You couldn't come up with a good video game idea even if your head hit the start button

You couldn't come up with a good video game idea even if your head hit the start button

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>tactical squad-based survival horror
>megukas as mc's
>ryona
>permadeath
>enemies are immune to magic. You have to use your environment to defeat them, but in most cases you have to escape by sacrificing your teammates distracting enemy attention.

>RPG with RTS combat
>You recruit new units in sidequests and during the story

>dark souls-like isekai in touhou postapoc setting
>all the youkai and witches went hollow and stuff
>have to defeat them one by one to get out of there
>have to fight corrupted Reimu
>have to fight corrupted Yukarie
>have to fight corrupted Youmu
>have to fight corrupted literally everybody

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FJCK haven't done anki in a week because of finals

Ok, I'm going with Kanji Study + Duolingo, what decent programs I can get in addition?

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terrible
wc3 but less
painful

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>take existing thing
>make it a videogame genre
And that's how a hack like Hideo Kojima became a legend.

>anki
You might as well give up.

>megukas as mc's
>enemies are immune to magic
What's the fucking point then? They could only use magic to escap-
>most cases you have to escape by sacrificing your teammates
Then just use normal girls for fucks sake.

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Why not just say "Magical Girl Turn-Based Strategy"? Why overcomplicate it?

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Reverse Metroidvania where you start off a nearly invincible, godlike being, but then you gradually put things back into their proper places and you become weaker and weaker with less and less skills, but more skill as a player. Basically, every single "upgrade" that you start with is to compensate for your lack of skill, and by the end, you don't need that shit no more.

A game where you attempt to QWOP your head into a start button.

So you start off weak, and then lose your weakness to become strong? That sounds terrible! It's bad enough when you lose screw attack!

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Magical girl raising project! With suffering!

I can't, but I saw some awesome concept an user posted here once. It was like a stealth/action game set in edo period Japan where you fight yokai while climbing up a castle. It sounded rad.

Card game based RACING GAME!
YOU CAN UPGRADE OR CHANGE YOUR CAR IN SHOPS
BUY NEW TECHNIQUE CARDS IN RACING SCHOOLS
GO ON A DATE TO GET SPECIAL OH NO IM LOSING THE RACE CARDS

metal gear acid 3

>Not just a game previous to spell card rules.
Why?

A JRPG where you play as the bad guys. Instead of "Experience Points" you get "Holding Back points". The more you fight the more you hold back. During boss fights with the hero's party you have to get them to nearly 0 hp, but not kill them outright, so they would defeat you in the end.
>"Mwahaha, this isn't the last you've seen of me!"
>Teleport away

>set in edo-
Fucking sucks ass
Hmm.. mite be cooll... speedracer?
2 was 2 2 many

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Probably some puzzle game inspired by Puzzle Bobble. Featuring a cast that totally isn't inspired by Puyo Puyo and having characters have special skills because it's not like I'll bother with a competitive mode that would warrant fixing anything.

Nah. Gonna have a night time Japan street racing feel. I saw a video on racing lagoon, r4 and saw some initial d gba gameplay and I just thought hmm what if you mix this in a blender.

I was honestly excited to try to work on it but I realized, I have no fucking idea how to do the card system without it just feeling awkward.

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This reminds me of that one thread about making a new genre. There was a post about stealth racing and everyone in there was trying to figure out of the fuck that would work.

That was me. Ghost racer user had a way better idea imo

Resin

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drop both, use an actual grammar guide and then start reading

Like them damn ol Colin Mcray (rip) map jockey saying "easy right easy left" in green symbols but with a card deck right?

You can crush a building on their heads or blow up some vents nearby with a fireball.

I just put my setting into vidya, don't mind me.

>dude just start playing on Nightmare

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I was thinking more of 3 gauges you have at the bottom which you gotta use cards to maintain at set points which have a set limit

So let's say you get to a corner and the limit is
50 speed
70 control

And your stats are
60 speed and 80 control 10 style
You can play different racing techniques which will give you a + or - to each stat to help you match it.

Going over the speed might cause you to crash or lose control,
Going under the speed will cause your opponent to catch up or pass you

Going over the control does nothing
Going under the control may get you to spin out.

Style points allows you to use variety cards that can either lower your opponents stats or Grant you a temporary buff or other stuff.

It sounds good in theory but I can't figure out how to do it in execution. How would the graphics work? Text based? 2d? 3d?

you break stuff with stick of rebar.

Tile based rpg (think last south park game with tiles, turn based, and special attacks) about wresting. Use a custom character you can pick the look and moves of mixing and matching American wrestling, lucha libre, and maybe new Japan or greek style each with unique pools of specials as well as strengths and weaknesses. Visually would be like paper mario with limbs, etc stacked on to give characters kind of a 'built together' kind of look. possibly design the graphics similar to paper mario but instead of world and characters made of paper, it all looks like wooden cutout pieces (undecided)

But would that still feel fun to the player? The reason metroidvania abilities are great is because you start off so basic but by the end you're double jumping and airdashing all over the place like a god.

Game where you play as a lich and go around taking over villages and castles with your army of undead. You start off shitty and only able to raise a few zombies and skeletons but by the end of the game once you've upgraded all your talents and stuff you can command bone dragons. Basically just Overlord with zombies

10/10 goty

No shit dude, I ain't no creative type.

the graphix should be lo-fi ps1 toyota
Im thinking in my mind that the race takes place on a grid board, where each tile is a piece of road and each curve has a challenge rating
So Initial D boardgame

Isn't that just fire pro wrestling?

Fuck. It's pretty similar. What could I do to make it more unique?

Super heroes

noone starts a game out with genres and what its already like.youre just building an imitation

freebie: youre a photojournalist witnessing war crimes in first person. Snap em all

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>dead rising prequel

An open world space game in which you're a space bounty hunter/mercenary who gets hired by various groups and people to do things such as assassinate people, kidnap people, steal items, protect places, escort people, deal spacedrugs and other criminal shit. You get to use a bunch of cool scifi gadgets for your jobs.

Kino.

I suppose Kinkaku-ji counts as a war crime.

You are the colonial chief/minister of a fantasy new-world colonization project. You put together ranger parties to explore magical forests and ancient native ruins, looting them for all they're worth and using them to build up your colony. The ranger parties are playable entities with each dungeon being like a DRPG, while the colony management is straight up Anno.

>2-player competitive ARPG
>One player plays a lich defending his lair from the other player, a paladin assaulting it
>During the first phase of a match, the lich player is given a pseudo-RTS view of his lair, during which he can place minions and traps
>The lich can choose to assign one object in the lair to be his phylactery by expending some of his magical power in its creation
>The paladin, meanwhile, is tasked with killing two powerful guardian creatures and then battering down the doors to the lair. He experiences the game from a first person perspective, akin to games like Dark Messiah of Might and Magic or Vermintide
>However long it takes for the paladin to achieve this is how long the lich player has to prepare
>Once the doors are down and the paladin enters the lair, the preparation phase is over
>The paladin's sole objective is to kill everything in the lair, while the lich should strive to kill the paladin before he reaches his personal chambers
>During this main phase, the lich is still experiencing the game through an RTS-like interface, but now he can actively cast spells and command his minions or even possess them
>Casting spells costs magic power and so does possession if the minion dies while still possessed
>If the paladin manages to kill all the minions and enter the personal chambers of the lich, the match transitions to its final phase, the duel
>The lich is afforded a first person view of the action as well, and the objective for both players is simply to emerge the victor
>The lich's health for the duel is determined by how much magical power he had left when it began
>If the lich created a phylactery in the preparation phase, he can die once and resurrect with health equal to the amount of magical power he devoted to the phylactery's creation
>Regardless of the outcome of a match both players are rewarded with loot (New weapons/armor/spells/minions/traps and cosmetics) and experience with which they can acquire passive bonuses

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you fix traffic lights and try not to fall

It’s funny how true this is. I worked my ass off learning English as a second language only to discover Americans barely understand the fundamentals of their own language.

>worked my ass off learning English
It's a pretty easy language, not much of an accomplishment there, you bitter pedantic.

Pedant, I meant pedant. Shit.

Not knowing some linguistic terms doesn't mean shit, dude. The reality is that the vast majority of ESLs barely understand the basics of sentence structure, which is why you get called out constantly.

lol

bro i can't even read some times

sauce?

You play a ghost in a haunted school and your objective is to scare the janitor who is already completely accustomed to the haunting.

haha hell yea bruv

A survival horror game where a rapist breaks into your apartment in the dead of night and you have to avoid them until dawn.

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you play with fire