ITS OUT

ITS OUT

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Cool.
Is it at the very fucking least save game compatible? (I'm guessing no)

Complete changelog at drive.google.com/file/d/1JOxdI2DOq67oij0usEBR8RQj0bo-KfJa

Nope

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>CoP
gay

Its CoC and shut your mouth

>downloaded a bunch of additional mods among others the NPC skins mod
>spent an hour editing the config files to slightly increase spawn rates for equipment
>played 50+ hours so far
>have to do all this shit over again if I want to play the new version
Fucking hell. Maybe I'll just stick to the old version.

Bump

Is the economy the same as in previous versions?

What part of the economy? The crop of the changelog that i posted already shows some changes.

Oh hell yeah this looks good!

>What part of the economy?
Buying, selling. All of these mods usually suffer from the same fucked up economy where you have to pay a fuckton just for a piece of bread.
>The crop of the changelog that i posted already shows some changes.
That really says nothing. The adjustments can be taken either side and they can be so miniscule you won't even notice them.

You can change the prices by changing the difficulty or modify the .ini yourself,for me the most fun of S.T.A.L.K.E.R. is when you are still a hobo so i like the high prices.

Missions pay out a fuck ton in anomal though, you can get 15k for just killing a couple of dogs.

If you played on Survivalist (or whatever that progression difficulty is called now) 15k is just enough to repair 1/5 of an exosuit,i think they thankfully revamped the repair system so maybe you don't need to blow all your cash just to fix an item.

>10,37gb

Da fuck is this?

Thats tiny by modern standards.

When unpacked its like 20+ GB,most modern "games" size is bloated because of all the high definition cutscenes they have.

Pretty sure its mostly audio. Not the cutscene. Also shit texture optimization.

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Audio doesn't weight shit compared to video

Someone should release a torrent version. Anything over 5GB is best released via torrent.

There are google drive links if you wanna go fast

what weapon mod does it use, stcop 3.0?

Whatever it uses has been tweaked a lot

If it isn't STCoP I don't care.

It uses STCoP models

>Audio doesn't weight shit

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Uncompressed audio is fucking heavy. Have you ever downloaded an album in a lossy format and then a lossless?

>Audio doesn't weight shit
Audio is one of if not the most bloating file.

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>removed rusty and worn weapons

thank fuck its retarded that I would go and gun down military guys only for them to have damaged and broken old trash items

>Assault, capture documents and fetch task will show important info before player accepts them
FUCKING FINALLY
Tires of having to fucking quicksave and reload on every new mission dialogue.

When are they gonna fucking fix the Warfare mode so it doesn't drop my FPS down to hell anytime I spawn a squad or enter a map?

There is a dev that has fantastic ideas for Warfare mode but i doubt he'll ever implement them.

Only time my framerate got fucked was when I entered Duty base and for some fucking reason they were being attacked by multiple instances of every mutant.

Bump

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the only way the further improve this would be to show or tell you where on the map you'll have to go

And also an arrow pointing at the exact direction right?

That actually sounds pretty fucking hype.

You mean the guy on the discord who took programming 101 and thinks he knows everything? Guy won't do shit.

user, stalker has always given you quest markers and a mini map with an arrow, the only difference here is they don't show you where the fuck it is until after you accept, I dont wanna travel to the other side of the map to kill a single man or loot a worthless stash

Fuck yeah.
Back to the Zone with me, lads. I'm going home.

That was kinda my point,maybe he is an expert in neural networks but he wants to implement too much stuff

guess I'm playing S.T.A.L.K.E.R. again

played the 2.4 beta for quite a while, probably the most fun overall stalker mod i've played