Post shit maps

post shit maps

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>boss can berserk anyone on the map
>5 long-range magic users, with more as reinforcements (roy likely fucking dies at any point of the map if he's not rescued or doesn't eat an angelic robe, same with lalum)
>holy arrows come out randomly and CAN KILL YOUR UNITS
how is it not shit?

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I've never played Commander Keen, so I wonder, is it actually a good platformer or is it just remembered fondly by kids who only owned PCs since they couldn't play Mario or Sonic?

By DOS game standards they ranged from crap (episode 3) to great (episode 4&6) but as a whole they don't hold a candle to even the most mediocre console platformers.

*Ahem*

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This is a top 5 map in the series though

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This is the point where the game becomes Bolting/Sleepfest right

Indie/fanmade games had better maps than this

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t. shitter

The only thing shitty about Super Metroid is Maridia.

Fuck this mission

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this entire level

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/thread
Jesus Christ.

every map in three houses. name a single good map from that game

All three of the sealed towers near the end of Lufia 2 that are unlike any other dungeon in the game and nowhere near the quality of the rest of them with the lack of puzzles or clever design.
My theory is that those weren't the result of rushed development but actually made pretty early on since they are closer to the dungeon design of Lufia 1.

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the warp skippable ones

This is made worse by the fact that of all those little sections divided by a square, only about 3 or 4 of them look unique, meaning you're going through the exact same parts of the forest for hours

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See those big empty rooms? In the actual game they're filled with a randomized boulder maze that changes when you enter/exit the room. Many of the variations will lead you to nothing but dead ends no matter which door you enter from.

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Fuck Eridanus.

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>Even Lin goes "More? Are you kidding me?" at how much shit the AI throws
It's beatable but holy fuck does it take a lot of effort if RNG is even the slightest bit mean to you.

What game is this?

Fuck, someone actually played BrainLord? Is it even good? It just seems like Zelda/Alundra if the puzzles were worse designed.

That's not the Ninja cave, or Fuga's wild ride, or the Kitsune village, or Revelation's second half.

Some of the puzzles in it are fun. Overall, I personally enjoyed it more than Zelda LttP.

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All their good ideas were stuffed in the first 2 dungeons. Everything past that is a mess. The "puzzles" in those are just back tracking and brute forcing shit; like that boulder maze or the dark rooms in the final dungeon.

Ultimate casual filter

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the frigid outskirts from dark souls 2 is probably one of the shitiest maps I've ever played. The blinding blizzard isn't that bad, but the infinite respawning reindeer are a cancer

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SMT4A. It's YHVH's Universe, the final dungeon.
Honestly I didn't have a lot of trouble with it, but it is pretty objectively bad due to being a teleporter maze where every room looks the same and doesn't really tell you anything about where you are or where you're going.

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Holy fuck, i didn't recognize it cause of the moon runes but yeah. I beat this hot mess without maps or a guide on my first run and it's the single reason why I refuse to play SMt4A again. This shit dungeon isn't worth it even if you let Flynn do most of the combat for you.

The obscure DOS point and click adventure game Inherit the Earth did some unusual stuff with some of its locations where it tried to turn villages into large, actual locations you could travel through.
Thing is, most of it was just there for the sake of being there and served no function.
To give you an idea, here's the village of the ferrets - the only buildings that serve a purpose are the ones with a red dot while everything else is completely irrelevant to you.
It gets even worse later on when you have to travel labyrinth-like castles and dungeons where everything looks the same.

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One of the best maps in the franchise

based warpskipping chad
streamable.com/yxrdh

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