DMC5

Why did Capcom just abandon this game? There's so much room for expansion, from characters, to weapons, to costumes, there's so much stuff you could take from past games, but Capcom hasn't said anything about it since the Bloody Palace update. Is there no one else in the company that cares about the franchise besides Itsuno? Didn't DMC5 show there's an audience willing to buy these types of games? Are they just waiting for next gen to release the game again with Vergil in it?

Attached: Devil-May-Cry-5.jpg (1200x675, 122K)

Other urls found in this thread:

ca.ign.com/articles/2018/08/06/capcom-exec-prefers-games-review-well-and-sell-less-than-review-poorly-and-sell-more
hitc.com/en-gb/2019/01/08/devil-may-cry-5-capcom-playable-characters-trish-lady-nico/
twitter.com/dmc_zodiac88_
twitter.com/SFWRedditGifs

would you like some mods? you can have turbo mode and whatever costume you want right now. you can have vergil after paying full price a second time 3 or 4 years from now just like DMC3SE and DMC4SE.

This now is a DMC thread and here is my response to user from another thread.
>They do?
I'd say Beowulf is the most praised gauntlet here.
>the backtracking but the way it was done
I agree that having backtracking is much worse than not having backtracking.
That being said, I was perfectly fine replaying the same levels with Dante because:
a) It's fucking Dante and seeing how a new character compares in a similar situation is actually fun;
b) The levels were changed around enough to have a bigger impact on the game than "reshuffles" DMC3 or DMC1 had. Reused assets do make a lazy impression but the "levels" themselves were different enough to not feel as "repeating" what you've done before.
On top of that, DMC4 actually has very little (close to none) backtracking outside of Dante's part - as opposed to DMC3 or DMC1 that outside of reusing levels also make you run through the same locations over and over again.
I'd argue DMC4 did backtracking very well, it's just the fact it was that concentrated and "in your face" that made it a subject of constant criticism.
>Lucifer might be the most unique weapon in the series but it just can't stand on its own.
I see where you're coming from and I disagree here. Lucifer's moveset absolutely does show there was some thought put into it to allow standalone use. It just differs considerably from its normal usage as a part of the kit so you aren't seeing it often. But I personally knew people (fairly inexperienced in DMC) who liked solo-Lucifer playstyle so much it was their weapon of choice as using the whole kit was too much for them.
Lucifer's combos allow it to be used on its own and specifically C and E combos feel a lot like crazy combos from DMC3. Pin-up is a source of high near-immediate damage, especially the DT version. Climax is your "a little bit tricky" but immediate nuke.
I agree that DMC5 does solo-weapon better while keeping all weapons unique but DMC4 is still pretty good at either.

Mods can only go so far. It's cool that you can play as all characters in most stages as well as play co-op now, but it would be much better if it were officially supported and on all platforms. Just how easy it was to mod some of these features shows it would they would be just as easily implemented by Capcom.

DMC5 is a very complete package. Sure, if they pushed out an update that added inertia or reversals or something like that it'd be nice. But as it is, it doesn't feel like they "abandoned" it. They just finished it.

Probably didn't expect the game to be so successful, that's good, imo
The next game could have a ton of extra content...or they might even make a special edition like 3 and 4 later on, you know how Capcom loves to resell their games over and over with a little extra, though this time it might be a late-late dlc.

Yeah, it doesn't really make sense to me. Especially with all the DLC bullshit nowadays. I mean, why not have a DLC that added co-op Bloody Palace (I'm shocked it wasn't in at the start quite frankly), Vergil and some other stuff for a decent price? The game sold well, so seems like they would make some extra dough from doing something like that. But who knows what's going through their minds...

I was expecting lady/trish to be playable since they have most of the work done thanks to 4, but that didn't happen, hoping they get added as dlc, and they add some kind of coop mode as well, even if it's in bloody palace

Honestly does it need DLC? Already got like 3 characters and an endless mode.

>I'd say Beowulf is the most praised gauntlet here.
Really? My experience has been the complte opposite.

>as opposed to DMC3 or DMC1 that outside of reusing levels also make you run through the same locations over and over again.
I get what you're but that never really bothered me much considering it was just you going back to where you were. It was a product of having the game being located in one place and the RE roots of the franchise. Admittedly they could've implemented some shortcuts to alleviate that in the way Souls games do.

>I personally knew people (fairly inexperienced in DMC) who liked solo-Lucifer playstyle so much it was their weapon of choice
I wish that'd been the case with me, but I just didn't find Lucifer to be as satisfying to use as the other weapons.

YOU'VE GOT NOTHING AND NOTHING'S GOT YOU

Wait for 5SE

because the game is mediocre. imagine being a dev like itsuno having over a decade experience making these games and DMC5 having worse audio cues, worse visual clues, and worse combat clarity than a game from 2001.

single-player dlc is expensive and doesn't sell good enough to justify the time and cost. it's better to just assign the staff to another game in production.

Kill yourself Matthew

This desu, but it hurts even more considering Itsuno himself said he made it to surpass fan expectations.

Not to mention the fans are just sitting here waiting like rabid dogs for new content.

STOP NOOO DONT SAY ANYTHING BAD ABOUT DMC5 PLEASE

Attached: 1565413876873.png (150x165, 36K)

wait until tgs

>it wouldn't sell well enough
I can bet you that everyone who bought the game who's longtime fan would buy a Vergil DLC.

And putting co-op in the game just debunks the whole single player argument.

I think the main reason is that Capcom didn't have too much faith in it and they were themselves kind of surprised how well it did.

Wait until the game awards or next year. They worked on DMC5 from 2014 to 2018 without a word and they'll probably stay tight lipped about any upcoming plans for a while.

My guess is that they are doing a full expansion and not just some DLC season pass shit and that takes time to make. They also probably don't want to announce anything until after Iceborn is out to spread their announcements around. It could also be that there is a dev team shuffle since Itsuno has to choose between staying on for the DLC or passing the series on while he works on Dragon's Dogma 2.

The game has only been out for less than half a year. Wait until next E3 before being a doomposting faggot.

DANTE HAS TOO MANY OPTIONS I LIKED THE GAME BETTER WHEN YOU DIDN'T HAVE STYLES AND JUST TWO WEAPONS

You know half of that was because of the RE engine, right?

They do a dual announcement like they did for e3 2018. If they announce something for RE then then announce something for DMC.

gilgamesh is the best gauntlet weapon aesthetically and you can't change my mind about that

I LIKED DANTE MORE WHEN THE GAME HAD 30 MINUTES OF STORY TOTAL SO I COULD SELF INSERT AND HEAD CANON EVERYTHING

I think Gilgamesh is absolute peak for charge weapons, it makes sense that they went a different route with Balrog in 5.

DMC5 is a better game than DMC1 in everything but atmosphere, and that shit doesn't matter much in an action game.

Mechanically? Sure. But aesthetically? No way. Beowulf has a cooler design and Balrog has a better silhouette and animation.

Attached: DA_Beowulf.png (1000x1000, 725K)

yea, balrog is pretty cool, i'm especially fond of the way balrog announces himself. but gilgamesh had so much oomph behind its charged attacks that i don't understand why so many people don't like it. i mean beowulf looks nice, but it is pretty bland really. it certainly doesn't beat jet engines around your hands and feet.

Didn't sell good enough, duh.

And level design and enemy AI and balanced challenge of DMD. It's laughable you can STILL manipulate the camera so the rest just stand around off-screen while you focus one at a time.

>Confirmed huge success that beat all expected sales targets by Capcom
Seethe harder, Matty boy.

>IGNITE THE FLAMES

Attached: 1566300238816.jpg (600x833, 56K)

yes, beowulf looks good, but you don't really get to see the model a lot. i just absolutely fell in love how charging up gilgamesh looked and sounded like with all the sparks flying around and shit

Did some yout*ber made a video about criticizing DMC 5 ?

>NOW

Beowulf is still the only light/angel based weapon in the series. I think it's elegant as hell which is why Vergil wore it better.

>needing youtubers to tell you what to think

Attached: 1504178851628.gif (500x500, 313K)

>mathosis parrot
>enemy ai

It is because publishers have started realizing singleplayer DLC sells like shit. You need a very "big" thing for people to come back to SP games. So instead of wasting time making a 30 dollar DLC that sells 500k, they decide its better to just make a 60 dollar game that sells 3 million. God of War was the same way, it seemed to tease extra content down the line with additional realms and it got nothing despite selling like 7 million copies or something.

And yes, I know DMC is about repeatability, but the vast majority treats the franchise like its Uncharted, they play it once and then drop it. Most people only care about long-term playing if its multiplayer, which is why so many people were angry about DMC5s limited co-op.

The majority simply do not keep playing singleplayer games.

Oh sorry, I thought we were discussing action games and not fighting games. Personally I find the lack of versus in DMC3-5 underwhelming, and the series only got a training room in 5. Combo pontential is cool, just kind of lacking as a fighter. Maybe we'll see arcade mode in 6, though.

Eh, enemies are basically irrelevant in DMC1's DMD. The only major challenges are the bosses.

>fighting games
>DMC3-5 directed by a guy who is fighting director
Are matthosis parrots that thickheaded?

>I LIKED DANTE MORE WHEN THE GAME HAD 30 MINUTES OF STORY TOTAL SO I COULD SELF INSERT AND HEAD CANON EVERYTHING
this but unironically, hours of cutscenes get to be a drag. cutscenes should be short breaks between levels, not an entire movie.

>Yea Forums suddenly hates devil may cry 5
what happened?

Based chadosis viewrs shitting on nu-Dmc

The only reasonable explanation I can think of is that Capcom don't want to hand the reins to anyone but Itsuno after the DmC debacle (plus with how large a part Itsuno played in 5's marketing, people were very vocal about how much they love the little guy) so they don't want to add anything to 5 without him, and right now he wants to focus on his other project (most likely DD2). With Takeuchi in charge of Dev1 they seem to be operating on the idea of just letting their creative leads do what they want more than telling them what to do, so whatever DLC or expansion will come when Itsuno decides he wants to make it. If this is the case then I'm more than happy to wait because it will mean a better end-product, but at the same time this is fucking Capcom so maybe they just flipped a coin.
The problem with Trish and Lady is in 4SE they were a rush-job that just expanded on ideas Dante already had, and those expansions have carried over to Dante in 5. Most of what Trish had was folded into DSD and Balrog, most of what Lady had was folded into GS and KA/DKA. They were already very derivative, if they just ported their playstyle straight from 4SE into 5 they'd be basically pointless. They need a proper rework with a decent budget if they're going to be brought back.

Attached: 1552669653800.jpg (849x957, 339K)

Capcom didnt actually expect it to succeed

He should've stuck to Rival Schools, maybe then Capcom wouldn't it's "dark age" of fighters while everyone else went unscathed. Except Midway.

Attached: 1428629258581.jpg (624x348, 75K)

>Trish had was folded into DSD and Balrog,
Like what? I can only remember breakdance move

Wheres the matosis vid everyone is complaining about? I dont see it on his channel. Please dont tell me you niggers switched boogeymen from XIVautists to matthew

Attached: 1490001262838.jpg (960x916, 78K)

wrong, I think they expected way more then they got. even matt said they wanted more sales in that livestream they did, I think, in may

>XIVautists to matthew
user....

Itsuno has always had issues in development outside of the combat systems themselves. He's really great at what he can do well but ends up getting held back kind of hard by his weak spots. I know he was brought in late on 2, but it was really obvious there that he had trouble with enemy design.

I'm fine with the level design. Puzzles and platforming weer never the strong suit of the series.

>Why did Capcom just abandon this game?
because they finished making it? I guess they could add more playable characters but I don't think it was ever planned to be a big success like cod or fortnite.

how? it is the highest selling game in the franchise and broke records within the franchise after 2 weeks i thought? how could they expect more than that when every other title took much longer to reach comparable sales?

XV, whatever. I dont play FF or KH

I thought DMC5 was fun. Not as good as DMC3 but still fun.

it's probably more about return on investment. if the budget was higher and development time longer but the sales numbers didn't increase proportionally even if they were higher, it might feel like a bit of a failure.

maybe because sales stagnated after the initial month? matt in the same stream told fans to ask for more playable characters but then a few weeks later he says dev is finished so I dunno what's going through their heads.

Trish was at her best when managing her Round Trip and Inazumas to control the crowd while performing other attacks, which was folded into DSD, along with having Aerial Rave by default. Balrog got the breakdance, the launcher, and the overall style of a fist weapon that is all about speed and hitting as many times as possible rather than holding to charge up individual attacks. The only thing that really remains unique to Trish is Thunder Blow.

>maybe because sales stagnated after the initial month? matt in the same stream told fans to ask for more playable characters but then a few weeks later he says dev is finished so I dunno what's going through their heads.

DLC could have been cancelled and turned into a standalone title. Naughty Dog did this with Lost Legacy.

because they're going to milk it for the inevitable Collector's Edition in a year or two, probably with Lady, Trish & Vergil as playable characters. Getting people to essentially buy the same game twice, because this is Capcom we're talking about

Attached: D7_hfySXYAAYrMre.png (834x2957, 1.73M)

Because it's done. Remember that? When video games ended instead of being dragged out for years in order to suck as much money out of consumers as possible. I'm guessing they all either moved on to making another game, like Dragon's Dogma 2, or they are going to release an expanded version with more shit in a year or two.

>whatever costume you want right now
COMPLETE LIE
still no nude Nero, Dante, or Vergil mod

>sales stagnated after the initial month
but that happens everywhere, doesn't it? i mean, for a niche title 3m in 5 months seems like a pretty good number to me.
that might sound plausible if they hadn't said that 5 breathed new life into the series. i don't know but from what i've heard the game is anything but a failure to capcom and i don't think they'd say something like this when there's nothing new being planned already. i can imagine that one of their teams is already working on something in secret but i don't really want to get my hopes up.
also, ever since he was made playable for the first time, having vergil as a playable character means guaranteed sales, so this would seem like a pretty big missed opportunity to me

Got a source? Everything I've seen says the opposite.

>suck as much money out of consumers as possible.
>Capcom making a special edition isn't them being jews.

Attached: 1561846177912.png (488x782, 389K)

>When video games ended instead of being dragged out for years in order to suck as much money out of consumers as possible.
dmc5 makes you pay real money to have all the weapons

they did the same with RE:2, it's probably not worth their money

I would rather get DMC6 than the game getting milked for 5 or 6 years with DLC and Special Editions.

Attached: poet__by_emy_san_ddere28-fullview.jpg (1024x1298, 173K)

I wish she'd release this renders as mods for the game.

Attached: 68252126.jpg (693x960, 97K)

I want Vergil first because fuck waiting again.

DMC6 would take longer. An exapansion, a special edition or a spin-off game using the same assets would be better options.

>fuck me
I want to fuck Nico

More of this

Nico only wants to fuck Lady.

Shit, me too.

Attached: EAqreaxX4AAFasr.jpg (3000x1687, 596K)

Nico is lesbian
If you need a cumdumpster Nero exists

Cute
Imgine her stuttering during sex hnggg

Do you think this fanbase would be pissed if Lady turned out to be gay and her and Nico were lovers?

Imagine her stuttering on your dick.

I tried to but I ended up thinking about her dad having sex...

L-l-lewd

>mfw imagined that just now

Attached: 1559890966769.gif (400x400, 1.76M)

Half of Lady's fanbase is trannies and feminists so they would be fine with it.

The other half is K from Bladerunner, so they would remain as they are.

Motherfucker.

>this thread trying desperately to fantasize about a female character

Attached: gay thoughts.gif (498x302, 1.43M)

>imagine Agnus pinned to a brown wall

>Why did Capcom just abandon this game?
They finished the game and sold it to you. Stop asking to be raped up the ass with add-ons and DLC.

The contrast between DMC threads and the rest of Yea Forums sure is interesting

Birb needs a hat, not a bowtie.

>T-T-T-Take it off you whore

because continuous content is stupid
they'll release a special edition like they always do and that will be it

What if all their dads had sex with each other?

>stop asking for a playable character that capcom knows is really popular and will probably make us buy the game again to play him instead of a separate cheaper dlc

you're right i desperately want to ride Nero not Nico

Logic.
It did 2.5mil in two weeks and they were HYPE over at Capcom, but then, once every hack n' slash fan bought it, the sales flatlined, and """coincidentally""" they all shut up.
And here we are, six months later, sitting at a paltry three million.
Niche or not, that's not a big return on an AAA game with 3 years of devtime and and a team numbering in the hundreds.

No. Most of Yea Forums is just sick to death of this game getting fanfair when it turned out to be little more than DMC4.5 and there's really not much more to it than it being slower and adding a few QoL changes with some new gimmicks & weapons. It was a lazy sequel that was just meant to appeal to the broadest possible DMC fandom and played its design entirely safe.

Veril and Agnus?
who's on top?

Its 2.1 in a march and 2.5 until end of june.

You forgot Arkham.

Agnus i guess wouldn't that be weird

Well they also said this lol
ca.ign.com/articles/2018/08/06/capcom-exec-prefers-games-review-well-and-sell-less-than-review-poorly-and-sell-more

>and """coincidentally""" they all shut up.

They actually didn't shut up about the sales. Their last quarterly report they were still boasting about the sales. They said they expect it to sell another million by March 2020.

With the standard enemies they can sort of handle multiple characters but wouldn't Bosses be really tricky to properly balance for Co-op mode?
Not sure how Bayonetta handled it but I can see all the bosses being made hilarioulsy trivial if not pathetic hard to track clusterfucks with all the characters playing in parallel.

That doesn't really counter his point. He's probably correct in saying that execs expected it to have better legs in it's first few months out.
No one cares if it sells millions more at dollar-sales.

And Sparda! I guess Mundus is Nightmare's dad too...

>He's probably correct in saying that execs expected it to have better legs in it's first few months out.
There was an article out last year that said they expect DMC to do really well and they had high expectations for it. I'll try to find it.

They shut up about the GAME, not sales, of course they're gonna be positive in marketing. But behind closed doors the big wigs are probably disappointing about it's performance. Remember, these are the same guys that wanted DmC to sell 10mil copies.
In the launch period they were hyping people up saying that if they ask for more characters they'll get them. After the BP they all shut up and a month later pronounced the game development as finished and said NO to any prospective DLC.

They arent going to bother with DLC because current consoles clearly fucking struggled with this game. Limited co-op, no turbo or LDK yet it still had insane loading times and even noticeable drops at times.

Either its DMC5SE for next gen or the team is just gonna go straight onto DMC6 while Itsuno goes to work on DD2.

>It did 2.5mil in two weeks
It didn't do 2.5 million in two weeks. It shipped 2 million in 2 weeks and then sold an additional 500k over the subsequent 4 months. That's not even half of what most of Capcom's other AAA titles sell.

That bad? huh?

>even matt said they wanted more sales in that livestream they did, I think, in may

You're twisting his words. He wasn't saying that because they aren't satisfied they just think they can get more. A bad sign would be if the company doesn't talk about boosting sales, they only do that if they want to keep a momentum going. If the game flops then they would boost sales elsewhere and return their investment that way.

Also 2.5mill was announced by 4 months is a good return on their investment. Matt said their budget was small and even if it did have a big budget, a big budget game these days is only about 40mil. Those sales have more than made that especially since Xbox paid for their promotions.

It's decent, but DMC never does "decent" even when they release a totally incomplete and unfinished game like DMC4 it sells millions, and even DmC sold 2.8 million eventually. DMC5 being one long fanwank tour de force made by the OG director should've sold significantly more. This isn't a niche game like Bayonetta or MGR, it's the father of the genre, and it didn't do nearly as well as it should've.

Easy
>2 millions
>2 millions
>2 millions

The only game Capcom is talking about right now is Monster Hunter because they just released a new expansion. They aren't talking about RE2 right now either or releasing DLC just 7 months after release. Is that a flop too? It's selling even better that DMC5. Your logic is retarded.

It sold better than both DmC and DMC4 did at launch. I don't know why you're bringing them in, especially since DmC only sold about 200k in it's first quarterly sales report after release.

>They aren't talking about RE2
They were constantly talking about RE2's massive sales everytime it crossed another 300-500k.

>dmc4.5
>slower
Based retard

They already milked REmake2 dry, it's old school and not exactly receptive to DLC or MTX. They did what they could, pronounced it a success and pretty much admitted they moved on to R3make.
Meanwhile DMC5 development is "Finished", there's "no DLCplanned" and the team and director has moved on to other projects(DD@ hint, hint) following their vacation.
Hardly the same shit.

No turbo mode means slower. It's also floatier than DMC4 was, but you knew that.

>these are the same guys that wanted DmC to sell 10mil copies.

No it's not, most of those people were canned after nearly destroying Capcoms rep with shitty games. That was during the whole Inafune fiasco. Remember when they were known only as Crapcom?

Attached: 1533344986039.png (470x470, 396K)

You mean during the time where Megafags were on a massive victim complex and were deep throating the fuck out Conman?

I didn't say "they never talked about RE2" did I? I said they aren't talking about it now, because they're promoting elsewhere. My point was that it's not a flop just because their aren't constant articles. Like you said the games have been out for a few months. They literally just used Dante and Leon in promotions for their Gamescon panel even though they said nothing about DMC or RE.

>pronounced it a success and pretty much admitted they moved on to R3make.
>Meanwhile DMC5 development is "Finished", there's "no DLCplanned"

They did the same thing with both games you just put it in nicer words for RE. Yes RE games have always been release semi annually and they have more than one team working on them so they can keep this going. This isn't new.

They have talked repeatedly about how they're excited to have reinvigorated the DMC franchise.

>I didn't say "they never talked about RE2" did I?
No, but it's not an apt comparison when they talked about it constantly well after DMC5 released and they didn't talk about DMC5 at all outside of Itsuno saying some random meaningless shit about being "happy with it". It's not a flop, but I doubt Capcom is satisfied, which is the point I was making.

>They have talked repeatedly about how they're excited to have reinvigorated the DMC franchise.
They talk like this after every release. It's meaningless until we get actual confirmation on something, which we haven't.

They talked about DMC5 too though? They never hid their sales or anything.

>They talked about DMC5 too though?
Not really. Leading up to DMC5 there was a lot of claims that if the game did well and the fans wanted additional content it would get it. After it dropped all we've gotten is a BP update and some random changes to a boss fight.
>They never hid their sales or anything.
They said "We shipped 2 million!" then said absolutely nothing for months, while also constantly releasing information about RE2. They weren't "hiding" anything, but they weren't telling us anything either, because there was simply nothing they thought was worth telling.

>DMC5 released and they didn't talk about DMC5 at all

lmao yes they did. You don't even know what you're talking about. Most of your points are assumptions with no evidence to back them up. Capcom has never said anything negative about DMC5. They're bragging about sales and that they expect it to sell another million by next year. They wouldn't say that about a flop. They have flat out said when a game disappoints them in sales. Or they just flat out wont talk about or hide sales.

>They talk like this after every release. It's meaningless until we get actual confirmation on something, which we haven't.

You're either dense or retarded. I would love to see where you get all your info from.

>lmao yes they did.
What did they say then, other than the typical "We are so happy with the sales!" shit that everyone says.

>They wouldn't say that about a flop.
I didn't say it flopped, are you being purposely retarded? I said Capcom has abandoned a game that they originally said they would support if there was demand. From there one can infer that they didn't think the game did well enough for that demand.

>You're either dense or retarded.
That's you, you triggered dumbshit.

>there was a lot of claims that if the game did well and the fans wanted additional content it would get it
All I remember was a tweet from Matt Walker. That's not a lot of claims.

>there was a lot of claims that if the game did well and the fans wanted additional content it would get it.

That's taken out of context. Capcom didn't say that. Matt was asked in a livestream if there would be DLC. He said "maybe if it does well we COULD convince Capcom to release DLC. We'd like to add more characters if it's requested enough" There was never any confirmation they were ever working on DLC. He's a PR guy, and this was said during promotions. It's the fans that kept making assumptions that DLC was on the way. Capcom had no plans for DLC.

>They said "We shipped 2 million!"
>then said absolutely nothing for months

Again, not true. They said that before releasing their officially quarterly sales. Then their officially sales report was released just a couple weeks later confirmed 2.1 units. Before you start on the "thats units shipped!" train that's how they report their sales for each game. These sales don't even take into account digitals which DMC was still in the top 10 for PS4 in June.

>Capcom didn't say that. Matt was asked in a livestream if there would be DLC.
Even before the game released they said to ask for extra playable characters and that's why fans were upset when Matt said dev was finished.

>Even before the game released they said to ask for extra playable characters

Please show me your source to where Capcom said this? Cause it was actually Matt who said that again.

>I didn't say it flopped

What point are you even trying to make?

Just read briefly about coop, well but that is an official feature though.

Honestly, why'd they even bother with this half assed "coop". Imagine what they could have done instead of investing that much time into such an absolutely meaningless addition to the game.

>I'm not saying it flopped I'm just trying to say it didn't do well because Capcom said there would be DLC and there's not

That's basically what you said, and Capcom never confirmed there would be DLC. Matt was running his mouth and fans twisted his words and took it as fact.

Attached: 1554349297526.webm (640x460, 722K)

>then perhaps Itsuno’s confirmation about the possibility for even more playable characters is better.

Itsuno was teasing the possibility and that's how that Vergil petition got started. So teasing about extra playable characters means you're thinking of making dlc right?


hitc.com/en-gb/2019/01/08/devil-may-cry-5-capcom-playable-characters-trish-lady-nico/

I read her as bi.

>Please show me your source to where Capcom said this
>shows an article that's essentially Jojo Wifi tier click bait

First of all that's not Capcom saying this, it's Itsuno. Earlier you said "they didn't talk about DMC5 at all outside of Itsuno" Interesting that he's now Capcom when it's the only article close enough to prove your point. I watched that Q&A he never "confirmed a 4th playable character". Yes him and Matt said they would like to add more playable characters but it was still up to Capcom.

I have such weird feelings about this game now. When I was playing through DMD I really enjoyed it, after S Ranking HaH I absolutely never want to play it again in my life.

So they could work in a good game instead, like Dragon's Dogma 2.

I wasn't the person you were initially talking too. And its the only news article I could find about it. I remember someone on plebbit translating the korean interview I just recall them talking about extra characters.

As much as I liked DMC5 I'm really waiting for DD2. Game was fine but it's just more of the DMC formula that hasn't really changed at all in 15 years.

It didn't change that much in all this time because it was absent for 11 of those years.

I'm just happy that the series sendoff isn't donte. Great game, solid finish.

Give me some good Vergil pictures, fanart, ingame models/shots, could be 3, 4, 5 or Nelo Angelo i don't give a shit.

Sure but DMC5 has laughable bad design decisions that should absolutely not be in this game from someone like Itsuno. Enemies blend far too much into the environment on occasion, audio cues may as well not even exist for enemy attacks that aren't large charge ups when this was the complete opposite in 1/3/4, enemies in this game attack from off screen all the fucking time. If I had a nickle for every time I was hit by an enemy on my way down from air comboing I'd have enough to buy the Deluxe Edition of this game twice over. The targeting system in this game is also embarrassing from someone of Itusno's caliber. Routinely is my Lock On put on the enemy on the other side of the room instead of the enemy right in front of me. These things should not be in this game, they were none issues in the previous titles. I blame the Lock On shit from pulling the camera in too close opposed to the earlier titles. And just a personal slight, but Urizen is Arkham tier dogshit. Only Itsuno at least had the dignity to only make me fight Arkham once.

>the DMC formula that hasn't really changed
V is in the game though.

twitter.com/dmc_zodiac88_

>twitter.com/dmc_zodiac88_
Wish my game could look half as good
I upgraded as much as i could (had a toaster from 2007 before) and i get sub 30 on the heavy zones, goliath and artemis boss fights, at least the rest of the bosses and BP go at 60 wich is good

BP is really well optimized, it runs consistently even on my toaster.

CO-OP BLOODY PALACE WHEN?
i replayed that 3-layer co-op mission so many times just for how much fun it was with randoms playing off each others' combos

Attached: 1410740554144.png (744x412, 142K)