades(Unless we're talking about psi hybrids since psi is a powerful set of universal tools), that is also true for something like armor.
Riot armor being a middle ground between metal armor and tactical vests with no significant advantage over either, other than not having any specific requirement like Metal Armor, means it ends up in a kind of grey zone in terms of usefulness, because again, most of the times you'll want to outright nullify damage instead of reducing it, which Riot Armor just can't do well past a certain point in the game, especially at Hard and above difficulties.

Again, it's not as bad as people make it out to be, but the more you'll play the more you'll realize that it's really not as useful as other armor types.
>it doesn't even protect you against snipers
It does, use high frequency shields and it will, check your shield's frequency type and use them accordingly depending on what the enemy has.

Why exactly do x-bows have to deal with increased resistance from armor? Wasn't the historical point of crossbows to penetrate armor via a weightier projectile?

Not him, but I also wanted to add that another gimmick of Riot Armor it's actually offensive potential, since you can go above just boost your shields defense capabilities, but use your shield as a weapon with Shield Bash
No other armor does that

do the expansion critters spawn? Holy shit i think one of the hives did. what the fuck is styg thinking, i don't have enough bullets for all this crap

I thought the historical point of crossbows was any dumb cunt could shoot them

Hives don't, everything else does (and locusts need hives, naturally). If you're going to be coming through a certain area, make sure you kill those hives dead.

It's a mystery
Maybe because bullets have to go through the increased resists so crossbows needed something too

Can I have a redpill on veteran feats? They all seem... kinda shit.

The stat bonuses are great.
Honestly they're not even bad in theory, problem is they come waaay to late to be as useful as they could be, Styg should have just made them available at level 22 kind of like D&D epic feats, there's hardly any point in veteran feats at level fucking 26 when most of the game is over and done.

I think they're there to either spike or round out your build via the base stat increases. Going from 16 to 18 Will is a big jump in damage but you could also allow a total INTlet to get crafting feats or Expose Weakness, the armor penalty decrease feat opens up Nimble on different armors, expert unarmed turns you into a punch god, and so on

I thought about grabbing +2 int to hit 10, but then I remembered I can just make more hypercerebrix pills than I'm going to use. Considered +2 perception to get Fragmented Chaos down the line, but I'm not even sure if I'm going to get another feat after this. So now I'm kinda back to square one.

>spike or round out your build
I can kinda see that, but it does feel like they come in way too late to really make a difference or allow planning around them.

The Nosek quest is kinda arbitrarily gated by the main quest. It would make sense if at least after you get the info from Panacea you could ask Oculus to pull some strings for you with Coretech/JKK/Praetorian to get you into the oligarch's inner circle as an alternative to having to fight in the Arena.

i always thought...

tchort is a leviathan, six makes references saying there might still be leviathans and they must be destroyed

i like sixth shell, but you should also look into barrel stare if you haven't spec'd that out

Six never directly mentions Leviathans, he doesn't even confirm if Flottsormir is one. And for what Tchort is he doesn't give you his usual "you wouldn't understand" or "you do not need to know that", it's a much less certain "I am not sure but it needs to die".

they do occupy a weird "super-endgame" space but that may be simply of a function of the game being not "dense" enough with its content.
i wonder what styg would cut and keep if he was starting with the version of underrail we have today as a base. would he condense the game to alter the pacing? would the xpac have become a mandatory part of the base game, with some token 65% of the way through you needed to progress a plotline but the remaining 35% as it is now (wide open)? would he increase/decrease the number of static drops for power-gating/xp-gating?

I found the sea mines, but how do i grab them? There is no dialogue or anything. I'm wayyyy in the beginning of the story though

You need to call someone to transport them.

Contact someone who could grab them for you, duh.

>up to four visions from the mainframe

do the visions do anything? like get you a perk or a stat boost or something?

Nah. Just the satisfaction that you learned something esoteric.

Is it just me or does this game not have some kind of tough encounter like ruby weapon?

Forgot to mention that I haven't really delved deep into the expansion yet

If you have Faceless reputation at max by DC they directly tell you it's the amalgamation of their creators that they dumped into mutagen tanks after their uprising, so it's definitely something that was born in regular world. As for Tchort being a leviathan, Azif mentions some speculation about mainframe possibly being a prophetic machine rather than just memories and also says the same about how Six perceives things, so Tchort could eventually become a galaxy eating monstrosity if left unchecked. For all we know Godmen may as well be time traveling humans or something and all their or leviathans' tomfuckery will be born in the mundane world.

Attached: spoiler land.png (1032x1511, 1.67M)

There's a shrine with a snake rock that you can psi-probe at Magnar's village. Is there anything else to it aside from the spooky snake (?) rubbing up against you in the vision?

How do I convince that cunt at the start of the game to fork over a shotgun!?

Any recommendations for a no-craft run? I did a full craft gun run last time so looking to swap things up.

>trap the area
>lure like 15 mutants in it
>throw nade
>game crashes

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Barehanded Psi monk

you need 16/17 persuade iirc.

Start with persuasion, bre.

>For all we know Godmen may as well be time traveling humans or something and all their or leviathans' tomfuckery will be born in the mundane world.
I don't think that's likely now that we know about the In-Between. Six mentions our world is poisoned to the core by the influence of the outer dimensions seeping in, not the other way around.

Destroy the rock and grab the oddity.

Is Mechanics absolutely mandatory to take for every non-PSI character? I'm bored of crafting.

Fuckkk he is gods know where near the savage, what is his route?

I somehow doubt tnt is gonna solve this...

Don't have his frequency? Too bad.
He goes from the savage village to the muties, then Port Ceto, then takes a break in the middle of nowhere on the water just south of the island where he had his encounter with the savages, then to the savages again.

>just woke up and couldn't shake the thought that the tight passage near my bed would be great for some bear traps
I think I'm going derailed, bres.

Thinking is fine, but for your own sake don't start digging in trash bins for bottles and dirty rags.

Is Perception worth it even for non-ranged users just to find secret stuff? Or just stick it at 3 and get Snooping immediatly?

>took Parry for my sword character instead of something actually useful like Grenadier or Fancy Footwork
What the fuck was I thinking?

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Between tabi, the rathound regalia, a belt, a balaclava, and Balor's hammer, you can get by with a hammer build on almost nothing but tailoring. I'd still dabble in things for gas grenades, medicine, stims, caltrops, and the like, but there's no need to build your entire ensemble from scratch

Leave it on 5 or drop it to 3, and forget about secrets.

I think you can find everything with specialized snooping and perception googlies + whatever-that-one-med-is

What base stats should a pure PSI character have other than the obvious 10 in Will?

Just load a save from before you levelled up, you do save before you level up, right?

6 int for premeditation or 7 int if you want neurology

>would the xpac have become a mandatory part of the base game
I really think it'd benefit from being set after the main game. Honestly, aside from that, I'm not sure what else needs major changes.

I took it few levels before. No way to redo.

+1 from goggles
+3 from third eye
+1 Juice
+2 marsh honey
+1 PER salad
Nah dont bother

>just use all this shit and follow the guide

>+3 from third eye
>+1 Juice
>+2 marsh honey
You're not gonna have those for most of the game though. To be honest, I'm not even sure if there are any perception checks for secrets by then.

I don't know about that, but I do feel that it somewhat suffers from being mid-game but unable to fully commit to it, so it ends up n this weird place where everything is doable with a mid-game character, if difficult, and nothing is quickly doable with end-game characters, but often tedious.

I tend to rush Juice because it's so practical, but there's not really much need for secrets anyway unless you're really committed to sneaking everywhere

>mfw talking to the ferryman about true death

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should have been a required detour/another filter and balanced accordingly. maybe dating myself here, but the Leviathan mission from KotOR comes to mind as a mid-game example.

Scared of oblivion?

Yes. Is there any way of making him talk about the center?

Don't know if it could be made mandatory, taking the detour is already difficult to justify in the main story. There is nothing about the expedition SGS would care about, let alone consider urgent.

Go through the old topics again, sometimes new branches open up.

Have you ever rested more soundly than when you had a dreamless sleep? If not, you shouldn't worry about dying. Live as long as you can and enjoy, death ultimately gives life its meaning and value.


Take hypercebrix or make a char with higher INT.

Introducing the new hardest difficulty: APEX HARDCORE

In addition to DOMINATING:

-items sold are worth 10% their regular price
-carrying capacity reduced by 50%
-grenades and psi abilities with cooldowns are increased by 1 turn
-using psi abilities from 1 school will put psi abilities from other schools on a 1 turn cooldown
-forcefield functions as an energy shield against ranged attacks and has a certain amount of hp against melee attacks before failing
-all npc's have 30% greater trap detection (bosses have 50% greater)
-bear traps dont function if they deal no damage, stronger enemies have shorter durations, and spotted traps use your traps skill vs their dodge
-more gun-using npc's carry EMP grenades/many melee npc's carry black dragon throwing knives
-npc's that spot traps or corpses will turn orange and search the map
-if spotted, all hostile npc's on that map will never turn back to green; yellow minimum
-npc's will not enter dangerous terrain (such as gas, fire, or traps) unless they have a clear path to you
-most hostile npc's, if they can't attack you on their current turn, will instead head for cover or distance
-if you are seen entering stealth in a controlled or partially controlled map, npc's will turn hostile

i'm a sledgehammer main that relied on expert sprint and armour sloping
my quality 160 super steel armour with serrated blades mounted on it with vile weaponry can't survive against these assholes when each one has a net
i started over and went traditional psi sniper anyway, ive learned a lot of the game is chaff, i'm basically back where i was after 20 hours compared to the sledgehammer guys 70

for what fucking purpose?

Difficulty settings shouldn't be used to balance specific strategies.

a you TRIGGERRRRRED ?

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someone where a grey army officer's uniform as a girl and approach him

i want to see his reaction

if they're OP it should

If i sell a loaded weapon, is the ammunition included in the selling price?

Blades are pointless on a sledge build because you can't stack it fast enough, might as well have just gone quad

No

He says you disrespect his army and refuse to talk to you

lol, pussy boi

Embarrassing.

You could use serpentborn sword in offhand or something

These threads are one of the very few reasons to ever visit Yea Forums.

Sounds grea-
>more gun-using npc's carry EMP
NO NO NO NO NO NO NO

Anyone who regularly sell high quality sturdy vest? Beckett has lots of tac vest parts but mostly regen vests

enjoy it, user. don't take life for granted. post and be merry

It really does sound great though, I would cheese a bit less and invest into traps. Except the EMP part, that's just a fucking instant death for half the builds.

Why doesn't the precognition boost show up in the combat stats?

>invest even more into traps and in the meme build I like because I'm mad people can beat the game with builds I don't like
Fuck off

Attached: Eat it apollo.jpg (600x600, 43K)

Goodbye early game DOMINATING squishiness.

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You can just not play on it, zoner.

>Super steel nimble sledgehammer tin can got his ass sacrificed to Flotsomir
Not surprised, it was bound to happen

TUNGSTEN IS LOVE
TUNGSTEN IS LIFE
DISMISS SUPER STEELFAGS
CARRY THAT WEIGHT AND IT SHALL PROTECT YOU

>using psi abilities from 1 school will put psi abilities from other schools on a 1 turn cooldown
This just makes psi less fun to use and encourages NO or Distortion spamming. Play with the AP or psi cost, not cooldowns.

>want to run a combat oriented character
>don't want to miss out on intelligence and speech checks

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17 int energy pistol build

holy is assault on rso even possible on dominating? you cant setup any bear traps or anything, free drones are literally fucking worthless, snipers that one shot you across the map
holy shit

What happens if aegis guys will fend off natives without me?

I can guarantee you hardly anyone would play on it to begin with, pipeworker, you do not understand how RPGs are supposed to work.

You can literally walk in there and kill them one by one
I dont even know how bad you can be to not do this

Sell me on this game please

Do you like FUN?
Then you'll love Underrail!

I would play on his difficulty.

Beginner what's an op build I keep getting my ass handed to me

Buying molotovs from Quinton

youtube.com/watch?v=qzVexHHhh4A

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then there needs to be SOME way for regular gun builds to deal damage to people with shields
emp nades might be too much, but what then?

>Play with the AP or psi cost, not cooldowns.
that was my original idea, but styg seems to want to work with cooldowns moreso

filtered shitter being butthurt, more at 11

Force Field is just cheating at this point
It can do almost everything

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Maybe removing the efficient energy converter part is enough. Shields can get so good it gets retarded, I don't even remember last time my 1,5k shield got depleted without EMP, and they can go up to 2000 at least.

thats a good idea

conservative shields aren't OP in the slightest, and amplified is a total waste on high frequencies
poor purple, what will we do with it?

I barely have enough dosh to buy ammo and those fucking beetles take ages to die

WHAT the fuck can i do with the reef glider? i read somewhere i need freighter jet to tow that shit where can i get one? Do i need to buy it?

>go back with as many energy weapons I had
>try pelting him with 3p first out of curiosity
>he just dies
Hey, there is a use for tungsten shells after all. Never would've figured that it'd be exorcising ghosts, though.

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Buy it or go there with a random junk jet that you leave behind

you either buy the tow freighter or you go to the reef glider with a shitty junk jet and abandon it there since its worth nothing and come back with the glider

look at your build; look at it right now. what do you bring to a fight?
you need:

1. the ability to strike a decisive blow on turn 1 in order to get the cooldowns ticking to do it again and to thin return fire (this normally comes from grenades or PSI. some builds have variants on this, like a sniper guaranteeing elimination of one or two high value targets or ARs/SMGs throwing a huge amount of lead downrange. things have to die turn 1, full stop)
2. the ability to not die on the enemies' turn 1. having the ability or foresight to get around a corner or lay traps doesn't even require skills or feats, but don't expect to jet all over the battlefield constantly in quad tungsten armor. mobility is god, sprint saves lives. build to move (AGI, dodge/evasion, sprint, corners, traps, cc) and build to NOT move (heavy fucking armor, big CON, conditioning, juggernaut, an HP pool, specialized armor) because eventually you'll get hit anyways and you can't dodge PSI
3. kill things on turn 2/3/4/5... your big boom abilities are on cooldown, what are you doing this turn? what's your unconditional dps look like? are you manufacturing DoT with poisoned caltrops and gas grenades? Neural Overload? Burstburstburstburst (burstburstburstburstburstburst)?
4. Develop your character so every turn looks like turn 1. Big boom cooldowns to zero. Grenadier. Limited temporal increment. Shell or bullet strap belts. Psi cost reduction gear.

my advice for build 1 on normal: 10/3/6/10/3/3/5 get a hammer, get sprint, get thick skull, get a point in INT at 12 and Max strength besides, max dodge and evasion, max throwing (even though your Dex is shit), and run at people like a fucking baboon and crush their skulls in siphoner leather. it's simple, feat-rich, and straightforward. A big group? Grenade and a chokepoint, crush skulls. dodgy enemies? Flashbang+net, laugh your ass off. Crippling struck? Pop an adrenaline and crush them. it's a stable base to learn more about the game from.

anyone know where the fuck the third eye blueprint is?

>-items sold are worth 10% their regular price
Unnecessary, DOMINATING's 25% selling modifier is already quite harsh enough for me to feel my pockets empty, although I never put points on Mercantile, so whatever
>-carrying capacity reduced by 50%
No, bad change, you will just make Tin Can builds, specially with Sledgehammers completely unreliable as they will most likely encumbered
>-grenades and psi abilities with cooldowns are increased by 1 turn
This would be a pain in the ass, but acceptable
>-forcefield functions as an energy shield against ranged attacks and has a certain amount of hp against melee attacks before failing
So is basically a destructible barrier? I can get behind with it. I also though of, the more psychokinesis skills, the higher Force Field HP and damage reduction, so basically low level Force Field would be completely worthless
>-all npc's have 30% greater trap detection (bosses have 50% greater)
Fairly irrelevant overall, only Quick Tinkeringfags will hate it, but lets be honest, they are also irrelevant

>-bear traps dont function if they deal no damage, stronger enemies have shorter durations, and spotted traps use your traps skill vs their dodge
Change: IF the bear trap deals no damage and if the user has more than 10 Strenght, the bear trap inmobilization lasts just 1 turn.
Black dragon poision sounds hardcore, this would punish squishy psi users, but tin can wizards would shrug it off. I like it
EMP nades also would fuck up squishies. Fund it. Bring the pain.
>-npc's that spot traps or corpses will turn orange and search the map
Intresting addition, acceptable.
>-if spotted, all hostile npc's on that map will never turn back to green; yellow minimum
I never saw this actually happening in game, so no opinion.
>-npc's will not enter dangerous terrain (such as gas, fire, or traps) unless they have a clear path to you
As much as I love my war crimes, this is also a good addition, make it more complicated.
>-most hostile npc's, if they can't attack you on their current turn, will instead head for cover or distance
More hostile NPC's is unnecessary as DOMINATING already adds a ridiculous amount of them, but the cover AI change is good
>-if you are seen entering stealth in a controlled or partially controlled map, npc's will turn hostile
While I personally disdain Stealthfags, I dont see why that would make sense in a realistic scenario, but dont really care honestly

>I also though of, the more psychokinesis skills, the higher Force Field HP and damage reduction, so basically low level Force Field would be completely worthless
good idea

>only Quick Tinkeringfags will hate it
it will hardly affect them; enemies dont seem to notice traps in combat

>More hostile NPC's is unnecessary as DOMINATING already adds a ridiculous amount of them
what? didn't say anything about adding more of them

When did we turn into reddit with people trying to "improve" the game?

>what? didn't say anything about adding more of them
Oh, dismiss what I said, I read it wrong, I'm retarded.

>enemies dont seem to notice traps in combat
While what you say is mostly true, I got natives disarming a bunch of traps during their assaults to the aegis camps, on the other hand, despite having just 25 trap skills, I also noticed they only disarmed traps -next to fire-, which I assume higher lighting reduces trap 'invisibility'.
But the rest of the game people kept getting their feet stuck on traps. So point moot.

About the poisioned throwing knifes, I wanted to make it fair, make throwing knifers their own unique type of 'unit', much like grenaiders, for example.
Low level gangs would start with low level poision, like burrowers poision, then the poision would ramp up to crawlers, then late game could be spirit poision or black dragon.
Also, depending on the game difficulty and the progress on the story, knife throwers would do less or more damage, and have less or more precision.

Because having black dragon poision knifer throwers in say, Junkyard would be a joke. An unfunny joke.

>So is basically a destructible barrier? I can get behind with it. I also though of, the more psychokinesis skills, the higher Force Field HP and damage reduction, so basically low level Force Field would be completely worthless

I can also get behind Metacreative Barrier Force Fields, though this doesn't strike me as a difficulty level style change. I could also imagine it as more like a reverse-energy shield. Something that's effectively a destroyable hard counter for melee, but almost useless against higher impact speeds.

>I got natives disarming a bunch of traps during their assaults
before combat starts, yes
once you're in turn-based mode, I dont think they can detect them any more

>knife throwers
I could get behind that. I was just thinking that some enemies (mainly melee ones) throughout the game would have those to keep psi users on their toes (crossbow niggers would have black dragon bolts, and some of the bear traps encountered could be black dragon as well), but a new humanoid enemy type would be neat to. Maybe stealthy knifefag enemies would also be throwers.

psssh...nothin...personnel...cans...

Attached: FUCK PROTECTORATE.png (1920x1080, 3.72M)

Indeed, and to throw a bone to the player, the player character could traverse through the force field just fine, but the enemy cant, they have to destroy it in order to get through
As lame as it is, everyone loves to cheese a little

Are shotgun chokes worth it?

I really have no clue what i'm doing, there's no info on shotguns on the wiki, i don't even know if there are other enhancements.

>Maybe stealthy knifefag enemies would also be throwers
Non stealth knifefags that, if they cant get to you in one turn to gut you, they will throw knifes, or maybe throw knifes as an opener, then gut you

long barrels a shit and choke a shit. some user did the math and both were worse than a shotgun with short barrel

shield capacitors could be dropped, with high energy efficiency converters taking their place for shields (doing what the capacitors used to do)

what if we could use electromagnetic field stabilizers instead, that would regenerate x shield energy each round, up to say 80% of damage taken?

So like, you get shot and your shield blocks 100 damage. The stabilizer would regenerate 20 energy each round up to 80, with that last 20 being lost. This would be for all hits, not just the last one. This kinda does the same thing high efficiency used to do, but less OP.

I think shields should drain energy faster each round to balance this out and make conservative ones a better choice. So instead of 2% of the shield being drained per round, make it 5%, and only 1% for conservative shields (or something like that).

What kind of armor do I want to wear if I'm primarily using pistols?

Alright, thanks

Where the fuck is that ferryman hobo? Last time I encountered him at I8 now he's not there when I need him

theres no preference for pistols; its more of what stats/skills/feats do you have

You can use pistols with any kind of armor, that's not a really a good question.

Any kind you want/can wear.

Call Yahota if you can't just call him directly.

Gauntlet's jumpsuit (yellow)

*updated

Introducing the new hardest difficulty: APEX HARDCORE

-items sold are worth 10% their regular price
-carrying capacity reduced by 50%
-grenade cooldowns are increased by 1 turn
-high efficieny energy converters nerfed to regenerating x% of energy lost to damage, at y% per round
-using psi abilities from 1 school will put psi abilities from other schools on a 1 turn cooldown
-forcefield functions as an energy shield against ranged attacks and has a certain amount of hp against melee attacks before failing (dependent on skill)
-all npc's have 30% greater trap detection (bosses have 50% greater)
-bear traps dont function if they deal no damage, stronger enemies have shorter durations, and spotted traps use your traps skill vs their dodge
-some enemies (typically knife-users) will have black dragon throwing knives/crossbow bolts, and such traps can also be found
-trap location and type is somewhat random
-enemy placement is somewhat random
-npc's that spot traps or corpses will turn orange and search the map
-if spotted, all hostile npc's on that map will never turn back to green; yellow minimum
-npc's will not enter dangerous terrain (such as gas, fire, or traps) unless they have a clear path to you
-most hostile npc's, if they can't attack you on their current turn, will instead head for cover or distance
-if you are seen entering stealth in a controlled or partially controlled map, npc's will turn hostile

But I have a green one wat do

How do i get it outside the Gauntlet?
It's pretty cool.

>the player character could traverse through the force field just fine
Yeah, why not, but it should take some HP from the Force Field.

But doesn't armor penalty affect something?

nothing to do with guns

is there a more OP item an enemy can use on you? normalfags need not reply

Attached: death incarnate.png (44x49, 1002)

>just got Thermo Destabalization
>level 11
So for most fights what should my optimal skill usage be?
>Proxy
>TM if a lot of dudes
>Punch or Pyro AoE
question mark

I can't think of anything more powerful than this.

>Yeah, why not, but it should take some HP from the Force Field.
And what's the justification for that?
I'm curious, I know walking through Force Field is cheesy but it's enough punishment from going to a literally undestructible wall of energy to a simple humble energy barrier

Again
>-items sold are worth 10% their regular price
Overkill.
>-carrying capacity reduced by 50%
Which renders tin can builds moot.
I can see you never played as a Tin can, isnt it?

>2 quests involving drinking and getting wasted
Truly the mark of a slav game

Armor penalty affects dodge/evasion/stealth and movement points, but it doesnt do anything else, a Tin Can can be as good of a gunslinger as a nimblefag
See: Gorsky

>using psi abilities from 1 school will put psi abilities from other schools on a 1 turn cooldown

this is so retarded that it's clear you have never played dominating on psi and you only ever used it as support for other builds

>I can see you never played as a Tin can, isnt it?
I know what i'm about, son. Balor's hammer, max armor penalty.

Attached: sledge.png (1510x439, 96K)

>EMP
Good for robots, helpful against overpowering enemies with shielding
>Flashbang
Very useful tool but it can be resisted, also shields protects the user from flashbangs
>Incendiary grenades
Frighten enemies and zone them out is really good
>Caltrops
Reducing enemy movement to a crawl and making them pay for it, is great
>Brap nades
I dont need to explain this

Personal opinion, the first spot is shared by Gas Nades and Incendiary Nades

>See: Gorsky
The guy who does a piddly aimed shot per turn while barely moving?
Yeah, truly amazing.

I have and it was by FAR my easiest run.

>rathound joke
>mitosis joke
Where can I get more jokes to tell to my banga D'Flinga?

>And what's the justification for that?
Gameplay or rationalizing? Turning it into a humble energy barrier is not such a terrible punishment if it behaves like an energy shield for range, because now you can merrily spam away with Neural Overload. and Temporal Distortion from relative safety. So the nerf status of this change would be rather questionable. If the new Force Field's main strength is blocking movement completely until it is destroyed then you waltzing through it should make it less stable.

To use balors hammer with the heaviest armor set-up, you'd have to have max strength, strength food, pack rat, and maybe give up tungsten boots for reinforced infused pig leather boots. Which, really, I think is fine given you're using the heaviest shit available.

I'm disappointed, Krieg.
You know a Tungsten armor can easily reach 50 kgs, 75 kg if fully plated if my memory serves me well, sleghammers weight 20 kg, metal boots weight around 7 kg, more if reinforced with tungsten
That can easily reach 75 kg total as a whole, or maybe a little more if you go full TUNGSTEN IS LIFE mode, reaching 100 kg

Starting carry capacity is 100, with your change it would be cut to 50, only with 5 STR it would reach 100 again, the point an actual full tin can mode is viable, and a more realistic scenario at 10 STR, leaving carry capacity at 150 kg, which is okay but it would leave you with little room for supplies and looting, sure you can add heavy lifting belt to that and pentatus food, but that would be really bloody tedious.

>stealthily kill all protectorate in epione lab without them pulling alarm
>hours later look up where you get cau armor when sided with drones
>see this
FUUUUUUUUUUUUUUUUU

Attached: Capture.png (1681x106, 13K)

please respond I just want to learn how to use my abilities properly as a full psiman

>tell D'Flinga a joke
>it doesn't spread to generic pirates
Missed opportunity.

Best joke in the game is your character being Invictus.

Attached: 2019-08-22_1738_1.jpg (1680x1050, 1.05M)

Proxy Punch combo to single out strong lone enemys
If it has a high mechanical resistance, use criokinesis with hypothermia and then neural overlord
Use Force Field, make enemy bunch together, destabilize someone, then cast a huge 'fuck you' fireball on the crowd, watch them go boom
Or LoC Enrage and watch the show unfold

You stopped that run shortly after Depot A.
No, it doesn't get much harder after that, but let's not lie to user.

I haven't played in like a year. Did they ever add faster movement or a transparency bubble for when you're behind walls?

lvl 17, actually
the only difficulty was robots, but I hadn't fully mastered my psi powers yet

The underpassages around the SGS surveillance guy and Blaine's shop... are those relatively safe for exploration? I've seen some Stalkers and bots which I'm not worried about but I'm not gonna get fucked by hidden Lurkers or other nasties, am I?

Pitshits arent guard dogs anyways

>faster movement
Yes there is a time increase option now
>transparency
Noooope

>I'm not gonna get fucked by hidden Lurkers
Nah. Ignore what the surveillance guy said, there are no lurkers down there.

Cool. I can deal with no transparency with the object highlight key but the travel time was the real killer.

There are Stalkers, which are low level mugglers, not a real threat
The Lurkers reside -on the other side of the blockade-, once you demolish the rocks with tnt, or come from Core City, you will stumble upon Lurkers

Nah, I've seen Lurkers 2-3 maps south of the rails by SGS when I exploring very early game. Was surprised they were so close.

Robots never get easier if you refuse to use anything other than psi, though that's moot because you shouldn't do that. But if it weren't for Temporal, full psi would piss blood in Lemuria even with Mk III EMPs and the skill to throw them.

What's the explanation for the faceless in Foundry mines? I can't remember anything about it

To the south of SGS? These were Ironheads
To the -southeast- of SGS, there are a Lunatic encamptment, and further southeast past a burrower nest there are 2 lurkers hidden in a corner
If memory serves well, one of these rooms there is a free, albeit shit, shield emitter

It's never explained. A squad probably just tunneled in, got BEAST'D. and left their kin behind on their way out.

you know the ones to the west that banner sends you to talk to? they werent the only ones surrounding the city

Ladelman has unique dialog for you being Invictus and even asks for your autograph at the end of the DLC

well, he has grenadier and good throwing
my run was super easy even without temp psi, with it, even with fewer skillpoints elsewhere, I can't imagine

>make super steel
>3 plates
>all 3 under 100 quality
Time to cheat.