when did you realize that kojima is a hack?
When did you realize that kojima is a hack?
Your mother
DOO DOO DOO DOO-DOO-DOO
After the first MGS game I played. Never played another game in that trash series.
I got souche chills during the intro to MGS3 when Snake lands in the jungle in that stupid batman pose before snapping his head up like an autist but I knew he was a hack when he turned a shit joke into a main character who marries another main character in MGS4.
B-but nanomachines, son.
When the patriots somehow kidnapped Raiden and turned him into a cyborg when they're not actually people.
this moment
you don't have to be people to control people. If I offload a few $200 Mil to a doctor to rip some guys spine out and toss it in an exo suit I'm sure they'd comply
LIKE SURFING? IT'S A GOOD WAY TO GO
when I turned 16 or so
ICE CREAM? I LIKE ICE CREAM!
MY FAVORITE FLAVOR IS VANILLA
he's a hack but who cares, so are your fav devs
When he made a movie instead of a videogame. So MGS4
The AIs don't capture people idiot. They have their own organization of people that do their deeds. It's clearly stated that they operate in Area 51.
When I critically thought about what exactly Hideo Kojima's role within his team is.
He's regarded by japanese fans and longtime collegues as "Mr. Director", so I assume he's got an overseeing role in the development process. But then his workers go and keep saying how "busy" Mr. Kojima always is and how they rarely get to see him because he's constantly on the road.
He's does not ever work together with his team. He literally comes and goes to just leave notes for his workers. That's one crucial thing I learned about this man.
>morons that were suckered in by the masterfully directed MGSV trailers call Kojima a hack
>area 51
When does it say this?
When I played MGS after playing thief
Just wait until Death Stranding, and all will be clear.
never
cause he aint
put that on yo sandwich and eat it playboi
to be fair to MGS, they have a legacy that goes back to the 80s, on a system that couldn't handle screen-scrolling or more than a few enemies on screen at a time.
I can't fault the developers for staying true to the original formula for so long.
>"big boss was in his late fifties when they created his copies"
>les enfants terribles confirmed as 1972
>in peacewalker (set in 1974) big boss is confirmed to be aged 39
>mfw he was actually 37 when they cloned him
also
>solidus says gearge washington's inauguration was 200 years ago in mgs2. mgs2 plant is set in 2009 which would actually make it 220 years ago
I thought chinks are meant to be good at math? You'd think kojima was american when you look at how he obviously cant do basic math
Liquid really was the perfect soldier. Intelligent enough to carry out his orders but stupid enough to not question them
>MGS4
On the first 3 games i though the humor, drama, etc. was campy on purpose. Then i realised there was probably people keeping him in check from going full retard รก la George Lucas
they retconned pretty much all of Big Boss' backstory with MGS3
He used to be a half-Japanese WW2 veteran, and the racism against nips in that period made him lose faith in America and become a mercenary.
but then why would people obey an AI?
Why did Raiden follow GW's orders?
Because he's a fucking tool in both his games.
MGS2-Solidus was right
MGR-Armstrong was right
my point is, he doesn't realise that he's taking orders from a computer
When Ocelot did that weird cat scream in mgs3. Bear in mind I was playing with a girl around my house at the time,I almost died of embarrassment.
Seriously that shit isn't taken seriously even in Japan is it?
Why do you think you're meant to take it seriously?
All the retcons is what kills the plot for me, it seems they forgot their own lore and changed it with every game. In mgs3 they explained how ocelot was able to channel the spirit of liquid by showing that the sorrow is his dad, but then in mgs4 they were just like "nah fuck it ocelot was just pretending to be liquid"
And not just this, im sure theres plenty more I can pick out
When I played MGS4 and a monkey in a diaper showed up.
The way it was placed and the lack of expression from snake he just retained a serious expression like he was in danger lmao. Kojima never does humour subtly.
Also the pain was one of the most autistic boss concepts ever.
Still mgs3 holds a special place in my heart.
The MGS world is fucking dumb. The whole AI thing is basically like clicking on those "you've won" emails.
Also how come nobody in the entire world know how to make a gun? What with those gun locks. I mean we've got people who can program and make cars but nobody is smart enough to make a gun?
Also metal gear 5 was an absolute fucking mess, literally any fan could've wrote a better story.It should've simply been a story if justifiable to survive and could even keep those retarded language viruses as a side show .It literally had to be this:
>Snake escapes XOF to set up motherbase
>Constantly hunted down so takes up mercenary jobs no matter what
>Initially has to use extremists tactics due to low manpower and resources.
>Steals resources and food to fund operations to detriment of Soviet shoulders and natives in Afghanistan and Africa
>Starts becoming recognised world-wide for destruction.
>Nato or UN sees them as a major threat so has to build nukes to survive.
Instead we got some retarded Moby dick interpretation and Kojima's hard-on for Joostem. Also big boss was never impartial politically in mgs5,why did we never see or fight against the Muhajadeen.
Ground zeros did what I said above which is why it was better than the entirety of mgs5
>Also how come nobody in the entire world know how to make a gun? What with those gun locks. I mean we've got people who can program and make cars but nobody is smart enough to make a gun?
Not to mention all the guns already out there, theres a ridiculous amount in burgerland
in MGS4 he has a robotic arm. I think it's meant to be that he was legit possessed in 2, but was faking it in 4.
Kojima just retcons everything and people lap it up like he intended that shit to be the true story all the time
For MGS1 I just kinda went with it and I was pretty young back then too, but starting with MGS2 I could tell everything is kinda sorta artsy and contrieved and doesn't make all that much sense when you ask too many questions. MGS3 did dial back on the silly dial iirc, if we don't take into account that fucking long ass chase scene in the end which makes you think Kojima really didn't feel like making a game, or the world's longest ladder. Or really the entire ""fight"" against the old sniper guy, I don't know, MGS always has this experimental arthouse shit touch to it. Not that I don't dig it.
But yeah with MGS4 they dropped the ball hard. It's sooo chesy and weird, and I don't know if it's just my particular style of play but I kinda sorta spent 90% of the game crawling along the floor at a snails pace with the camo suit making me unseen, it was the safest thing to do it felt like and basically made the small pieces of gameplay between the long ass cutscenes feel like yet more movie setpieces where you're really just there to watch. Mercenary group A fights army B and Snake is just slowly crawling along and watching the thing, from one check point to the next.
I don't even want it to sound so negative. I enjoyed all of the games, I really enjoyed MGS5 too, but yeah. Kojima is an artsy fartsy hack, and I love it.