What went wrong

what went wrong

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The game is very shallow
Open world is amazingly useless in every way except for the looks
Story feels disjointed but that's fine, it's a detective story after all
But the ending is crap
Feels unfinished

No replay ability other than just going crazy with the interrogations.

Nothing. It was a great game and open world is a meme. Could maybe have done with one more desk.

The ending reminded me a lot of True Detective season 1, where its loose ended because the problems that are really pulling the strings on the case are so deeply rooted and expansive throughout the time and place in their society that there's literally nothing a single detective or two could ever hope to do about it except for their best, which is just putting away the odd individual culprit but not bringing the whole thing to a stop.

Cole was legitimately a morally grey character because whilst he was a good cop he was a horrible soldier and a hypocrite at that. They set him up as a one dimensional good guy straight man cop in a crooked department but he himself is all twisted up inside in his own weird, inexplicable quiet greatest generation way.

It was good, arguably groundbreaking when it came out.

Very few games depict post war LA. I loved the attention to details, the furnitures, the depiction of various socio demographics ... it is completely an adult game, you need to be mature to appreciate it maybe.

>Cole was legitimately a morally grey character because whilst he was a good cop he was a horrible soldier and a hypocrite at that.
Cole was not a horrible soldier. He was arrogant and he made mistakes but that carried over to being a cop. He never considers himself a great soldier in the game. He's constantly downplaying it because he knows he was nothing special. The thing about Cole was not that he was "morally grey", it's that he's full of shit. All his self righteous posturing is just that and nothing more. The thing that illustrated this was not his soldier past, it was his affair.

>it is completely an adult game, you need to be mature to appreciate it maybe.

I agree. There's a repressed emotion/stoic complexity to a lot of the characters and story that really reflects people IRL of that generation and their approach to things and themselves. I played it when it first came out when I was younger and I didn't really enjoy it at all, but I gave it another shot last year and it really gelled with me.

the Project Lead was a fucking rude nigger and after 5 years in development Rockstar literally had to send 2 Producers from their british studios to finish the fucking game

>it is completely an adult game, you need to be mature to appreciate it maybe
No. A mature person would see how poorly executed it all is and would have probably seen the movies it's ripping off and knows what a poor imitation it is. LA Noire is for kids who want to pretend they are adults.

>Cole was not a horrible soldier. He was arrogant and he made mistakes

It's been a while since I played it, but didn't he turn into an babbling weak wreck when the situation started to get stressful, which led to the chaos in his unit and the civvies getting burnt alive? I'd take that as a mark for a pretty fucking horrible soldier.

The reason I say he's morally grey is that whilst he is full of shit and a generally shit person he is a good detective and his insistence on finding the truth and playing by the books was admirable when we're shown the lazy, crooked approach of his partners.

It's not LA Confidential

It’s the only R* game that has held my interest to actually finish in the last 10 years. I’m not a fan of the ending and technology with the facial stuff hasn’t aged well but I thought the game was memorable.

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Shitty last act along with the murder act being railroaded, although I enjoyed the murder act a bit. They also made a great recreation of 40's LA but did nothing with it except to drive to missions and play find the collectable.

But it’s the closest video game you can get. I’m a sucker for anything by James Ellroy, I enjoyed the game very much.

It's one of my favorite games ever. It's a flawed game but there's nothing else even remotely like it

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There's clearly a case or entire desk missing in the middle.

After playing it, I realized that it wasn't worth my time and I should just rewatching LA Confidential instead

>Story feels disjointed but that's fine, it's a detective story after all
i think this is the biggest issue. they literally had to make a story with gta-like missions style, with an overarching plot and everything

instead half of the game are just disjounted cases that nobody cares about and there is no need for open world since everything is self-contained.

also i personally didn't like the investigation part, i thought it was boring

Cole's issue was that he was obsessed with procedure. While he was empathetic and able to get into people's heads, he was absolutely ambivalent to whether or not he was liked. These qualities are excellent for police work, but are terrible for an infantry officer since it made him inflexible and unpopular with his enlisted men.

>It's been a while since I played it, but didn't he turn into an babbling weak wreck when the situation started to get stressful, which led to the chaos in his unit and the civvies getting burnt alive?
Granted, it's been a while since I played it too but my recollection is the civvies being burnt alive was a direct result of his actions. He specifically ordered it because he thought they were soldiers. He wasn't a babbling wreck. He was just hasty. I might be just making this part up because it's been so long but my understanding is Cole is coming in at the tail end of the war and is in a position were he desperately wants to contribute something meaningful but he's missed his chance. He got his medal so he could run around bragging about being a war hero but he knows he didn't earn it and he knows he's no hero. This is why he's the way he is as a cop. He's still trying to be that hero. But he's not motivated by a genuine altruism or anything like that. He's motivated by pride and ego. That's why I don't really consider him morally grey. It's not morally grey to be selfish. The way I'd put it is he's a bad person doing the right things for the wrong reason. Until the end of the game. That's supposed to be his character's redemption, I guess. But I thought it was really poorly executed.

>technology with the facial stuff hasn’t aged well

I honestly thought the facial animation could have used more work.

At times it is simply incredible with the details but there was far too many times when characters would make weird and awkward expressions at the wrong time, like I get we are supposed to read their faces to figure out if they are lying or not but when a suspect is accused of murder and they start looking all over the place and dart their eyes back and forth it just ruins the experience.

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>You're going to the gas chamber, Kalou
What in the everloving fuck was Cole's problem?

it was a different time. they still gassed people in America.

Cole really was one of the best written protagonists in all of gaming, and the game's length really helps with that. There's so many little moments of brilliance in the dialogue, like near the end when Cole says he always wanted an expensive watch favored by pilots when he was a kid, and his partner goes "all I wanted when I was a kid was some food on the table"

Cole was a great caseman, rational and deductive, and even compassionate, but he was also an arrogant preppy know-it-all

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Am I only one who thinks the game is too long? Traffic and Homicide with DLC cased are too long, the pacing feels off.

People wern't pussies back then

The game paced just fine without the DLC. Although if we're talking about pacing, everything about the beginning feels awkward.

>He was just hasty.
He was the opposite. His platoon had fallen behind because he ordered every nook and cranny to be cleared because that's what the manual says to do. When he ordered the cave to be flamed it wasn't an irrational or impulsive act. He was just unable to deal with an evolving situation. Also, he never calls himself a war hero. While he admits to being in the Corps and receiving a medal, he never brags or gloats about it. That's what other characters do. Initially, the player will assume this stems from a false modesty befitting the goody two-shoes that's been introduced. It's only later we learn he downplays his actions during the war out of a sense of shame.

He was flexible as a detective, like when he gets the guy with the pink slip get away with having a reefer, or when he overlooks the illegal immigrants at the soup factory- especially after getting BTFO by roy in regards to all that "prosecute the law" shit

it was more about him chasing glory (just like he did during the war) and not playing along with the corruption and then having it bite him in the ass when he had the affair

War's pretty terrible in general, not many people like bragging about it that have participated on the ground level.

It was good, but really rough around the edges, but with lots of potential. However, the game was really innovative in its design and aspirations, and i'm sad that the team behind it didn't get the chance to make a sequel, now with more experience and ability to refine the concept of it.

>Cole really was one of the best written protagonists in all of gaming
Oh, I disagree with this. I'm not impressed that someone wrote a flawed character. I think the execution is all over the place and so much important shit happens off screen.

LA Noire doesn't know whether it's trying to be a painfully unoriginally film or an actual video game and it kind of fails at both. Want a game about solving mysteries? Play Ace Attorney. Want a classic noir tale? Then watch movies like Chinatown, Two Jakes, Third Man, LA Confidential, etc., etc. LA Noire doesn't do either of these things well as far as I'm concerned. I'd rather replay one of the Tex Murphy games than LA Noire again.

>driving back to hq after completing a difficult case
>suddenly the radio calls all nearby units for shoot out
>kill a dozen armed goons while you get 30... maybe 40 thompson holes in your nice detective suit for your troubles
>continue your patrol like a boss
did they even care when they made this game?

plenty of people like bragging about it (in humblebrag ways) because they think the fact that they've been in active combat makes them cooler than everyone else. i'd say almost universally all of them will say that it was the most exhilarating pure part of their lives and that nothing else will match it. its very common to hear this opinion

then whenever someone criticizes the geopolitics aspect of """the troops""" they sperg out and say "U DONT KNOW WHAT ITS LIKE", and generally spend the rest of their lives having a stick up their ass and acting like military men. guys like Jocko Willink. on the other hand there's guys like Jesse Ventura that see all of it for the charade that it is. both men were navy seals, and i certainly dont dislike Jocko or anything like that, but it shows you the difference

Yeah, how come video games aren't real?

The street crimes are a concession to the GTA fanbase. They can be ignored if you don't like them. Hell, most of the driving in the game can be skipped, as well.

now that you mention it they could have given the protagonist a wizard hat and a magic staff... because videogames
It is still incredibly retarded and careless... dont get it wrong I like this game but they should have made it an old school graphic adventure or similar

no sequel

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I'm kinda surprised they didn't make movies out of the dialog driving scenes while you were going to missions. They could have shown off even more facial stuff that they wanted to feature in the game.

Gloria Slut

Well I'll have to disagree with your opinion completely.

>I'm not impressed that someone wrote a flawed character.
a flawed PROTAGONIST PLAYER CHARACTER in this medium, in the way it was done, is pretty rare. fuck, you can even go and read classic literature that is painfully obtuse to the flaws of its self-insert narrator characters

I'm not gonna try to defend the entire story or pacing, because it's definitely in need of some improvement, and it's not so much like a movie as it is like a serialized show. The "underbelly" part of the story only really comes into play like half-way into the game

For me, the strengths of the game are in the authenticity of the setting and detective fantasy and the insane amounts of work they put into it combined with taking those classic noir stories and putting a new spin on them, with actually revolutionary technology. Some of the implementation wasn't perfect, but this game advanced the medium forward and did something never done before. Ace Attorney is a fucking joke compared to LA Noire

Only other real "detective" game I could get my hands on was Spycraft on DOS, so dont come here with that tex murphy shit, that's a joke

>want a noir tale? watch a noir movie :^)
brilliant. retard

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>they should have made it an old school graphic adventure
The game wouldn't made profit with the budget they had spend. You have to realize that Rockstar is the publisher and McNamara last game was The Getaway, which has similar problems with LA Noire.

Cole had such potential-in that dlc case, he actually acts more like roy and is always ahead of him, the suspects and even the players. Its like he went super mode or something and even though it was an unnecessarily long case, it was thoroughly enjoyable.
Then he had to go full retard and fuck that german junkie whore. He could've been easily shaped up as the bad guy he wanted to destroy, how a good cop fell to vices and became a bad cop, etc. But no, even though he had a good wife and kids, a great job and a shitton of money, he just had to fuck an illegal and throw it all away. Because reasons

The arson desk is just utterly boring. Nuff said

i liked the ending, i thought it was very fitting tbhdesu
the open world was absolutely awful though, I mean the town was great it was just fucking empty and you never really did anything in it. I watched the behind the scenes and the guy was a total fuckhead who dumped all this money into facial animations and b-list hollyweirds and practically used intern labor to squeeze out a final product and its only because Rockstar kept it afloat and forced them to finish it.

meanwhile, a handful of japs at RGG were making facial mocaps for pennies on the yen, which look as good if not better than LA Noire. I'm still going to buy it on steam since it's on sale and go through it again for the achievements but it's got some problems.

Great game, plan to play it again soon now that I've forgotten most cases. Only thing I didn't like was that there were no real repercussions to accusing the wrong person.

The GTA audience.

They forgot to make it fun to play.

>good wife and kids
What makes you say that? The game doesn't even reveal that he's married until a few hours in and we know nothing about Cole's home life. The most we see of his wife and kids are in silhouette. I never understood the argument that the affair is some kind of plot hole. The motivation isn't that deep. Just because the man is obsessed with police procedure doesn't mean he cares all that much for the sanctity of marriage.

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>Do you fuck young boys, Valdez?

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>But the ending is crap
Damn, how does it feel to be such a simpleton?

You are right. That guy is a fucking retard lol

Gamer couldn't keep up? You have a very hard life ahead of you.

Are there any other good detective games really? I can only think of a handful.

The fucking intro shows his wife kissing him and sending him off to work, and he also talks well about his married life and doesnt like people badmouthing his family. By all standards, his marital life is definitely good

>finish case
>one or two stars
>final comment hints at a subplot I completely missed

fuck the interrogation mechanics and the nonexistant tutorials

In the end? Not much.
Sure, the whole production was a mismanaged desaster and a whole lot of stuff had to be cut - like three desks or so, but not the open world. Like Mafia 1 or 2 it was never intended to be open world, just mostly taking place on one continuous map.
But the game pretty much sets out what it wanted to do in the first place, even if the ending is a bit abrupt.
Interesting tech, a bit wonky at times (which kinda adds to the charm). Great music.

Who was in the wrong?

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I didn't like this game and didn't like ace attorney either. These investigation games doesn't let me ask people the questions I want. And then I end up just picking something that fits up the questioning.

The plot kinda de-valued the in-game decisions the player made. Also, having the player-character do things off-camera without player consent which ruin his own career wasn't really satisfying. Games are not movies, they're not passively experienced and putting the player in charge of someone who does things he disagrees with is hardly the way to go.

Lol brainlet

>True=be chill and inquire for more info
>Doubt=disbelieve their story and press them for more info
>Lie=present specific evidence that contradicts their claims

Most times you won't have proof that they're lying, just that they're hiding something, so you should press Doubt

Honestly just make your own deductions of what is going on in the case, look over POI pages and clues, dont just roll through the motions, pay attention to dialogue- Cole's thoughts are helpful but you should be deducing most of what he knows on your own. One thing that helps is choosing your own order of locations to visit and the order in which you ask questions, because the game's top-to-bottom order is pretty random and can make you lose your train of thought on the investigation.

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