The coolest thing is how the other living things in the game have AI motivations for their actions, and are all active in the levels at all times while you are, the game doesn't just spawn them in when you enter a new room.
Going back to the Shaded Citadel glowing with neuron radiation I noticed the huge hunting spiders mostly avoid you even at close distances, although they come after you pretty fast when spawned in the sandbox. In the few times when they would aggressively come after me I guess those spiders hadn't caught any prey yet that cycle and were hungry, and the others weren't.
Daniel Barnes
I'm not sure if creatures have any kind of hunger mechanic but they definitely do have different aggression values for each creature even of the same species. Those values can also be lower or higher if you're playing Monk or Hunter.
The lower aggression against Monk can actually make the game harder in a few cases, especially when a creature is blocking an important path.
I'm not sure either but they give the impression that they do, like when a lizard is kind of tamed and docile but it still bubbles at the mouth when you get close and after a while will snap at you when you get really close to their head.
Julian Miller
I always thought the spiders were more aggressive if they were with other spiders.
Benjamin Turner
The smaller ones only gang up on you if they're in large numbers, the bigger ones are solitary, as far as I know, and will attack regardless of numbers.
Xavier Anderson
>1.7 Is than an official update?
Andrew Foster
Yes, it has been on console for a while now. I think it only adds 2 short endings for Monk and Hunter, it's not anything big like 1.5 was. The devs mentioned they wanted to make sure it wouldn't break mods before releasing it but we've heard nothing since.
Speaking of the Hunter ending it left me a bit confused, who is this iterator? NSH? Sliver of Straw? Did the slugcat actually achieved ascension? How did its sickness ignore the Great Cycle that affects every living creature?