So how is your game going anons?

How did SSC go for you?

CUTE!

I think I've flown worse in starsector if that helps user.

Unless you're a russian asset flipper or sheer brownian motion/monkey typewriting makes you spontaneously make a game its not a great start user. There are plenty of engines, tools and methods to make games without any actual direct experience, but that last point is a bit of a killer.

Went really well, met some cool devs and got some valuable feedback. It was tough to get people to play when the game was sitting on the title screen, so I added a features that makes the game play itself if no one touches the controls for 15 seconds as a sort of attract mode.

I expected it to be the case sadly.

Do you gain any bonuses from taking care of your mine?

It's not my game, but I work for a MUD, so I guess I'm an archaeologist or living fossil. At this exact moment, I'm tweaking this piece of shit.

The Northern Ocean, full of raging waves and endless horizons serves as a striking background to the edge of the cliffs that border it. Squat blades of grass cover the soft soil entirely, spare for a few dandelions that have pushed their golden faces upwards to bloom. Southward lies a valley, speckled with streams of flowers that flow in colourful groups together amongst the river of green. Surrounding the valley is a ring of mountains, their grey peaks all capped with ice, protecting the valley against the arctic winds beyond them.

I'm also fixing a thing where a mob is supposed to only occasionally drain the health of something attacking it, but instead its being a vampiric god because we changed how attacks work for some classes and now some of them pretty much are guaranteed to be succ'd to death just fighting it.

Attached: salty_europeans.jpg (750x490, 183K)

It'll become more effective in combat, slightly. And it will love you more, which is what really matters.

Attached: UnderspaceGasMinerOraro2.png (1611x907, 1.21M)