>make a challenging action game with more depth to it than most fighting games
>low reviews
>make a slow action game, padded with boring fetch quests and detective vision
>high reviews
Really makes you think, doesn't it?
Make a challenging action game with more depth to it than most fighting games
>make a challenging action game with more depth to it than most fighting games
>low reviews
And what game would this be?
Devil May Cry 4. It's still the king of action games a decade later, it's depth has not been matched.
I suppose DMC? Either way I think the second also replys to Nier and people love that
Astral Chain has less depth than Divekick breh
Platinumchads making DMCkeks seethe again
Sad
Yeah thats the point
DMC5 CE
Also “depth” of move list, yes, but the AI design is trash compared to other titles, in all the DMC games.
I don't see why people like action games so much
It's just mashing X and Y a bunch, maybe B for a useless grab
I beat Bayonetta and sure it was flashy and the story was alright, but the gameplay was boring, and when I tried to play DMC4 it just looked bland
>make shit vaporware C-tier trash weeb game
>bad reviews
no fucking way
> boring detective shit
That's where you're wrong, that's the main reason I'm buying the game
Lmfao retard
Literally watered down Marvel.
I don't see why people like musical instruments so much
It's just mashing strings or keys a bunch, maybe B for a useless bow
I played a guitar and sure it was loud and the paint job was alright, but the song was boring, and when I tried to play piano it just sounded bland
Pleb
Seething dilacpom
Brainlet
Spermskull
R*tard
Barely functioning dumbo
No personality thus contrarian bot #4000
>Nintentoddlers upset they got a 30 buckaroo port of a PS2 game rather than DMC5
>projecting this bad
If you put away your sad console preference and just become and idort you wont have to get salty anymore.
>hmm, Chimera. Gotta be
>*whistles for dog*
>*appears out of thin air*
Only trannies like anime.
Only cumskulls like anime.
Reviews don't mean shit, reminder that DmC was 8.5. This is currently 8.8. What does this mean? Fuck all, reviews don't mean anything
HAHAHAHAHA
>my tablet can't handle current gen games, especially RE engine games, so I have to hate them
no you don't, just stop being 12 and own more than one plastic box to play pixels on you Nintendo brainlet
I play fighting games so I can confirm i'm not a brainlet, I just don't see the appeal of what seems to just be a button mashing simulator
I'm looking for an actual answer
>seething snoyboys still at it
don't worry I'm still your urine soaked walking simulator featuring doritopope and all the hottest netflix c rated celebrities will be fun
Why are sonyfags COPING so much today?
Is it because their game is worse than Astral Chain?
You want to fucking say that Astral Chain is full of padding when you think DMC4 doesn't get the praise it deserves? Are you kidding me right now?
>still
*sure
I can’t stand this series given the “hurr durr it’s hard so you need to gitgud”, but in fact it’s all about button-mashing and spamming every combo available to you so enemies won’t ever move
and that’s coming from someone who loves Dark Souls and From Software in general
DMC4 was a shit game
I can already see the youtube thumbnails now.
>Why Astral Chain was so disappointing
>Astral Chain combat is SLOW
Nier was shit desu I bought it when I got a PS4 cause it was one of the 2 exclusives they have, and it's boring as hell
Nier is fucking trash dude, the action mechanics are more shallow than God of War
Dark Souls is casual as fuck, you arent told by the game to git gud. Scathing by is the same as expertly destroying the enemy. Not the case in DMC, where scathing by gives you a D rank.
Shame it had to be 30fps
what do you think?
>It's another dodge-when-eyes-glow game
I gave you one. In the form of an analogy
Ultimately, creativity and improvisation isn’t something everyone enjoys. You say you play fighting games, but action games are just fighting games with the “playing footsies” part radically diminished and the “figuring out how moves can be linked so that an opening can deplete an entire health bar in one combo” part magnified to the extreme.
If you’re in it for the mind-games and evolving meta, and you don’t see much in the tests of reflexes, finger dexterity and creative problem solving, then action games aren’t for you.
Has cute fursuits
Looks like a 10/10 to me
Yeah bro, yeah, sure
Every game has tells for monster attacks user. Sekiro even has red eye shit and that is the real GOTY.
They really were banking on Astral Chain not being relevant or impressive. Games like this and Three Houses doing well really showcases how games aimed at more mature audiences can succeed on Switch.
>thinking ANYONE cared about control
Remedy hasnt made a good game since Max Payne 2, and even that sucked in comparison to 1.
Why couldn't you just make the anticipation on the animation more obvious? God Hand didn't really need it and you can tell just how you could dodge most attacks. Same with Sekiro, only the low attacks and thrusts were way too obvious but for good reason. Platinum just thinks EVERY attack should be too obvious.
>Control
Literally who?
>soulsfag dropped dmc because it was too hard for him
HAHAHAHAHAHAHAH OH NONONONNO CANT MAKE THIS SHIT UP LMAOOO
>games aimed at more mature audiences
The target audience of anime/waifu games like FE and Astral Chain is 13-18, user.
Understandable and perfectly reasonable explanation
Thank you
astral chain is actually aimed at us tokuchads, not anime trannies
>Soulsfag is a fucking pleb who can't into gameplay that requires actual skill
Every.fucking.time LMAO
I get the argument for it, from a design perspective, which is “if you’re playing well, you’re not watching the enemies”. You’re focused on the thing you’re attacking, how your combo is progressing, etc.
You’ll notice that you don’t get a lot of Red Eye Tells in PG’s boss fights, because in those you have only one threat which is worthy of your full attention; a small thing in the lower corner of your screen doesn’t need to do something to alert you that you should be aware of what it’s doing.
That said, higher difficulties should remove the red eye effect, as well as any sound effect which is used purely as a tell (rather than as part of the enemy’s animation)
Not him, but shut up. DMC isn’t harder. It’s more expressive, it’s freer, but it’s not a more difficult game to beat.
If someone’s into jigsaw puzzles, and you hand him a paintbrush and a canvas, he’s not necessarily gonna have a good time. There is a sense in which painting is “harder” than a jigsaw puzzle, in that creating the picture on the puzzle’s box with a paintbrush takes a lot more time and talent than it does to put the puzzle together. But there’s another sense in which it’s much easier, because what is being asked of you is not to solve specific problems or overcome specific obstacles.
DMD is harder than than any soulsborne games, on top of needing to get S-style ranking. That's just a fact.
lmao shut the fuck up soulscuck your games are trash even nioh is a million times better
>He's a soulsfag
Pottery, absolute pottery.
>control
>sony
It’s good to be an idort all this console war shit is beneath me
>good reviews came out
>suddenly everyone hates the game
Every person who browses this board is toxic scum. There is literally no good discussing to be found here, it’s disgusting
I disagree, but even then, you’re talking about an optional difficulty only available on your third playthrough of a game (which may not be challenging you enough to retain your attention).
That’s how it goes with a lot of great action games, unfortunately. They hand the player a brush. When the player says “what am I supposed to do?” the game responds “PAINT!”
So the player dips the brush in some blue paint, smears a line across the canvas, and says “shit, that was easy. Why do people make this out to be so difficult?” And people who love the game are patiently honing their craft, working on their Mona Lisa, saying shit like “you think it’s so easy, let’s see you paint THIS!” and all the while the original player is going “the game didn’t tell me to make THAT. The game just told me to paint. I painted. What the fuck are you on about?”
There is a certain kind of game, and stylish action games often fall under this category, where the real fun doesn’t exist in the traditional gameplay space of overcoming specific obstacles in order to progress to the end. Those kinds of games just aren’t for everyone, and they’re not really directly comparable to games which are all about that core challenge-and-progress balance.
Platinum games usually have more obvious tells because their games are incredibly fast-paced. Bayonetta 2 for example had enemies attack so fast that Kamiya had to reign the director in and tell him that the game was unfair to the player because enemy animations came out too fast.
Hashimoto still managed to sneak in completely removing all tell animations from taunted enemies, the dumb fuck.
Based as fuck.
>Yea Forums is contrarian
WIHOA DIDN'T SEE THAT COMING
NOW I AM SOOOOO SADDD
WAAAAAHHHH
GGOOOEEEEEEGGOOOOEEEEEE
LETS PRETEND I AM SURPRISED AND SAD
THAT WILL GIVE ME SOME UPVOTES AND INTERNETPOINTS
seriously, fuck off
and to get to the actual difficult playthroughs in souls you gotta beat the game over and over and over
retard
That's because Hashimoto just can't into game-design and is more of an art guy. Let's hope Bayonetta 3 will make Bayonetta great again considering Hashimoto is not with Platinum anymore and has no involvement.
>dilacpom
This
Idort master race
>tfw Dark Souls only reaches it's most hardest difficulty on NG+7
>You can fight bosses and Lappy the dog
10/10
What a great time to be /m/ chad
Would have gotten higher scores if the game wasn't held hostage by nintendo. fuck off and let me play the game on my pc
>contrarian
It’s more like most of doesn’t play games, they just hate them
literally half a game that was outdone by 5 at every turn
>low reviews