This game was really good. Writing-wise almost a masterpiece

This game was really good. Writing-wise almost a masterpiece

Silent Hill thread

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>This game was really good.
It was ok.
>Writing-wise almost a masterpiece
Not really.
You should really learn to keep your submediocre opinions to yourself, you come off as a child.

I agree. I wish the monsters were cut entirely and it was just a straightforward adventure game.

I disagree. Fuck you.

The "running away" stuff could have been executed better. Wasn't really a scary enough game in general, but the ending is so good that it honestly strikes me as one of the better written games I've seen
I'm sorry you disagree

>I wish the monsters were cut entirely
Yeah because that always results in the best and most memorable horror games.
What a bunch of brainlets.
You've been playing video games your entire life and you still don't understand why half the shit you play works the way it works design wise.

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I unironically think that SM was the only GOOD SH-game not made by the Team Silent.
I was certain I'd hate it, seeing how it both toyed with SH1's plot/cast and also parroted the Amnesia-like run/hide gameplay ... but man that atmosphere and overall delivery!

There's surprising amount of replay value too. After my initial playthru', I used a guide to get the other endings.
Yet, even then, when my buddies played it later on, they ended up in areas and met characters I did not even know of!

Silent Hill games are and will always be excellent tone and atmosphere trapped behind a shitty game. As soon as you hit the Other World the entire game turns into tedium as you mash X against every door to see which one in ten is unlocked. You find an item that you can't obtain because you need some other item, leave, repeat the mashing X against every door until you find the item then backtrack and do it all again. Once you get further into the game you also have a bunch of enemies wandering around and you can either avoid them entirely or engage in awful unresponsive combat.

There are some good puzzles and, like I said, the atmosphere, tone, and story/characterization are top notch, but just about every single part of the Silent Hill games that makes them video games rather than movies are significantly below average.

nah, SH's gameplay is GOOD.
Better than old Resident Evils', that already had very tight, exploration-oriented gameplay.
Sounds like you just want things to be balls-to-walls action.

The running away segments, especially the early ones, succeeded in generating a nice frantic atmosphere and presented a very real fear of getting lost without having to resort to cheap tricks like shifting/looping geometry. It's quite difficult to make a player get lost in a completely organic way.

Later segments (school stands out the most for me) had too many gimmicks and 'safe' areas that messed with the pacing of the sequence to really get you scared. With that said, I don't think Shattered Memories was ever supposed to be properly shit-your-pants scary.

I do wish there was some kind of threat in the normal world though. Knowing that you were completely above harm while exploring made a lot of the spooky bits and locations lack luster (the cabin with all the rusted/bloody hunting equipment being the first example to come to mind).

>they ended up in areas and met characters I did not even know of!
Is this true? I thought the game was fairly linear, with certain cutscenes changed in slight ways according to random stuff you did as part of the "psychological profiling". I didn't think you came across new scenarios/characters