>you are now realizing the first part of the episodic remake covers up to only number XIII on the list
How the fuck is this even going to work?
You are now realizing the first part of the episodic remake covers up to only number XIII on the list
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Kek'd
FPBP
Seething snoy still asshurt
I laughed but pretty much this. I wonder if they even get to the golden saucer by part 10.
I want to see how they do Junon.
project harder, r*tard
It's a decade old joke
Lmao
Reposting.
I may be the only one. But I'm actually excited to see how SquareEnix will tackle the second part. Will they go modern open world/sandbox? Will they make it ala FFXII but much bigger areas. Then if they make it so, how will they integrate the buggy, chocobos, the tiny broncos and the eventual Highwind for later parts. Either way, SquareEnix have to be smart about this. Either way they have to compramise on something. And now you know why they are still undecided on how they'll make the later parts.
Not to mention there's lots of dlc possibilities.
>Fort Condor
Holy fuck I almost forgot about that fucking place
Would they actually lop out entire parts of the game just to make it dlc?
>yfw Yuffie will be DLC
Im convinced half the reason for the episodic realease is because SE wanted to develop Midgar but modeling an entire city on top of a whole world was nearly impossible.
I think the overworld section should not be split that much since the local towns arent that big. Im expecting second part to be from kalm to the stab
It doesn't
splitting an average length RPG into three parts is just going to result in horrendous pacing and design not to mention that it wont be done until 2025 at the earliest
and yet normies continue to fucking weep tears of joy over it
and SE will make fuckloads of money
But Junon is an entire city too?
How big is Junon anyways? Is it reasonable to think it aboug as big as a sector of Midgar. The city is basically a huge ass canon and few buildings pasted to the slanted side of those things that they placed on the edge of a cliff to stabilize the soil. Like those white things on the side of the road that you can see when driving on a cliff road and the same-ish white thing on some shores. Fuck, what is it called anyway. The purpose is to not make the soil collapse.
Junon is not the size of midgar.
Not nearly as big as Midgard
>Disc 3
>Northern Crater
What the fuck? Only one dungeon taking up one entire disc? I don't remember a lot except for a portable save point and "let's mosey" but did it really take up an ENTIRE DISC?
Dilly dally shilly shally when
>implying physical
Yeah, 2nd disk ends with the Midgard Raid. After that you go to the crater. If you want to do superbosses you get to play it more
I hope they remake golden saucer perfectly. I want to see that shooting roller coaster in all its 2020 technology and graphical glory.
One Winged Angel probably took up half of it given what the technical limitations were back then.
>HD snowboarding
>roller coasters
>snow boarding
Holy fuck. Nomura is basically testing what he can do for FFVIIRemake with KH3.
It all makes sense now.
They are going to fix the W-Item glitch and im not grinding KOTR without feeding Magic pots
>Implying KotR won't be some preorder bonus for FFVII Remake: Episode 17
Imagine how shit like this'll be in the remake
youtu.be
Holy shit that is broken.
No. This is
youtu.be
Found it on the video recommendation.
Imagine how KotR will look like.
lol
The best way to do it is to cover major arcs in each game. From what has been leaked, apparently the first game ends right before the assault on ShinRa in Midgar with ShinRa itself being a tutorial for part 2. Have Cloud's flashback be a DLC, skip the Chocobo Farm and have Junon to North Corel be the next part. But the problem comes with how you transition it. Credit given, SE is good at cut scenes, so those could work well.
>believe a leak without any source or even a lazily written story
Yikes mate.