>20 year old sprite graphics is better than those of the latest ones
Fucking how?
Imean, not expecting from major studios but why aren't those indie devs making an improved version of what we already had 20 years ago? Or can't they at least make something more like the late 90s stuff instead of recycling their "retro" tunes of the 80 and the early 90s?
Better artists. Do you expect your average indie artist to be as good as any of the artists that worked on the game in the op? Why do you think they are stuck making indie pixelshit?
Jordan King
professional artists getting paid salaries vs 2-3 people working on their game while working some other shit job
Gavin Powell
I don't think that's going to be an excuse for not being able to improve things with the 20 years tech gap and shared experience from the seniors.
Christopher Rivera
Game ? I like Legend of Mana's art, it looks really good, which is the only game I would like to see a HD remaster, using the original art assets.
Alexander Evans
Sprite costs rise exponentially with resolution. Notice how nearly all AAA companies have moved to 3D models, even in franchises that were formerly sprite based? If they can't pull it off, then you can't expect indies to. And when they try, clearly all the budget is poured into the graphics and none into game design. See WayForward games.
Juan Edwards
Better artists are better and no amount of tech or direction changes that. Indieshit has whoever is willing to work for peanuts and anyone who can draw halfway decently can make real money.
Liam Baker
It's not a technology problem. It's one of skill and cost. They are very few skilled artists in the indie scene, and they cost a lot. Better technology won't magically give you a better artstyle. >shared experience from seniors Indie devs aren't professionals, they don't have seniors.
Matthew Martin
and who says you have to increase the sprite resolution
This. This and vagrant story I'd really like to see a hd remasters of. Maybe with a little menu overhaul. LoM needs a bit more work done to it's combat to make it deeper, funner, and more challenging though.
Oliver Brown
Companies like SquareSoft had actual professionals. That's why a game like Saga Frontier 2, Legend of Mana, or Trials of Mana still looks fantastic decades later. Indie devs who go for 2D sprites are just hacks who poorly imitate pros.
Leo Johnson
Is this another "old good, new bad" thread made by a boomer?
Luis Miller
It's made by chinks. Dunno if i can trust them.
Cooper Evans
Drawing and art isn't really affected by tech. Even with stuff like photoshop you still have to draw everything. Animation is a little easier but drawing a bunch of detailed sprites is still a long process.
Kevin Lopez
Ah, so you know nothing about how to create art or games.
Benjamin Morales
Sprites are very expensive to make. The only company that can afford to make sprites at the level of old AAA and AA titles is Vanillaware and it's mostly because almost all its staff are dual-hatted as artists (starting with their boss Kamitami) so they underpay themselves by making a labor out of love (and face a constantly tight financial situation).
Adam Williams
>and it's mostly because almost all its staff are dual-hatted as artists It's because of skeletal animation
Joseph Ross
3d is cheaper and easier, which caused the mainstream industry to largely abandon sprites, which meant that all the good sprite artists either stopped being hired or switched to 3d. indie devs can't make spritework like this because they use pixelshit as a substitute for a real artstyle and an excuse to nostalgia-pander.
LOW RES PIXEL ART CAN STILL LOOK GOOD FUCK YOU ENVIRONMENTAL STATION ALPHA AND RISK OF RAIN BOTH USE INCREDIBLY LOWRES SPRITES TO EFFECTIVELY CONVEY A SENSE OF SCALE WITHOUT MUDDLING THE SCREEN WITH EXCESSIVE DETAIL SO EVERYTHING IS CLEAR AND READABLE AT A GLANCE NOT EVERYTHING HAS TO BE "MUH PICTURESQUE ULTRA HIRES METAL SLUG ART" YOU AUTISTS
Isaiah Morales
>ENVIRONMENTAL STATION ALPHA AND RISK OF RAIN both of those games look like shit.
Jack Martin
YOU HAVE AWFUL FUCKING TASTE
Cooper Gray
What's this?
Nathaniel Martinez
Princess Crown bruh. It's like the first vanillaware game
Video games used to make a lot of money for people who worked on them, this meant that they could hire good artists and pay them well nowadays all the money goes to corporate shitheads who don't do anything and fuck over their workers the only people who care about video games anymore are making indie games, and they are only programmers, since good artists go to make shit that pays them like movies or commercials. So you're stuck with computer nerds doing their best making art since they cannot pay legit artists and companies with money would rather cut costs and don't care about art styles and just want realistic graphix.
Limited technology actually created better artists. When every pixel matters and you have to be extremely cheap on colors and texture sizes, artists spent more time on perfecting techniques and making sure every single pixel was in place. Today artists can just doodle with photoshop in 5 minutes and shove it into unity. Artists back than knew every single pixel in every frame of their game. Artists today barely recognize their own art.
Austin Kelly
Those games in the 90s had passionate artists working on them.
SRW games are fanservice games that are about replicating various giant robot anime. The animation basically has to be over the top as possible to justify such a premise
Squenix is Octopath's the publisher, not the developer, the team is actually largely from Acquire. Also, the SaGa team is an anomaly when it comes to Square, they're the only competent people in there who make good games, they're to Square what Origin was to EA, even after nearly two decades of low budget they still haven't forgot how to do 2D.
It certainly is an excuse. Have you been paying attention to art in the past 2500 years? People used to make lifelike sculptures. Technology has NOTHING to do with skill.
Because indie devs who do 2d pixel shit just suck at art. Even japanese doujin games nobody knows of look better than the highest rated indiepixelshit.
Brayden Sanders
>why aren't solo hobbyists and small passion driven teams working for table scraps as good as full-time professional and experienced artists?
Levi Martin
Don't bother. Anyone who really has to wonder is truly beyond the levels of retard worth explaining things to.
Machines will learn that shit easily when machine learning progresses just a little more.
Anthony Butler
Being good at art is a talent whether or not machines can learn it, retard.
Aaron Mitchell
>he thinks machines can accurately reproduce actual artistic choices machines can only do what they regard as objectively "correct" you fucking moron, when most of the inherent beauty in art comes from what is flawed, inaccurate, or idealized machine learning can't do any more than mash random garbage from preexisting works together
Lincoln Anderson
nobody with more than half a brain believes that bullshit
Luis Reed
>mash random garbage from preexisting works together Sounds more like an artist.
Daniel Taylor
>he literally thinks a human is something different than a biological machine
If a human can do it, at some point in the future a machine can do it too, no exceptions. Even the "imperfections".
Brandon Williams
yeah... artists spread fairy dust on a canvas and magically create art masterpieces. they don't have any planning process or methodology at all ever. and even if they did... you couldn't write down the process or the universe would implode.
Isaiah Thompson
Yes, but machines do it without choice, taste, or reason. It's done entirely by mathematical functions determining what's correct.
Christian Kelly
The game looks great. It's also one of the lowest selling SaGa games.
Ironically its predecessor that's much buggier, unfinished and with questionable graphics sold much better. To be honest I like SaGa Frontier 1 more too.
Everything running in the human brain is extremly complex mathmatical functions. Except if you are retarded and believe in a soul or some bullshit.
Elijah Stewart
That artist is great.
Jace Anderson
this is an argument for recent games with good sprite work not as to whether or not it is critically acclaimed you imbecile.
Michael Williams
Not sure what point you're trying to make? The ones on the right side look better, especially the beach loli.
Jack Wilson
Same as 80s/80s Anime, It's called pure talent, Look at Metal Slug that game was made by gods.
Austin Rodriguez
SF2 was good but the way the story plays out you don't give a shit about half the cast because you just meet them and have to build them up never knowing if you get to 'keep' them.
Henry Wood
It's another "I only browse the front page of steam" post.