Halo Reach Gameplay, 120 FOV, uncapped framerate. Soon bros

youtube.com/watch?v=PMGGD6dYztE

Attached: dwdw.jpg (460x215, 25K)

Other urls found in this thread:

m.imgur.com/s0S8mtf
youtube.com/watch?v=p_bUbklKMAc
youtube.com/watch?v=g9xFReVNhmA
youtube.com/watch?v=rRY5-h0lUF8
twitter.com/NSFWRedditImage

Good shit

>120 fov

pointless

when is it out

I do not remember rolling being an ability in this fucking game what the fuck?

also i forgot sniper rifle shots ricochet

No they are doing flight testing

>microsoft funded team
>unlimited budget
>access to the source code of 20-10 year old games
>all games made for microsoft console architecture
>over half of those games have a PC port already
>STILL struggling to port them to a microsoft platform

Attached: 1551160137097.jpg (572x303, 144K)

>tfw on one hand hyped for Halo on PC
>tfw on the other I know it's going to be an even bigger BR/DMR fest then on console because mice aim and 343i has basically straight up said they know this and is just throwing their hands up giving reach DMR starts instead of trying to make PC specific balance tweaks to avoid this

It was an armor ability that in default modes was only open to elites.

Those huds didn't age well

People forget Reach had cool shit in general.

>dude why is porting 6 different decade+ old games in a single unfiied UI and networking infanstructure hard

cmon user, really

I wish Gears of War 2 & 3 are on PC

you never look at your hud in halo unless your health was low.

ever.

Worst thing is that they take fucking forever but when it does actually release it won't even be the full fucking game. Wouldn't be surprised if forge comes maybe half a year later after release.

Can't wait to finally play this is 2022 bros. Hopefully we get H3 by 2024

>>dude why is porting 6 different decade+ old games in a single unfiied UI and networking infanstructure hard
since they're doing them one at a time that's a bullshit excuse

>Soon bros
not this year
probably wont come out until 2020

Reach is honestly my favorite halo game, I really don't get why people shat on it so much. t didn't possibly have more problems then any other halo game

Keep waiting

Attached: gow2.png (913x79, 71K)

What's a radar?

Attached: DlUjGRIU4AAZthX.jpg (720x878, 73K)

radio detection altitude and range

daily reminder this is flight 2 of 4
the first flight came out around june IIRC
at the current release schedule of about 3 months between flights, reach launch by mid-2020

Attached: 1559447757963.png (453x188, 93K)

what's wrong with it

Looks like shit and is far from launch. Gg microshit.

rofl this look awful

How the fuck does a HUD age?

but they said all of the games would be out by the end of the year
were they lying bros?

take their time, doesn't need to be rushed and ruined. I can wait

You mean spics and kids forget how jarring the Armor abilities were?

>reach

Attached: rel.jpg (306x306, 68K)

post your spartans anons

Attached: Halo player models.png (1667x1675, 1.75M)

This is Reach MP but better desu.

Attached: Halo_Guardians.png (275x350, 133K)

>4 and 5
CEASE

Novermber...

>pc has so few games that pcgaymers get excited for literal decade old ports of console games

wait when did they say this

They started with reach
a game so well known for its spaghetti code modders struggled with it even with 5 years of experience after reach came out

thanks doc

Attached: 1564275240337.png (1102x627, 214K)

5 is more like a faster Halo 2 with some titanfall movement abilities.

if you disable the the abilities in customs it straight up just feels like a faster, better balanced halo 2

If you didn't at least try Halo 4 then you weren't a real Halo fan.

I can understand NOT trying 5 after 4, but the ironic bit is that 5's actually got good MP, unlike 4. Though the campaign is even worse then 4's, somehow.

it changed quite a bit of the formula about and also had bloom, so much fucking bloom.
however its custom games scene and infection lobbies were the best part (also btb, shit was just fun)

no they fucking didnt
and they didnt because they knew this was gonna take longer than they could say

It really didn't change that much of the forumla. Armor abilities broke even starts, yes, and that was a mistake, but that's the only real formula breaker

>Bloom

A meme complaint, 3's random spread was way worse then bloom in reach and way less people gave a shit because just because it wasn;t shown to you people didn't reealize it existed. CE and 2 also had bloom on some autos as well.

i never said i had issues with the changes, just saying thats what people complained about

snowbound

lmao you fucking underages or ESLs are hilarious. Bungie got so much feedback about how shitty bloom felt and doubled down and kept it. They kept lying about it pushing for pacing and skilled shooting only for everyone to finally find out spamming was the optimum way to use it. Then 343 is getting handed the game and everyone is excited because their first map pack they handled had good maps and the TU was going to remove bloom and unfuck the multiplayer and they were going to go through all those forge world remakes of maps and fix them. The reason halo 4 and 5 are how they are is because of the spics and kids who were still playing reach by the TU bitched so hard that 343 took the TU off the main playlist. Bloom wasn't a meme complaint during the beta and it wasn't a meme complaint on launch.

I've never seen such a false post in my life

>size of the sniper

no FOV will save us lmao

just emulate bro, if it isnt there already it will be soon.

Bloom as it was implemented isn't good, but it wasn't nearly as bad as the horrendous random sporead slapped on everything in 3, which

>was much wider then reach;s bloom oin most guns
>wasn';t even shown on the reticule
>wasn't avoidable via shot pacing

Bloom only got so much more shit over 3's spread because kiddies who didn't know spread existed due to point 2 now saw it displayed and got pissy.

The problem with bloom is, as you say, that despite the intended goal being to encourage shot pacing, the most optimal timing for the DMR was to spam anyways. What SHOULD have happened is Bungie oer 343 should have altered the tuning so the optimal pacing past close range was to take longer time between shots, via lowering the bullet mangetism, increasing the max bloom radius and bloom gain per shot, but also increasing the bloom recovery rate; or by just removing bloom altogether but reducing the DMR's fire rate.

Instead, they did a half-assed solution that didn't encourage shot pacing at all and just acted as an effective buff to the DMR and pistol (which wasn't even a problem), exacerbating the weapon balance issues and making the DMR even more domiant then it was.

>he reason halo 4 and 5 are how they are

5 didn't have any bloom on precision weapons you moron, they are 1:1 accurate. It also doesn't have armor abilities and has even starts.

Anyone with lore knowledge here? Is the tech the convernant uses superior to that of the forerunners because they basically used it for their tech?

lol no

lol no those niggas couldn't even read.

No it's pretty much a shit knock-off. They just gleam whatever they can off Huragok and Lekgolo worms reverse engineering shit. There's also religious significance as forerunner tech derivatives so they don't even allow using human ballistic weapons or trying to incorporate their designs.

Bloom got more shit because people rightfully in the beta told them to get rid of it completely but instead they just nerfed it and kept it where spamming was the optimum strat. Also I'm saying the focus on non halo gameplay is the reason halo 4 and 5 went so far away from the core. They got an assload of third worlders and kids incredibly mad about the TU and reverted it. They only got that feedback because the only people still fucking with reach were people who enjoyed the horrible maps and gameplay. Halo 4 died even faster and halo 5 only is doing as "well" as it is because the bone had fucking nothing on it. I like halo 5 and its changes to weapons and its even starts, it does weapons far better than reach or 4 but it still isn't halo.

Attached: file.png (667x520, 391K)

That doesn't say they will all be released in 2019 my ESL friend.

i dunno how much i trust retardera though

Attached: file.png (610x120, 35K)

evade was a suit powerup among the likes of armour lock and sprint

Splash Damage (the team porting them) sent this email out after the announcement. Imgur link since my ip range is blocked from uploading pics.

m.imgur.com/s0S8mtf

I DON'T GIVE A FUCK ABOUT PC IF PC WAS SO GOOD WHY'D THEY NEVER MAKE PC 2?
WHEN IS REACH COMING TO MCC ON THE XBOX ONE?

Attached: 1543742317002.jpg (300x397, 21K)

I just wanna play Halo 3

Attached: sad guy.jpg (232x285, 26K)

>Almost September
>Still no beta
We'll be playing Reach this Christmas if we're lucky and we'll probably get Halo CE alongside Halo Infinite's release since they want to port over the original Xbox version and not the PC one. All games in 2025.

should be the same time as pc

you'll have to wait about a year or so assuming reach releases this year and not january
plus eldewrito still has servers up from what i've heard, if you dont have it, look for a torrent

>they want to port over the original Xbox version
Oh nononononono AHAAHAHAHAHAHAHAHAHAHAHA

They're already having trouble with porting over Reach and are moving at a snail's pace.

there was a beta though, you just didnt get in

>he thinks we'll actually get reach, 1, 2 and 3 in a span of a year
lol

i was assuming that 1 to 3 wouldn't be that much of a hassle since they would just share code from reach or something

They are just looking into how they can fix the few issues with CE PC edition for the port. Also Reach flight is running great I'd imagine it's almost ready for release or faster flights. Runs great and the MMing is better for me than it was on my 360 for firefight. It's still taking way too long but Reach was the problem game to port.

>3's random spread was way worse then bloom in reach
That's not even true. Head shots only doing extra damage unshielded, melee, descoping, and the prevalence of team shooting combined with the compounding nature of bloom means that spam shooting is inherently superiour in the Halo game system (even more with removal of bleed through) unless you're picking off people that can't shoot back or have a large shield advantage and max bloom on DMR is way more fucking rando than the BR where one shot out of every burst would always hit center.

Reach from what I understand is the problem game for the port, Halo 3 was on PC as that ruskie Halo game but modified a bit, halo 2 is just the PC version and CE is the PC version as well. Reach had never been on anything besides the 360.

What they should have done re: the beta is scrap bloom, but keep the recoil the DMR had in the beta.

Lorefag here, not at all. They were almost using forerunner tech as a crutch, basically just using the fact that it was hyper-advanced and could be useful even if they didn't know how the fuck it really worked or how to make full use of it.

The moment Cortana got into a covenant ship she was easily able to get it's weapons and slipspace drive (FTL drive) running at like 300% effiecience and power because they were basically using the underlying covenant tech with the wrong settings.

except bloom was only really a problem in reach for the DMR, when 3's insane spread was on and hurt more then just the BR; and bloom as mentioned in has additional problems

You are looking at this from a purely BR/DMR centric standpoint.

*underlying forerunner tech

I wish weapon balance was different between single player and multi, I loved all the crazy shit in halo 2 like super lounge energy swords

Halo 2 on MCC had sword glitching patched back in friend.

Is this true? I hate what they did to the battle rifle in 3 and then the accuracy changes from reach onward. Halo 2 was peak arenacade shooter for me.

Regarding 5 not having spread on precision weapons? Yes, it';s true, autos are way more accurate in 5 as well

though int the TU the BR has a tiny bit of spread now and autos got nerfed, though they are still more accurate then in any past game

>wow classic
>halo mcc
>new COD looks great
its all coming back lads

Attached: 1537111630852.jpg (410x410, 68K)

yeah but gunplay is still one of the shittiest in fps genre.

You got it right the first time user. Everything is coming bad.

new cod is only 2v2 though, right? no TDM?

armor lock ruins matches

If you're not red or blue you're a tranny

that's just the alpha

Ah I see. So is the new COD a release of MW2 then?

I unironically liked invasion and playing as elites in reach

Attached: bigherc.png (453x533, 490K)

its a reboot of MW

The Halo engine is a clusterfuck of spaghetti code with retarded technical limitations. The engine can't render rain for fuck sake.

Oh of course the real shitting awful thing about Halo 3 was that sometimes the netcode would drop that shot out of existence anyways (among other shot reg issues). That always made the BR spread seem worse, because besides dead on headshots on no shield enemies not killing occasionally, you needed 12 rounds to kill so any dropped rounds meant having to 5 shot instead of 4 shot even point blank. Plus even with the one shot in a burst going center it didn't mean it would be the final shot in the 4th burst so that would screw you over at longer distances.

The only weapons that bloom/spread functions differently from 3 are the rifles and pistol. The Halo 3 pistol is a dual wield joke and not even worth talking about and the Carbine was only really ever used on like 3 (smaller) maps when you couldn't get a BR but also had a really high rate of fire to offset spread randomness somewhat. The Reach pistol is worth a shit but functions 95% the same as the DMR and the Needle Rifle is only relevant in Invasion and only encourages spamming more to get supercombines. The AR functions 99% the same except for hitscan (which thanks to the awful netcode in Halo 3 means it's like 100% more useful automatically, but I digress) and fixed reticle weapons like the Plasma Pistol still have their spread.

In 3 if you both body shot each other's shields down, if one of you hits a headshot on the next shot it's guaranteed to kill netcode not withstanding. On very rare occasions someone will get a lucky spray and pray and kill when they shouldn't. In Reach once you take each other's shields down you're both spray and praying for your fucking life because it's 100% random if either of you will ever hit where you're aiming.

Invasion was the best game mode, just very one sided which was fun.

God damn this looks great. Wonder how M+KB will affect the armor ability meta in multi.

>a game so well known for its spaghetti code that the first search result using all the search terms is this thread

>The Halo engine is a clusterfuck of spaghetti code with retarded technical limitations
I thought that was only for Halo 2, didn't they clean up the Blam! engine for Halo 3?
>The engine can't render rain for fuck sake
In Halo: Reach the mission 'New Alexandria' it literally fucking rains. If you're referencing that Bungie vidoc it's because the dev team was about 30 people or so, had budget limitations and most of the team were artists and barely had any programmers

>unlimited budget
Just because it's a Microsoft studio doesn't mean that they have unlimited budget.
>STILL struggling to port them to a microsoft platform
Windows and the 360 are two different systems.
Also it was a miracle that Reach could run on the 360, the framerate sucked, they added motion blur and all that crap.

But reach marked the death of Halo...

It didn't.

>120 FOV
>viewmodels still take up half the screen

>still no news on the date

Attached: 1551162220937.png (275x369, 8K)

Sometime this year, surely.

Shut up, Reddit.

i guess when they figured out how to port halo reach it'll be easier for the other games

The fuck you on about m8?
I think halo HUDs are great.

I mess around but I ALWAYS loved how the dark blue looked with white accents. It looks nice and professional

It was the last good game, yes.

I like the Buccaneer armor in Halo 5, it's one of the rare designs that feel right.

5 has a shit campaign but it has the best multiplayer and Forge.

Attached: halo multiplayer.jpg (1500x720, 619K)

server browser?!?!!????

Attached: image.jpg (2849x2728, 3.64M)

>WHEN IS REACH COMING TO MCC ON THE XBOX ONE?
I've read somewhere that they're having memory issues with Reach on the Xbox One version of the MCC. That's also why there are no flights on the xbox one version.

>didn't they clean up the Blam! engine for Halo 3?
It got worse as they made more games. I wouldn't be surprised if this is what pushed 343 to make an entire new engine for Halo 6.

yeah what the fuck is going on there

They can't stretch the character models or this happens.

Attached: 45454354534.jpg (1120x1332, 199K)

who cares, they either let us change the viewmodel FOV or they can fuck off, eldewrito let us change the viewmodel to anyplace on the screen and at any distance

Just make the character models bigger?

Dunno. They maybe should redesign the entire character model for that.

Attached: 5656455645.jpg (1120x630, 458K)

They'd also need new animations. That's too much work.

ah hell yea
no I could get behind playing like this

they dont need to redesign shit, they just need to give us the option to change shit ourselves

does reach have good multiplayer maps?

ARMOR LOCK CHADS
GET IN HERE

Attached: ReachAA_-_ArmorLock.png (280x280, 35K)

BASED

youtube.com/watch?v=p_bUbklKMAc

Attached: 1545395836415.gif (524x399, 53K)

Attached: reach_14198215_Full.jpg (1920x1080, 305K)

You fucking faggot, so you want to play like this? In ElDewrito with 120 FOV looks fucking tinny chicken wings.

Attached: 54344324324.jpg (1120x630, 431K)

Not him, but having the option is always better than not having the option. Having it in the game also makes it easier for modders to actually put in the work 343 refuse to do.

Attached: gamfeld.png (184x184, 65K)

can your faggot ass not handle a little clipping?

>wants clipping character models
>screams like a bitch at 343i, because the character is clipping

Attached: 1560129749265.jpg (667x670, 30K)

Are you aware that plenty of games allow for an increased FOV without moving the viewmodels?
Even a shitty low-budget indie game from a bunch of Croats can do it. Come to think of it, they can do splitscreen too.
No. It also has the least.

Attached: 20190825091813_1.png (1920x2160, 3.84M)

but you're the only one bitching about muh clipping, i just want guns to NOT take up half the screen

Then go and redesign the models. You faggot can't understand that this a console FPS port.

isn't this already fixed though?

Apparently not because the gun still takes up your entire screen.

being a console FPS port doesnt stop it from having PC features, like the ability to scale the viewmodel, so should they just get rid of mouse and keyboard because the game was only meant for consoles?

Holy shit did they fix Reach's Firefight? I remember it having a horrendous second-long delay on everything regardless of connection quality.

They've made multiple statements about the game being adapted to PC, which is why things like the FOV slider and motion blur can be adjusted.

>Are you aware that plenty of games allow for an increased FOV without moving the viewmodels
That's how it looks in this Flight. Fucking brainlets are just fucking mad over that the Fuel Rod Cannon is covering almost of the upper half of the screen. They just want to play with pistols and DMR's.

Attached: 1558923901145.jpg (499x481, 28K)

You said it yourself
>>access to the source code of 20-10 year old games
Not only do they need to make them work at atleast 60fps+ 1080p+ and at FOVs that the original games did not support but they also have to make sure that they all use the same ''unified'' Ui and netcode stable enough so that they don't repeat the MCC launch fiasco again.
That and 343i isn't really know for their technical prowess and they still have to clean up the mess that was the original H:CE port that Gearbox made. The awful netcode and missing engine functions has been know since 2001 but Gearbox never bothered fixing their own shit.

>sign up for halo insider as early as possible
>they dont let me in the beta
some people have all the luck

Attached: 1559043913926.jpg (1252x1252, 111K)

I liked reach fuck you

>halo
>bros
fuck off you console playing retard

>343i has basically straight up said they know this and is just throwing their hands up giving reach DMR starts instead of trying to make PC specific balance tweaks to avoid this.
They stated that they don't want to mess with balance stuff unless they absolutely 110% HAVE to do it since that might fuck up any future potential of having the game(s) work cross platform. I do hope that they come through with the ''mod'' and dedicated server+game browser support that they were talking about at the start of development since that would allow the communtiy to fix that shit on our own.

It's my 2nd favorite right after Halo 2 (Halo custom edition if we can count that as its own game)
There has always been some legit complaint like ''Sprint'' and ''Jetpack'' being powerful enough tools to have entire maps designed around them, DMR being so unbalanced that they tried to design weapon bloom around it as a console peasants version of weapon recoil or that the playlists were cut in half and then made worse shortly after release thanks to all of the MLG PRO children crying about there not being 5 different playlists that were design around specific ''pro'' rulesets. But for every well put together argument there has always been shit like
>B-BUT MUH ARMOR LOCK! ITS OP!
>M-Muh hologram... No I swear I didn't fall for it more than once!
>What do you mean that evade is a ''non-issue''? I don't care that it doesn't exist in 90% of the playlists it is still OP!
>It doesn't play like halo becuase you are allowed to pick your starter weapon and/or armor abillities! It does not matter that they are balanced and locked to certain playlists/game modes!
It also had the best Forge out of all other halo games with the exception of Halo 5s one saving grace being that it had a more advanced forge mode and a lobby browser built in.

In short, most of the people that are crying the loudest about the changes are just the MLG kids that thought they were hot shit because they played a console shooter, like the Smash tourney fags but MUCH younger and (probably) not as smelly.

>play reach for thousands of hours
>have a top of the line PC
>still no invite
Life is cruel. I know they need shitter pcs in beta too but still.

Attached: 1557009964296.jpg (792x792, 135K)

>then made worse
How?

All this hard work and it’ll still bomb because they fucked the network code.

>120 fov
this isn't 120 fov

hud looks good though zoomy

>You fucking faggot, so you want to play like this? In ElDewrito with 120 FOV looks fucking tinny chicken wings.
I don't give a single fuck about ''clipping'' does it affect game play in any way shape or form? No? Then stop bitching.
Not only that but if 343 just let us change theviewmodels on our own like most oldschool and indie FPS lets us then no one would be able to complain.

>halofag calling anyone else young
It splits up all of the relevant information and vomits it off into every corner. It's awful.

>halofag calling anyone else young
Not even him but Halo hasn't been popular in a decade. Anyone who is a "Halofag" would be of-age at this point.

18 year olds are still young.

they really don't want to fuck it up like they did with the xbone collection at launch and I don't blame them

Attached: 1551148463158.png (1097x1187, 2.06M)

They kept removing ''fun'' playlists and changing playlist rulesets on a whim. That and towards the end of the Reachs lifespan they just threw their hand up in the air and said ''FUCK IT!'' and just nuked half the playlists (including the DLC playlists) and left some of them as broken husks becuase they never bothered fixing the rulesets that they fucked up.

Older than you, at least.

>They kept removing ''fun'' playlists
>changing playlist rulesets on a whim
Like what?

>people who set every possible setting to ultra

Attached: 85a.png (200x232, 85K)

The absolute irony. Halofags have no self-awareness.

ARMOR LOCKERS IN THE HOUSE TONIGHT

If only you COULD do that, you can only currently use preset low - mid - high graphics, although it looks perfectly fine in game.

>Microsoft finally shows signs of even remote competence in regards to video games
>Don't get into the PC flight

Attached: 1533043156144.png (253x291, 48K)

I've been playing halo for almost TWENTY YEARS, user.
You've been crying about it for the last year you've been here.

Well it was a popularity contest.
They claimed this recent flight was "based on pc specs" but considering how the only people I know who got in conveniently were "community members" in one way or another, it's the same as last time when it was only community members and streamers.

>reach is released on pc
>10k players or more having fun
>they release the next game soon after
>playerbase is split
>they release another game
>another split
I'm fearing this.

iirc they removed Action Sack and Bro Slayer, and changed Elite Slayer to not have Armor Lock because people were complaining that they weren't getting Plasma Grenade kills because the moment people got stuck they would just AL and neutralize the explosion.

You don't have to worry about that for CE multiplayer. People will play it for a bit, then put it down.
If they wanted more, Custom Edition with all of its mods is easier to run and "free."

People hated Halo here before faggots who weren't alive to remember the 20th century started posting. Do you honestly believe the only people who have criticisms over Halo are younger than you?
The only good Halo HUD was CE, because it didn't put all of the information randomly on the screen.

Attached: file.jpg (500x325, 34K)

>I got in
>have to go to work

Attached: 1530231530091.png (900x1200, 1.48M)

For starters CE is the next game after Reach, and only a handful of people are going to play that for more than month. Halo 2 and 3 however might cause a rift, but thankfully nobody liked Halo 4's multiplayer

They removed playlists because they had single-digit playerbases. Reach was dead as fuck, and didn't need to be split up between a million playlists.
>because people were complaining that they weren't getting Plasma Grenade kills because the moment people got stuck they would just AL and neutralize the explosion
>do everything right with a weapon
>enemy presses 1 button that you can't properly account for
>weapon doesn't work
>this is a good thing

>People hated Halo
People also liked Halo here before you were born.
It's Yea Forums. It's not a hivemind.

Halo didn't exist for a good decade before I was born, sorry.

>cliffy bazinga shits all over PC vidya and complains about piracy
>ends up coming back to make lawbreakers on PC and PS4 which flopped on both platforms

Attached: 1565575925083.png (637x351, 417K)

>Like what?
It's been 9 years user, 6 years since I last played the game. I can't remember many specifics (if any). The only thing I remember is that 343/Bungie would add playlists, leave them in matchmaking and then remove them 2 weeks-2 months after they were plceed there, they did it so much that there was no real point in picking favorites at the start of the games lifecycle. That and they kept chainging around weapon loadouts (again, can't remember specifics) and maps avaiable in certain playlists to the point of where there could be two different playlists where the only difference between them was which loadouts you had at the start of the match or that they had swapped out a map or two. The casual playlists were the worst offender since the playerbase wasn't filled to the absoluite brim with children and spics crying and moaning about even the slightest changes towards their playlists.

I'm pretty sure Halo was around in 2012.

someone post a working mirror

>Reach was dead as fuck, and didn't need to be split up between a million playlists.
No it wasn't, it was the 360s most actively played MP game along with Gears 3 and the FOTM CoDs up until the release of the Xbone. It wasn't uncommon to log in back between 2010-2013 and see atleast 10k-30k players online. At release it would top off at 100k and at worst it wouldn't fall below 35k. Even today there is between 1k-6k players online at any given moment. I can but that no one played shit like the ''racing'' playlists but most of the shit they removed were populated enough to keep wait time between 1min-4min mark.

>do everything right with a weapon
>enemy presses 1 button that you can't properly account for
>weapon doesn't work
>this is a good thing
What? You could just shoot him in the face are run away after he is done with AL. The only point AL would be an unfair advantage was on larger maps with a lot of vehicles becuase you would get killed sometimes thanks to not being able to stop the momentum of the vehicle, giving the guy with AL a free kill. Armor lock is as much of an issue as Hologram was, you would fall for it a handful of times and then learn to either play around it or just not bother with players that used it and go after easier targets.

If I buy that shit on steam but my windows isn't legit, will I get banned? Will MP work?

Why don't you buy it and find out user?
How the fuck could anyone on Yea Forums know. The game isn't even out yet.

>You could just shoot him in the face are run away after he is done with AL.
Yeah, but he completely deletes my plasma even after I stick him. It's the same thing as Sword Block, they're both retarded design decisions to punish people for using a weapon properly.

Will there be input lag though, like there was on 360 campaign and firefight?

i dont remember the gun models being so fucking huge

They were always pretty big, but centering the crosshair also moves up the gun model with it.

In my experience 90% of people who bitch about AL are the people who literally just run around with plasma grenades and do NOTHING else like my retarded friend John

Might be due to compensation for increased FoV.

Well there are other games outthere using the windows game store, I own none of them though. That would suck if I bought it but my key gets banned from playing online is what am asking.

In my experience, 90% of people who defended AL were thumbless Timmies who were dogshit at previous Halo games and enjoyed the skill gap being narrowed.
Why should my aimed plasma be deleted because someone pressed a button to activate an ability I had no way of preparing for?

>Yeah, but he completely deletes my plasma even after I stick him.
Nigger, there are atleast 10 more nades/plasmas around you at any given time in reach. Losing 1 is not that big of a deal and it would still explode/work as usual, it just fell off the player that used armor lock, it didn't delete them outright.

>It's the same thing as Sword Block, they're both retarded design decisions to punish people for using a weapon properly.
Sword block was there becuase the sword was an OP as fuck weapon on smaller maps and maps with a lot of enclosed spaced. It was so STRONG in these scenarios in halo 2/3 that any player that got a sword would just camp a small part of the map until it ran out of ammo or someone managed to get a lucky sticky/nade on the fucker that was using it.

looks like it plays like a wet fucking dream

been saying it for a decade, about damn time somebody has the balls to actually make halo on PC where it belongs

Attached: 1566091944103.gif (550x352, 96K)

>bungie's original halo trilogy (and prequel) were so fucking elder god tier that companies a decade later are still struggling to recreate them

fucking based

Attached: download.jpg (228x221, 11K)

For those who got in: Turn mouse smoothing and acceleration off, turn off vsync and turn ON the frame limiter. With the frame limiter off theres some really fucking weird input delay.

>Nigger, there are atleast 10 more nades/plasmas around you at any given time in reach
Not at all, and plasmas are much more rare.
>Losing 1 is not that big of a deal
It is when that one was a free kill.
>it just fell off the player that used armor lock, it didn't delete them outright.
It might as well have, because it's now armed and siting next to an invincible player.
>Sword block was there becuase the sword was an OP as fuck weapon on smaller maps and maps with a lot of enclosed spaced
But they didn't do anything to the shotgun, which was better in every way. Bungie also could have been intelligent for once and not put a sword on Countdown.
>any player that got a sword would just camp a small part of the map until it ran out of ammo or someone managed to get a lucky sticky/nade on the fucker that was using it.
Grenades in Reach were pretty strong, and there were a limited amount of ways to properly evade their damage.

>Well there are other games outthere using the windows game store, I own none of them though. That would suck if I bought it but my key gets banned from playing online is what am asking.
No one uses WGS on Yea Forums so none of us know. Besides, if you would have just spend 30sec on google you probably would have already found your answer. 343 themselves talked about how they are going to handle the Steam/WGS split.

Do you have to sign up for email notifications on halo waypoint in order to get an invite

Attached: 1564963547321.jpg (850x1097, 129K)

Pretty much this. Looks fine when you are playing on a TV sitting far from the screen but it doesn't look good being up close to a monitor.

Looks good otherwise but they really need to do something about the gun models.

So will my key get banned from xboxlive if I don't have a genuine copy of windows?

>a decade later
>spics are STILL seething about armor lock
ffs they did a title update just for you. give it a rest. all you have to do is not run up and punch the guy while he's in armor lock - that's it. just let him ride it out and he's helpless. do you need me to take the controller and show you how to counter it? fucking crybaby retard

>Not at all, and plasmas are much more rare.
It all came down to what gamemodes/playlists you were on user. Most of the time (unless you were playing on MLG playlists) players would drop them like candy along with normal nades. They would also spawn on spesific placed on the map, just like power weapons
>It is when that one was a free kill.
>Grenades in Reach were pretty strong, and there were a limited amount of ways to properly evade their damage.
So, you are crying about the fact that one of the only ways to survive an onslaught of nade spam or just a single sticky is ''unfair''? If we are going to go down that route I would say that stickys are just as no-skill and unfair towards anyone who does not have them.
>But they didn't do anything to the shotgun, which was better in every way. Bungie also could have been intelligent for once and not put a sword on Countdown.
The shotgun was not better than the sword since the sword actually worked at longer ranges and was always a guaranteed kill unless the other player had an double armor pickup, was blessed by RNJesus to make sure that the game failed to register a direct hit or AL. While the shotgun was only instakill at point blank range and had reload animations/firing animations that were longer than a sword ''swing''

I just hope they nail mod support. Custom games were GOAT before, but actual custom maps and modes that aren't limited would be beyond words.

Attached: 1558280854250.jpg (940x1022, 331K)

Why does Reach still look good after 9 years?

im confused. shouldnt a high fov make the gun a little smaller instead of taking up 1/4 of the screen?

They're not working on mod support at all. They're "looking into it," which is 343-speak for "Well we pretended we tried, so nobody is allowed to be mad!"

The eldewrito guys were hired, I doubt 343 would go that far to fake mod support.

Even if they dont officially support it people will mod shit anyway. its only a question of how long it will take people to make anything of quality.

>hired
No, they were contacted. Also, recent events imply they'll be cut off due to antisemitism and incest.

They hired people to work on it, the Halo online guys iirc.

>So, you are crying about the fact that one of the only ways to survive an onslaught of nade spam or just a single sticky is ''unfair''?
Grenades are a pretty integral part of Halo's design. Instead of giving players the proper mobility and/or reaction time to avoid them, Bungie decided to take the easy way out and offer an on-demand invincibility button. Being able to avoid a sticky for free is absolutely unfair because all of the burden is on the user, while the target only has to press a single button with no consequences after being stuck.
>I would say that stickys are just as no-skill and unfair towards anyone who does not have them.
Might as well remove any weapon with that logic.
>The shotgun was not better than the sword since the sword actually worked at longer ranges and was always a guaranteed kill
The shotgun had the option to shoot and then punch at a certain distance past one-shot range. Due to Reach's shit shield system, this was advantageous. Sword wasn't a guaranteed kill because for some reason a Spartan's wrist could clash with hot plasma.
>reload animations
That you aren't doing mid-fight. If you whiff 5 shots in a row, you deserve death. Unless you armor lock, of course. Then your teammates can come play cleanup crew while you're invincible.

Nobody was "hired". Nobody is on payroll.
They did the same thing with Halo 5's Big Team Battle maps. They brought in people who would gladly work for free, except that work hasn't even started yet this time, if it'll start ever.

Really fucking excellent art direction and design.

But will it work on w7? Because i'm definitely not upgrading to 10.

yes best is 85-90 depending of the game

naturally it will run on 7

>Grenades are a pretty integral part of Halo's design. Instead of giving players the proper mobility and/or reaction time to avoid them, Bungie decided to take the easy way out and offer an on-demand invincibility button.
They couldn't turn the game into quake or even just up the mobility because the game was designed with a controller in mind. 343i actually had some considerable difficulty in adding the ''boost'' system into 5 for this very reason. Just watch one of their dev blogs and they will tell you why. Every type of nade has always been a very powerful tool in 90% of FPS games that have them which is why they are always limited in nummber. That is probably the biggest issue is reach/3 though, the nades are just way too easy to spam and there are way to many of them in most playlists.
>Being able to avoid a sticky for free is absolutely unfair because all of the burden is on the user
That all comes down to the range of the trow though, a close range sticky has always been one of the safest and easiest way to get a kill in every halo game. Or do you think that just becuase you had to turn in the general direction of a target and press the nade button it takes more skill than having enough reaction time to pull of an AL and trying to time your exit so that you manage to survive the fist/bullet to the face you are going to take after exiting?
>while the target only has to press a single button with no consequences after being stuck.
Are you just willfully ignoring the fact that the player is essentially a sitting duck during AL and is locked into an animation while exiting it aswell?
>Might as well remove any weapon with that logic.
No, becuase a Shotgun, DMR, Sword, Grav hammer or Assault rifle can't kill you after you have already killed its user, if you get stickied in halo you might as well just drop the controller since there is a 99.9% chance that you will get killed no matter what you do.

You mean except button mashy and ugly

>>Cont

>The shotgun had the option to shoot and then punch at a certain distance past one-shot range.
The shotgun ''combo'' was slower than the sword and wasn't 100% safe to do unless you got the drop on someone and it still required you to be closer too your target than instakilling someone with a sword
>Due to Reach's shit shield system, this was advantageous. Sword wasn't a guaranteed kill because for some reason a Spartan's wrist could clash with hot plasma.
A guaranteed instakill will always be better than a 1-2 combo since it is faster and safer. And it's funny how a spartan shield can block plasma based attacks from every other plasma weapons except for stickys and swords, weird huh? It's almost as if they designed the game first and then tied lore/visuals too it.
>That you aren't doing mid-fight. If you whiff 5 shots in a row, you deserve death. Unless you armor lock, of course. Then your teammates can come play cleanup crew while you're invincible.
You don't have too ''whiff'' 5 shots since you could already have wasted enough shots to warrant a reload in a previous fight. That and it is a PUMPACTION shotgun, you know, that means that the weapon has to go through an animation after each shot which just happends to be longer than a sword whiff.

>Female Spartan ass

Attached: 1565053637918.jpg (2048x1362, 254K)

>They couldn't turn the game into quake or even just up the mobility because the game was designed with a controller in mind
They absolutely could have. By 2010, people who played console FPS more or less knew how to use them. That doesn't matter anyway because Reach has the slowest movement and lowest jump height.
The biggest problem with Reach's grenades were that they had CE damage, but the fuse mechanics of Halo 2. You could bounce one off a wall and a nuke would go off midair. CE's grenades would only start the fuse timer when it came to rest, and reset the fuse if it was moved. Grenades were rightfully weaker in 2 & 3 because of this.
>Or do you think that just becuase you had to turn in the general direction of a target and press the nade button it takes more skill than having enough reaction time to pull of an AL and trying to time your exit so that you manage to survive the fist/bullet to the face you are going to take after exiting?
It absolutely does take more skill. You're wasting time throwing a grenade up close in a game where sprint+double melee was so safe and braindead. When you're stuck by a grenade, your entire screen turns blue, you have an audio cue, and also a good second to react. All you have to do in that time frame is press a single button and you're suddenly safe.
>Are you just willfully ignoring the fact that the player is essentially a sitting duck during AL and is locked into an animation while exiting it aswell?
You're still invincible while exiting the animation. If the other player just threw a grenade at you, then they likely weren't shooting so your shields would be fine as well.
>if you get stickied in halo you might as well just drop the controller since there is a 99.9% chance that you will get killed no matter what you do.
They still explode. If you're up close to someone and they stick you, try and force him into the blast radius as well. Figures AL defenders would be shit at the game.

>Press evade button
>Catapult yourself off the edge of the map
Reach was so good bros

Why are we excited about this old game?

Because it was good.

>Also, recent events imply they'll be cut off due to antisemitism and incest

wait what?

Attached: 1563735003306.png (340x289, 225K)

>The shotgun ''combo'' was slower than the sword and wasn't 100% safe to do unless you got the drop on someone
It was pretty safe. Safer than risking a sword clash.
>And it's funny how a spartan shield can block plasma based attacks from every other plasma weapons except for stickys and swords, weird huh?
Yeah, because certain weapons do more damage. An overcharged plasma pistol is still plasma, but drains shields in less shots than a plasma repeater.
>It's almost as if
Faggot.
>they designed the game first
Poorly, because a one-shot weapon that has limited use can be punished despite doing everything right with it. It's a power weapon, it shouldn't be something that gets punished so easily by a regular player.
>You don't have too ''whiff'' 5 shots since you could already have wasted enough shots to warrant a reload in a previous fight
That's not really a relevant concern unless you're fighting an entire BTB lobby at once.
>That and it is a PUMPACTION shotgun, you know, that means that the weapon has to go through an animation after each shot which just happends to be longer than a sword whiff.
The Sword has a pretty long delay after each swing as well. That's not really relevant.

Its 9 years old and you played it before. I don't get it

Don't play SPV3.
Avoid their discord if you don't want eye bleach.

halo is such piece of shit though

first person model is rendered separately like a HUD in a lot of games and use different fov values
i don't play halo so i am not sure

They weren't even able to port them to a Microsoft CONSOLE.

Why does everyone always forget how shit 343 is? This happens every single time, Yea Forums sees a new Halo game and goes apeshit, holy fuck it's just like the classics were going home bros. And then they fuck it up so badly that only the drones at /hg/ pretend to tolerate it, and Yea Forums spends the next year posting about how much they hate 343i. Only to get hype the next time they show a trailer with an assault rifle in it.

The retards ITT never learn. Something WILL go wrong. Why? Because it's fucking 343 Industries.

Attached: KxFO2vS.jpg (437x437, 66K)

Why can't I play a game a second time, especially with quadruple the framerate, mouse control, and double the FOV?

>chick youve banged before is comin back to town
>shes a little older, but shes got abs and a fat muscular ass from going to the gym
stay retarded zoom zoom

just gotta hold hope the people they outsourced it to are better this time

MCC was and still is almost entirely outsourced.

I WANT IT

I WANT IT SO BAD

Attached: 1564852038823.jpg (750x737, 60K)

what does the eldewrito guys have to do with SPV3?

This is my favorite Halo Reach girl.

Extreme overlap. People attribute SPV3 to one guy, but it wasn't just him.

Attached: 1565442263212.jpg (1144x1600, 139K)

>They absolutely could have. By 2010, people who played console FPS more or less knew how to use them. That doesn't matter anyway because Reach has the slowest movement and lowest jump height.
Which is why they designed CoD, GoW and EVERY Halo game with magnetic aiming and ''lock-on'' right? It's funny how you look down on people while trying to gloat how seemingly ''pro'' you are with a controller in the next few greentexts
>It absolutely does take more skill. You're wasting time throwing a grenade up close in a game where sprint+double melee was so safe and braindead.
It works as a tradeoff. Did someone get the jump on you? Just empty your entire nade count in their general direction or just at them if they got the first melee hit as long as you don't have a power weapon. Like I said before, it all comes down to range. Is the target you want to nade 10m+ away? Then it will deffinetly take some skill to kill him with one. Is he 1m-2m away? Just nade spam and it will be an almost guaranteed kill in closed off spaces and a 50/50 shot at if you are gonna get a kill after he already killed you.
>When you're stuck by a grenade, your entire screen turns blue, you have an audio cue, and also a good second to react. All you have to do in that time frame is press a single button and you're suddenly safe.
JUST LIKE ARMOR LOCK THEN NIGGA! There is literally an explosion of light when it runs out and an animation that is about as long as a sticky fuse when they exit. All you have to do is wait and they are dead.
>You're still invincible while exiting the animation. If the other player just threw a grenade at you, then they likely weren't shooting so your shields would be fine as well.
Does not change the fact that you will have your chance back at killing the opposing player once he exits. He has not gone anywhere and can do NOTHING while sitting there.

OH NO A DISEMBODIED HAND! What will I do?
*keeps FoV at Bungle defaults*

>>cont

>They still explode. If you're up close to someone and they stick you, try and force him into the blast radius as well.
Yes, just like you can just run away from someone in armorlock or just WAIT and get a guaranteed first shot on them after they exit.
>Figures AL defenders would be shit at the game.
Says they guy who probably just stands there and does NOTHING when the AL guys teammates just casually wanders into the fucking room. Fuck sake dude, you are acting like AL is the trumpcard of Reach when it is nothing more than a fucking crutch for players who ended up in a bad position. Which, may I remind you, they will still be in if their team does not come and save their asses.

Destiny, but worse. hard pass

>Which is why they designed CoD, GoW and EVERY Halo game with magnetic aiming and ''lock-on'' right?
Halo games only got slower as time went on, with the reticle made even more magnetic. Titanfall plays just fine on a controller, even when using projectile weapons that don't rely on autoaim.
>It's funny how you look down on people while trying to gloat how seemingly ''pro'' you are with a controller in the next few greentexts
You're the one who can't figure out how to hit people who aren't wearing cement shoes.
>words about grenades
So the longer ranged shots should be punished just as equally as ones you deem to not take any skill?
>JUST LIKE ARMOR LOCK THEN NIGGA
Not at all. There's no risk to ever using Armor Lock. You're always going to be invincible for its entire duration, even during the exit animation.
>All you have to do is wait
This is how I know you're a shitter. "Just wait" never works unless you're playing against Timmy and his 4P splitscreen slumber party. In actual games, someone else will react and shoot at the retard staring at the glowing blue rock.
>Does not change the fact that you will have your chance back at killing the opposing player once he exits.
He has the same chance at killing you back. In fact, he can just pop a grenade in your face as well.
>Yes, just like you can just run away from someone in armorlock
So you give him map control for literally pressing a single button. Retard.
>they will still be in if their team does not come and save their asses.
Again, you're assuming every game is full of shitters. Literally nobody would just sit there silently, he would call out his position and have his team assist. Then when you're focused on the teammate, he can pop out at any time for free and now it's an instant 2v1.

>Outsourcing
Did they think to maybe test the game themselves before selling it as a complete retail-ready game?
Also doesn't explain Halo 4, Halo 5's campaign, or the universe stuff.

Bungie is still using a modified version of that engine on Destiny 2.


It takes 24 hours to load up a map on the editor if it doesn't crash.

It takes 15 minutes to move an ammo pack.

It takes 10 hours to change the color of a weapon.

The engine for halo games is just as spaghetti. Can't blame em.

Attached: 1565926059767.webm (800x450, 2.91M)

wasn't trying to imply that 343 is innocent, just that I wouldn't make up my mind on this being another garbage port since its not really 343 doing it.

they could also still fuck it up though so who knows

>It was pretty safe. Safer than risking a sword clash.
Risking how? The timing for a swordclash is pretty strict and you needed to look at the player that was about to shove a sword up your ass
>Yeah, because certain weapons do more damage. An overcharged plasma pistol is still plasma, but drains shields in less shots than a plasma repeater.
So you agree with me then? That just because it is plasma it doesn't mean that it should act the same as another plasma weapon that works like an instakill
>Faggot.
Tranny
>Poorly, because a one-shot weapon that has limited use can be punished despite doing everything right with it. It's a power weapon, it shouldn't be something that gets punished so easily by a regular player.
And almost every power weapon in the game has more than 1 round so what is your point? That you always want powerweapons to be insta'wins in 99% of scenarios? I won't argue about the overall design quality of halo though since it has always been sort of hit'n'miss
>That's not really a relevant concern unless you're fighting an entire BTB lobby at once.
What? Are you trying to argue about 1v1 balance in a game that is specifically designed around multiple players fighting at once? That is about as asinine as arguing about 1v1 in a game like TF2.
>The Sword has a pretty long delay after each swing as well. That's not really relevant.
But it is not longer than a shotgun pump but twice as strong as a shotgun shell, so again, I fail to understand your point here.

>Literally nobody would just sit there silently, he would call out his position and have his team assist. Then when you're focused on the teammate, he can pop out at any time for free and now it's an instant 2v1.
One of the worst matches I ever played included this. There were two enemies with armor lock who would basically take turns tag-teaming people while the other one armor-locked. You basically HAD to kill both of them, because it was all but impossible to pick off just one.
Granted they were also pretty good at the game, but the armor lock tactic just made then miserable to fight against.

Nobody complains about Armor Lock for the shitters that use it, only when good players learn how to abuse it properly. Same with jetpack.

Why did they announce it so early? They shouldn't have said anything until it was basically ready to launch, this slowdrip is killing hype and will hurt sales.

Attached: 1358957310147.jpg (298x342, 22K)

Sounds like you haven't played either

>Halo games only got slower as time went on, with the reticle made even more magnetic. Titanfall plays just fine on a controller, even when using projectile weapons that don't rely on autoaim.
Why are you complaining about that since Halo has just always been a slower Quake/UT but with vehicles, nade spam and regen health. The series was never made to be competetive and yet here you are crying about it.
>You're the one who can't figure out how to hit people who aren't wearing cement shoes.
What gives you that idea?
>So the longer ranged shots should be punished just as equally as ones you deem to not take any skill?
What? Why would you ever throw a nade at someone if they are that far away unless you are just ''hoping'' for a kill? Especially in a game where the DMR seems to be broken OP by design. If you know that a player is behind something you will probably have baited out his AL with a nade and can go in and punish unless that player know exactly where you are and how many nade you have.
>Not at all. There's no risk to ever using Armor Lock. You're always going to be invincible for its entire duration, even during the exit animation.
>This is how I know you're a shitter. "Just wait" never works unless you're playing against Timmy and his 4P splitscreen slumber party. In actual games, someone else will react and shoot at the retard staring at the glowing blue rock.
>So you give him map control for literally pressing a single button. Retard.
JUST LIKE YOU GIVE MAPCONTROL TO PEOPLE WITH POWERWEAPONS, VEHICLES AND EXPLOSIVES. God you are dense, not only that but IF he exits while the room is being swarmed you will both HEAR and SEE him exit and in these scenarios there is a 90% chance that your team is behind you aswell. Otherwise you are some sort of stupid faggot who overextends/lonewolfs in teamgames and then cries ''TEAM WTF! WHERE WERE YOU!?''

Halo at its worse it at least playable, Destiny is just distilled bullshit hidden behind a paper thin canvas with a pretty picture on it

>Again, you're assuming every game is full of shitters. Literally nobody would just sit there silently, he would call out his position and have his team assist. Then when you're focused on the teammate, he can pop out at any time for free and now it's an instant 2v1.
And you can do the same thing, just sound the fuck off and tell your team that there is a faggot with AL infront of you. If you are playing a FFA game then there is a 50/50 chance that one of you gets killed regardless of your actions. All the guy with AL is doing is buying time, that is literally it.

Here is a perfect representation of what to do and what to not do in these situations
youtube.com/watch?v=g9xFReVNhmA
It shows off both why ALs power is overblown and why people who are blind/deaf will still always fall for it.

I miss Complextiny 1, when you could get crazy builds and synergies like this

They really underestimated how long it would take. Not only is it 343's first time porting it to PC, they also have to develop the Xbone version of Reach at the same time.

>It takes 24 hours to load up a map on the editor if it doesn't crash.
>It takes 15 minutes to move an ammo pack.
>It takes 10 hours to change the color of a weapon.

Why are they still using that POS in 2 if they had all of these problems in 1? Why don't they just switch to ANY other engine at this point?

They're probably stubborn and dont want to admit it was a bad idea after investing so much resources in it during Destiny 1.

Both recently became almost playable on xenia.Very minor gfx glitches and cant Save game but overall Both work good.

>Both recently became almost playable on xenia.Very minor gfx glitches and cant Save game but overall Both work good.
Is it like RPCS3 Skate 3 where you need an [email protected]+ to be able to run it at full speed? If not, does Xenia require any special BIOS or image dumps to work? Might check this shit out.

I mean, that's also in Mayhem. Agreed, though, I miss the old subclass tree too

FUCK YOU BUNGIE

That poor Ai

Halo Reach AI was never meant to go up against skilled PC players

Attached: 1552915887154.jpg (2395x3446, 2.76M)

Has anyone in the beta managed to make assassinations work? I've tried a few times and i'm not sure if it's me doing something wrong

Are you holding it?

most halo fag are pushing 30 user. we're old now.

Their "unified UI" is a fucking trashfire and a crime against the series.

>18 year olds are still young.
I'm pushing 26 now. Most people who played CE and 2 are pushing atleast 20+ now user.

I am, but maybe not long enough. It always seemed like it was pretty easy to do on AIs on xbox but I don't know

>Nobody complains about Armor Lock for the shitters that use it, only when good players learn how to abuse it properly. Same with jetpack.
^This^
When shitters use armorlock they are just delaying the inevitable, when people who are actually good at the game use it they are trading time to confuse their enemy and force them to switch target. Even if you have maxed out your sensitivity you would still be limited enough by a joystick to be at an disadvantage when you switch targets in Halo. It wasn't unbeatable, just really fucking annoying to deal with since it just drags out the encounter.

Try 30+. I was 14 when Halo Combat Evolved came out, I'm 32 now.

you could also prep it around corners and use it to emp shields for easy follow up kills, do it from a team respawning and you got a free 4 piece

>you could also prep it around corners and use it to emp shields for easy follow up kills
I used to do this, but I have never understood how people didn't hear you when you are just sitting there. I used to hear when people tried to do the same thing and if I was even a little suspicious I would just make a larger turn around the corner. Did people just not play with the volume turned up?

100 should be default pleb

The game is so fucking buggy at the moment i really dont understand how.
The jackal shields cant even be shot offline and they dont turn off even when they die

Shouldn't the PC beta be up right now? at least that's what the time converter tells me for the times specified in the invitation mail but I can't get in

They're using EAC. I had to uninstall my fucking rgb software that I don't even use just to launch the flight. Unless they change it the game is gonna be a disaster.

Armor lock should have been a short burst thing or bubble shield. The latter would mean that you could still kill the user if you went inside it.

It would have been dogshit if it didn't allow the user to pop out at any time.

I mean... It has probably the most skilled AI of the series next to CE

How?

>being this bad
lmaof'ing @ u faggoot

They literally never stop moving and will back up if you try to run up to them for a melee. It's not anything amazing but the difference compared to the older games is pretty apparent.

>The only weapons that bloom/spread functions differently from 3 are the rifles and pistol.

The AR has much less spread in Reach then 3, and even just seeing it represented in your reticule is a huge plus. PLasma repeater also has less then trhe SMG (they aren't exact analogs but it's the closest comparsion), etc.

>. The Halo 3 pistol is joke
I agree but that's not really relevant, though the fact reach has a relatively balanced pistol that the DMR then just shits on is a shame.

>having options is a bad thing

I mean I don't particularly love it (aside from the animated backgrounds in the campaign menus, those are great), but what do you want them to do? Have each game have a totallyt seperate UI? that'd be a huge pain in the ass.

if the armor lock was any more predictable it would have been useless
>Timed immortality? Lol, just nade before it runs out
>Bubble? Lol, just run in, stand close to him already or ignore since they can't hit you and you can't hit them (it might actually be even stronger in this situation since it would allow for their teammates to get some protection aswell)
>Lose your armor after using it? LOL JUST EXECUTE THE FUCKER THE MOMENT HE POPS OUT :^D

active camo being fucking useless pisses me off more then Armor lock being how it is.

What's especially awful is they made it even worse in the TU.

Bloom was shit but their solution to it in the TU and most of the TU's changes in general were awful

>Halo

Attached: 48.jpg (849x565, 309K)

>bitch about game not being on pc
>game is coming to pc
>still nothing but bitching

>bitch about game not being on pc
literally never happened
halo is slow ass consoleshit and should stay on console

Camo was busted, and nothing in the patch really changed it. It should have remained a powerup.

I WANT IT NOW! NOW NOW NOW NOW! FUCKING MICROSOFT AAAAAAAAAAAAAAAA

>HURR ELDICKRETARD
its not the story mode. FUCK eldewrito

Because 343 is a horrible company and will inevitably fuck it up somehow. The fact they've missed all of their deadlines so far and that they can't even get the fucking jackal shields to go away is very telling about the current state of development.
Leddit faggots keep spamming "omg omg tytyty 343 is amazing we love you guys wow take all the time you need" and that's only hurting the development even more. They need to be told to get their shit in fucking gear, they've had all this time and the game still barely even works.

>>still nothing but bitching
The only bitching in these threads are people who are angry at 343i for being so fucking bad at programming and people STILL bitching about shit like Armor Lock, even a decade after Reachs release.

i kinda wanna buy a full sized, metal MA5B airsoft / prop
>500-800 eurobucks
JUST

Attached: 1 million dollars.jpg (300x180, 7K)

What are the starting armors?

Are steam achievements confirmed yet? I couldn't give any less of a fuck about achievements on an xbox account that I literally only made because the game forces you to, steam's UI is so much nicer for sorting and tracking shit.
This assuming armor is even tied to achievements at all. It probably won't be and will just exclusively go off their cancerous seasonal points thing.

>he doesnt know

This looks fucking terrible. Also that is no where near 120 degrees.

They really need to make the viewmodels not take up 1/3 the fucking screen.

you can get your microsoft account banned for even booting it up allegedly

>spartan
nah

Attached: 8-19-2019_5-18-22_PM-aymflchd.png (1920x1080, 2M)

WHAT? WHAT DONT I KNOW? PLEASE user

Attached: 1453838139237.jpg (291x343, 9K)

Nothing, they ceased development!

Attached: 71439138_p6.png (600x600, 156K)

In Reach I just wore the bulkiest shit possible.
>gungnir helmet with cbrn
>grenadier chest with collar thing
>security shoulders
>shot shells on wrist
>big pouch thing on hip
>biggest kneepads

FUUUUUUUUUUUUUCK! I JUST WANNA PLAY HALO! I SOLD MY 360 A DECADE AGO. THIS IS WORSE THAN BEING A VIRGIN AAAAAAAAA

Attached: 1533491949202.jpg (405x357, 22K)

>It takes 24 hours to load up a map on the editor if it doesn't crash.
>It takes 15 minutes to move an ammo pack.
>It takes 10 hours to change the color of a weapon.

You have no fucking idea what you're talking about.

maybe he has a wooden hardrive like the paki he is

specifically it's due to the UE4 armor customization window they're making to keep reach's armor system intact as opposed to the clusterfuck that happened to halo 3 in MCC.

It literally ran out of memory because it's a plastic shitbox. In fairness to it 343 also have no idea what the FUCK they're doing and are trying to run like 11 different engines at once.

Halo 3:
EOD head/body, Security Shoulders, cobalt primary color, Black secondary
Halo Reach:
Changed it up alot, like every other game practically.

Camo was useless as camo even pre TU m8

>even pre-TU you become easily visible at normal walking speed
>The radar jammer is hurts more then it helps since it makes YOU not able tpo see the radar plus also gives a radius around you telling people somebodyu is using camo nearby, so you can';t even try to camp with it

TU only made it worse

The real question is... what's gonna happen to infected? In a way having shitty console aim made it more fun and even then there were still autists who could pop headshots across the map. So how will it play with kbm?

Halo 2 infected is completely retarded with the mouse so its probably going to be like that for this as well if they dont up the speed on the zeds

I do you fucking RETARD. Bungie talked about this in D1. They're using the same engine in D2.

any wan getting fatal error crash?

>have old xbox profile in insider program
>played since CE's launch week
>played every halo including 5
>inheritor on reach
>was a janny/mod/whatever back in halo 3 days, also a general on it
>this profile doesn't get an invite
>make new profile because i want a different gamertag without paying $10
>literally 0 games played on it, has existed for 2 weeks
>this profile gets an invite
What the fuck is 343's problem?

yeah they're confirmed and there's 491 currently added backend

>tfw it's been 5 months since announcement and only 2 flights have happened

December Release. MicroSoftPenis shouldn't have announced this shit in March. In a world of horrible modern games I just want to play Reach again.

they want to bring halo to a new market, not please the old fans

They already did that by giving all the streamers invites for the first one. They said the whole point of these is that they want people's feedback but they hand out codes to a profile with 0 games played on it and expect any sort of constructive feedback, if any feedback at all? The fuck.

Why do you feel like you can speak in that tone when it's so obvious you've never developed any kind of software, let alone production-quality projects, and even then let alone a fucking game. Try graduating high school first and then form an opinion.

Attached: 1566759769241.png (586x603, 204K)

>playing with go-pro vision

test

looks like pure ass my guy

>I just hope they nail mod support.
as much as i would fucking love it as someone thats modded halo ce for over a decade there is no chance we're ever getting another editing kit. the 'mod support' will just be 'we wont ban you for doing shitty tag injections/swaps'.

Thanks for the thread OP. Decided to check my email and found a Steam key waiting for me.

Attached: 1563469377389.jpg (1280x960, 268K)

WHOA BASED

That's only a pain in the ass NOW because they've built their retarded integrated UI. The perfect MCC would be a title screen with a big pretty ring on it, and the options "Halo CE, Halo 2, Halo 3, ODST, Reach" selectable. Picking one shifts the art to that game's cover, and launches the old game with a 1:1 interface remake. I fuckiNG HATE the modern UI.

that looks like shit. good thing i didn't bother with those pleb console shooters back in the day

Redpill me in why it pissed so many people?

>No key

Attached: 123415641651.png (1271x719, 967K)

It's just gimmicky, takes 0 skill and needlessly draws out fights. Getting to btfo vehicles trying to run you over with it was fun at first but just got old fast. It was hardly ever used for things like that, it was more "oh fuck i'm taking damage *armor lock*", it solely exists to waste people's time.

>tfw

Attached: 1545964622700.jpg (480x260, 34K)

youtube.com/watch?v=rRY5-h0lUF8

Attached: .png (746x746, 387K)

I think the one thing that we can agree on is that armor abilities ruined the game. Not any specific one, the entire concept as a whole.

>become bored as fuck the moment the 'reach on pc' novelty wears off
i had the same experience with eldewrito. i really didn't expect this.

When's Halo 2 coming to PC? The Vista version doesn't count.

No

They rewrote most of it and ESPECIALLY those elements that made working in that engine hard for 3 platforms.

A quick google will show this. Destiny is shit. But MS is just a shit.

Back when people said faggot and no one cares except actual faggots
Good times

Contrarian gaylord.

h2v with project cartographer is probably better than what the 343i release will be.
also you won't have to wait 2 years for it.

The answer's simple actually: it's because Reach is getting an MCC release and thus developed at the same time as the PC port. I imagine progress will be a lot faster with Halo 1 given that it's literally a souped up PC version with Anniversary slapped on.

Attached: johnny bravo.png (320x511, 114K)

did someone order some McDonalds

Attached: playermodel.png (320x704, 201K)

I completely disagree. That'd mean mixed game playlists wouldn't exist, you wouldn't be able to seamlessly hop between one game and another in customs, etc.

Ah yes being able to do that shit nobody really cares about is sure worth not being able to play the games at all because they can't make it work.

PC is starved of even passable multiplayer fps games I will be playing Gaylo for the first time when this comes out.
Times have changed lads. Take me back.

>mixed game playlists and being able to switch between games in a custom game night with friends without everybody having to quit the party and rejoin is "shit nobody cares about"

Attached: brainlettttt.jpg (800x450, 44K)

Have fun user

here are my suggestions for your first time playing the campaigns

>initially hyped as all fuck about halo coming to pc
>hype wore off months ago and i dont care anymore
anyone else in the same boat?

Thanks user. I'll work with what you recommended.

Yes, what is the problem with that? If I want to play 2, I'll play 2. If I want 3 sandtrap customs, I'll play 3.

You don't have to quit the party you brainlet, do you even know how XBL works? You're all talking in an external party, the host will start the new game up, and he can then invite everyone with a few quick button presses and they only need to press one button to instantly join the new game.

Honestly this. Destiny 2 is shit, overwatch is shit, csgo 2 is shit, tf2 is shit. I can’t wait for halo reach tbqh

2 and 3 were shit. 1 is the only good Gears.

>his only experience with high fov is minecraft

i feel sorry for you, 105 is optimal fov