How did SSC go for you?
So how is your game going anons?
CUTE!
I think I've flown worse in starsector if that helps user.
Unless you're a russian asset flipper or sheer brownian motion/monkey typewriting makes you spontaneously make a game its not a great start user. There are plenty of engines, tools and methods to make games without any actual direct experience, but that last point is a bit of a killer.
Went really well, met some cool devs and got some valuable feedback. It was tough to get people to play when the game was sitting on the title screen, so I added a features that makes the game play itself if no one touches the controls for 15 seconds as a sort of attract mode.
I expected it to be the case sadly.
Do you gain any bonuses from taking care of your mine?
It's not my game, but I work for a MUD, so I guess I'm an archaeologist or living fossil. At this exact moment, I'm tweaking this piece of shit.
The Northern Ocean, full of raging waves and endless horizons serves as a striking background to the edge of the cliffs that border it. Squat blades of grass cover the soft soil entirely, spare for a few dandelions that have pushed their golden faces upwards to bloom. Southward lies a valley, speckled with streams of flowers that flow in colourful groups together amongst the river of green. Surrounding the valley is a ring of mountains, their grey peaks all capped with ice, protecting the valley against the arctic winds beyond them.
I'm also fixing a thing where a mob is supposed to only occasionally drain the health of something attacking it, but instead its being a vampiric god because we changed how attacks work for some classes and now some of them pretty much are guaranteed to be succ'd to death just fighting it.
It'll become more effective in combat, slightly. And it will love you more, which is what really matters.