Why aren't you a video game developer Yea Forums?

Why aren't you a video game developer Yea Forums?

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brocoligamesdevlog.blogspot.com/
blackwasp.co.uk/AbstractFactory.aspx
gameprogrammingpatterns.com/contents.html
twitter.com/NSFWRedditVideo

Brain too small
Cant code
Cant draw

Too low pay and no interest in that shit.

>Why aren't you a video game developer Yea Forums?
Because I have neither the talent nor the inclination.

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>dude get half the pay of a programmer with double the hours and stress haha! you love video games don't ya!?

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he almost had it

Because I'm a vidya PR guy and that's more than enough to shorten my lifespan by a few years.

I am, but I'm a failed video game developer with no good ideas

dev here, low pay and overwork typically in vidya game industry. work for insurance and get paid money for little dev work

I am, I just haven't started working on anything yet and don't have a degree or a current job. l-l-l-livin' the d-d-dream r-r-right?

I try
brocoligamesdevlog.blogspot.com/
but Im afraid I might not be very good at it.

>low pay
>constantly at the mercy of executives
>no job safety
>your work constantly gets thrown out becaus some weak link in the team fucked something upp
>barely any credit for your work
I used to want to get into the field as an artist but said fuck that, graphic design pisses me off. I still use a computer for my work constantly but for a small portion of it and if all my work was centered around it and I had to sit there 8-10 hours a day I would probably kill myself.

Pic unrelated

I like money

>brocoligamesdevlog
>"hah must be some one man indie team why would they pick such dorky na-
>h-game

Shit pay
Treated like shit
ACTUAL wageslaves
Shitty hours

>half
they'd be lucky to get a third

As a straight white male I would only do the work I was hired for and not endlessly shill degeneracy/diversity and the employer would not be paid for their 'effort' so there is little incentive

I've considered doing art and animation for an indie game but it'll probably end up being vaporware.

Is being a vidya modeler or animator worth it lads

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Developer for what game? All the interesting ones are in Japan.

You'd make more and would be happier just doing freelance work if you're good enough. If you're working with an independent developer team with no strings attached it could be great but working for some huge company is like signing your life away.

Video game industry is really bad for workers. If you want to make games, you're better off doing it on the side desu

But I am a failing indie game dev!

Working on comp sci degree. Worth it to vidya with that?

I don't know how to code and if I did I'd be in the malware buisiness.

You really think the autistic Edgelords on this board would be able to spend one day away from their daily game of One-upmanship to work as a team?

What does one have to do to get a job at somewhere like Kojima Productions or Capcom?

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Not really, the videogame industry is garbage to work for. You can always make videogames in your free time with the stuff you learn from your degree (and from reading stuff on the internet).

I make better money, work less hours and have way more autonomy. Not to mention company I work for is pretty decent.

>be some fucking loser
>spend my days just playing games to see if i can find bugs
>explore whatever i can however i can
>notice speedrun techniques abuse these bugs
>many are some wild bullshit that works because its abusing a broken function in a very specific way that would otherwise break the game to the point of unplayability
>learn some development cycle shit
>explore prototype games, clearly full of bugs
>just see what it can bring skill wise
>repeat this until i feel confident in my abilities
>now an excessively depressed shutin with skills to offer the AAA giants
>apply for QA at game dev
>get to be on QA because its an entry level job and im more than qualified now
>realize i was more than prepared before the autistic years of skill building
>crunch kicks in
>still want to kill myself but not as bad as i thought it would be
>only job is really just make sure the assigned shit isnt buggy
>my segments become the cleanest and least buggy somehow
>as a result, made speedrunning that segment of the game complete cancer until someone finds some obscene game breaking bug thanks to my shitty coworkers
>get replaced after 6 months because literally nobody is hired to do QA for longer than that unless they offer something more valuable
a small victory

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guess it depens on the position you would be going for.

How about something related to 3D modelling?

So what career then? I wanna work with computers...

Freelance or indie is the best desu,
I'm a freelance vfx artist and I've worked with lots of dev teams big and small.
Pay is the best of any job I've had so far in life thanks to freelancer luxury rates.
Hours are whenever I want them to be as long as x is done by y

And finding work is easy, as soon as I finish a contract I just check "looking for work" on my artstation account and the requests flood in

depends on what part you're going for again.

you either gotta be a top sculptor,
top rigging / animator
top texture artist
best if areas overlap and also have general knowledge of other game dev areas so you know how to do things right for other members of the team to not give them more work if your stuff is lacking optimization or gives them integration issues.

What if I can do all those things but don't have a degree or years of experience?

>i can odo everything
>but lack the paperwork saying it
better hope the hiring person sees what you can do

>developer
looks like artists to me

Have a portfolio of indieshit you've made. Worked for Sonic Mania, but again, you need to be literally best of the best if you're an educationlet.

Well, if you got an objectively good portfolio showing your work, you might have a chance.

any artstation portfolio?

Because I can draw, but fuck getting a job drawing. So I rather learn to code and get a NPC tier comfy job.

my collar is blu for a reason.
I do real work you /d/gen's

>Always see the meme of people saying "nice blog post user"
>user actually posts their blog to Yea Forums
For fucks sake user.

this
you get to make games you want to work on, not shit other people give you

>no (You)s
honesty gets me no mileage I see

Brain too small
Still learning C#
I have ideas, but cant draw shit

>C#
Stop now.

>C#
you will get absolutely fucking nowhere in game development with this.

Unity is C#

just because unity uses it doesnt mean its useful user. unless you for some reason never use anything but unity, or somehow permanently stay indie as a unity dev, you will get nowhere

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I'm too stupid.
Thankfully shit like RPG Maker lets me piddle around and allows me to feel like I'm a making something.

considering the two options for most people to make a game are unity and unreal, I would say that C# is useful for making a game

Cant really decide. Its the only language, at my school

This. I made a small game some month ago (Sadly, non of the script was made by myself, sprite and shit was made by me)

Learn patterns and techniques, not languages.

patterns and techniques?
how do you mean it?

This. I'd rather keep working on my own games in my off-time rather than take the huuuuuuge pay hit/time hit.

The children browsing this site only care for memes user

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>somehow permanently stay indie
Why do you think he'll magically become an entire AAA dev team at some point?

I used to be a vidya sound designer. Work is sparse.

He wants to sound smart. Just keep learning programming, C# is fine, you'll get the hang of other languages to if you're good at it. You do need a language to mess around with, you can't start out by cramming algorithms from books.

> Getting an entire AAA Dev Team
Nice

hang on i got this

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what game was it

Alright!
Thank you user!

No offense but your story sucks, it doesn't resonate with anyone because there's no payoff.

>Agile
Hard pass.

You'd have a very good shot if you contributed to a game (that preferably looks impressive) before because that would imply you not only know how to do 3D stuff in general, but also how to create for games specifically and would somewhat know the ins and outs in game development. There's a huge difference between posting some nice looking 3D models on artstation and creating most if not all 3D assets for a small game project.
Just something to show what potential you have would go a long way.

Id get fired for being offensive.

It sounds like a shitty job

>no payoff
>get to ruin speedrunner any% category

Because I don't want to end up hating video games.

What this nigga said, but you should widen your skill set. If you're doing modeling and animation you should throw concept art or even some coding into the mix.

Independent contracting, with video games or anything else, is only worthwhile if you can do three things. Network, show competency across a variety of areas, and make yourself indispensable to any given project you work on.

once you're familiar with a language, the next steps are to become familiar with some basic data structures and patterns. at a very early level, data structures are simple stacks/queues/arrays. at higher architectural levels you can do your own memory management.
patterns are basically common solutions to common problems. some patterns are very broad and can be adapted to many different types of problems.

there's a very old book called design patterns by the "gang of four." originally in c++, here it is in c# blackwasp.co.uk/AbstractFactory.aspx

also someone has made a "design patterns revisited" specifically for games
gameprogrammingpatterns.com/contents.html

just knowing a language is a first huge speed bump. kinda where to go after that can be hard to figure out. personally i think the biggest thing exposure/experience. for example, just knowing a pattern exists isn't really useful. using that pattern a lot and in different ways makes it easier to identify when/how to use a pattern. also, anything can be a pattern, and not all patterns are good. like i said earlier they're just solutions to common problems. im sure i have 'patterns' i use at work and don't realize it.

>hire 100 code monkeys
>the ideas guy is an unironic millionaire
I love how this is every company

this except the ideas guy has a gun that he waves around the break room to belittle the code monkeys

based and freepilled

That should've been the last line then, rather than an excuse for why you got fired lol

If you guys are serious about this and know fluent Japanese, I suggest you go work at TOSE's Japanese HQ. They have the most experience in the field to get newcomers ready to learn the tools and work on actual games. A shot load of them.

Or if you're lucky, you'll get a job at Hal (yes it's that comfy, benefits are amazing and company is cool).

look at that dumb bee
It cant even USE a boat
stupid bee

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lol, i worked at TOSE's offshore. Yeah, they are pretty high up there, but the overseas divisions are mostly mismanaged and hemorrhage money.

Because it's a shit job.

>low pay
>high hours
>stuck in an office
>final product being successful is a gamble
No.

He lost an eye.

>20k a year
>100 hour work week
>no job security
>good chance of being raped

hmmmmm i wonder why

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>20k a year
>100 hour work week
How is this possible with minimum wage?

how do i become an ideas guy like kojima?

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game devs sign a contract to be paid less but get a bonus if the game sells well.

Because I have a career where I actually get paid money.

Make meme games for 10 years then con a company to pay lots of money while everyone else does the work

so what does Yea Forums do for work
pic related, im basically a bus driver

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Man I would kill myself if I worked in an open office space like that

"paid" internships?

>have to move to major city and double COL
>make 2/3 as much as an enterprise developer
>high chance of working somewhere with crunch

Nah, I've seriously considered it as a career path a few times and took some interviews, but in the end the downsides don't seem worth it. Better off just doing game dev as a hobby, at least that way I get full control over whatever I make and prevent vidya from being a full-time job. Nothing makes you hate your hobby more than doing it 40 hours a week to survive

>good chance of being raped
Good rape or bad rape?

>lol, i worked at TOSE's offshore. Yeah, they are pretty high up there, but the overseas divisions are mostly mismanaged and hemorrhage money.
I know, that's why I said Japanese HQ.

I can't imagine turning my preferred means of escapism into a job
It'd fucking suck

Hell, I'm a CAD drafter and it makes me dislike gaming on PC because I sit in front of one 40+ hours every week

After browsing this fucking shitheap i would never go through the pain of spending years of my life into a project only so fat retards on Yea Forums can shitpost about it being the next TORtanic

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