>5 years later
Now that the dust has settled, was he right?
5 years later
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No. There's just as much waiting in ALttP.
None of the flaws he mentioned were worth nitpicking about. Both are great games. I played them both around release and still can't decide which is superior.
He drove a stake between them for no reason.
Arin has no fucking idea what he's talking about when it comes to game design.
yes. you literally can not attack enemies until they come out of their "defense mode", it's not skill based, it's time based
He lost any say in the matter when it was shown he sucks ass at videogames
Every single thing he said was true.
>There's just as much waiting in ALttP.
There absolutely is not.
The flaws he mentioned and went into great detail about were more just him being impatient and bad at games
The flaws he briefly mentioned then completely ignored were the actual flaws he should have talked about
>screen transitions
>dimension transitions that is necessary far more often than OoT time travel
>going up and down stairs
>opening the menu every time you want to use a single different item (Water Temple admittedly is worse in OoT)
All of this adds up to more time than OoT.
Also, while we're at it
>bitches about not being able to go wherever he wants from the start
>you literally can't do this in ALttP either
OoT was definitely a let-down after the first three Zelda games, it's not bad though
All of those things take about 1 and a half seconds, while opening chests is a six second wait every time in OoT. This is in addition to the copious text handholding throughout the game and cutscenes and combat.
Most of the things he bitches about in the video take 1-3 seconds.
OoT isn't very good as a game, but what Arin doesn't understand is that from the perspective of an experience for a child who grows into an adult and is nostalgic about it, it's good
That video completely lost all credibility after that disaster of a playthrough he did on it.
Not really, all his points are still true
This.
His famoous Mega Man Sequelitis isn't even that good, it's basic game design 101 stuff
>taking the opinion of an over-exaggerating manchild seriously
all he wanted was your youtube views and he got them
go back to watching metal gear awesome for the 20th time today
>wears hover boots for large sections where there are literally no gaps to hover across
I'm convinced he was fucking up on purpose (at least a bit) just to troll fans.
He wasn't exaggerating though, everything he said was true
No hes a fucking retard
Yes absolutely. Fuck OoT and fuck boomers.
Please mods, permaban the OP.
test
OMG why is there so much waiting?!
>doesnt ever use deku nuts
>Really its sword and nothing else unless its absolutely required for a puzzle
>Doesnt ever use z targeting for anything except auto aim
He is shit at the game. You dont let bronze players dictate balance changes when you want to patch a game.
Imagine a world where he never released that video. He would still be on top of the e-celeb hierarchy.
Both ALttP and OoT are shit, the latter much more so than the former.
The few points he had he drowned out in a sea of assinine cherry picking and out right bad execution, so no, no he wasn't, and watching him bumble through the game made it readily apparent half of those came from a good ol case of MAD CUZ BAD
I feel like oney started his windwaker lp out of spite towards arin.
You still have to wait behind a shield a lot of the time during combat, and the game doesn't often demand you do much other than that.
Then why does anyone here post at all?
No.
Arin Hanson sucks at video games and his opinions are meaningless.
you haven't played them son.
Ocarina of Time aged like milk while sprites never crack so yes
What else are they going to do?
I like how OoT fanboys genuinely think it's a challenging game you can be "bad" at
One of the main reasons the game is bad is because there is zero challenge
True. I started OoT, but it is unplayable, and I started ALttP, and I didn't like it. I still plan to play LttP, though, it seems playable.
>You still have to wait behind a shield a lot of the time during combat
t. Shitter
You can 100% Mario 64 with the triple jump and at most 4 wall jumps. Does this make it a bad platformer?
5 years?
>PokeAwsome 2 and it's shitstorm is 6 years old
All I remember from it is he waited OoT because of waiting and Z-targetting.
One is a non-issue and the other set the ground work for basically every 3D action game to this day using a similar lock-on system.
Oh you most certainly can be bad at it.
youtube.com
PokeAwesome 2 was really terrible though.
That's why I mentioned the shitstorm
ALttP is very good, do yourself a favour and play it
>Sh-shitter
OoT has zero challenge. It's one of the most boring games ever made.
this
the game is piss easy I'm not gonna disagree, but you can absolutely be bad at it still, even with the constant handholding massive hp and multiple revives people manage to suck shit at videogames
I will try getting into it, I am still hopeful.
PokeAwesome 2 is really good. Flash pleb filter if I ever saw one
nah he's just a big hypocrite.
>Complain everything takes to long
>Make 0 effort to do better
Shitter.
Yeah dude, tottally stretching out a funny face gag over 2 minutes really is not peak reddit humor at all.
After he played the actual game on gay grumps he showed that he can't actually play the game or understand it, he's retarded
>D-do better
It's not really a game you can "do better" at. There's no incentive to do so, and the game is really easy.
I have no idea what he's talking about with the "waiting". Does he have ADD or something?
>f-funny face gag
That's all of his prior videos. That flash is the only one that isn't, except for the bit at the end that is 1 second long
Its okay to be shit at games, we have a whole board here gull of people that are shit at games. Shitter
It's like things age as time goes, wouldn't you say?
there are many items that are used for this
As already stated, people were mad at it the moment it released.
pausing the game to keep choosing new items for your c-buttons is fun
>b-but muh megaton hammer
late game item
It's just as good as Link to the Past, at least. I witnessed the release of both games so there's no nostalgia bias toward either.
He wore the boots so he had something to blame for his fuckups I'm pretty sure.
ALttP has no challenge either. Zelda hasn't had challenge since Zelda 2. Both OoT and ALttP are better games than Zelda 1 and Zelda 2 regardless.
>It's just as good as Link to the Past, at least.
It's not. A Link to the Past actually has a degree of challenge to it and has complex level design in places.
Arin has ADHD not the game developers fault he is a retarded manchild
>ALttP has no challenge either.
Yes it does, a lot more so that OoT
There really aren't that many situations where you're forced to wait on an enemy that you can't just as easily just walk past if you don't want to bother, but even then there's still a good chance that you have some item on hand that can help you out, usually Bow and Arrow (one-hit-killing big Skulltulas), Deku nuts (stun most every enemy, even big Deku Babas and get a Deku Stick out of them) or just your fucking sword (wait for Wolvos to turn around after their first swing, hit them in the back, instant kill.)
It's not the most elegant Zelda and fucks up a lot, but not for the reasons that Arin mentioned. Plus he backpedalled on a few of the things anyway. No idea why anyone would defend this.
Every reason Arin mentioned was right, though. What did he "backpedal" on?
Imagine needing e-"""""celebs""""" to think for you.
Stuff like things "sneaking" up behind you, including the scythes in the Ice Cavern, which are only a problem if you didn't develop object permanence as a toddler. Can't find the clip now though where he admits this.
Give me a few reasons though that Arin gave and that you think are correct, I wanna see if I can debunk them before the thread gets deleted
Yo, what? OoT was fucking mind-blowing if you played it for the first time in 1999.
You say like half of Yea Forums wasn't born in 2000.
Yes, he chooses some poor examples but the point he makes is solid. Case in point: Dark Souls’ massive success
Arin's criticisms are exaggerated because he has hyper ADHD. A second to us is like 100 years to him. Plus he's lost all credibility after he uploaded his horrendous gameplay of 3d zelda games to Youtube.
>"I hate Skyward Sword! It's too handhold-y!"
>"Hey Danny can you pull up the guide again? I have no idea where I'm going because I wasn't paying attention."
After watching him play these games, it's clear that he has an obvious hatred for 3d Zelda, making him biased.
Enforce their shitty opinion on youtube and get PAID for it. Arin is smarter than any of you faggots.
He died at the first eggman boss of sonic 1
Fucker is just shit at video games
ocarina of time is overrated trash but not for the reasons he thinks it is
if he was right he would have kept making videos rather then lose all motivation :)
No, he just sucks
Watch the Game Grump's lets play on OoT and you quickly understand that Arin just sucks, doesn't know how to use shield or items, cannot control 3D games in general and never reads what the game tells him.
The Dodongo Caverns part in the videos is just sad.
His complaints about Castlevania 2 were stupid.
>How come this Action RPG requires more time to invest than a linear stage-based platformer.
On the other hand lets play videos take a fraction of the effort and get twice the views. Can't say I blame him for choosing the easy out.
The game's puzzles are braindead and not interesting or fun.
The story is a big fat nothing and none of the dialogue you engage with is ever interesting and is often irrelevant to what is of interest to the player. The amount of text used for exposition and handholding in general is mind-numbing.
Enemies go into a defensive position where the player has to wait it out, and the game never demands that you do anything else. You can get by doing that, even though it's possible in instances to bypass it.
A disjunct is created between puzzle solving and combat, when they were integrated a lot more elegantly in the prior games.
I've always considered game grumps as not really focusing on the game and instead try to make a joke or focus on a story. Their focus is like 90:10 trying to make a joke vs actually playing the game.
theres like one or two things hes right about, but for the most part hes just a fuckin moron
>The Dodongo Caverns part in the videos is just sad
YOU AINT GOT YOUR DADDY'S MONEY
Has there been any references to him in it?
he's right about everything, the game fucking sucks
That wasn't his complaint, dimwit
you sound like you're describing Skyward Sword and not Ocarina
Having seen his Game Grumps playthroughs? To quote his Chaotix animation
"FUCK NO."
>The game's puzzles are braindead and not interesting or fun.
Subjective, but yeah, sure. Not the most fun puzzles in that one, though the game honestly focused more on exploration and navigation. Not much of an excuse though, you're right.
>The story is a big fat nothing
Highly subjective, what do you mean by "big fat nothing"? The story seems pretty on par with the rest of the series.
>and none of the dialogue you engage with is ever interesting and is often irrelevant to what is of interest to the player.
Highly subjective again, "irrelevant" dialogue helped the game with world building.
>The amount of text used for exposition and handholding in general is mind-numbing.
Yeah, text scrolls were absurdly slow and sometimes needlessly stretched out. Not sure about the handholding, though it was mostly linear, I guess.
>Enemies go into a defensive position where the player has to wait it out
Some do, but like I said, you get more and more weapons already early on in the game that help you out if you really can't wait. It feels intentional, rewarding your skill, timing or creativity.
>and the game never demands that you do anything else.
Not sure I follow but isn't it a good thing that the game doesn't demand you take action and instead lets you decide yourself what to do?
>You can get by doing that, even though it's possible in instances to bypass it.
Not following you at all anymore, can you rephrase?
>A disjunct is created between puzzle solving and combat, when they were integrated a lot more elegantly in the prior games.
I faintly remember that from Arin's video. Never really understood the point. Sure, sometimes the puzzles and the combat are not in the same room, sometimes they are, and it never really felt like an impossible challenge when they were. It was pretty much like in LttP so I don't know what point he was trying to make with that.
Funny thing is, I did the same in my first playthrough
And I did 100X better than he did
On my first. Fucking. Playthrough.
BLIND
Not directly. But IIRC, one of the guests says something like "wow [oney] you know what your doing" and he says "well yeah, I planned/practiced a bit."
Which I interpreted as a jab to the infamous gamegrumps lp of windwaker where arin has no idea what to do and is hooked to a walkthrough like life support.
I think they also make a jab about how easy it is to find the shield in the starting island, which is something that took the grumps a long time to do.
what fucking dumbass nerds watched his unfunny as fuck content outside metal gear awesome
Also, can't believe I forgot, they do make a pretty direct jab at arin. They mockingly complain when opening a chest about it taking an eternity (something arin always complains about despite chest openings being rather quick in windwaker)
You see, most people form opinions about things AFTER watching those things
How badly is Arin going to flame out within the next 5 years?
>that one Skyward Sword compilation where they use a clip of Chuggaaconroy's playthrough to contrast how useless Arin is.
Yes but the way he got to his conclusion was entirely wrong
I kinda grew out of chugga, but I still have a lot of respect for him. Used to watch all his stuff, but I lost interest in his kind of jokes as I grew older.
But he puts a ton of effort into every lp he makes. To the point I'd argue his are the definitive lps for information about the game. The only other lper I've seen to put as much effort is chipcheezum.
I notice that you decided to be disingenous and launch a counter attack instead of trying to claim that they're not complete fucking trash
very telling
that argument goes out the window with Oney plays
This is mean. I got made fun of like this all the time when I made cartoons and it fucking sucked. It didn’t give me a thick skin or make me a better artist or make me think more about what I was doing, it just hurt.
The fact that all the people patting you on the back for this cartoon are old school-newgrounds types with very few “STAs” commenting speaks volumes. You can use this thread to pretend it’s all in good fun, but it’s not fun, it’s mean. It hurts.
These are kids who are all creating, sharing themselves, and trying to find a way to belong. This video only serves to segregate two groups of individuals both primarily populated by people who desperately want to connect with one another.
No he was completely wrong.
He for some reason hates Z-targeting and refuses to uses it when he plays Ocarina of Time despite it being the best targeting system and fighting mechanic of any video game ever.
So when he fights a boss like Bongo Bongo he refuses to z-target its hands and instead he just brings up the first person bow and arrow and then gets angry when it hits him before he can shoot it.
>Arin takes about a minute to kill an enemy and losses about 3 hearts while it only took Emile one move
Imagine playing video games for a living while being bad at video games, fucking pathetic
>Here is my opinion on thing i never watched
>How about you watch it first
>Y U DISINGENUOUS?
You are fucking retarded
Who cares about an accidental Wet Fart with no substance.
what the fucks an "STA"?
Being bad at a video game does not invalidate your opinion of it. Arin was right about everything he said in his video.
>Being bad at a video game does not invalidate your opinion of it
Yes, it most certainly does.
>Being bad at a video game does not invalidate your opinion of it.
Spotted the polygon reviewer
>Chipcheezum co-commentates with Ironicus from day one, they make natural banter that sounds like that one weeb at school trying not to get his SJW friend to go on a tangent about African tribal displacement or whatever, while still staying on-topic and inquisitive about details
>Chugga co-commentates, and it sounds like sexual tension (Masae) or even more sexual tension (ProtonJon, even NCS)
I want to protect the slightly autistic Nintendo fan, but goddamn the poor guy makes way more focused solo content.
>yes. you literally can not attack enemies until they come out of their "defense mode"
I can only think of one enemy where this is the case, the clams in the water temple. What else?
Yes OoT is mostly waiting and other time waisting bs
Its the best wheelchair ever designed for a disabled fighting system.
And mandatory story shit is lame to me. A am so on the I do not need or want a story or dialogue to box me out of playing the game. If they can do it and play game at same time I wouldn't mind. But its not.
Five years ago we realized he may he ADD. It’s why I’m glad he never released his Metal Gear sequelitis. He probably would have talked shit about the cutscenes. Atleast he’s entertaining unlike DSP.
>Atleast he’s entertaining
Yeah I love watching him play Chrono Trigger, one of his "favorite games", where he almost dies to every boss including the first, and spends the entire playthrough stating incorrect facts about the game with authority. Really riveting.
Jon and NCS don’t have sexual tension, he just sounds like he's talking to his uncles or something. You’re correct with Masae though.
This is mean. I got made fun of like this all the time when I made cartoons and it fucking sucked. It didn’t give me a thick skin or make me a better artist or make me think more about what I was doing, it just hurt.
maybe? he brought up points that were usually overlooked so thats always good as long as people want to discuss videogames in good faith oh wait this is Yea Forums lol yall gotta grow the fuck up
Didn’t say he was right. I just get a chuckle over his retardation. DSP is just cringe.
People only seem to focus on the same things every time this video is brought up, so here's something no one really talks about. Zelda doesn't need a story. The first game didn't even have one, it was just some text in a manual no one read, Zelda isn't about a guy called Link saving a princess from Ganon. It's about a green guy exploring caves fighting dinosaurs and dragons, finding a new item and picking up a dorito at the end. That's all it needs to be.
Focusing on story turns people off these games, the only interesting one is Majora's Mask, the rest are generic and found in every other adventure game. That's why I never liked these games since there was more time focused on the story than actually exploring, it wasn't until I played the first game a year ago I understood the point behind these fucking games.
>almost dies
>almost but doesn't
This is why JRPGs are a retarded babby genre.
he is very entitled to his opinions, but that's all they are
it wasn't an objective and critical dissection of the game, he was just nitpicking stuff that annoys himself about it
his mega man sequelitis was much better and objective; this shouldn't have been a sequelitis but just a 'hey, people have been wondering why i dont like zelda games; here's why" video
run in, and run out.
run in, and run out.
vs
Holding block down, jump away at the attack animation, jump back in with an attack.
it mostly equates the same thing most of the time. there are times where you arent doing anything, but its mostly bosses, which are immune, until the moment is right.
where in ALttP theres a lot less of this, but it still exists.
In trash fights, u can always bait attacks quickly, or just straight go for a trading of blows, to end the fight quicker, ignoring defense.
He was just being overly defensive in OoT.
agreed but also disagree
they dont need a story to be a zelda game, but the artificial need for a story brought us twilight princess
and while admitedly "generic and found in every other adventure game" it knew how to set a tone and deliver through its pacing, moreso than a lot of other games
and that i can also really appreciate, that i think is a good think that the zelda series can choose to do now
even so, twilight princess was my only my favourite until botw brought back making exploration the main focus so you've got me there fella
I played through this game a few years back and I just remembered the game being pretty easy so I wore the sliding boots just as a self imposed challenge, but even then I still got through the dungeons without any problems, plus I thought they looked cool. I can safely say Arin just really sucks at playing videogames
i agree with the reason to have a story, but twilight princess would have been the same w/o its story.
ppl begged for darker edgier link, after the trailer, and wind waker pissing ppl off.
the wolf mechanic, is just another replacement to dark world/grow older mechanics, that let them reuse areas, to drag the content out.
all of which would have happened w/o a story.
A self imposed challenge for the rest of my playthrough, I should add.
no, because oot was a cinematic masterpiece for the nintendo 64, and arguably the first game with such a massive scale
Is that a 5 years old thumbnail? Damn, guy was ahead of the times
I dont think he sucks at them, so much as he refuses to play efficiently, if the game doesnt enforce it with severe enough punishments.
a friend of mine is the same way. he does stupid shit, knows its stupid, but wont be assed to change, until the game punishes him with death/game overs.
if he takes dmg, thats not punishing enough, he'll keep doing it.
>painal
If it's not skill based why does he suck at OoT?
but it was neat? midna was neat ganondorf was the very definition of big dick energy, the kids from link's town, the rivalry that builds up with king bulblin he has an actual character arc
it wouldve not been the same had the narrative been so engaging
>PokeAwsome 2
It really should have ended after Ash left the gym.
only bosses.
every single enemy can be attacked through their defensive modes, if you figure out how.
sometimes it requires upward swings, such as the guards in the gerudo fortress (spelling)
or using the hookshot for stunning them, or nuts, etc.
I honestly cant think of a single enemy that cant be attacked right away. But some are just much harder to figure out.
(The ganon ghost boss can be attacked w/o stunning, with the same upward swing attacks that work on those guards btw. This led me to not figure out how to reflect ganons attack back at him, as i never bothered to use navi for hints, and by the time ur on that fight, she cant help u.)
didnt bombs kill them?
No. Egoraptor is just salty about games he can't just pick up and play. Come to think of it, he doesn't like vidya that much, only cherishes his memories playing as a kid. Reminds me of Yea Forums in that regard.
its already starting
idk, i never liked twilight princess, outside of aesthetic. (and the useless gear/cog/top item, which was both my favorite, and mostly underused, making it disappointing.)
story was boring to me, and the game grew shorter and shorter as they ran out of development time/disc space by the end of the game.
it was also plagues with so many touchy glitchy stuff, i could solve puzzles, and they didnt "complete" so i spent forever trying false methods, only to realize my original method was correct, once i looked it up, but it was too touchy/glitchy.
(Push boxes, get up on ledge of the bridge. except my guy refused to climb up, no matter how much i tried. turn off the system, next day, gets up no problem 1st try)
>i could solve puzzles, and they didnt "complete"
I've genuinely never ran into something like that with TP.
A lot of his complaints would be valid if OoT wasn't a first foray into 3D dungeon crawling.
Of course those mechanics aren't interesting now, but back in the day it was an exploration of the medium.
Girlchan is the only good thing he did. MGA was really basic and only stood out because it looked pretty good for its time.
Jesus has it really been five years already? Where did the time go?
>it has an excuse for being shit so it's not actually shit
epic
Those drawings you made as a 6 year old? I'm judging you on them right now.
You're a shit artist, you'll never amount to anything, fucking off yourself my dude. If you have a job you should be fired. Get out of my sight.
>You're a shit artist, you'll never amount to anything, fucking off yourself my dude. If you have a job you should be fired. Get out of my sight.
Who ever said this about Nintendo? Ocarina was made be adults and many people judge it to be a bad game. No one is saying everyone behind it should kill themselves, plenty of people make bad games
Point proven when he joined that Playstation game show.
damn, sorry to hear you and i had so wildly diferent experiences
says a lot about subjectivity
>The flaws he briefly mentioned then completely ignored were the actual flaws he should have talked about
like what?
no animosity btw it's just there's always 1 or 2 anons that basically say "he didn't talk about the REAL problems of OoT" and never expand on that so I'm curious
>Arin shitting on Super Castlevania 4
>THE GAME IS TOO EASY
>can't even beat it
post one of those videos that is a compilation of arin complaining about something in sequelitus contrasted against him actually playing the game years later
How many times are we going to have this thread? Every time we come to the same conclusion that Arin is not qualified to actually talk about game design.
People like OP have autism and like to repeat their schedule, that includes making the same retarded thread over and over