This game was really good. Writing-wise almost a masterpiece
Silent Hill thread
This game was really good. Writing-wise almost a masterpiece
Silent Hill thread
>This game was really good.
It was ok.
>Writing-wise almost a masterpiece
Not really.
You should really learn to keep your submediocre opinions to yourself, you come off as a child.
I agree. I wish the monsters were cut entirely and it was just a straightforward adventure game.
I disagree. Fuck you.
The "running away" stuff could have been executed better. Wasn't really a scary enough game in general, but the ending is so good that it honestly strikes me as one of the better written games I've seen
I'm sorry you disagree
>I wish the monsters were cut entirely
Yeah because that always results in the best and most memorable horror games.
What a bunch of brainlets.
You've been playing video games your entire life and you still don't understand why half the shit you play works the way it works design wise.
I unironically think that SM was the only GOOD SH-game not made by the Team Silent.
I was certain I'd hate it, seeing how it both toyed with SH1's plot/cast and also parroted the Amnesia-like run/hide gameplay ... but man that atmosphere and overall delivery!
There's surprising amount of replay value too. After my initial playthru', I used a guide to get the other endings.
Yet, even then, when my buddies played it later on, they ended up in areas and met characters I did not even know of!
Silent Hill games are and will always be excellent tone and atmosphere trapped behind a shitty game. As soon as you hit the Other World the entire game turns into tedium as you mash X against every door to see which one in ten is unlocked. You find an item that you can't obtain because you need some other item, leave, repeat the mashing X against every door until you find the item then backtrack and do it all again. Once you get further into the game you also have a bunch of enemies wandering around and you can either avoid them entirely or engage in awful unresponsive combat.
There are some good puzzles and, like I said, the atmosphere, tone, and story/characterization are top notch, but just about every single part of the Silent Hill games that makes them video games rather than movies are significantly below average.
nah, SH's gameplay is GOOD.
Better than old Resident Evils', that already had very tight, exploration-oriented gameplay.
Sounds like you just want things to be balls-to-walls action.
The running away segments, especially the early ones, succeeded in generating a nice frantic atmosphere and presented a very real fear of getting lost without having to resort to cheap tricks like shifting/looping geometry. It's quite difficult to make a player get lost in a completely organic way.
Later segments (school stands out the most for me) had too many gimmicks and 'safe' areas that messed with the pacing of the sequence to really get you scared. With that said, I don't think Shattered Memories was ever supposed to be properly shit-your-pants scary.
I do wish there was some kind of threat in the normal world though. Knowing that you were completely above harm while exploring made a lot of the spooky bits and locations lack luster (the cabin with all the rusted/bloody hunting equipment being the first example to come to mind).
>they ended up in areas and met characters I did not even know of!
Is this true? I thought the game was fairly linear, with certain cutscenes changed in slight ways according to random stuff you did as part of the "psychological profiling". I didn't think you came across new scenarios/characters
Silent Hill has never, ever, EVER, had better gameplay than RE. Retard.
>Better than old Resident Evils
come the fuck on, I don't think any SH fan would argue this
Yup.
Right from the beginning, you may end up, not into the diner, but the BAR across it.
There, you don't meet Cybil, but a elderly milf bar-keep.
SH is literally RE, with far better controls and melee combat.
If you bash one, you're instantly dissing the other.
This is one of those things where everything BUT the gameplay was good.
If they had just made it more of a traditional survival horror game, with combat, weapons, etc., it would've been god-tier. I still want a survival horror that does the psych profiling thing but does it better.
You're joking right? Resident evil does gameplay a lot better than Silent Hill ever has. SH is significantly more linear and has less engaging combat. It also puts far less of a strain on your resources than RE games.
I don't necessarily need high levels of action in a game for it to be good, but pretending that trial and error gameplay of figuring out which doors are actually doors and which are just locked forever is not compelling exploration nor is it scary or stressful, it's just tedious.
Yeah I think the intent was for the freezing to give you that "oh shit" feeling, and while that works to an extent it also makes you realise that everywhere else you don't really have anything to fear.
I thought the mobile phone audio with the disturbing goings-on in the town was a fairly unique way to build the world and made those parts a bit unsettling, though (unique to Silent Hill anyway, obviously its probably indebted more than a little to games like Bioshock).
>You're joking right
No. Why would I?
>Resident evil does gameplay a lot better
When was the last time you truly played the OG RE or SH games? SH was a huge leap forward.
>SH is significantly more linear
That is false. SH1's starting town section alone towers above RE2-3's linear corridor maps and funneling design.
>less engaging combat
Come the fuck on! You can actually move and attack at the same time, and do proper melee ... and that's now "less engaging"?
You're saying playing a turret is somehow "better"?
>also puts far less of a strain on your resources than RE games.
depends totally on your playing style and difficulty.
>is not compelling exploration nor is it scary or stressful, it's just tedious.
One subjective hot take that one.
I know a plethora of people who are still terrified by the atmosphere alone in SH.
It was good. Was it full price? I pirated it on a bootlegged PS2 back in the day and it was too fucking short for a full priced game (if it was)
I think having a couple of solitary dangers (in the form of enemies or booby traps) pretty spaced out from one another but with the threat ever present would still give an 'oh shit!' feeling during the freezing because now you know that a bunch of enemies are all homing in on you. I think the freezing should also be slower to take over in most of the areas. The slow approach of the other world in the first nightmare (lightposts twisting one after the other, cars getting fucked up, and the cold blue tint advancing) was perfect but most of the other ones felt like they happened much too fast for it to really be effective.
Echoes are really cool and I like them a lot. The fact that you get different ones depending on what routes you take and their general ambiguity lets each player construct different narratives about the town as they go through. The fact that many but not all of them are about Cheryl also adds to that because then you get the ambiguous ones that may or may not be about her so even players that uncovered the exact same echoes will still likely interpret them differently.
Wait, there's ice instead of fog now?
the tiger in space
Sad thing is it did the world and “chase” gameplay really fucking well, it actually felt like being trapped in a nightmare.
Problem was, the monsters weren’t scary in the slightest when you got a good look at them, and their designs were painfully lackluster. It’s one of those hide and seek sims where it broke immersion simply because you felt like you could actually take the things chasing you.
Eh not really. Yes, it's probably the best western SH game, but still pale in the comparison with the Team Silent ones.
>really cool mechanic where you can slowly crack a door open to scan the next room before entering it
>totally pointless as you're never in any danger during the exploration parts
that's a real thing written by a real intellectual, georges bataille.
The story, music and performaces are great, the gameplay? not so much
I also like the cellphone mechanic, with the map, snap photos etc, it was a smart decision, easily the best western SH game.
>pale in comparison with the Team Silent ones
>4
come on
No way. 4 is still scarier than any western SH games.
I replayed RE1 and RE2 shortly before RE2Make came out. Replayed Silent Hill 1 and 3 about 3 months ago.
I like how you ignore RE in favor of RE2-3 when you realize that the Mansion blows everything about SH out of the water in terms of open exploration. Silent Hill is a series of levels (school, hospital, sewers, etc) that, once you complete you cannot return to. There are explicit, linear transformations and paths when the world shifts that are, again, the same thing as isolated levels. The mansion in Resident Evil has no such subdivisions. You are always in the mansion and, with the exception of things like the shotgun trap, you can revisit any previous room at any time.
Combat is less engaging because the scenarios in which combat takes place are less engaging. Resident Evil has more variety in enemy behavior and has more thought given to enemy placement. The generally tighter corridors make maneuvering/kiting an enemy significantly more difficult and it is much harder to avoid enemies in Reisdent Evil than in Silent Hill. This feeds in to my point about RE being more taxing on resources since avoiding combat is a much more difficult option and will almost always result in a less experienced player running low/empty on health items from incremental damage.
Speaking of resources, the idea that RE is only more strenuous if your 'playstyle' is a specific way is a joke. RE was designed to tax your resources and the most obvious indication of this (limited inventory) is entirely absent from SH. Even if you do run out of ammo, combat is so easy to avoid in SH it doesn't matter; whereas an empty clip in RE is a huge problem.
Atmosphere =/= gameplay. I already said that SH games have incredible atmosphere. I claimed (and you have entirely failed to refute) that running up to a dozen doors to see which ones are actually doors and which ones are setpieces is not compelling or scary, it's just tedious trial and error.
Don't even bother arguing with TSdrones. They've been parroting the same opinion for so many years they actually forgot what SH game they played.
It is short as fuck, but it also sort of encourages you to replay it multiple times for different outcomes
>You should really learn to keep your submediocre opinions to yourself, you come off as a child.
It's more childish to throw insults at people expressing their opinion.
It's because you're a loser who's so retarded and masochistic he sits there playing games he ultimately doesn't enjoy and then demands the game be custom-tailored to fit your tastes. Meanwhile there's nothing wrong with the game at all. It's literally all you, cry more.
Not that user but I'd consider anything directed by Keiichiro Toyama(SH1 director) not remotely comparable to RE. You should play Siren to see what that guy's vision of survival horror is.
in the classic SH games, only 1 is real competition to RE in terms of combat.
Now, excuse me if I get this wrong cause it's been years since I played it, but wasn't the only game to this game was running around? You walk to an object, interact, world becomes ice, you sprint to the end. Maybe after that you solve a really brain dead puzzle and do it all over
It has adventure game puzzles and those chase scenes, yes. Like the other Silent Hill games, but without the combat
bump
So then why was this game so good? The only thing it profiled me on was the fact that I painted my house green and said a toucan was in the mall. It never felt like I was being psyched out and my mind being probed. It pretty much was "Ok, you said you liked frogs so the next level is a swamp. Spoooooky"
The gameplay was boring and the story felt meh. I rather play the first one over a butchered version of it