Was Miriam's game good enough for a sequel? Post your new save nightmare build
>Summon Chair
>Tes Opeus
>Gun
>Poison
Bloodstained
Apparently, it's not even good enough for DLC.
Yes.
ew, shitstained ritual of the shit
I waited four years and paid a hundred dollars for the game to be made.
It was not worth it.
Bad game
I'd play a sequel
>Was Miriam's game good enough for a sequel?
Absolutely.
make the titty nun playable
People are still playing this game? lol
Miriam's game looks like it was built to be the foundation for a sequel, so I imagine we're getting one either way
It's going to get a sequel for sure. It already sold pretty well.
>not a monster energy
The answer is clear.
Someone ring up her new tutor, her girlfriend.
They better focus on getting the game to be playable on Switch on time for the Japanese release first.
What are the chances for Miriam to still be the MC of the sequel btw ?
>Miriams' game
Daily reminder that OP is so fat he can't wipe properly, and has been noseblind to the smell of his own shit for years.
Both her games were, and both her games better get sequels.
Am I faggot for basically buffing and using heretical grinder the entire game?
is this game good?
I recently binged SOTN and the GBA castlevanias and really enjoyed them but...
the visuals. this game makes me want to fucking puke and the character animations are so bad. also
>crafting
am I cucking myself out of a good game or is this Mighty no.9, Yooka Laylee tier?
Now that Bloodstained is completed, what's the next step of Iga's masterplan?
It's a decent game. Nothing groundbreaking, but it is enjoyable.
If you liked the Sorrow games you're bound to like Bloodstained too. It's essentially a third Sorrow game.
It's great if you like Castlevania. The graphics are fine, you can tell they put effort into the backgrounds but the awkward cutscenes though... yikes. You should also try the nds games.
I'm playing it, just killed the clone... the game is good but lacks a lot of polish. Specially the Alfred battle.
It's probably easier on normal, but on hard he's all broken. But I've just beat him after some hours.
It could've been a much better game, but it's lacking the Castlevania charisma.
And polish. The game is full of bugs.
I'm looking forward to the rest of the promised content, but I kinda wish they'd just skip to designing a sequel instead. Regardless, what I want most of all is Curse of the Moon 2.
I just beat it the other day, I certainly enjoyed it enough that I would play a sequel to it. It didn't blow me away, but it's a good game.
It's essentially the same game as the NDS Castlevania's just with more crafting this time around and a 4th soul/glyph slot where you can 360 aim.
And the graphics aren't that bad in motion IMO.
The crafting system is surprisingly one of the most balanced ones I've seen in a game. It's really fun if you like SotN and AoS, I can unreservedly recommend it. The visuals aren't as bad as you think, there are plenty of areas and enemies that look fine, you'll get used to it quickly.
thanks, guess it's worth a try. I didn't trust a lot of the more mainstream reviewers.
In terms of purely how it plays, it's polished to a mirror sheen and it's exactly what I wanted out of a new Castlevania. There's a lot of issues people might have with other aspects, but I haven't heard anyone attack the core controls, movement, and combat, they're great.
Got bored after an hour and dropped it. Its shit.
Yeah it's so polished that they literally had to release a rebalance patch due to the numerous balance complaints on the Steam forums lmao. But nice try, shill.
I've seen some people complain about the level design, but I don't know why really. I thought the level design was very good, I ran into Bloodless right after fighting the double jump boss and it felt like a fairly natural path, and then I had a good chunk of the area after her to explore too then. That the game allows for you to branch off the intended path like that is great.
>I don't know why really
Aegis Plate
found the 5th grader
Do you mean its location are how it's the only way to get passed the spikes? It's location is a bit needlessly obscure I would agree, but not enough for me to say the game has bad level design on the whole.
Playable Solid Snake when?
Balance of specific abilities is not what I was referring to as being polished fag. I also would have preferred they just leave it all alone, I don't mind some abilities being broken. Only change I really think was a good idea was the welcome company nerf.
>Both her games
Curse of the Moon is clearly Solid Snake's game.
I don't know if I'd call it level design but some of the progression is clumsy. A lot of people can't seem to figure out how to progress after getting the silver bromide, and of course the aegis plate is hidden away in a bizarre spot for no real reason. I wouldn't call these major failings but they are noticeable stumbling blocks.
It's location. And I wasn't saying that the level design was flawed as a whole. I was giving a reason as to why people might complain.