ITT: Things you hate in video games

ITT: Things you hate in video games
>One Hit KO effects
>Status ailments that arent worth it on trash mobs while bosses are immune
>Great weapons that drop after the game is over and cant be used on anything unless you glitch and get them very early on

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And also unskippable cutscenes before a hard boss fight

>Status ailments that arent worth it on trash mobs while bosses are immune
fucking this. every other jrpg has a bunch of statuses that everyone and their mother is immune or resistant to.
xenoblade is good with this though.

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Never played Xenoblade, what does it do?

basically statuses still worked on bosses
the boss in that pic is asleep. you can basically stun lock the big telethia boss with topple status so the rest of your team can deal damage freely in online. i remember in xenoblade chronicles riki's poisons and burns worked on pretty much everything and dealt good damage if you spec into them

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Isnt that overpowered then?

No because bosses do the same to you.

game's designed around not playing or being your character
>i'm a game designer so the first thing i want our player to do is sit back and follow this 15m mandatory tutorial section while our writers talk out of their ass
>hold the phone, were you getting a feel for the mechanics of the game? can't have that now it's time for the cutscene that tells you what is happening. we can't have you playing a game and experiencing that yourself now can we? that would be a silly design.

Honestly they should just make bosses not immune to status ailments but have a bar you gave to fill to inflict them and they build resistance whit each consecutive use.
Basically what Monhun does.

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>bosses that are unkillable unless you go out of your way to do thing not even hinted at

Example, please.

>go to save game
>default playstaion UI pops up

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>game has so many missables you have to play with a walkthrough

I fucking hate stupid assholes that think the world is a nice safe place.

well for gradivus in i had to grind enough weapon mods to give me and my party 100% chance to not wake up sleeping enemies with attacks. and even then the boss summons another monster periodically when it's health gets low which is strong enough to wipe your team if you dont deal with it, while also having to keep gradivus asleep
and for telethia it's so high leveled topple still has a chance to fail if you arent specced into it, and even then telethia can change its defences to reflect all of a certain kind of damage so if it changes to your weapon type's damage you end up toppling yourself or even killing yourself if your damage is high

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>Backtracking at the end of a game
The one flaw in Metroid Prime, which is an otherwise perfect game

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>devs patch glitches that make replays more fun like getting weapons early
>its a single player only game

>Great weapons that drop after the game is over and cant be used on anything
Fucking Wyrmhero Blade.

>games that doesn’t have any pause on cutscene

Final Fantasy 3 last boss. Demon's Souls Tower of Latria first boss.

>Fetching quests
>Long animations for stupid puzzles
>Key items that take item slots in your inventory

>key items are heavy and take a lot of encumberance/bag space
>cannot be dropped

>game skips cutscene if you hit any key, rather than hold one specific key for a prolonged amount of time

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Swimming/Diving segments
Animal companions
Riding horses
Long and boring unskippable dialogue between characters. Worse when you have to operate some vehicle.

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what game

Skyrim comes to mind.

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>all magic effects are ugly cliche stuff like glowing green necromancy

Most games have some variety in this

>harder difficulty is just enemies hitting harder and having more HP instead of having new attacks and different behaviors
>hardest difficulty is just enemies one hit killing you even if you have BiS gear

>prerendered cutscene
>don't know if pressing start will skip the cutscene or pause the game

Thats fine with scaling NG+ but its shit otherwise, yeah

Troll boss in D&D tower of doom.

is that supposed to look like a fat sweaty buttcrack?

>unskipable cutscenes
>game doesn't autosave after cutscene
>if you die you have to watch the cutscene again

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So much this.

It depends on what exactly is missable. I can live with some stuff that is far too tedious for minimal gain being missed, but too many games allow you to completely forgo entire characters, weapons, skills, interesting quests, dungeons, important items, important dialogue if you're not beyond careful. Even if you are careful, sometimes the game can be riddled with points of no return, locked-out dialogues and scenes you encounter and even entire places and worlds you go to that will be destroyed forever in a future chapter.

Group this all in with the fact that you are likely to not replay most RPGs a second time and you get a recipe of the thing I hate.

Elephants dont prooh around

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CRPGS are the biggest perpetrators of this imo but I'm not a jrpg senpai I just play obscure hentai games

TOME
>playing non STR class
>carry capacity dependant on STR
>pick up key item rod that has 9 encumberance while the average encumberance per item in my inventory is 1
>skeleton mage casts 10 turn STR debuff
>cant move and cant drop enough items to lighten load
>get surrounded and die

Quest items do not have weight. They say they do, but if you notice they do not actually increase your encumbrance. The exception are quest items you are allowed to keep when the quest ends, in which case they gain weight at that moment.

>Status ailments that arent worth it on trash mobs while bosses are immune
Status ailments in PvE exist so that monsters can use them on YOU.
Status ailments in player skills exist for PvP.

>Game stimulates a wide variety of playstyles to be used
>Ends with a final boss that can only be beaten using one very specific combat style
FTL btw

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is he ok?

Are elephants the thotpatrol of the animal kingdom?

No. He died instantly.

women and minorities

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Fuck any roguelite that does this. Why have a random system with a million options and make 90% useless end game even if you are skilled as shit?

based

>something is obviously meta in an MP game to the point where it’s what 80% of people use
>devs never acknowledge it, patch it, or discuss it
>people continue to abuse it because meta brain and game dies
Looking at you stabbing in Mordhau.