This confuses and enrages the PC player

This confuses and enrages the PC player.

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Why can't all useless articles be that short?

even films run at 60 these days.
The game was shit regardless.

No it doesn’t because we are playing on a platform that doesn’t hard lock frame rates.

most films that run at 60 get panned for being "weird looking" see: the hobbit trilogy.

60 fps film has been a standard since the mid 2000s. I have no idea why people keep using low fps film as a standard.

I thought The Hobbit was shot at 48 fps?

that's why you never get artistic decisions such as running the game at 30fps.

>films run at 60

Just the hobbit movies

Wasn't the real problem that the game was like 2-3 hours long?

It's 30 because the graphics are too good for it to run at 60

I'm playing throught this game right now and the game even has a jank letterbox resolution, presumably to get it to run

Humans have been conditioned for a long time since the rise of sound film to ''''like'''' 24 fps.

>game
Oh I'm laughing

You're goddamn right if confuses me how people eat this shit up.

You made me chuckle. But seriously, I couldn’t play blood borne for more the 10 minutes without getting a headache.

I thought most movies were 24fps?

.

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Name four (four[4]) movies that run at 60 fps or higher

>I couldn’t play blood borne for more the 10 minutes without getting a headache
Sissy.

>Unironically shilling the The Order 1866

Yea Forums, Meet Rock Bottom.

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Who

how do you get the game to look like this, amazing what graphical effects can do

The reason film was around 24 fps was to keep down the cost of making a film.
With current technology film should be higher FPS, but instead it 24 fps is considered a standard to make things look "filmic".
But honestly I saw that 48fps hobbit shit in theaters and I didn't like how it looked
Videogames on the other hand shouldn't be movies and if you think they should than you're a brain-dead troglodyte like the idiots who made that retarded game nobody remembers.

is filmic even a fucking word? was he trying for cinematic?

what the fuck why do I need to read a book to know how to play the game, it's too complicated

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The game is still PS4 exclusive.
Why does that look like Assassin's Creed 1 quality?

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hobbit 1, hobbit 2, hobbit 3, hobbit deleted scenes

They were 48fps

i think sony just wanted the games to look as good as possible on the launch of the ps4

fun game though

This. 24fps was the standard for awhile

Which is something that results from the lower quality props being more visibly crap and the editing techniques not being quite as well adapted for both transitions and hiding that fact. "Limited animation" that reduces the framerate of CGI looks completely crap for mostly the same reason even when it's just "trying" to "mimic" the effect of 2D animation and it's because the techniques used are maladapted and mismatched.

The problem if jank props and models/textures isn't nearly as much of a problem in vidya where visual information doesn't exist between frames to be captured and the player has the free ability to focus on things (or rather it still is a problem but it can't be mitigated intentionally). Moreover since everything can be of consistent quality there is not the same risk that poor quality CGI and props carry of being jarring.

48fps*

The removed all the PBR material shading,
Retard virgins will think that is in-game and not a dev build.

FUCKING LEL
Played it on youtube like detroit and the last of us. Just movies you control some of the time.

>30 fps

Why not aiming at 24 fps then? films run at that most of the time. It would be fun to watch.

in the time taken to make their game "filmic" they should have tried making it good

This is embarrasing

The rooty tooty bits weren't awful in this game but it definitely tried too hard to feel like a movie.

At least we don't need a "strategy" guide like this one.

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>blatant lying in order to pass off crappy work as something acceptable
You're damn right that enrages me. What confuses me is that people actually bought that up. At least most of them didn't buy the game.

>helping less skillful player is bad !
The edgy phase of Yea Forums died in 2012.

Gemini Man is 120 fps

Hobbit was 48 fps and 270 degree shutter angle, which is why it looked bad (so they could still paly it at 24 fps for the theaters that didn't support 48).

>which is why it looked bad

It looked bad because the CG was bad

both

>A shitty game on shitty hardware runs at a shitty framerate
How is this confusing?

Just like dark souls 2

What exactly did you expect him to say? He's trying to sell you something, do you think that if he came out and said it's running at 30 fps because the hardware is too shit and they don't want to downgrade the graphics it would help them sell more copies? It's fucking marketing talk, if you take that shit at face value you're the most gullible idiot on the planet.

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>visual information doesn't exist between frames to be captured
Yeah, this. 24 FPS Film captures essentially aggregate frames containing the combined "life" of each 41.6 ms which makes perfect natural motion blur, that isn't how videogame frames are made so its completely different.

>"film look"
>not 23.976 fps
hacks

what is custom framerate cap

Remove all lighting information and yeah you're just going to see the color map.

>60fps film has been the standard since the mid 2000's
Are you fucking retarded?

based nig hand poster

>Gemini Man is 120 fps
A true gamer film

No. This just confuses everyone. The Order: 1886 was a movie sold to Ps4 users as if it was a game.

It's probably not, that's just the start of it.

Pretty sure the hobbit trilogy was panned because it was a obvious cash grab made out of a short book that was needlessly dragged out to 3 movies.

Just like circumcision

But that's le all of them! XDD

No way, just look at this riveting and engaging gameplay!

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Hobbit movies and that Ang Lee movie for Columbia.

I miss PS1 times were all games add a small book or a large brochure featuring characters and locations info, lore info and instructions on how to play the game.

Happier times.

You've heard of post-purchase rationalization.
Now witness post-development rationalization!
I'm not confused. I'm amused!

games running on sub par hardware isn't confusing. The real question is why do console users put up with unplayable framerates? Some games can't even maintain the already poor 30fps limit.

>60 fps film has been a standard since the mid 2000s
I love it when Yea Forums talks about shit they obviously have no clue about. Other than video games, that is.

bad bait

quit making trash platformwars threads, nobody cares
brand loyalty is fucking embarassing, you should be ashamed of yourself

It looks like shit. Where are the shadows?

I have a question. How hard is it in programming to keep a game's state (enemy positions, AI, physics, etc) separate from the graphics display?
Could you make a game where its state is 240fps, and you can change how often graphics are pushed based on hardware load?

Disabled. Those are the graphical effects he's referring to, because it looks much better when they're on you fucking dip.

pretty much every game except shitty console ports (from software)

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It depends on what you're using to write it. Other than some indie titles no one writes games from scratch, they use game engines or frameworks, even the ones that don't will use libraries like OpenGL, and whatever you use may introduce limitations as part of its convenience.
I'm making a game using Love2d which is closer to the metal than most game engines and it has no issue with varying frame rates and letting them go very high but you'd have to do some tweaking to uncouple processing the game state from processing the graphics. I'm not sure how much, It might just take a few extra lines of code and a minor design change, I can picture it now but I don't know if it would work.
But ordinarily you have an update loop that runs once per frame, all the game logic runs during that, and then after that the graphics are displayed. That's why a lot of physics or other interactions will lower the frame rate, they're literally taking up time that could've been used to draw things and making the draw cycle run late.

why do consolefags settle for 30fps?

movies are not 30 fps. that's a 90s camcorder framerate.

it's trivially easy

can they explain why their "game" was so shit aswell?

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almost all engines do that by default nowadays, you can set the game to render at 10 fps but keep the physics running at 60

pretty sure it was panned because gorilla del torro dropped out and peter jackson saved the project last minute. he took what would have been a train wreck had it been handled by a laser director and made watchable films.

>30fps
>current fucking year

The fuck is this, I thought that even the consoles were out of that subhuman 30 fps shithole.

Fuck, it's been years since 120fps became the new standard for below what one should never go, and then theres THIS asshole still pushing the 30fps because REASONS???

Even 60fps looks janky as all fuck once you spend more than 5 seconds looking at 120 and above, how the fuck can anyone still play at 30 framers? Is bleeding eyes and migraine part of the cinematic experience?

Is this fake?

>filmic
Oh, so you're retarded then. Got it.

NEVER MIND just saw the year

I have been had.

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I think you need to visit a doctor if you have bleeding eyes and migraine after playing games running at 30 fps.

the order was unbelievably disappointing.

>Got a copy of it while i was in japan because it was so cheap
>"Boss" fight are all quick time events
>The stealth section sucked major ass
> you only use that ray gun once in the game
>Shootout sections are incredibly short in a game that is already really fucking short
>In certain cutscenes you basically have to slowly walk with other character and you can't skip it
>The 5 hours i spent on the game i probably have engaged in combat for maybe 2 hours at best.

The visuals and world are fucking awesome but everything else was a let down. I went back to the store later that same day to trade it back and got far cry 4.

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Films should be at 60 fps or even higher.
John Wick and similar action movies are hard to follow when the camera pans quickly during scenes.

When the order was on sale for $3 months ago it finally became a nice buy.

these are the "albedo" values for each pixel. basically the textures, no lighting, no shadows, no reflections etc.

its really wise to spout retarded bullshit, give people lip when you get called out and finally release a thoroughly bad game that does not deliver on any front as your justification and defense.

it confuses me how can consoleplebs enjoy a game with this shit gameplay

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2014 called, they want their shit bait back

Southpark by ubi was intentionally fps locked so it looks and feels like the shitty cartoon

Its easy to the point of being standard on most modern engines, the only reason you'd tie the two together is to optimize for a console cpu bottleneck

Did it take you 5 years to get past the captcha?

This game unironically has soul though.

>the Order was 5 years ago

Still relevant. PC players worship framerrate to the point they can't see a developer doing 30 frames on purpose. They are alienated.

For those that played it how is the story? Is it good enough to watch a play through on youtube as a movie or is even the story shitty

Despite being story focused it’s only ok at best. The premise of werewolves in a steampunk france setting is interesting but the setting means nothing if the gameplay is just a generic third person shooter. And the werewolves arent that exciting to fight. It’s too short for the ending that’s meant to be emotional to actually mean anything, and it even rips off mgs3’s ending of shooting the boss except a prompt telling you to press R2 shows up on screen and ruins it. I actually don’t hate it but im unlike anyone that payed full or even half price for a 5 hour game. There is 1 nice story moment which is just the best friend character staying loyal to the MC even when the mc is framed for a crime. That’s it.

>Game looks like shit
>Can be beaten in 5 hours
>The final boss fight is the same exact boss fight from an earlier chapter, just reskinned
I feel bad for people who were actually looking forward to this game

>I miss PS1 times were all games add a small book or a large brochure featuring characters and locations info, lore info and instructions on how to play the game.

You can put all of that inside the game itself now, which is probably preferable now that so many games are primarily distributed through downloads now.

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what a pile of absolute shit that thing was

Fuck XIII and fuck datalogs.

They also said they didn't want to go for 24 fps cause it quote "didn't feel good to play". 6 frames more isn't much better and they knew that.
They really just were pulling any excuse they could find at the time to prioritize graphixx on a toaster.

still irellevant
ftfy
low framerates in games will never be the same as low framerates in movies. Smearing the screen is not the same as a camera shutter creating natural motion blur while capturing 23.976 fps.
They even admitted themselves that going any lower than 30 was unplayable. They even added black bars so they could render the game at a lower resolution. It's clear as day that it was just hardware limitations.

for the money they spent on this terrible product they could have just made a bad horror movie, which is all this was anyway, and done all of their rendering offline.

>wait, that looks fi-
>the controller

how'd you play the last of us on youtube?

It runs at 30 FPS because when you see it you turn 30 degrees and run away

They didn't. It's a 63/6.7 on metacritic.

This has nothing to do with the game or whatever you fucks are talking about,but I have an idea.

A singleplayer videogame,where,as you get better,your FPS improves.
Like you start at 30,and as the game progresses and you start playing better it goes to 60 or even more.