>232 million dollars
232 million dollars
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stop giving this shit attention.
Its a piped dream, and everyone knows it. The problem is not everyone is going to accept that because they spent they lifes savings on the damn thing.
Why does shis ship keep flying off like that?
he didn't use the parking brake
That's why should always use handbrake instead of just leaving in parking.
Oh man I laughed. That's pretty funny.
>spend my kids college fund on this shit
>get promoted concierge (literally janitor)
>get invited to a d grade restaurant
>just to have the opportunity to buy yet another exclusive ship and get your pic talen with cr
That photo made me sad.
Isn't it 250 now?
This
Derek Smart is right, the more attention you give this game, the more people will know about it and some of them will fall into the trap of paying for Chris Robert's utility bills for his mansion.
no but seriously think of it this way:
the same people who are dumb enough to invest in star citizen are the same people who would invest in the fyre festival.
I have no pity.
wait ... if its destroyed, you lost "forever" (or until you pay for a new one) your ships?
>Its a piped dream
it's a scam
I think it's ridiculous what they're doing, but that does admittedly look kino. Is there another game where you can fly a spaceship to another planet and walk around in it? No Man's Sky ships are only cockpits, they don't count.
At least there were girls at fyre festival
>stop giving the game attention
>says Derek Smart, who thrives on the attention Star Citizen is getting him
How grotesquely ironic
Lost forever and you have to buy a new one. The only way to have them back is if you have insurance. And insurance are those $400 jpgs.
Why do people keep giving money to this early access shit anyway?
Is any portion of it even playable?
Not really, you can land on planets in Elite Dangerous but that doesn't let you walk around, just use a ground vehicle. The seamless/space to land tranisition in Star Citizen is genuinelly impressive, it does a much better job of convincingly rendering the world in as you approach planets than No Man's Sky. My one huge hope for SC is that if (or more like when) they admit defeat, then some single player space sim comes out of this, with good modding possibilities.
>people say SC is a scam
>its actually not
Sunk cost fallacy
But it literally is. The game is barely functional all these years later. The game has the most expensive cash shop to date in literally any game. It can't even work collisions right.
You're literally paying a small dev team reach small goals for millions. No man's sky is better than this shit. Launch no man's sky is better than this.
the sad thing about this is they fail to realize a market of whales simply isn't sustainable, I know for a fact that if this game was like 80$ for a one time purchase and had an actual progression system instead of being pay to win I would buy it in a heartbeat.
>most ambitious game ever
>progress is slow
Wow, what a shock. There is no 'scam', though you can argue they're taking advantage of forum dad whales.
he forgot to pull the handbreak
Are you out of your fucking mind
Games with a quarter of the budget have done more in half the time. You can be as ambitious as you want, but when you have the funds and the support like star citizen had, then you waste the resources by paying for Chris Roberts second mansion, it is indeed a scam
ku ku ku
>land at a weird angle
>leave ship with a box
>ship starts jittering and self destructs into the side of a mountain
how the fuck does that happen
What other game lets you walk around on a spaceship that you're flying into orbit of a planet? Like you can get out of the cockpit and walk around your ship then walk around the planet when you land.
I don't know of any. What games with a quarter of the budget have done more?
I'm not saying they aren't ripping people off, because they are. But what they're trying to do in the game is unprecedented.
>that everything leading up to the end
i unironically hope the same happends to this game desu
took long enough for the starcucks to show up, ready to spend another 20k on these new pixels i made with photoshop yesterday you cuck?
Is this thing the biggest public scam in history?
IT'S IN PRE ALPHA REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>well yes, we did spend thousands of dollars in this game, how could you tell?
its like a metaphor for star citizens current and future state
ending with the spectacular mountainside explosion
more, my sides
I hope your kid fucking murders you
A fucking Gary's mod mod from 7 years ago fuckface. And it's obviously working as flawlessly as that did, judging by OPs webm.
i wouldn't buy expensive ships but i'll buy mod menus just to fuck with other players
Nintendo and most developers have a pre-existing game engine they're developing for. Star Citizen licensed theirs (with modifications) but it's a brand new studio working on their first game. I'm not saying that as an excuse to lower expectations, I'm saying the process is different when the team has put out games on the same platform and possibly the exact engine before. They have the privilege of knowing the engine already so they can focus on the artistic stuff from the start. I'm further emphasizing this project's kickstarter nature as a reason to get the engine and the flight sim out quick.
You could 4 years ago and still can load up into the game with a friend, walk in your ship, transition seamlessly into controls, take of with microsoft flight sim level autistically detailed controls, take off into space, find bad guy ships, rip them apart with your weapons, see the bullet holes and modular damage with Battlefront 2 tier top of the PC food chain graphics, set them tumble and explode in front of the nearest planet.
That is not 10% of a video game.
I also work in software development. Not video games but it's not unfamiliar territory for me. A new company building an MMO focusing on the engine and the character (in this case ship) models first is not uncommon. Keep in mind the single player campaign development has split from the MMO, the demo you see is only for the PTU (persistent universe).
I was telling my friend about the whole Star Citizen situation the other day and likened it to Fyre festival. It’s really a good comparison - the dude in charge genuinely wanted to put on a festival, he just didn’t know how to effectively do so and eventually found himself nipple-deep in it, slowly digging his grave deeper. They will talk about this shit in business classes, and I look forward to the documentary about the whole shitstorm that will come out in 5-10 years
I remember someone here on Yea Forums describing exactly what would happen at their presentation
this is eerily similar to the description
>What other game lets you walk around on a spaceship that you're flying into orbit of a planet? Like you can get out of the cockpit and walk around your ship then walk around the planet when you land.
youtu.be
Gmod, almost a decade ago.
some of the people in that pic could not afford to have that much money to waste.
No Man's Sky.
There’s no proper “gameplay” so to speak, outside of driving some of the currently available ships around and visiting some of the areas promised. I’m being very reductive but it’s honestly not much better than that: there’s a ton of other shit to bring up, like the 5 minute “realistic” hyperspace travel times that can be shortened by buying better ships.
It passed GTA as the most expensive game budget ever.
>What other game lets you walk around on a spaceship that you're flying into orbit of a planet? Like you can get out of the cockpit and walk around your ship then walk around the planet when you land.
This is exactly why the GAME will be shit
$599 US DOLLARS
That is clearly just teleporting you to a different mesh, that is not going from space flight to entering the atmosphere and being able to land on the planet. Much simpler to do.
Be honest with your criticism.
a 3 year old Space Engineers update has you beat, genius youtube.com
space engineers
Angels Fall First
>Rodina
>Starmade
>Space Engineers
>Empyrion
>Interstellar Rift
In No Man's Sky, the ships are limited to cockpits. You can't walk around on them. Except freighters, which you can't even fly.
wow youre so smart
>That is clearly just teleporting you to a different mesh
No, it isn't.
youtu.be
Chris Roberts is truly the master of harnessing the imagination of retards desperate for a space sim fix
>dude just imagine what you will be able to do with that ship that only exists as a jpeg and whose dedicated gameplay mechanics do not exist yet because they're stuck in a backlog with other nonexistent mechanics for other jpegs
>dude AMBITIOUS
Just make vague promises and people will fill in the gaps inside their own mind all by themselves
>No Man's Sky ships are only cockpits, they don't count
Not anymore. Next added 3rd Person models but 1st person was still as you said, but with Beyond they reworked the models for VR so they're fully realised in both 3rd persion and 1st person. The benefit is that the ships look a lot bigger in contrast to the player now, so they can fit them - makes them look a lot less like toys now.
there is no progress left you fucking retard, they have no more money left from funding, all of the money ran out. its so fucking funny watching retards like you defending this absolute disaster
>Bounty hunting is quite literally fundamental gameplay. Exploring, etc. All this is required to get to new areas.
That's essential content come RC1. The game is in Alpha. Alphas are not meant to be played by consumers, it's just a tech demo to prove the game exists.
Exploring and "content" is essential for the player, not the development process. You're complaining it's not a finished video game. It isn't. Don't try to play it in unfinished state. You should consider what is now playable as a curiosity, a peek inside video game development.
It's not fun to play right now because it lacks the core gameplay loop. That's true. It's also true that the core gameplay loop is very important in video games, hence the name. Whether they come up with a fun set of quests and skills and mechanics is up in the air. Not having it in the sneak peek alpha means nothing in terms of their skill or proficiency as video game developers.
>Server Side object container streaming, dynamic server meshing, core technologies AKA the fundamentals are missing
Now that's a bigger problem, though I have to say I haven't had much issue with the game. Never had a ship glitch through anything though I have only played 20-25 hours of the Alphas. I don't know how the game will work when it's finished and the servers populated, but I'll judge that when it's finished.
>show me a game that can do that
>here you go
>y-yeah that's not the same!
I fucking hope your 500$ clump of textures is worth it user.
>When the depression kicks in.
happy i sold my 40$ pledge for 1k, damn the whales love all that limited edition shit.
He means you can't walk around them like the freighters for example. You can't fly the freighters though which is what he wants.
That's also just teleporting, not actually flying into the atmosphere.
Maybe it's not that easy to make Star Citizen after all. Don't get me wrong, I'm not defending suckering boomers out of thousands of dollars, but be honest in your criticism.
Wait, you can do that?... I have mine still, haven't touched it.
>give me $1000 and ill give you a luxury watch
>ok
>enjoy your new Romex watch
well it tells time even tho it's not perfect and not the quality promised, guess i didnt get scammed haha
no refunds
It doesn’t matter what game engine they’re using in the end, it’s that their priorities are completely backwards. The *game* they want to make should have been basically functioning well before they started paying teams of artists to make ultra high resolution models of everything (which btw are now getting out of date so they’re going back AGAIN to improve graphics). Duke Nukem Forever had the exact same shit where the team shifted the engine multiple times and took so long that they kept getting backlogged trying to make the game look cutting edge over and over.
It’s mismanagement plain and simple. Having a head who doesn’t know where time and money should be designated leads exactly where Star Citizen is 7 years later.
So you're telling me Star Citizen is as good as Garry's Mod but with 2020 graphics? Sounds pretty good.
>Alphas are not meant to be played by consumers
This isn't an alpha. This is barely a pre-alpha. And yet CIG decided to give it to the consumers to """""test"""".
>You're complaining it's not a finished video game
Congratulations nigger, you figured it out. It's been eight fucking years, yes I am complaining that not only is it not a finished game, it's not even 10% completed.
imagine spending 10000 on a fake ship so you can reenact a futurama bit
I remember when 99% of the posters on Yea Forums were like this in these threads
some people refuse to learn
True. Maybe in another update hopefully, Sean said they're still not done with content.
The hell it isn't, the """"planets"""" are just small flat circles when you """land""" on them.
>buy our game
>why
>it has huge space ships
>do you have any footage of them
>no but we have concept images of scifi concept art we saved from google
>TAKE MY $500 IN FACT TAKE $5000 GOTY THIS WILL BE THE BEST GAME EVER MADE
He's a fool if he thinks there's no scam. CIG just literally invited concierge only members to pay 300 dollars to eat dinner in the back of an outback steakhouse.
When this thing will eventually get released in like 2023 the suicides it will spark will make the fucking national news.
This shit I'd going to cause a gaming crash and will probably tank the entire kick starting industry with it. If this game fails then because if the amount of money spent on it,things are going to get politically charged.
It's literally putting me off gaming. If cyberpunk or death stranding are shit this may be the final nail in the coffin for me.
>ambitious [x]
>but it's an alpha [x]
>game development is hard you guyze [x]
Yep, we're in cult territory alright
>go to bar and order one drink
>bartender says "sure what will you have"
>pocket spaghetti spills out onto the floor
>try to eat it quickly because I don't want it to get on my hands
>now I'm on the floor crying like a used itallian whore
>harnessing the imagination of retards desperate for a space sim fix
I have not seen a better synopsis of the situation than this post. It’s exactly what’s going on.
>just teleporting
Nope, you can blithely walk around your ship casually refining ores as you seamlessly crash into a planet because you left your velocity dampeners off and drifted too close to the gravity well without realizing and you don't have thrusters powerful enough for planetary landing/takeoff
Star Citizen will release when we actually have star citizens colonized on other planets.
>Star Citizen
>Being released when CIG has taken eight years and still cannot give us a single solar system
Let alone the hundred they planned on shipping.
I guess Star Citizen is ambitious if you've either never played video games or the last one you played was in 2003.
Elite dangerous I think.
Good VR ship games are the dream I'm hoping for.
>quarter of a million dollars
>can't even program seat functionality
No refunds
Bit coin investors probably look worse
Money will eventually run out and they will be forced to release whatever they have.
It's a scam tech demo
Chris will just abandon the project and head for the hills.
There is no atmospheric flight, that's what I'm talmbout here user. Just teleporting to the planet isn't the same.
B-but user in Elite Dangerous you cant walk around in your ship mid-flight while you watch hyperspace for 10 minutes!
Star Citizen can't do it. Unless a buggy pre-alpha is "doing it"
No you don't understand, your ship only sometimes explodes when you get into the cockpit!
The fuck else are you faggots going to do with money but spend it. Nothing that’s what
We really have no clue how much time and effort has been spent on the mechanics until the game launches. The game is not in a state where it's intended to be played by the public. It's just a "backer perk" to be able to play the alphas as of now. The PTU mechanics are not implemented, whether they exist on CIG's computers or not.
How much time they've spent actually developing those systems they've promised (all the persistent universe mechanics) before remains to be seen. It's absolutely crucial to whether a video game is fun, I agree on that. But so are the controls and flight models in a game about space combat.
Focusing on the flight sim mechanics first allowed them to release the combat simulator alphas and prove they have a game. They could not have released such a sneak peek of just the menus and the vendors etc. without the flight or combat implemented. If they had both simultaneously they would just release the game.
I don't think the skins are in need of a remake, but you're absolutely right the project has had some mismanagement. I'm not saying it hasn't. It's still far from a dumpster fire. It's making solid progress, and I'll make up my mind on the PTU come version 1.0, or whatever they're calling the first "working" version of the game.
The perfect marketing scheme, even scientology has to put in more effort per buck extracted
heres ur motorbike for ur space video game bro
>Having huge ambitions makes progress slow
What fucking sense does this make? Just because they once promised to implement 3000 features that are still missing it means it's okay that they're progressing slower than a less ambitious game that has more features than SC does now?
All those ambitions are just words on a website. How the fuck do their promises affect development speed if none of them are actually being worked on?
Game development is not about feature bloat. It's not about the 1000000 things you should be able to do.
If you know anything about code, unless extremely well done (never the case), scaling features is exponentially more bugs and problems.
So yes. GAMES THAT ACTUALLY COME OUT ARE LIMITED.
Why?
Because the bloat in code of doing the 1000000 systems you want is impossible and leads to buggy unfinishable exponential work
MYTHICAL MAN MONTH YOU FUCKING IDIOTS
50% of coding time (rough) is spent on maintenance work on existing code. Now imagine if you want to keep adding more and more and more features to something.
What do you think Starscam is doing? Just because the "seamless" transition is hidden behind some fancy effects doesn't mean the game is not teleporting you around dynamically or loading and deloading environments.
Games got better at hiding these steps but it's still the same simply technology and this won't change for a long long long time.
>It's a perk to be able to experience the buggy, broken, piece of shit that is currently Star Citizen
>It's a perk to be able to test the game FOR FREE and do their QA for them FOR FREE
Yep, that's a fucking perk. It's cute how subtle you are in your damage control.
S.tar C.itizen
more like
S.unken C.ost
No space legs in Elite. But it is a great game and very impressive to me.
I hate to defend Star Citizen, I just want people to be honest when they slam it. What it's trying to do is not simple.
Here is how Star Citizen gets $$$
Tech demo
Model
Art
Sell those things instead of a playable game. There are tons of amazing looking tech demos of generated worlds and space ships.
the hard part is MAKING It into a fun playable working game, not tech demos.
For your sake user I really hope the game eventually is everything that they promised the game could be, and that the alpha truly is a test zone that is really behind In the tech they’re developing, but from the outside both of those things look very doubtful.
>I hate to defend Star Citizen
I sincerely [Doubt] you.
>paying for the privilege of 7 years of QA
I fucking hope to one day read a book about this clusterfuck.
>game started development in 2011
>8 years into development
>"yeah they're definitely still working on the game, they've got something to show for it, there's work getting done, it's not a dumpster fire"
youtube.com
Unity Tech Demo
Notice anything about it?
THATS EXACTLY WHAT STAR CITIZEN DOES
All I'm saying is what it's trying to simulate isn't easy. That's it. I have spent zero dollars on Star Citizen because I'm a cheap fuck (Scottish upbringing) that only buys heavily discounted games. I'm not defending it because I'm vested, I just want people to be honest.
Ey, watcha gat?
Space Engineers.
youtu.be
There's also that other kickstarter space game Hellion.
Read my shit anons this isn't going to end well
The entire artstyle of chris roberts "vision" is disgusting. Like something a 6 year old would scribble at breakfast if you'd asked him to paint a rad spaceship
You are being idiotic unless you know SOMETHING about game development.
The game is in development level 10 hell and never going to come out.
>Space legs
Why the fuck do people care so much about this useless feature? Aside from the "wow, that's neat" factor that you'll get over after an hour what does this actually do for gameplay?
You land at a station, pawn off some crap to free up cargo space, buy something that's cheap and you intended to resell, and pay for ammo and repairs, all done through a context menu.
Vs
Do the same thing except you play a walking simulator minigame and waste more time.
I paid $25 for both the single player and the MMO back in 2015. I've played about 20 hours of the game mostly in 2015. That's time I enjoyed playing, testing out the different ships.
I am not playing any further before the PTU is "officially released". That's my QA and testing. I know the game works, now all that's left is wait until they finish it and hope they do a good job.
Maybe I get a game a few years from now or maybe it's shit. Who knows. But I do know that if I walk into a video game store and hand the guy 60€ there's also a good chance the game is bad.
It really baffles the mind how someone can get their butt hurt over this particular game.
I described it similarly to my friend
>imagine all the cool things you can do in this complex, realistic (yet sci-fi), space simulation
>”how will you actually make this?”
>never mind that! There’s a new limited sale on that ship from before but this time it’s got a decal and extra fin!
It's not going to cause any crash idiot. The "investors" are morons throwing money away with no care about ROI.
It won't effect any actual game developer unless they want to scam backers too.
>Hitting enter twice to break up short sentences
>Also vehemently defending Chris not delivering on any of what he promised close to ten years later
Go back to plebbit you fucking cultist.
>can get their butt hurt
Because I was suckered into this fucking scam and goddamn I want chris to burn.
man it look amazing for a tech demo of 2010
What you mean the crytek prototype cutscene scripted demo they used 8 years ago to get backing was complete unscale-able to a real game and just graphical effects scripted together?
>But I do know that if I walk into a video game store and hand the guy 60€ there's also a good chance the game is bad.
Guess which one of these you can refund after CIG has changed their ToS to retroactively deny them
Card?
i have an amazing deal on some speakers you need to check out.
No man sky dont let you fly from planet to planet, there is loading screens between planets/solar system.
Fucking this.
Oh god my sides
They sell pictures of stuff they will eventually maybe make one day at this point. Imagine going into a supermarket and instead of food they sell still lifes of food that will eventually exist at some point in the future. For 10x the price.
Chill fag!
People have wasted their live savings on this piece of shit. It's definitely going to destroy Kickstarter set ups, especially for gaming,and I can definitely see some governments further using this for game censorship or taxation. It's simply gotten way too big to not have repercussions
refer to
Of course the full geometry of every planet's surface isn't going to be calculated at far distances, but there is a huge difference between flying into the atmosphere and just teleporting to the planet (which isn't even round). Anyone can replicate that Garry Mod game in a few days in Unity, but a more sophisticated simulation of atmospheric entry and planetary flight isn't as easy.
There are loading screens in SC too. They hide them behind effects. Quantum Travel and entering atmosphere are loading screens.
He spent 10 years out of the industry and fucking around with actors. His last game was shockingly completely overbudget and shit. He ran out of money and had a mutiny to get him off the project for being a fucking moron.
Wow. Finally publishers are BTFO!!! Now we can finally have a completely unrealistic and poorly managed "DO ANYTHING" game.
I just bought Elite Dangerous to try and scratch that space dogfight itch, but I really wish most of these games would have better ship designers
>anyone can do it!
Except for CIG.
>I have no idea about programming
>I have no idea about game development
Please tell everyone how chris roberts is right on time and doing everything perfect.
The arcade dogfight simulator in the game right now is much better than ANYTHING available for free on the PC. You're essentially using your free time to cry that I spent 25 bucks on a simple dogflight simulator with joystick controls and detailed handling and great graphics. How is that not being butt hurt?
Even if nothing Chris delivers comes out true I still got a fun dogfight mode to shoot AI bandits for 25 dollars. Not a great deal, not a terrible deal. I have certainly played better games for 25 bucks but I wouldn't lose sleep over it.
I don't know if I'm just not poor, but I have never refunded a video game. And I wouldn't anyway, the dogfight sim is the best space dogfight game I own for the PC right now. Not that I play a lot of space dogfighting but it's there.
This is where the level of autism for these kinds of features leads to fucking awful game design. Like Star Citizens hyperspace taking fucking forever for “realism”
There is no technical difference between teleporting to the planet instantly and teleporting to the planet but there's some fancy sky / athmosphere to mask the teleport. The planet surface is not rendered at all before you make this transition.
lets just tack this on here
No one with a brain and talent is working on this game. The only people stupid enough to work on this project are brain damaged. Everyone is there for a check.
>I spent 25 bucks I swear
sure you did.
>How is that not being butt hurt
Cultist, do you also not have the ability to read? I just fucking said I want chris to die for scamming me. I also want you to die for defending him.
No Man's Sky is shit as a space game, but it does have some nice looking ships.
Aftet so many years I still dont know what kind of game this is. Mmo? Is it like second slice but space? What do you do in it?
Certainly not!
>Star Citizen
>Great dogfight mode
Holy mother of bad taste
Also every classic space sim is availible on GOG for $10 or less. If you just cared about space dogfights you'd be playing Freespace 2 modded since that game is about mission-based dogfighting and doesn't have a non-functional boring open world attached to it.
You can still see everything what's happening in SC, while on nms you see shitty animu lines like "going reallly fast".
SC is almost like Space Engine seamless everything transitions that actually feel like you're traveling.
NMS even have shitty programming that trying to go to the sun or other planets manually make the game shit the bed because it runs out of float prescision numbers and everything get janky.
How do these days feel about funding one man's quixotic autistic visions that anyone with a brain would tell you it's too ambitious from the start?
It's a feature creeping piece if shit.
I wonder how many backers have died since the Kickstarter ended?
So would it even be good if they got all that money?
It's a less complicated EVE but you can walk around in your ship.
That is if there was a game to speak of.
>You can still see everything what's happening in SC
What the fuck is this creature attempting to say?
Hopefully all of them
Yeah the intense playerbase enjoying SC dogfighting... so big
>to try and scratch that space dogfight itch
I'm gonna have to shill you House of the dying Sun then, with the caveat that it's short and the only way you're getting your money out of it will be through replaying missions at higher difficulties. But it's fine imo because while the first three increase the complexity of the combat scenarios (rather than simply adding hp and dmg to enemies), the fourth one is finetuned specifically to be played with your fleet consisting of only 3 interceptors
At least two, one guy last thread mentioned that he bought the game hoping to do Co-op with his two friends and now they're both dead. But co-op is also dead so he wouldn't have been able to do it anyway.
>keep getting money for a game being developed for a long as fuck time with no release in sight
>stupid
pick one, those devs and Chris are geniuses at getting money
if invest $50 million into this project, how much should i expect to lose?
Stuff like this makes me lose my fucking shit, there should be a thread for it.
Incorrect. There are absolutely zero loading screens between planets in NMS. There are loading screens when you jump to a new solar system or go through a wormhole though.
For me, it's the immersion. I would like land legs in Eurotruck Sim 2 also, so I can waddle into the gas station and buy a Monster Zero.
Everspace 1 and now 2 was just announced.
youtu.be
Do they have people actually doing hard programming work to try and make the insane vision work?
Sure, if you are cashing a check and doing jack shit it would be great. I assume they work the devs hard though and it's CR pocketing the money.
>In stock
IT'S VIRTUAL! THERE SHOULD BE AN UNLIMITED AMOUNT OF THEM
You can't be this retarded, go try to fly from planet to planet and watch you never reaching the destination and your ship shitting the bed because os shitty programming
It's part of the scam. You say something has stock to make people want to jump to grab it. This is why capital ships that cost thousands of dollars are bought up instantly by the cultist whales. Like literally the second they have them "in stock" people race to buy them and then gloat about getting them before others on reddit.
starting off with cryengine, an engine designed for singleplayer shooty and a throwaway 8v8 multiplayer, was a good and well thought out decision
outsourcing the FPS bits to a different studio without informing them of vast engine overhauls, resulting in literally nothing reintegrating back into the main branch so everything but asset had to be scrapped, was a good and well thought out decision
both of these not-oversights are proof of chris roberts being a competent lead dev with proper foresight and technical knowledge in his craft
brb I'm gonna buy another 2k dollarydoos worth of spaceships to support this AMBITIOUS project
Look just cuz something's virtual doesn't mean you can make infinite of it you baka retard
>>I spent 25 bucks I swear
>sure you did.
That's what the game cost in 2015. 30 euros. The base ship (Aurora), the PTU and SQ42. I don't know why you would find it so unbelievable I paid the same price as anyone else.
You can rent other spacecraft by earning points in the dogfight simulator.
If you paid thousands of dollars for a dogfight sim then sure, you got scammed. Not my problem to be quite honest.
I agree with this. And part of that is because of the relative simplicity in design (and smartly taking cues from Battlestar Galactica and Star Wars). We’re not getting Swordfish-tier ships here.
The first part of your post is the most unfortunate
No he said they werent his friends anymore
>still redditspacing EVERY SINGLE SENTENCE
on a scale of 1 to gluehuffer, how fucking braindead are you
Are you sure?
An engine that allows client-side verification of damage values and all game variables is not a good space-MMO foundation?
It really makes you think that the single player portion was forced to be integrated into the MP engine before releasing anything.
I wonder why they didn't want to release any SP content? Perhaps selling the dream is the goal.... tough to tell, really, I guess it's best to trust CR. No one really wants millions and millions of dollars over being honest with backers and fans.
and dont forget to turn the wheel when you park on a hill
For me its Everspace 2
A game that will actually release on time.
2021 is way before SC will be done.
I don't care about space sims. I care about MMO's. I wouldn't play a single player space sim game no matter how good the combat is, but the combat in the dogfight sim is good enough for me to play an MMO wrapped around it.
If that MMO never comes I paid 25 bucks on decent a dogfight sim. Not the first time I've taken a chance on a game and gone "well, that's allright". I doubt I'd ever start it up again if the PTU wasn't released but I had fun with it back when it first launched.
This shit sounds good in your head and it would be a "neat" feature but nowhere near neat enough for SCS to actually model a bunch of petrol stations, attendants, and then design all the systems necessary for you to be able to walk around them and buy overpriced energy drinks, a sandwich, and a pack of Marlboro or Chesterfield red, depending on what kind of trucker you are.
imagine being triggered by empty space. that's the kind of person I imagine getting angry on the internet over people buying video games tbqh
you're a moron
It's not $25 dollars
It's $232 million, MILLION, dollars
Saying you are happy you didn't get as scammed is a shit argument about a scam operation not being so bad.
he's a cultist, literally here to defend the game. Lying about how much he spent. If he really didn't give a shit about the game and his alleged 25 dollars spent he wouldn't be working so hard to defend it.
Meanwhile, in a $20 indie game: files.catbox.moe
Maybe he killed them for convincing him to back it.
So let me get this straight:
1.) You don't care about dogfight sims
2.) You wanted an MMO but only got a dogfight sim out of it
3.) This is a good use of 25 dollars
How does this shit make any sense?
There's Underspace (made by Freelancer modders), and also Between the Stars, Starpoint Gemini 3, and Infinity Battlescape looks good.
First of all, you sound like you're having a stroke.
Secondly, I have put 180+ hours into my current run of No Man's Sky, and you 100%, absolutely, beyond any shadow of doubt fucking DO fly seamlessly from planet to planet within the same solar system.
Can it crash sometimes? Yes, wow welcome to video games, you brainless fuck. Does it "shit the bed" every time you try and do something? No.
If you don't like (or even hate) NMS, that's cool: I don't give a half a wet shit about your completely braindead, high-on-chromosomes opinion. Just fuck off with your blatant misinformation you slack-jawed shitass.
>This is why capital ships that cost thousands of dollars are bought up instantly by the cultist whales
only sending out invites for behind-closed-doors carrier auctions to concierges (read:confirmed whales with poor spending impulse control) also helps
You can fly to planets without pulse drive, it's just that the scale of distance is so big you'd be spending literal hours doing so, it even tells you the time it will take to travel there.
>another freelancer rip-off
yawn
the 2009 film Harry Potter and the Half-Blood Prince had a budget of $250 million with a box office gross of $934 million. can star citizen investors expect to see similar success with this game?
>Freelancer is a Rogue Like
There's been no good actual Freelancer ripoffs though. Darkstar One was it, and it was shit because it didn't have any idea what made Freelancer good.
ei se ole tyhmä joka pyytää vaan se joka maksaa
I didn't pay 200 million for the game. whatever I get is a return of a 28 euro investment to be precise (I checked paypal). if it turns out to be just the flight sim: not a great purchase, took a chance that didn't pay off.
if I get the PTU: great value.
I'll take those chances even if it gets some pinoy with 10 dollar monthly allowance triggered online
Definitely keeping an eye on this
>everspace 2 is a rogue like
>can star citizen investors
As far as I know there's two investors at most and no they're never going to see anything like that in return. I think one of the investors actually abandoned the project.
>the fucking chink dressed like a victorian coach driver
why?
Is it not?
So in game if you spend a thousand dollars you get a top hat and monocle and he's cosplaying that.
>the all look like fucking losers
colour me surprised
man this guy's sound design is so fucking tight, battlestar galactica vibes all around
imagine their feelings in a few years
Everspace 2's going to be persistent (though still singleplayer), because so many people hated the roguelite aspect.
How does it not?
I paid 28 euros. Got a game worth ~10 euros for certain with the possibility of getting a fantastic game absolutely worth more in the future. I essentially bet those 18 euros. I have so many games in my backlog that having to wait years is absolutely not a problem for me and something I fully excepted to do when I bought it. I'm willing to take a chance on $18. Have you never spent 20 bucks on something that might or might not work out?
>232 million dollars
With all the 5k jpgs, other sales, bank loans and people emptying out pension and college funds for it it must be double that by now. Let that sink in that it must be approaching nearly half a billion. Half a billion of other peoples money has gone... somewhere.
I just want a deeprun tram in space, user
what do you mean another, there are barely any space combat games today, nevermind some going for a Freelancer style game
The beef had better be flecked with gold for all the money they're shelling out.
STAND UP RAVE
SIT DOWN RAVE
ON THE GROUND RAVE
Reminder that there's a lot of people that has spent tons of money and died while waiting for the game to release and many more or going to do so.
Starsector fag here, is it a mistake running two Colossus freighters and two Phaeton tankers at the same time for my fleet? I'm trying to go for a build where I can defend my shit with overwhelming carrier spam AND be able to carry thousands of units of fuel and supplies, while running guns and drugs to the Luddic Path.
It wasn't, but instead they got an announcement of a 700 dollar ship! That lays mines! in space!
Never heard of Star Citizen but can someone run it down for me? I heard it was a scam and took 10 years or something?
People seem to think any open world space game is automatically Freelancer when the problem is they're not.
How is a very simple arcade dogfight mode with no content worth 10€? It's not even worth paying for since all you can do is random encounters with basic enemies, no real structure or mission design.
Fucking Freespace 2 is $10 on GOG when it's not on sale and it's almost always on sale. It's currently 3.09€ on GOG.
Are you telling me the absolute bare bones arcade mode in Star Citizen is worth almost 3 times as much as Freespace 2?
Just a little bit more and they could have funded an actual mission to outer space instead of sinking it into a perpetual alpha build.
Because being a retard sockpooper than is glued to the inside of their ship is absolutely immersion breaking. You're obviously a faggot who didn't grow up with cool toys like the original Millenium Falcon that opened up and had a huge interior and proper cockpit, otherwise you'd be dying for this kind of stuff in games.
Was there a reason for that random spout of Finnish? Because I don't want you outing my country as bigger retards than people think we are already, and that quote doesn't even fucking make sense if you posted it to back your claims. You're admitting that you're the stupid one for paying the amount they're asking.
Use Atlas Freighters and Promethus instead to free up more ship slots.
You're posing your question as if it is released lol
>Guy whose last video game project he was kicked off from for being over budget comes back from hollywood
>Launches kickstarter promising to make a sequel to the game he was kicked off of along with a sequel to previous games (all spiritual sequels)
>Collects a shit load of money
>Continues to collect money and declares that he's expanding the scope of the game
>This was in 2012
>We are now in 2019, they're still collecting money, they're selling pictures of virtual space ships with the promise the virtual ships will eventually be in game
8 years later and they're incapable of delivering on any of what they promised, we're still in a single star system when they promised a hundred minimum and they've had to redo the project several times. The game is missing core technology that will literally make it work, the flight model is worse than it has ever been. Let me know if you want to know more.
you can just increase fleet size in the .ini and keep a burn rating of FASTER THAN YOU REMNANT FUCKS instead
Where can I get those?
It's curious how SC is worth it to him, but he's not playing ED and its arcade dog fight mode, or the multitude of other space games that have arcade dog fight modes for 10-20 dollars.
more on how he collected alot of money, how is this game still getting funding despite not delivering promises. and what is the game about exactly? is it like no man's sky but you can see the inside of your spaceship?
Man want's to make a game. Gets crowd funded for insane amounts. Badly managed. Endless feature creep. makes wife in charge. Talent leaves. Ask for more money, sells jpgs of ships for $1000s. Get addicted to money. Can't stop. Gets bank loans. Asks for more money. Start events that people pay $1000s for to get them to pay extra $1000s in game. Turn into a cult.
Oh no, you fly a spaceship in your game about flying spaceships. How often would you walk around your ship in a regular gameplay loop?
You'd get a new ship, if it's not just a one-seater fighter you'd eventually leave the cockpit and walk around to "explore" it, say "wow that's so cool" and then literally never do it again because all the actual gameplay happens in the cockpit.
Was this a cosplay thing or something?
>sells jpgs of ships for $1000s
what? is this true? like a .jpg file? or an ingame purchase of a ship for $1000?
Yes
NOOOOOOOOOOOOOOOOO THAT SHIP COST ME $675
>How is a very simple arcade dogfight mode with no content worth 10€? It's not even worth paying for since all you can do is random encounters with basic enemies, no real structure or mission design.
I played it for about 20 hours. It was fun flying around with friends. I'm not a space sim connoisseur. I'm not saying this one is the best. It worked and stuff blew up when I shot it. It was a fun little game. Certainly not the best VALUE investment, but I had fun which is the reason I play video games.
>Are you telling me the absolute bare bones arcade mode in Star Citizen is worth almost 3 times as much as Freespace 2?
yes
What is "worth" anyway? I have 2500 hours in Dota 2 and the game is free. Elite Dangerous was the main competitor I considered but it was single player and that was a deal breaker. I don't want a single player space flight game, I want an MMO set in space. It had a 0% chance of being what I wanted. Freespace 2 also has a 0% chance of being what I want. It's worthless to me.
Star Citizen that has some % above 0 chance of being what I want. I get a simple mini-game for certain and the possibility of getting a game I actually want "for free" on top. Worst comes to worst I overpaid a few euros on a game, but I've overpaid for a lot of games and I'll always take a chance on an indie rather than give that 20€ to Ubi or some soulless game factory.
>how he collected alot of money
He promised the stars and people believed him. This was during the time that kickstarters were starting to become a huge fad and people were throwing money at them.
>how is this game still getting funding despite not delivering promises
The fanbase is literally cult like, if not a cult. They are whales that defend everything the company does while throwing more money at it. At this point out of fear that the project will fail and not release.
>what is the game about exactly
It was supposed to be a space sim. Now it's some abomination combined arms ARMA space, Rust monstrosity.
>is it like no man's sky but you can see the inside of your ship
All things considered, yes. But a lot buggier and with a single system you can do your things in.
i unironically want to buy the game even more now
don't you know that Losing Is Fun?
wait, is my legionnaire aurora or whatever worth anything? it was like the 3rd cheapest option back in 2013
>A Forbes report (via GamesIndustry.biz) has exposed the shambles that is the development of Star Citizen, which raised over $242 million in crowdfunding to cover both the MMO and the star-studded single-player campaign, Squadron 42.
>According to Forbes, of the total $288 million sitting in the coffers for Cloud Imperium, only $14 million remained at the end of 2017, but Roberts has managed to raise more money with the sale of spaceship models being sold for as much as $3,000 each, while the development appears to have stagnated somewhat.
They also invited people to pay them to come to a dinner, SO THEY COULD BUY A SHIP.
But wait this isn't any ship. This is a ship that isn't even in the game. Not only is it not in the game yet, it's a mine sweeping ship. Mines aren't even in the game. Also you need a crew to operate this. Which you can't even do yet.
>Star Citizen is still in alpha. The ship isn’t yet available to play with, even if you buy it – in fact, minelaying isn’t actually a part of the game yet, and it’s not possible to form a crew large enough to operate a ship like this. But, if you so wish, you can lay down $675 and eventually, theoretically, own this ship.
I'm gonna be so happy with this shit finally crashes and burns.
>200 million dollar budget
>indie
the autistic citizens literally think they'll spend the rest of their lives on one planet. Just like the autists thought they would do for NMS. There are people who literally want to charge people to crew their ships, while there are others who literally wanted CIG to make a 'space hobo' tier package in which you don't get a ship and instead you have to rely on other people to get around until you can grind the credits to afford a ship.
You are, essentially, pre-ordering the ingame ship. The ship does not exist in the game yet. In fact the game doesn't even exist yet. But you can buy things that will theoretically exist!
If I recall the ships you were buying at that time had not been made yet. So they were just images. What happened after I don't know, I don't follow SC that much. I just know it's an endless money pit that has gone far beyond ambitious game into a monster Roberts can never escape from.
You can still get a burn 9 on atlas and prometheus with augment drives and militarised systems, don't forget tug ships increase fleet speed too.
Just buy them at a shipyard (hit F when docked) you might need to be comissioned with that faction to buy it though, i think any faction can randomly have them stocked but probably indepdenants are your best bet.
So it's a JPG on their website, with the claim that eventually the ship will be in game.
Indie has nothing to do with the budget of a game it only means "independent" as in published and sold by the developers themselves and not being contracted to other publishers or studios or companies.
an ingame purchase of a ship that
>does not exist yet beyond the concept drawing
>has promises of very specific gameplay mechanics (like mine clearing, ship repair, etc) tied to it
>mechanics which do not exist yet beyond the ship concept they're mentioned in
>will probably be obsolete by the time a better version of that particular ship is being sold as concept
>I want an MMO set in space
>By the way, the arcade dog fighting module is worth it to me!
Uh huh. Also Elite Dangerous is not single player, it's an ""MMO"".
So who publishes ubisoft's games?
>with augment drives and militarised systems
oh fug I never even thought about that combo, I forgot the subsystems package also ups the burn level
I expected the guy to fall through the fall. That was hilariously bad.
Not to mention the mission is basically Futurama Simulator.
Ubisoft has studios all over the world that develop the games, then Ubisoft publishes them. Ubisoft Montreal and shit are just studios that were bought by Ubisoft at one point and then had their names changed for branding purposes.
wrong. it's "independent" in the sense that you don't get people pulling your strings, a.k.a. investors.
where are all the females
>definitively the highest video game budget ever
>indie
And at this point you're basically admitting that you threw away 30 bucks but you're desperately trying to justify that, both to yourself and others.
If you get your head out of your ass and look at what Star Citizen actually is and where its development is going you'd realise the chances of it being "what you want" are about as likely as actual interstellar space travel in our lifetimes. Aka near enough to zero that it can be discarded.
>Elite Dangerous
>Single player
Objectively wrong. Set the game on Open Play instead of Solo and you'll have your shared universe so you can get ganked by people 10 times better than you.
Isn't it curious how someone who has 'only spent 30 dollars' is so vehemently defending these blatant anti consumer practices?
Awesome, so what's the quick path to commissions? Just sucking a specific faction's dick the moment a quest pops up?
They're off not spending over a thousand dollars on a space game.
Yeah it's worth it even if it means leaving off everything else since they should never see combat. Honestly tho add some ox tugs to your fleet and you'll find you probably hit 20 burn speed travelling normally, no need for skills.
I don't believe that saying exists in English. It translates to
"it is not stupid to ask, but to pay" but that doesn't sound very catchy.
I very knowingly paid 28 euros on the notion that I would have to wait 5-10 years for the PTU release. I paid it knowing about the tendency towards feature bloat.
Once the dogfight game was out and part of the package I considered that 28 euros is a risk worth taking and I'm waiting to see if I was right. Worst comes to worst I overpaid 20 euros for the dogfight sim. I don't see that as a big deal. People buy games all the time that are worse. I've paid full price for games I ended up disliking. Anyone has, unless they
A. don't play video games
B. defend anything they own to the death so they won't have to admit they "wasted" money on a bad game.
I can't imagine EVER ever going on a video game board of any kind and going "WOW YOU PAID 30 DOLLARS FOR THAT GAME AND IT'S NOT WHAT I LIKE". I don't think it's a big deal. Like seeing a movie and not liking it. You didn't just WASTE 30 DOLLARS (what it would cost to buy two tickets at a weekend where I live). You took a chance and sometimes it doesn't pay off.
If you paid them thousands of dollars without a similiar risk assessment you are the stupid, not them for allowing you to pay them. That's what the Finnish saying tells you.
>He promised the stars and people believed him
feels like he should've kept things to a minimum. it's kinda sad since the premise looked interesting. i'm just wondering how this game will turn out
that's absurd. how are people not suing (if they can) yet?
open the comms on one of their station and it will have a faction administrator with the option to start a commission
>most ambitious game ever
oh please. scam citizen is the textbook definition of purposeful feature creep. it's only "ambitious" so the game doesn't actually have to come out and they can keep getting kickstarter money.
>How are people not suing
CIG has lawyers on staff. People who want refunds also literally cannot get refunds. You try to ask for one and you get redirected to a "refund specialist" bot that eventually stops responding to your emails.
Wrong.
>that's absurd. how are people not suing (if they can) yet?
people started refunding their purchases, then the company changed their ToS to make refunds impossible and denied refunds that were initiated before the ToS change on grounds of the new ToS
Cool!
Also, breaking news.
I just discovered something called the Red Planet and am now regretting my decision to explore it. aaaaaaAAAAAAAAAAAFUCKGNIDRONEBATTLESHIPSAOAAAAAAAA
>Nintendo is indie
huh, the more you know
Is the current state of the game fun and brainlet friendly? does it run well? looks like v 3.6.1
Ship interiors allow a plethora of gameplay opportunities like
Piracy:boarding ships and engaging in combat making every ship a unique fps level.
Repair:running around ship compartments racing with time to weld hull breaches and replace faulty parts
Multicrew:cooperating with friends on operating large battleships that are impossible to micromanage and defend as a lone player.You can fill the role of captain,pilots,turret gunners and engineers
>feels like he should've kept things to a minimum
Yeah, he should have made what he initially was 'planning' but then people are expressing doubt that this wasn't the plan all along.
The funniest thing is that when Star Shitizen came out I was still a young college student and still had the drive to play deep online games.
Now I'm a boomer working a hard 40 hours a week and only have the time to play smaller scale games.
>multicrew is impossible without ship interiors
then how come I can be the 30mm HE gunner of my m8 in battlefield just fine
It runs like total complete trash, and no it's not fun. Starter ships literally cannot do basic missions.
>Piracy
You can do piracy without boarding
>making every ship a unique FPS level
Just because you can shoot someone in the tiny box that is the Avenger Titan does not make it an FPS level.
>Repair
You don't need a ship interior to do repair, and in fact this is dog shit game design because you need to run around within the terribly designed illogical interiors of these ships.
>multicrew
You can do multicrew without needing a ship interior.
You might wanna check if you have a lot of questions.
not nice, gonna check it out anyway
Outer Wilds, and plus its an actual game.
Huh Nintendo employs game devs directly now instead of contracting studios and branding them as subsidiary companies? The more you know.
I never, ever said it's "worth it to me!". Really strong argument when you have to rely on strawmen from the first sentence on.
I said the fact of the matter is that if CIG went under TODAY or never published another update for eternity what I got for my money was that space flight sim. If that turns out to be the case I don't see paying 28€ for a space flight sim to be a big deal. The difference of buying a bottle of wine at a restaurant or getting drunk at home is 28€.
So, if it turns out I only got the dogfight mode I'm not enthusiastic but I knew going in that's the only thing I have guaranteed. It's the "don't bet what you're not willing to lose" principle. I was and still would be willing to bet that 28€ on the pipe dream of the PTU, with the bonus of the arcade modules already available.
alright star citizen fans
it's not a scam, it's just this
it was also supposed to be the "MOST ADVANCED GAME EVAAAARRR"
how did that one turn out? and it wasn't asking for your money for spaceship jpegs
>Repair
Are you really going to leave the ship controls in the middle of combat to run around welding things?
If it's post-combat then it's just extra busywork you have to do before you continue playing the game. In-combat you'd rather have a TIE-fighter style repair priority menu.
>Piracy
Sure, whatever. I personally wouldn't want to play FPS levels in the middle of playing a space combat game but whatever floats your boat. If I really wanted to play an FPS I'd go and play one, the market's fucking filled with them.
>Multicrew: Absolutely possible without ship interiors
And nobody wants to be a turret gunner or engineer long-term. For one round of Battlefield(usually one flight) sure, it can be fun. For a game where 90% of your time is spent in stations, travelling between stations, and buying/selling shit or mining and like 5% is actual combat being a repair engineer or turret gunner would be insanely boring.
>strawmen
Nice strawman. Also why did you ignore what I said about Elite Dangerous. It's 8 dollars for ALL of what you want. And I say this as someone that wants FTroop to burn.
>making every ship a unique fps level
this reads like CIG marketing kool aid. nobody who has a shred of FPS experience would believe this, let alone unironically write it and hit send. are you an automaton by any chance? you need to get your speech chip checked out by your overlords
Nintendo contracts studios but they also make their own games as well. EAD is not some kind of seperate studio that nintendo bought out.
reminder that the original kickstarter was essentially another wing commander
why did this NEED to become the "MOST ADVANCED GAME EVVVAAAARRR"?
because the cash flow never fucking stopped
You guys said there was no game but there's clearly a game right there
>people who fall for the scam have "unique" priorities
who would've thought
Tell me what you can do in that game.
Everything that is not listed as external ressource and is not contracted and is not a subsidiary company is independent yes. How you factor publicly traded companies is your thing as they are still accountable to shareholders.
I hope all shitizen videos are like this. Absurd parodies of a dream dashed.
An independent publisher is not defined by the budget of their video game. That's just success.
>And at this point you're basically admitting that you threw away 30 bucks but you're desperately trying to justify that, both to yourself and others.
No, I got 20+ hours of fun video game out of it. How is that "throwing away" money? Most AAA titles that are 60€ can be wrapped up in 20 hours. At the absolute worst possibly scenario I've already gotten a mediocre amount of fun from my investment. Not an amazing value, but certainly not one I should need to justify on the internet. Like I said, 30 dollars is not a lot of money to throw at something just to experience and judge it for yourself. It's not wasting money even if not everything you try is a success.
>Set the game on Open Play instead of Solo and you'll have your shared universe so you can get ganked by people 10 times better than you.
I could've worded myself better. I want an MMO with space legs. I want both ship and FPS combat. I want to move in an out of ships on my own. I want space stations and cities and planets to move around on. I want ships with multiple personnel. A space sim shooter with PvP elements is not what I want, and how good the controls and everything is does not change that in the slightest. Elite Dangerous will never be a game I'm interested in playing.
So nintendo is an indie company.
Why is this guy so desperately repeating his 20 hours schtick?
I don't think you understood anything of what I just told you.
post the photo
more people need to start targeting nerds who have nothing better to spend money on
>It's 8 dollars for ALL of what you want.
I want a game where I control a character like in an open world game or a military sim but want to be able to jump in a spaceship and drive around space. Any additional fiddling around with the space ship is optional but welcome. Such a game doesn't exist yet, which is why projects like star citizen and no mans sky get so much hype. Just a space flight sim is dime a dozen.
Still going? I give this game another 10 years or something and then it might be playable and great. Guess we'll see.
Space engineers
great i'll start with gacha weebs
>and it wasn't asking for your money for spaceship jpegs
they should've charged thousands to have duke say lines written by the players. they would have made millions
I've had my eye on that game for a while. Seems worth checking out now that it out of early access. Like I said I'm happy to spend 20 bucks to give an interesting game a chance. Don't see them as mutually exclusive though.
Fair question really. Space Legs works given there are reasons for it existing, deepening gameplay. Immersion is definitely included in there but I wouldn't want legs unless I needed them for certain things. Things Elite just does not nor while ever make. Repairs, Multichannel communications, visiting passengers, checking on live stock, fighting infestations, analyzing minerals with your engineers. Then of course the on site docking areas to meet up with friends, maybe play some mini games, trade shit. Whatever. All in all, there is no point to have legs if they don't actually take you anywhere worthwhile
please don't
>Checking on live stock
Go back you fucking cultist.
pig disgusting ship designs
Also Frontier will never let you board ships and shoot dads in the head because no fun allowed
Local voice chat.
I play online games for interaction. I seek games a little more difficult that tend to have older players. Having the game be both PC exclusive and very demanding to run is great for that (sorry to all redditors for gatekeeping). It also means English is more widely spoken (play PS4 or free to play multiplayer shooter VS. play Squad on PC and see the difference).
To me running around space stations (and especially doing combat missions with squad) would not be "wasting time". It's the stuff I'd care about more than flying the ship. In fact I'd be interesting in joining one of the factions once the PTU comes and just join the crew of a larger ship.
I do also have my own ship. The Aurora LN. It has weapons and a cargo hold. I'm already familiar with it having played the alpha simulator. I can't wait to fly it around in space, going EVA, going to planets, doing missions, shooting bad guys and aliens. It's the dream. It's the holy grail of video games.
this game went from being amazing looking to ugly af because its been so long since it was announced.
If they'd just done Squadron 42 to establish the brand then moved onto the MMORPG they'd have released something by now.
More reminders to never listen to Yea Forums
Here's what's going to happen with SC
>Investors gave CR just enough money to finish Squadron 42
>There is very little money left to finish SC to the scope that was promised.
>Investor instructs CIG to focus on Squadron 42
>S42 is going to release and probably be really good if you liked Wing Commander
>Money raised will fund the next star system
>Or S42 flops and the project collapses.
IDGAF either way. I paid for a package that has SC and S42 together. Paid less than £40 for it when you could still buy both together. Worst thing is that I don't get the multiplayer bit for the singleplayer game I bought.
Pretty informative video here. People are aren't taking the shit anymore.
youtu.be
unironically kill yourself shill, then again i think you are already thinking about it seeing how your "game" is turning out in the end
the game looks ugly in OP because it's running at some strange below-low graphical setup
The game looks just fine:
youtube.com
Lol I'm a shill because I said SC could crash and I don't care. Scream all you want. Either the game comes out or it doesn't. You get to be right on Yea Forums or wrong on Yea Forums.
this
Goddamn you are desperate. How much do you really spend? You have spent hours talking about how you only spent 30 Euros and the game is amazing even though you've only played arena commander.
I'm the guy who spent 30 euros and I've never played arena commander.
fucking cope
sad cringe
youtu.be
PU is pretty fun if you organise stuff with friends. Not really what I paid for though and I don't actually want to play with other people.
You tell me how much I spent. I got nothing to hide and nothing to lose to be honest. Check the price of the package yourself.
>just enough money to finish Squadron 42
>very little money left to finish SC to the scope that was promised
Imagine burning through 200+ million dollars and still having to rely on the singleplayer part to be a financial success in order to complete the rest of the game while all you have to show for is a woefully incomplete pre-alpha. I wonder how much of that money CR and his wife siphoned into offshore accounts
That's not the counter that tells you how much you actually spent.
as for >How much do you really spend?
next are you going to berate me for paying an extra 4 bux for the cool skin?
> kino
> washed out grey everything
Right...
You caught me out. I spent an incredible £35.10. Literally no other game charges this much.
Hope that he paid his ship's insurance
>Buying jpegs
they also would only have kickstarted 1-10mill. All the money being made for SC is for the MMO part, yet a shitload of it is getting spent on the single player that a very few number of people care about. what they really should have done was dump the single player and gone all out on the MMO to at least get some semblance of a game out faster to bring in some income. That was the whole point of the SP in their timeline anyways to bring people in and tide them over until the MMO part comes out, but it got delayed so much that the MMO is in a more tangible state, and will continue to improve long before the single player is released
Wrong
Bruh moment
Maybe you're just colorblind
If your ship blows up, do you have to buy ($) a new one?
All ships are eligible for insurance. Ships bought with real money come with some insured time.
**that's once the PTU launches. As of now you can fuck around as much as you want.
He didn't fly so good
if you bought the ship with real money, it comes with a permanent insurance, which means you can just get another one. no, no, what are you saying, it's perfectly fair. not pay-to-win at all.
permanent insurance was only for some of the capital ships early on. my ship has 3 months of insurance which seems pretty standard.
I remember hearing in one of the dev diary things that insurance is purchaseable with in-game credit but everything is of course subject to change.
that explosion at the end got me
How can you pay to win if there is no defined win state? The only real win is the jpegs we made along the way. Check and mate derek smart :^)
> tfw trapped on a planet after autopilot malfunctions and fubars the ship right into the side of a mountain
call space uber
Lets give some attention to the real Maker and a natural rival of Chris Roberts.
You're right washed out cyan everything.
>tfw millennials are dumber than baby boomers
Shouldn't there be newer of funney bugs by now?
Spamming old shit is practically shilling.
This is planned to be an MMO, right? How will the raids be?
>"that'll be 50 dollars"
>"Ummm I think you mean, 50 credits"
>"I know what I said"
>paypal login screen pops up
>Like Star Citizens hyperspace taking fucking forever for “realism”
I thought it takes so long because if you would go faster the ingame physics would break
No it's by design.
>that explosion
Outer Wilds is absolute kino
Is no mans sky even really a space game? It's literally minecraft nowadays
>walk into bar
>all eyes on me
>get slightly nervous
>spaghetti slowly starts dripping from my pockets
NOOOOOOOOOOOO
outer wilds is a different genre though, it's more of a puzzler than a sci-fi simulation.
>It's another Yea Forums doesn't realize big ambitious video games takes a lot of time and money to create thread
>it's another idiot who actually helped fund this trainwreck
>Tfw Derek Smart was right
>almost 10 years
>dont even have concrete gameplay to put out yet
truly the mark of a production that knows what its doing
Come on now, it's only been 7 years and a quarter of a billion :^)
kek
Why did they pick the cryengine? It's the root of most of the game's problems.
I'll try sitting down, that's a good trick
Because it was pretty and had FPS movement/combat out of the box.
Billy told me this isn't a scam.
Oh boy, fetch quests in space! I can't wait.
Not simply fetch quests.
You have to manually unload cargo, take the boxes out one by one by hand, and you can only walk while doing so.
So do forklifts or pallet jacks just not exist in universe?
that's still 8 years of development you retard
what game?
Did a mod just delete his post after realizing how stupid it was?
At least not yet, right now you have boxes that you carry manually.
>forgot to pull handbrake
House of the Dying Sun
this is actually accurate bar experience
immersion, idiot, obviously
You do know SC hasn't even been in proper development for as long as WoW was, right? At least wait until it's taken an unusual amount of development time before you rag on it
there is no way this game isnt a money laundering scheme. It baffles me no one has investigated them yet.
>ED ,walking around space stations and other planets
It will come !
Sorry, I thought he was referring to just DNF when he said 8 years.
Flop of the decade.
Star Citizen has only been in proper development for 5 years. It started funding in 2012 and they didn't finish building the business, buying the studio, and hiring employees until early 2014.
World of warcraft was in development for 8 years prior to release. So SC still has 3 years before it can be reasonably considered a scam.
But let's not let something pesky like facts get in the way of Yea Forums's TORtanic boner.
it's bait
oh boy i love Knex
i really do wonder if SC ever releases we will also hear something of the dozens of unfinished builds they had over the years
Who the fuck is talking about WoW, at least compare it to other multiplayer space games.
They got the money in 2012, it's been 7 years since, that's what matters.
>World of warcraft was in development for 8 years prior to release
Wrong, WoW development took 4–5 years.
Also WoW wasn't crowdfunded
Why not compare it to other MMOs since that's what it is?
And when they started funding is not the same thing as when they started development. Blizzard spent EIGHT YEARS developing their MMO and they already had an established company with established developers and dozens of games under their belt.
CR had to buy a studio, hire employees, and actually build a company before they could even start working on the game.
So SC has been in development for 5 years. WoW was in development for 8. I guess by your logic WoW was a scam that never came out.
Even IF we went full retard and went by when they started funding, they still have another year before they match WoW. So by literally every possible metric, only the most retarded individuals would be screeching about SC being a scam.
But like I said, it's just Yea Forums getting their tortanic boner hard. They want nothing more than SC to fail so they can relive those days of seeing a multi-hundred million dollar games flop. So they freely ignore all facts and logic.
>like 90% are fat
>WoW was in development for 8.
Again, wrong. It was 4-5 years.
Derek Smart isn't right in any universe and never will be
women might have retarded spending habits, but at least they usually spend their money on stuff that actually exists
pretty sure everyone but the people who wasted their retirement funds on it (and Yea Forums) have already forgotten about it
WoW did not start development a year after Warcraft 2, you dumb cunt. Ultima Online dropped in 1997, The Fourth Coming and Ever Quest 2 years later, WoW wouldn't even be on the drawing board until 2000, when they were putting the final touches on Warcraft 3- the last decent Warcraft game.
t. boomer
>Why not compare it to other MMOs since that's what it is?
Okay, Elite got crowdfunded in 2012 and released in 2014.
>And when they started funding is not the same thing as when they started development
Don't care, and doesn't matter anyway, see above.
>CR had to buy a studio, hire employees, and actually build a company before they could even start working on the game
Poor lad.
>SC has been in development for 5 years
Nah, 7 years.
>WoW was in development for 8
4 to 5, definitely not 8.
>I guess by your logic WoW was a scam that never came out
Putting words in others' mouths eh?
>Even IF we went full retard and went by when they started funding, they still have another year before they match WoW
So what? I'm not allowed to say the "game" is trash because it's not yet 8 years in development?
>only the most retarded individuals would be screeching about SC being a scam
Never even implied it, but okay buddy.
>they freely ignore all facts and logic
Sure, and you're ignoring the fact that WoW didn't take 8 years, that SC has been funded in 2012 and was due to release in 2014, and now, we're not even going to have SQ42 by 2020.
Development of Star Citizen started in 2011, a year before the crowdfunding campaign:
web.archive.org
WoW was announced in 2011 and was in development for "a little more than a year" before that.:
web.archive.org
*WoW was announced in 2001
WoW was revealed to the public in 2001, it released in 2004, games are not revealed until they're nearing completion.
Also SC started FUNDING in 2012, it did not start DEVELOPMENT until 2014. The first two years were spent hiring developers, y'know, the people required to make the game?
SC has been in development for 5 years, not 7. The fact that you keep perpetuating this objectively proveable lie just shows you don't care about facts, you just want to relive tortanic.
>this games been in prealpha for 8 years
>it will be in alpha for 8 years
>will be in beta for 15 years
>will be in beta2.0 for 5 years
The article literally says "World of Warcraft has been in development for a little more than a year". Games get revealed in early development all the time. Haven't you ever seen E3?
Chris states in that interview that early development was already started in 2011:
>Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.
You're a retard and it's always the same with you cultists, every year that passes you add a year to when the development started.
Can't wait to hear in 2020 that SC only started to be worked on in 2016.
This post seems like bullshit.
He was saying it would be released in 2014
>games are not revealed until they're nearing completion
holy fucking shit
Yeah, prototype, not the game. He worked to make a test demo which is what was shown for the crowdfunding. Proper development didn't begin until 2014. In fact they didn't even use ANY asset from the prototype because it was all too low quality and too poorly made for the proper game.
Every year it's the same thing because it's not surpassed it's realistic deadline. 2022 is when SC needs to be released. Not 2019, or 2018, or 2017. CR was a retard for saying it'd be released so soon, and there's a reason he doesn't say shit like that anymore.
And after an entire lifetime the people who bought into SC will still be cuckolds.
>Proper development didn't begin until 2014
That's bullshit because they already released the first "Hangar Module" in 2013.
Would probably kill for that desu
accurate
>2022 is when SC needs to be released
Next year they'll say it'll be out in 2025
watch any fyre festival doc and you know what happened
Funny how people like you will flip flop depending on what helps your point. Yea Forums ALWAYS says how things like the hangar module are nothing, they're just tech demos, walking simulators. And I said early 2014. The hangar module, which was just basic cryengine walking animations in a modeled hangar with a couple modeled ships, was released late august 2013.
The first two years were spent buying a studio and employees, not developing the game.
No, next year I'll say 2022, same as I've been saying since 2015. People who expected it earlier are retarded and people who defend it after that are equally retarded. It's not really hard to just let the game go through a normal development time period and wait until it's freakishly long to start bitching. People like you have been calling this a scam since 2015.
>because it's not surpassed it's realistic deadline
>2022 is when SC needs to be released
Says who? You by lying about WoW's dev time?
>Not 2019, or 2018, or 2017
Fuck. Off.
Release was planned for 2014, Croberts, his clique and their followers are a bunch of lying cunts.
>there's a reason he doesn't say shit like that anymore
Oh sure, I guess you forgot about "Answer The Call 2015/2016/2017" and now it is "SQ42's beta of the first episode in 2020 guys"
>they lifes savings
Why are you talking like a nog?
Fuck you for being a lying, revisionist, piece of shit shill.
While I can't recall the exact date, I do remember them specifying an actual release date around/before 2018 on the kickstarter page. It's currently 2019 and they're not even close to being halfway with the game's development. The whole "it takes time to make games" excuse is merely a bullshit spin attempting to hide that broken promise.
Fundamentally, SC is a scam, and I'll continue to call it as such. Fuck off.
>Yea Forums is one person
Give me a source that states proper development started in 2014.
>I do remember them specifying an actual release date around/before 2018 on the kickstarter page
kickstarter.com
Pledge US$ 37 or more
DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)
>Estimated delivery Nov 2014
Starbase is gonna have planets, looks promising so far
Change SC to be 2014 and you'd have a more accurate few. Those other games didn't need to build a brand new company and development team from the ground up before they could even start on the game.
And that 2014 release date was fucking retarded and I've been saying this since 2014. The only people who genuinely believed that were the retards who dumped thousands of dollars into the game and retards like you who've been hating on it since it was crowdfunded.
They did mention a specific release date, multiple times in fact. As I said to the other user, only a retard would have believed them based on what they had to show and what they were doing. NOBODY can build a company and a game in 2 years. Nobody.
It's in the archive of old SC devblogs. The first two years were spent buying the studio and hiring employees. How, exactly, do you think they were developing the game without any employees? In 2012 CR was like the only guy in cloud imperium who knew how to code.
What's the endgame here?
>piped dream
I'll pipe your dreams bitch
>co-op is also dead
what?
>It's in the archive of old SC devblogs
So it doesn't exist then.
fuck off mono monster
>guys I know we had an estimated release date of 2014 but we just couldn't do any work whatsoever on the game until we finally got that sweet coffee machine in 2014, sorry!
is this the game thats going to kill crowdfunding in vidya?
if it ever releases and isnt the best shit in the universe that justifies a 230+ million dollar dev budget somebody will have roberts head on a stake
Reminder that this game was announced a few months after the release of Skyrim.
The 2014 release date was back when it was a singleplayer game with a persistent online element aka not a pants on head retarded pyramid scheme
remember that this shit happens because they are complete retards that instead of just loading a map when you enter a planet the planet is actually a giant moving object in space.
Coffee machine, and actual employees.
Star citizen has been billed as an MMO since day 1. And thinking you could make a brand new company and an MMO in 2 years shows how braindead CR really was. Fortunately he's wisened up on release dates now days.
Not a planet but, X4 Foundations lets you get out of the cockpit and walk around the ship, then around the space station.
Larger ships have a elevator/teleport to go from the cockpit to the airlock, but considering smaller ships is direct cockpit to station I figure thats more because they don't spend all their money making the ship interiors rather than making the game.
do you know how the crytek engine works?
That wasn't a test demo. It was more of a scripted scene. nothing was playable
>Change SC to be 2014 and you'd have a more accurate few
Nah, won't change the truth to accommodate your shilling.
>Those other games didn't need to build a brand new company and development team from the ground up before they could even start on the game
Yes they did, at least some of them did.
>only people who genuinely believed that were the retards who dumped thousands of dollars into the game and retards like you who've been hating
>only a retard would have believed them based on what they had to show and what they were doing
So we can't believe the devs and they lie about dates, gotcha.
>NOBODY can build a company and a game in 2 years. Nobody.
How funny that you say that, your wrong about that too, just like you are wrong about the development dates graph.
Valve was founded in 1996, and Half-Life came out in 1998, tought luck.
I don't think you understand what "development period" actually means.
When Duke Nukem Forever finally came out, that final product was only really the result of the last 3 or so years of work. But of course nobody says that the game only had a development time of 3 years.
Also how funny that you completely drop the WoW comparison after being proven wrong about it.
>he's wisened up on release dates now days
You're a special kind of retard aren't you
user...
Kerbal
>Meanwhile Japan makes all the coolest shit
Isn't this game supposed to be "realistic"
Like 7 years in the ships have no weight and move around like a mouse cursor
The original KS pitch is still online man. It was Privateer/Freelancer except with a persistent shared world online hosted by CIG.
The hangar module was still part of their planned modular approach
>But what they're trying to do in the game is unprecedented.
it's unprecedented because it's retarded.
if you want to do that do it with cleverly hidden loading screen
the player will never notice the difference that's why it's retarded
>Isn't this game supposed to be "realistic"
Depends on what narrative they are pushing.
>Like 7 years in the ships have no weight and move around like a mouse cursor
It got worse with this update, they fucked up how ships work.
It's right on schedule.
As expected of the greatest developer of all time, Chris Roberts. He expertly planned this out to all be on time and perfect. He totally isn't scamming people.
Remember miyamoto quote, rushed game is forever bad etc.
See, if you do a super realistic space simulator or whatever.
What you'd do is a fuck ton of pre-production technological demo work with a small highly intelligent PHD style team making a great engine focused on that task.
This is not that game. This is trying to cludge together crytek in a development hell to do whatever random shit the scam director is selling lately to the dumb fuck shitheads giving him all their savings.
>Hey son, see that fireball over there?
>That used to be your college fund.
>You dumb zoomer.
And a game that never releases isn't truly a game.
Outdated mentality old man.
Games can be updated now.
Star Citizen definitely won't be trash because of it being rushed.
I'm impressed user, you managed to put together something that's worse than food analogies. Well fucking done.
>They also invited people to pay them to come to a dinner, SO THEY COULD BUY A SHIP.
A ship that
1) Doesn't exist
2) The mechanics isn't based around don't exist
3) MAKES NO FUCKING SENSE TO EXIST, EVEN IF 1-2 DID NOT APPLY
>tfw you realize people refuse to admit its a scam bc they couldnt have possibly made a stupid decision with their money
looks epic
>"muh 2014" user gave up after being repeatedly proven wrong
Sad!
Honestly its kind of perfect how it bugs out, explodes after travelling a couple miles away, right on the hill top adjacent to him
Literally SpessSim: Forever
I tried it in VR. It's teleport-based and looks terrible. I wouldn't know how it compares to the early release version but if I compare it to any other videogame I played it's shit.
oh yeah also it's made in cryengine kek
a fucking mmo in cryengine
>I'm coming back to the game industry because the technology is finally good enough to realize my vision
>I'm going to pick a game engine with no netcode to speak of designed for peer 2 peer throwaway playing
????????????????????????????????????????????????????????????????
The only aspect of crytek that is any good is how it looks. Think that through for a moment. Why did he pick an engine that can't actually do anything he wants except look really good?
ASIDE why did piranha games switch from crytek to Unreal Engine 4 for Mechwarrior 5. A single player game?
Why would they switch from crytek to a UE4 for a single player game?
It's 100% a scam and was always a scam.
Actually they switched to Amazon Lumberyard in 2016
If you can grief people like this, then it's a GOTY.
>Dumbfuck delivers a package to middle of nowhere in 5 billion dollar ship
>Nab the ship
>Oh shit I can't fly
CHRIS ROBERTS IS THE BEST PRODUCER ON EARTH
HE IS THE BEST GAME DEVELOPER EVER
HE UNDERSTANDS GAME DEVELOPMENT THE BEST
>all of his release dates and promises missed
Well how could Chris Roberts, who is 100% in charge of everything, know what would happen? Is he some kind of game developer expert?
Thats pretty awesome. Cant wait until it works properly.
If only more devs took up ambitious challenges, instead of making ubisoft-level brainless open world drivel with no player interaction with the world.
Gamers we're in for a treat!
which is crytek rebranded
also amazon games is failing hard and a pile of shit. No one uses lumberyard.
So if your ship gets destroyed, you lose it forever?
How are they not anticipating tons of griefers just randomly hunting down people and making them lose their ships?
Oh wait, I know how, the game is never actually getting released. It's a nice spaceship model viewer though, I'll give them that.
Lumberyard is Cryengine
>all of his release dates and promises missed
Don't worry I've got some more.
A CryEngine fork. It's like saying the Creation Engine isn't Gamebryo.
So did No Man's Sky get any better after all the updates or is it still a dumpster fire?
I think there's some form of insurance included with the ship.
Or maybe it's possible to respawn it right away?
I hate how the monitors just instantly switch off all at once.
Imagine this worked perfectly
We are left with a very pretty space delivery sim where you deliver a box you carry by hand to a desolate planet then take off back to a pretty but devoid of any meaningful activity empty space station to get another time waste of a mission.
You have to pay insurance.
Unless you bought the ship with lifetime insurance when they were selling that for real money.
dude how would the greatest developer of all time not know how long a SUPER MMO REALISTIC SPACE SIM take to make?
Is he trying to inflate expectations to scam people or something?
>So if your ship gets destroyed, you lose it forever?
>How are they not anticipating tons of griefers just randomly hunting down people and making them lose their ships?
Shit's gonna be cash
>You are griefing us out of house and home zoomfield
Fuck boomers
What the fuck is their vision for how this game is going to work out in an ideal world? Zoomer ensigns taking orders from Captain McBoomer who spent all their inheritance money on pew pew shooty pixels?
A coherent gameplay vision?
or
A coherent way to milk savings money from low IQ boomers who think modeling a ship makes it a working part of a game?
>Derek Smart
wewwwwwwwwwwwwwww its been ages
The best description I heard for it is "video card box art"
It's just the most generic and bland looking shit.
I mean look at these alien races. A fucking turtle with photoshopped BMW fog lamps on his second rate halo elite suit.
This is the "deep" universe nerds are obsessed with.
If you go back in time to 2014-2015 you can probably find a ton of EVE Online types planning their griefing guilds, before people figured out Star Citizen would never be a real game
theres an option to turn off teleport retard
BUY YOUR CONCEPT SHIP NOW
sold concepts such as: the Crucible, Merchantman, Polaris, Apollo, Hull A, Hull B, Hull D, Hull E, Redeemer, Endeavor, Hercules Starlifter, Prowler, Orion, Genesis, Pioneer, SRV, 100 Series, X1, Ranger, Idris-M, Idris-P, Kraken, Javelin, Mercury, San'tok.yāi, Corsair, Vulcan and a few more.
Imagine buying an imaginary spaceship for hundreds of dollarydoos and having it fuck off in the distance as you question your life.
So how long before backers begin performing flesh sacrifices to get this shit released?
>all of the money ran out
It's obvious you don't understand at all how much money they have banked from the project. It's not going to "run out" any time soon.
They'll just thrown more money at it.
I guess I got what I deserved
It's going to run out to off shore bank accounts
They got $230m from backers, and said they'll never get publishers or shareholders.
And now CR got $40m+ from private investors.
So either they're running out, or something weird is going on.
that's the full experience of getting hammered at a bar, though
>Kept you waiting there too long, my love
>amazon games is failing hard and a pile of shit. No one uses lumberyard.
you are correct about that, but after playing around with it a bunch lumberyard is actually a decent engine desu
ironically better than cryengine now, and Amazon can afford to keep developing it even though no one uses it
2014: Good investment in a few years you'll be leading your organization in game and have a big crew to set up to control your own mining operation.
2019: The vision is coming along great, just gonna take a while. I'm sure my crazy dreams of running a military organization and owning a moon will come true some day. Totally not a scam.
There's no option menu.
Has anybody mentioned that the $700 dollar ship only available to people who attended a $300 dinner, that only people who have paid over $1000 for the game so far were invited to, was an 8 player co-op ship that lays mine layer in a game that has 24 player instances
I knew something was wrong when Roberts wanted to be in LA to develop things
there's another crowdfunded MMO being rolled from scratch called Camelot Unchained, the head guy formed his company in Fairfax, Virginia which is dramatically cheaper while still having access to talent
Don't forget the fact that to buy these you need to have spent at least $1k already on SC, otherwise you won't even be able to see the page.
There's a $27k package too, it contains every single ship in game.
didn't they build a mocap studio too. I thought buying all the overpriced furniture and doodads was to sell them after going under to pocket even more money.
theres tons of places in the us that are cheaper even than fairfax, va. Fairfax was in the top 5 counties with the highest median household income recently
cali is notorious for higher cost of living
botw2 has been in development since 2017
He's a single letter off, and you're unable to interpret what he meant? Are you a shitty AI or something?
You're saying they're making Elite Dangerous 2.0?
If the alpha/beta isn't fun the release won't be either. This is commonly known shit.
How can a machine that makes fucking coffee be worth more than a car? Genuinely curious.
>no proof
With more grind, more downtime, shitty minigames, selling gameplay items against real money, worse performances, a shittier flight model.
I can go on user.
I doubt thats physically possible to do. You'd need a supercomputer to outmatch the downtimes and grind of Elite.
We're reaching levels of boomer that shouldn't even be possible.
Do you know about the metro in SC?
This guy gets it. Being the frame of the ship in ye olde games was really unimerssive. Anyone who ever played space games back in the boomer days yearned to be able to connect with your ship on a more personal level than just having a hud on your screen.
High price creates exclusivity, exclusivity means status and status mean desirability.
It is flex item, a boast.
But yes, it still just makes coffee.
Oh god, you're right. While immersive it will soon just transform into a loading screen-equivelant and thats not what you want in a game, unless theres more to it, which at the pace theyre going is unlikely to manifest into something more.
>Star Citizen whales are literal jannies
Capitalism.
It's hand made in Italy, and carries a massive retard tax markup.
Enjoy spending 10 actual mins sitting in a metro doing nothing simply to go around the city.
>According to Forbes, of the total $288 million sitting in the coffers for Cloud Imperium, only $14 million remained at the end of 2017
It's even worse than I thought. I wouldn't be surprised if they actually went bankrupt before 1.0. At least MNo. 9 had a product at the end.
you see to brew coffee you need hot water and coffee beans
this machine does that but looks nice and has a big brand name
are you a poorfag or something ?
you could get a much better commercial one for a similar fucking price
And not be the envy of all the other offices on the block?
the hot water and bean thingy is super important
ask any backer
>$14 million remained at the end of 2017
I doubt thats true, with 350-450 staff members that money would be draining fast as fuck, not to mention rent and organisational expenses. If anything by now we should be seeing signs of cutting costs and expenses to drag this out for as long as possible. But there arent any, unless theres something i haven't heard about.
the money is only drained because they keep the shit in development
Based Scam Citizen proving that Earth is flat.
Roberts sold a stake in the company for about $50 million late last year, they were definitely in financial trouble
jesus this thing is still going?
If they burned thru ~250 mil from 2012-2017, thats about 50 mil/year
But they do not do it for free at all, they do it for a negative value of compensation.