This game has aged like absolute dogshit. inb4 faggots say games don't age.
This game has aged like absolute dogshit. inb4 faggots say games don't age
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Why not git gud and play what's presented to you instead of whining like a child.
t. Itsuno fan. Stop pretending you like the DMC series.
okay, retard
>zoomer complaining about lack of TRICKSWORDTRICKSWORDTRICKSWORD
Cope, dilate, git gud, play Ninja Gaiden and Shinobi, have sex, hit the gym, get a clue
TWO MILLENNIUMS AGO
THERE WAS A WAR
Please explain how.
I literally played the game for the very first time just couple months ago, through the PS3's HD Collection I found for a couple euros from a fleamarket, and it was damn much fun.
>those garbage camera angles and jank controls
Yea Forums will never admit it, but 3 is when DMC started getting good
DMC1's explosive sales and universal acclaim says otherwise.
DMC peaked at the start, and 3 is as close as the franchise has come to that peak.
Maybe just because something is good for 2001, it doesn't mean its good in 2019.
This is the most resetera post I've seen on Yea Forums all month
The controls and camera-angles are mostly the same though. WTF are you on?
If anything, 3 was a DOWNGRADE when it comes to the exploration aspect. It was also VERY grindy.
go back to what ever zoomer board you originate from. I legit played it for the first time in 2019, and it was great.
But it is good in 2019, do you think it's bad because you can't jump cancel combo HP bloated punching bags? And nice goalpost move.
DMC1 is easy as fuck, nigger. What are you about?
Shut the fuck up Kamiya nobody likes you
Your post in no way addressed what I stated, you also cannot say any DMC game is "easy" if you haven't beaten DMD without Items. This goes for 1/3/4/5. If you can't do that you don't know shit about the games.
How’s the Switch port, lads?
No, it's aged. It was the first of its kind, the fucking firstborn, of course everything's advanced and improved on it sence. Like dog shit, though? No, son, you just want to it to play like everyone else plays and that's not how you do it.
This game was made in a time when the game didn't let you play it however you wanted, it plays how it plays and you need to learn to play like so. Yeah, games are more accessible now, blah blah blah, but they can never be as rewarding for it as games once were.
At least the enemies attack more than once every 30 seconds
It's the PS4/PC port, so take that for what you will. Personally I think its bad due to all the numerous porting issues.
Games do age but DMC1 is still the best
It is bad because the game have barely any combos, only two demon weapons, the camera is horrible, the story is forgettable and awful, the curve of difficulty is awful, the items are broken and the style meter is awful. Only good thing were Mundus and the ambietatipn.
Also water levels weren’t that bad but because they were short
Enemy HP also isn't bloated to high hell on higher difficulties. Enemies on DMD have in fact slightly less HP than their Hard counterparts to compensate for their huge HP buffs in Devil Trigger. DMC1 saves its HP scaling for the bosses.
SOMETHING REALLY BAD HAPPENED
You said “git gud” and I answered you that there is no need to that, at least the first time you play it.
>But DMD without items
Why the fuck I would play again a game that I find mediocre? I would prefer to beat DMD in 3 or 5
Nothing new. The port has all the workings of the PS4 version. It's a PS2 game so it doesn't need much to run smoothly. It takes a few to get used to the new confirm/cancel buttons but not a big issue. The graphical and audio issues are just as percent, though, and even thought they fixed a few it's not different from the PS4 version.
I don't like that it's $20 and I don't like that it was digital only. It's also a pain in the ass to play it with those tiny buttons on portable mode but having it portable at all is a fucking great treat.
The only addition is that since they don't have trophies you get a new screen for the achievements where you can see what you've done and all the other extras under a new tap.
>if you haven't beaten DMD without Items.
Fuck me, son. You want me to beat BB without dying while we're at it?
I still can’t believe people will defend this game that have aged poorly meanwhile they will attack everything wrong with 4. Nostalgia googles are fucking horrible
>Why the fuck I would play again a game that I find mediocre?
For the same reason you keep telling people to git gud at 4 & 5 even though they are boring as fuck. Because otherwise you can't say shit.
>barely any combos
There's enough, DMC1 is also not directed by a fighting game developer, but an arcade enthusiast.
>only two demon weapons
And they're both incredibly useful, well developed, and powerful
>camera is horrible
DMC1's camera is a vestige of its RE roots but personally I think people heavily overstate how bad they are. I can think of maybe two rooms in the entire game where I ever found the camera to be an actual detriment to my enjoyment
>story is forgettable
Fair argument, I think most people will agree. However it does its job and sets Dante up fairly well.
>curve of difficulty is awful
No, this is where you are in fact objectively wrong. DMC1's difficulty balance is almost perfect. If you want to see awful difficulty curve go play DMC3.
>items are broken
No one is forcing you to use items, if you spam Untouchables that's all on you.
>Style meter is awful
It does its job, all it needs to do is be functional because everything ties into your Red Orb gain. Style Meter changes in later DMC games is the reason why enemy HP bloat is a thing even though it reinforces the idea to player to explore their moveset. It's a give and take there, but ultimately after so many years of playing the series HP Bloat Must Die gets boring.
Maybe people would take you seriously if you'd stopped parroting some literal meme shit like "nostalgia goggles".
PS: DMC4 was literally an unfinished game, with its last half literally recycling content as a padding.
A game can have massive flaws and still be enjoyable.
>series
>Itsuno has directed every single game except 1
You're a retard.
DMC1 by itself is by definition not a series.
Beating any DMC game on DMD without Items is not difficult. The only one you'll probably be tempted on is DMC3 because the DMD mode is straight dogshit.
Every DMC fan has "their" game and every other DMC is lesser. DMC fanbase is essentially Monster Hunter Lite.
controls are perfectly fine, agree with camera though. dmc 1 is good regardless
>objectively
Post disregarded
I'm playing the game for the first time and my only gripe is the camera. Movement between preplaced camera "shots" is awkward and it makes boss fights annoying. Griffon in particular is practically invisible in 90% of the arena, which is really bad in a game where being able to read an enemy's animations is really important. I get that it started life as a Resident Evil game, but they honestly should've known better than to use its camera system. Ocarina of Time came out about four years earlier on inferior hardware and had a better camera despite not being primarily an action game. Honestly, what were they thinking?
You are obvs a rubbish gamer lol. Oh you have decided to waste our time and yours slating it when actually we want to know the good stuff we want to know what to look out for we want a review which is some entitled jerk thinks he knows best when you have no idea kid iv been gaming since I had my Commodore 64 and my Amstrad and I was one of the 1st to play Sega. Wbu? I bet your 1st game was on a ps2 maybe a ps1 so when you know where we have come from when u know how bad games used to be.
>Our
>We
>but having it portable at all is a fucking great treat.
I almost wanted to get it for that reason, but after hearing of issues I just got the PS2 version. Most of the issues are graphical right, so those probably don't matter as much if I wanted to replay it handheld, so I might get it on sale at some point.
>It takes a few to get used to the new confirm/cancel buttons
Are they like DMC3/4? I heard they were changed vaguely but not what. I kinda liked those weird controls to be honest.
>you keep telling people to git gud at 4 & 5
I’m not that retardes to say that. Why I would force someone to play a game they doesn’t like?
That’s way too many words and good points, I can’t make a good reply. You win
It's not about saying there is nothing wrong with the game. It is almost 20 years old, it's about about people shitting on it and saying it's bad because it's old. It's like saying Megaman 2 is shit because it's old, pixel drop in and out, the graphics are pitiful or that RE1 suck now because tank controls, ugly music, ugly game and so on. It's like saying what was cool 15 years ago isn't cool anymore. Not exactly the same principle but the same idea. If you dislike this game for its age and that others already improved on it then there is nothing for you in older games.
There was something to this game, and those, too, and it's still there. If you don't want to let go and see it then it's your money, m8. Play whatever you want.
>the game have barely any combos, only two demon weapons
That's not a fair thing to say. I could argue that DMC4 and 5 have almost no combos compared to Bayonetta. That it was a misly 4 or 5 compared to Bayo's more than 15 per game and even if we divided all those similar combos into even numbers across all weapons each one would still have more combos per weapon than either of those games. It's not the quantity that makes it worth playing. That just adds to what's there.
>the story is forgettable and awful,
Also not fair. The only DMC game with a good story is 3.
>the items are broken and the style meter is awful.
First of its kind. Nobody had done it before so they didn't have the benefit of learning from other's mistakes.
>PS: DMC4 was literally an unfinished game, with its last half literally recycling content as a padding.
And DMC1 reuses all of its bosses multiple times and is literally a scrapped iteration of RE4.
Well, I tried and I am happy with just getting my Platinum trophies for 1 and 3. I got the one for 3 when I was younger and had all the time in the world. Now I have to spend my time more responsably and getting good enough to DMD without items is a young man's game.
Fair enough.
Yeah, there definitely is a huge difference in the frequency of attacks from enemies in later games. DmC wasn't better or worse but what it DID do was have the enemies telegraph their attacks WAY longer than need be.
Yeah but RE4 had enough scrapped content to make 2 whole games, and they did. Haunting Ground was almost completely made from RE4 left over assets.
Anyway, it's not the same situation here, though. DMC1's backtracking was not going back EXACTLY the same way you came and every boss encounter in 1 was very different from each other, except for nightmare where the first 2 were the same and only the last one was different. DMC4 is literally half a game stretched out with very little, very VERY little, that belonged to Dante. Basically, DMC1's backtracking was by design, it was planned, DMC4's was not.
>And DMC1 reuses all of its bosses multiple times
bosh rush does not count, and the Shadow is not a "boss", per se.
>a scrapped iteration of RE4.
Not quite. It was built off the foundations of said proto-RE4, but it was built to become its very own thing at the end.
Still, both DMC1 and RE4 "feel" surprisingly similar.
I played the series for the first time just before 5 came out and I thought 1 was great, I don't see how it has aged poorly
>phantom doesn't count
>nelo doesn't count
>griffon doesn't count
lol
>Still, both DMC1 and RE4 "feel" surprisingly similar.
I find that a lot of games that Shinji Mikami was involved in had that feel. I was shocked at how much REmake and DMC1 had in common. Same for Onimusha and RE2. Dino Crisis even has that whole countdown till the island explodes thing most of his games have.
GRAAAH
SLAM DUNK
EAT THIS
SLAM DUNK
WOOHOO
GRAAR
WHIRRRRRRRRRRRRRR
SLAM DUNK
DUNK SLAM
EAT THIS
WHIRRR WHIRRR WHIRRRRRRRRRR
I love the DMC games but god, you faggots are insufferable.
Not OP, but you have to admit that there are a lot of areas where the game is showing its wrinkles. The camera, while I don't mind it being fixed, doesn't change to show you the enemies you are locking on to, the jump and combos are pretty stiff by modern standards and, by association, the platforming can be pretty frustrating.
Personally, this is my favorite game, ever, but denying that it's got its issues is no different from those people who get pissed at anyone who says DMC4 and 5 are anything but perfect and I don't want to be a hypocrite and do the same. So, it's got it's issues, but I still find it to be the only truly memorable one in the series.
I'll admit. I do not like DMC1.
I was actually excited to play it for the first time after I played DMC3, and finally got it when I bought that excellent triple pack Capcom released for the PS2.
I mean, I guess I have respect for the game because it basically invented a genre and 3D action games were pretty middling the previous gen, but it does not captivate me at all. I beat it on the PS2, and never have been able to since. I've tried twice on the HD edition to get into it but I always drop off sometime after the first Griffin fight.
The thing is, I still think there is a place for games like this. Yeah, people bitch and moan about the camera and the aged combat, but why, then, did OniMusha sell well recently? Why do people play this game even after 20 years? Why did REmake HD do well enough to have RE2 remade, as well?
I honestly think that those flaws that people complain about are also a huge part of what keeps them coming back.
When I was a wee lad I had friends who just bitched and moaned about RE2 and Leon calling out for Ada and how garbage the story was and how it should be made a movie so it wouldn't be so shit, and yet they played that game WAY more than they ever played any modern title. Played it again and again. Complained all the way, but they kept coming back for more.
Are Mathosis parrots aka Kamiya purists the worst? Even fucking ironic fujos are better than them
>ironic fujos
Those fucking exist?
games don't age.
>Enemy HP also isn't bloated to high hell on higher difficulties
The health isn't that bad on higher difficulties as long as you use the mechanics the game gives you.
How do you kill those fucking dogs in Shinobi?
Itsuno purists come close. Very close.
>Capcom "games"
lmao
>I honestly think that those flaws that people complain about are also a huge part of what keeps them coming back.
That doesn't sound right. I think the reason people coming back to these kinds of games is because of the charm they have, the uniqueness of it. If you want a game like DMC1, there really isn't anything like it but itself. And the fact that the good outweighs the bad.
>Sparda Z
The crossover I never knew I needed.
>inb4 faggots say games don't age.
Games don't age, faggot. It is literally the same game it was since released; which was a new IP with flaws by being brand new and the PS2 hardware being dogshit.
Git gud or play DMC3, which may filter your casual ass even harder.
Nope
Well, y'know... where's the sauce then?
>Gundamfag
>Retarded
Checks out
You sea monkeys belong there
Dante Must Die should've done more than Just add DT and and a higher tye damage and health pool to enemies. Increase enemies speed, remove the non threatening enemies or always spawn them in large groups, every enemy has a ranged attack that he uses. Also could've used a couple of more enemy types, mini bosses, and a secret boss.
The only games that have aged are wolfed and spear of destiny.
Look men, you have to stop the:
>green text
white text
>green text
white text
>green
white
>green
white
There other more pleasing manners to write you post. Why not argue each point in turn without quoting or simply pick one and argue that one?
You already added a direct link to the post you're playing to so you really don't need to requote the text, the other guy's post is easily readable and frankly, are your thoughts on the matter so important that every single one must absolutly be written down?
yes boss
The entire series is shit though
Just doing my part teaching new posters how to write good looking posts. I'm not telling you not to shitpost, go ahead but make it look good and make people want to read your shitpost or make a good post and format your insights.
Another very ugly thing is double quoting (or triple, quadruple direct quoting) you shouldn't reply to many posts at once because: one it can get a little confusing when viewing forward in the reply chain and two because it's a giant flag on your post that you are seeking validation and that's lame.
Once again nobody wants to read all of your opinions, only your best opinions. Nobody here matters that much.
Yeah, there is that, but I think that part of that charm lies in some of the elements people bitch a lot about.
Do you remember the first time you played the game? How lost you were trying to figure out where to go next, what every item did, how you pushed examine on every surface, wall and item? People say that those future games are better for focusing on combat alone and scraping the whole exploration of its RE days, but there is nothing like that first playthrough, that sense of discovery. People complain about them but without a lot of these elements the games were just never the same.
I played it for the first time this year. You're wrong, Zoomer.
I played it for the first time this year and it aged better than I thought it would. The only thing that's bad is the camera, but everything else felt pretty timeless like an arcade game almost.
The only bad parts were the static camera angles, underwater sections, Nightmare, and Mundus. Everything else about the game; its gameplay, weapons, enemies, atmosphere, environments, and music were A+. Great game that I appreciate more and more each time I play it.
It's not the best DMC game, but it's damn good.
Only certain camera angles were bad and Kamiya being Kamiya shoving Space Harrier and water parts.
Might as well make a post here, I finally replayed DMC1 and tried to play it for real. I was a bit too young to play it during OG release. Playing blind, I'm missing a couple of quality of life features not in the later games, especially replaying missions. Is there a mod/cheat engine that allow me to do that? I missed a ton of blue orbs/secret missions and hit a wall in Nightmare 3, having half a health bar to work with. Am I screwed and better off to restart my save file?
Yeah, maybe you will have to restart or git gud. You should always create multiple saves so you have something to fall back on.
>having half a health bar to work with.
How the fuck did you get to Nightmare 3 with only half a health bar
3 wasn't even a little bit grindy. You literally never have to grind. What the fuck are you talking about?
Hes so fat hes like 3 people so we makes sense
If you're really stuck just buy an item, even just one will make any battle a cakewalk
I just discovered an interesting fact about DMC1: every fight in the game only has 1 enemy type. Apparently there wasn't enough memory to load in 2 different enemy types at the same time (e.g. you'll never see a Marionette teaming up with a Blade or a Shadow with a Sargasso), so you're always stuck fighting a group of Blades or a couple Frosts. No mixing.
I've played this game 3 times since I got the HDC last year and I never noticed. Game was just too much fun, I guess.
I know people like Ruben, and they should, he's a nice guy, but I miss Drew.
youtube.com
Same here.
Whenever i see DMC1 Dante i can only imagine his VA from DMC1 and Viewtiful Joe.
The Japanese VA (who did the voice for Ryu and still does it for Leon) captures the OG Dante where he has a deep voice, but at the same time laid back and serious.
Reuben only captures the young Dante or the over the top deadpool goofball Dante's we got in 4 and 5.
Dante in 5 is pretty serious whenever he wants to (whenever he's with Urizen) and the way he taunts the bosses is pretty similar to 1
>Do you remember the first time you played the game? How lost you were trying to figure out where to go next
Yeah, I also got lost in 3 and 4. But now everytime I replay the games, I just happen to know all the secrets and right paths. DMC seems to be a series that's best in second playthroughs and above. I kinda miss the old level design, and the new "devil hunter senses" feels retarded and useless to use in 5
you won't get shit done with the stock moveset, or lack of them, and you know it.
>combos, weapons, camara, story
What about the gameplay? The thing that appealed to me the most is that it plays like a Castlevania in 3D done right. The slowness of the game is just right.
It's easy for you to shit on it because you are comparing it to the sequel that was faster and had more
>combos
The game is alright by itself, you probably just have shit taste.
That doesn't change anything,you just buy new moves as you go through the missions and that's more than enough to finish the game if you're not retarded, you should also easily get two styles maxed out in one playthrough
>you should also easily get two styles maxed out in one playthrough
Wait what? I only maxed out trickster like two missions before the end.
It shows that you've not played the game recently from the very beginning. I knew something was off when every other "beginners guide" online advised you to use mid-game weapons and moves.
It really does speak to the quality of the enemy design that that isn't even very noticeable. Even shadows, the one real gimmick enemy in the game, always make for a fun and dynamic fight.
Compare that to the soul eaters, dullahans, faults and chimeras of the later games.
Played this game (and the whole series for that matter) back in October of last year. It was a blast!
3 had some of the worst enemy and boss designs. unless you only care about the combat system for flashy combo videos, the game has some serious flaws.
>Nightmare
I can understand people having problems with the underwater sections and Mundus because of the control changes, but I never understood the issue with Nightmare.
Camera angles fucking sucked in the nightmare fights
CUMBRAlNS
Not bad
I’d get it during that Capcom publisher sale and MHGU if you have the chance
Yeah that's fair, the game does have some issues with that. I guess after playing it so much I just learned about the bad camera spots and how to avoid them. The design of Nightmare itself is pretty good though, I think, both in gameplay and as a concept.
It hasn't aged like dogshit, it was dogshit when it came out.
Resident Evil with swords was done 10 times better in Onimusha. And yet DMC is the turd we keep getting fucking sequels for.
It's a weird boss, you have to go hit pads and then hit his balls. It's not very satisfying like a fight with Phantom and he has these teeny tiny lasers constantly shooting you from impossible angles.
They're meant to keep you on the move at all times but i understand why he's not liked. It's like the giant centipede.
Peaked? Absolutely not
there's more Onimusha games than DMC games (it's an equal amount if you count DMC:DMC)
if I beated vergil 3 in DMD without items, but I used holy waters to kill Arkham because I was so fucking bored to have to do all the fucking time the same pattern, I am a fucking casual?
How's the remaster, bronimusha ?
Contrarian faggot
7 DMC games, 6 Onimusha games if you count the tactics and fighting spin-offs, 4 if you don't.
DMC: HD collection doesn't count
I think it aged fine and I didn't play it until two years ago and only had experience with 4 years before that. There's only three things I don't like about the overall game: underwater controls, the harrier controls during Mundus's first phase, and the Nightmare 3 arena. Also Ifrit is more fun to use than it has any right to, holy shit.
The camera is shit but the combat is still silky smooth I did the HD collection recently
>3 of these points acknowledge how shitty we of the design choices are by saying"i-its not THAT bad lol come on!"
If this ain't cope I don't know what is
Call jamal
how many more taunts can they put? directional input taunts maybe?
Its good, not perfect not the best but still good, to this day there isnt a single bad DMC game , the closest maybe was 2 but its still a decent game even good in some aspects.
At the time DMC1 came out it revolutionised action games and nothing could top it, it was unquestionably the best in its field. Since then the genre has expanded and many other games of its kind were inspired by it, there's been 18 years of evolution to compare it to, so obviously it will not hold up in every way to everything that came after. That's what it means for a game to age. The reason games like SM64 don't age is because the genre never really evolves, there's little that SM3DWorld did that SM64 wasn't already doing (but better), whereas action games have gone in twenty different directions in different ways doing different things, from God Hand to Ninja Gaiden to Bayonetta, and all of it started with DMC. The difference is DMC4's problems were problems as soon as it released, nobody waited for DMC5 to come out and suddenly started saying 4's backtracking and puzzles and being incomplete was bad, they were saying it as soon as they finished the game. 3 being better than 4 has always been the popular opinion.
tl;dr People defend DMC1 because it was revolutionary and uncontested at the time it released. DMC4 was not.
>garbage camera angles and jank controls
confirmed for scrub. you're too smoothbrain to handle basic spatial orientation
Yeah its shit
>one enemy type per screen
DMC1 has an excuse since it was the first and was the baseline of the series. DMC4 should've been an improvement from 3 in every way, it should've had a main protagonist that has all the tools and maybe more than the previous games. but it didn't, so it gets shit for that.
The Cavalierre is my favourite weapon in all of DMC I think.
More weapon-specific taunts like the DSD one and just more trigger specific taunts, there's a lot of possibilities, Breaker-specific, style-specific, if you have exceed or a full DT gauge
no, arkham is just a really bad boss fight and nobody likes it anyway. a lot of bosses in 3 have shields or go offscreen but it's like arkham does both if you count the slugs as essentially his shield. it feels like itsuno relies on gimmicks for his enemies and bosses like that too much.
it's good but it's a bit slow. I would've liked it more if Swordmaster let us drive it around.
>Deadpool
Stop using buzzwords.
It was never a particularly good game.
Fuck off tastelet.
It was a decent challenge on DMD but the combat is nowhere as fun as 3, not much replay value
why did they nerf crazy combos to just stinger million stabs?
flock off featherface
It's definitely a product of its time but I think it holds up well regardless.
The combat and the pace at which you expand your moveset is still some of the best from any action beat-em-up game.
>but the combat is nowhere as fun as 3
3 has a better combat system but 1 has better enemy design overall which can make it feel more satisfying to play 1 sometimes. And it also feels like Dante's damage output in 1 is higher overall which feels satisfying in its own way. I think 1 has more replay value since it's shorter and DMD was done better than it was in 3 too.
Bald Dante is better
JUST
How can i be stylish on HoH difficulty?
It's a pain in the ass to get an A for a mission let alone S
I wasn't aware you could get an A on HoH
do you mean Heaven or Hell, or Hell or Hell? Heaven or Hell isn't necessary since it's just a gimmick one shot kill difficulty so don't bother with S ranking it and just have fun.
>Increase enemies speed, remove the non threatening enemies or always spawn them in large groups, every enemy has a ranged attack that he uses.
DMC1 did all of these, in a way. DMD replaces all beelzebub with plasma, and devil-triggered plasma have increased speed. Enemies also appear more frequently (with the limitation that only 1 enemy type per room at a time because of memory problems otherwise), and as far as I remember EVERY demon in 1 has a ranged attack of some sort, with the exception of sin scissors, death scissors and green beelzebub.
>Also could've used a couple of more enemy types, mini bosses, and a secret boss.
At least regarding enemies, 1 did add fetish and frost when you move up from easy-auto to normal, and I wish they not only kept that mechanic but EXPANDED on it. It makes replaying the game much more entertaining. Imagine if you beat 5 in normal then move up to hard and find out there's a new lizard you've never seen before, or nobody have new masks, or there's more types of empusa.
1 might have lost on the weapon and fighting department as the series evolved, but the detail and depth to its enemy design, atmosphere and secret-hiding still stands the best in the series to me.
I know that 1 did most of these. I was just saying that 5 could've done most and more of this on higher difficulties. still I guess I had fun with it anyways.
DMC3 has more expansive combat which is why I only play Bloody Palace. DMC3's campaign is excruciatingly tiresome compared to DMC1's which can be done in an afternoon even on Hard Mode. Pic related is where I always lose all interest in playing.
Enemies in DMC1 were crafted well because of this. Most enemies in DMC1 have ranged attacks, so even though there is only one type of enemy on screen they have more attack options. Otherwise lets not pretend how a room of DT'd Enigmas and Bloodgoyles is somehow more enjoyable than fighting a room of Blades.
I found 5 pretty boring on normal, but then started hard and in the 1st levels
>empusa queen
>two lusachia
>antenora in the root boss
I cannot express just how much fun the game is when they give you more and mixed enemies early on compared to the monotonous routine of the normal mode. Wish I had started the game on hard.
did the switch version fixed the problems of DMC1 that were in the collection? like the missing visual effects and audio errors?
see
apparently because people didn't like to mash, specially on turbo mode.
Still i really miss them specially for the weapons that used to have them, like it feels really bad doing king cerberus combo B but not been able to cancel it into satellite.
>so I might get it on sale at some point.
It's on sale right now, you know.
>unless you only care about the combat system for flashy combo videos, the game has some serious flaws
that is literally all the game is about
do you also complain that mario have shit combat and only has good movement/controls?
also, enemies ain't even that bad
i'll give you the spider enemies because they are way too tanky and geryon and the centepede
the rest ain't that bad
DMC5 doesn't have turbo though, and they could make the mashing requirement like the million stabs stinger. nad they could just leave the mechanic for Dante only at least
>You are set free!
I know, I actually miss being able to do the tatsu ender after a real impact.
only use no more than 2 lives to get the 1.2 multiplier
some weapons are just not good to use, like cavaliere, unless it's to finish off the literal last enemy in the room
abuse faust hat
Reuben did a pretty good job voicing DMC1 Dante in the anime IMO
How do you people get better at these games? My brain can only process so many combinations before I get overwhelmed by inputs. I think it's just my shitty genetics at this point.
not everybody needs to be a Donguri man, just find a weapon you like or works for you and learn it well, as you practice further and further you will be able to add more stuff to your normal attack routines, like stick to a main weapon/style and sprinkle some of the others just when you need them.
Iirc, it's Hell and Hell, so i was talking about Haven or Hell.
I'm just too autistic to give up on trying, especially since S-ranking it unlocks an achievement
Start simple and work your way up. Most of this stuff is muscle memory, trying to learn it all at once is overwhelming. Play with two DAs, two guns, and one style until you're comfortable with everything you have (sword and Balrog with E&I and Coyote work best imo; there's a reason they're the defaults. For style either Trickster or Swordmaster). Then add the other style. Stick to two DAs and guns but switch which ones you use so you can learn them. Add in a third, then fourth, when comfortable. Royalguard and Gunslinger are best learnt individually, use full custom to take only guns so you have to learn GS, try and finish a whole level using only RG, then when you've got a handle on them mix them into your playstyle (or don't if you don't like them, there's nothing saying you have to). The main thing is understanding the tools at your disposal and knowing which ones are more useful or stylish in what situations. Once you've figured that out the switching between them comes naturally.
On Heaven or Hell just shoot everything the moment it spawns and you'll automatically get S from the no damage bonus. Also I'm pretty sure Heaven or Hell is excluded from the S-rank achievements specifically because of this.
>dmc 3
>camera angles are even worse
>level design is awful too
DMC1>DMC5>DMC3>DMC4>DMC2
t.someone who got into the series last yeear
pray
If you side-dodge, they'll attack the phantom. So do that and throw shurikens until you get lucky and find a stun, then kill. While you're doing this, hope another dog doesn't get in the way or randomly hit you
dudes how do i get gud at ninja gaiden? its way too different to DMC or any platinum action game and always struggle with big mobs on that game
Games don't age.
It was always shit.
>marker pen "tattoos"
Cute
It's still quite fun to play, but it certainly hasn't aged gracefully. Especially the camera is absolutely terrible in many situations.
Thanks guys, I'll keep this in mind
Sorry for late reply.
youtube.com
wtf I hate dmc5 now!
>56 minutes
>tldw
>not muh guard flying