How is your game going anons?

How is your game going anons?

Attached: godot.png (1280x518, 48K)

Other urls found in this thread:

vocaroo.com/i/s1WaPbJnMauv
soundcloud.com/mammothplant/grim-grim-dark-dark-dawn/s-lxZPV
vocaroo.com/i/s05L2nU7cjof
streamable.com/kbcwi
vocaroo.com/i/s0MEJlamEnZz
vocaroo.com/i/s0GBpJ5pOnhR
youtube.com/watch?v=t_OwbSrYg5k
twitter.com/NSFWRedditImage

I'm not making one
Why do you think I'm making one
I'm not

rate
vocaroo.com/i/s1WaPbJnMauv

bump

I'm working as a music guy for a project. I normally post my music in these threads, but this time I'd like some serious feedback, considering this project may actually get finished seeing as it's not me doing the coding

soundcloud.com/mammothplant/grim-grim-dark-dark-dawn/s-lxZPV

Would this work for a final boss?

it's pretty good user

thanks!

bump

Bump
vocaroo.com/i/s05L2nU7cjof

jesus christ user are you trying to make Drakengard

>Drakengard
Wait by pressing random keys I infringed copyright?
Cannot believe it took this long

Grinding away, as usual.

Attached: 9285g_1.webm (1280x720, 2.92M)

listen to the OST. you basically just made a song that would fit in perfectly

nice

sounds like evil christmas music

Reposting old progress

Attached: q852p_2 (1).webm (640x346, 1.33M)

Slowly learning. streamable.com/kbcwi

looks nice

I feel like I saw this game quite a long ago, how long have you been making it now?

Nice to see more and more godot engine games.. keep it up.

this looks awesome

So is Godot actually decent or is this some meme? Also is GDScript actually worth using? I'd rather not bother with some proprietary language unless it has some major benefits.

its been a year and a half, almost 2 years now? time flies..

Meme, no game worth mentioning has used it.
Just download unity or something.

Can Godot 3 handle 3D well? I don't want to waste time learning it if Unity is the better choice for a 3D game.

Also inexperienced at programming if that counts for anything.

>No game worth mentioning has used it

That isn't much indication of anything. I want someone who has used it to tell me how the workflow is and how powerful the engine is out of the box (or what its fit for if it does less).

My game is going great, but I need to drink exactly 17 cups of coffee throughout each coding session.

Attached: hmm.png (91x67, 1K)

Reminder to anybody making music
never use harmonics
With harmonics: vocaroo.com/i/s0MEJlamEnZz
Without just a guitar and some filters: vocaroo.com/i/s0GBpJ5pOnhR

>wrote the story
>have basic DX12 engine up and running
I think I'm doing good so far.

Modeling and texturing is going to take a while since I have no art skills...

Depends on the fidelity of your game
low poly fps like quake - Yes
Complex geometry like doom 2016 - No

I'm trying to add boob physics to my model using this tutorial:

youtube.com/watch?v=t_OwbSrYg5k

but it's just not working at all & I can't understand why

Probably enough for RPG Maker- though I have no idea what the theme for this area would be. Instrument choice is questionable.

This

it's alright

Is Godot a good choice if one wishes to avoid paying royalty fees for an engine?

I want to do one.
and I'm going to start training soon.
I know my studies are shit. So I have nothing to lose. I want to not regret my life.
If it work, just with enough cash to live, then I'm happy. If not, then I would have at least try my old dream and have no regrets.
I'm considering gamemaker 2 or Godot. Which one is better for someone who have zero skills in coding for now?

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It really is an excellent toolkit if you're already a bit familiar with project management and coding. Absolute beginners should probably pick something simpler. As far as GDScript goes, it sucks that they felt the need to rely primarily on this proprietary language, but it does have a few functions that ease development, and if you've ever worked with Python before, it's not even like learning an entirely new thing.

It's less awful than it used to be, but if you have never done any game development before, you should definitely go with Unity considering the sheer amount of beginner resource. Godot has some good stuff too, but it's mostly for 2D development.

Definitely Gamemaker. Its "codeless" drag 'n drop tools are great for simple prototyping and extremely intuitive, and the actual scripting language is piss easy to learn as well.

What about low poly like this?

I'm a cheapass unfortunately, and Godot's freeware quality appeals to me. Unity has a shitload of assets and scripters available to make games for dumb non-programmers, but after a certain point dosh is needed.

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it doesn't even have occlusion culling but people still shill it lmao

It's completly free yeah

Thanks user!
I don't really want to make a lot of money. I just want to make a game to make people happy.
Money also is cool. But even if I have almost nothing, I would be happy.

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That would be no problem at all for godot

just finished work on Metal Gear Solid 6

Murata is that you?

>sepples have no use over C
>.net runtime is performant enough for game dev
>rust is the future
>python was a mistake

CS libtard grads, prove me wrong protip: you can't

thanks

>That would be no problem at all for godot
Cool

It's not very pretty yet but my skill trees are almost fully functional.

Attached: 2019-08-25 20-28-10.webm (1920x1080, 2.05M)

Gamemaker by a mile
It's probably the best 2D engine out there

Pretty charming. Keep it up.