Games with 10/10 level design.
Games with 10/10 level design
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>train yard
>sunken aircraft
>wu tai mountain
>roller coaster
>nibel
nope.
>prerendered backgrounds
No user, im sorry
B-B-B-B-BUT THE SOUL, user!11!1 THE SOUL!11!1
>psx FF game
>rendered background
You've got some research to do.
What is it OP, afraid to post a game that fit the caption?
when the OP example is so shit nobody wants to even contribute
Or it might be the one of the only few out there with 10/10 level design.
>not liking prerendered backgrounds
I thought I accidentally replied to the same guy twice for a second
Should I play the new PC version or emulate the ps1? I've heard the newer pc version of 7,8 and 9 have turbo mode plus background mods
I can't remember any dungeons in this game really. Nothing about the dungeon design was so impressive that it became memorable. What am I missing?
>JRPG
>levels
he's a retard and believes that level design means visuals.
PC version has a issue with 15FPS battle menus that makes the game aids to play unless you use a semi-buggy mod that unlocks the framerate on both the menus and the game itself
>15 fps
>menus
At first I was going to say who the hell cares if it's just the menu, but then I remember how sleek and smooth the FF7 menus were that really made the game enjoyable compared to FF6, so yeah it's kind of a big problem.
You say that, but level design can sometimes make or break a JRPG. Golden Sun's level design is literally the most interesting part about it, and meanwhile, it's hard for me to summon the will to play Breath of Fire IV because it's really shitty about hiding things using its fucking isometric perspective, and its towns are designed to be as annoying to navigate as possible, giving you vertigo with how much you have to move the camera.
It's also the reason why Persona 2-4 are kusoge, they have no level design and think their garbage combat passes for good gameplay on its own
>when i first played it i got stuck at the market for 30 minutes because i didn't know where to leave
>i was 20
>FF
>dungeon/level design
That shit still happens to me. You mean to get to Aeris's house right? It's a weird exit.
prerendered backgrounds are kino.
>MUH TECHNOLOGY!
You know the design has a problem when there's a built-in overlay that gives garish indicators as to where the entrances to adjacent zones are.
excatly
i didn't know about till after i beat the game :(
You know, I'm gonna take OP's side here and say that aside from that dumbass stealth section and it going on a tad long, the Shinra building was actually a pretty decent level. Really liked the limited door opening puzzle
>that dumbass stealth section and it going on a tad long
I don't remember this part? The staircase maybe? Can't you just go in guns blazing and be just fine?
No, there's a stealth section right after the stairs where you need to walk past guards.