GAYRPG

JRPG's are fucking trash. But that isn't the main point of this thread.
Turn-based combat is fucking shit and so are the games (with few exceptions) and they're boring to all hell, and the retards will just say "you're not smart enough to play turn-based games retard, just take your ADD pills". Shut the fuck up. Any fucking brainlet can play the slow paced turn-based games.
>I ATTACK.
>END TURN.
>ENEMY ATTACKS.
>END TURN.
>I ATTACK.
>VICTORY.
FUCKING TRASH!

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store.steampowered.com/app/779290/Stygian_Reign_of_the_Old_Ones/
youtu.be/XCieGsGuvPA
twitter.com/SFWRedditGifs

yeah, whatever

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You didn't even post a JRPG. That's a strategy game.

Learn to read you fucking retard.

Get the fuck off Yea Forums Ian

there's been a larger than normal amount of angry posting today for some reason

IGN updated their greatest RPGs of all time list. Surprise, the top placements are dominated by jRPGs. wRPGfags continue their anal devestation against jRPG superiority.

die mad with that shit taste

cringe
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based and redpilled
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Can you get a version of this I can read?

Who the fuck actually reads IGN? Are you some sort of closeted faggot?

Get off your phone kiddo

The list was brought to my attention by ass devastated wRPG fans on here

cute how weebs need to compare their trash to games that are more than two decades old and their games are STILL inferior

Chess is gay lol

I need a good SRPG to play to satiate my cravings for another FFT

>it's ok for wRPGs to be shit because they're old
yet CT still tops RPG lists, cope more wRPG tard

Bang bang kaboom!

Why be mad about this man, I don't get it
Some people just don't like action focused games and turn based ones are easier for them to enjoy

"jRPGs" don't exist, the label was created by the west because they couldn't, and still can't, compete with japan

cringe
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I think turn based is fine. But I hate it when people use turn based rpg and jrpg interchangeably. There are tons of real-time jrpgs.

wRPGfags have to put jRPGs in a fake box because they can't argue otherwise. They also try to claim jRPGs like dark souls for themselves because they have nothing.

Dark Souls is overrated. Miyazaki is a fucking hack.

I agree, demon's souls and bloodborne are much better due to sony's involvement

the artstyle is so ugly in that game that i just couldnt keep going. ill keep my real advance wars

Dark Souls is more action game than RPG.

Imagine feeling so emotionally defeated by a game genre that you have to shitpost anonymously online to get over it.

>IGN

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Tactics Ogre: Let Us Cling Together is the closest you'll get, don't bother with the Final Fantasy Tactics Advance games

>He's too spastic for turn based games

Go back to fortnite, zoomie

>disliking turn-based combat
Ever played Darkest Dungeon?
Very few realtime action games manage to capture that feeling of imminent danger in each fight like Darkest Dungeon.

You are not educated in this matter, I suggest you stop demonizing an entire genre stock full of different experiences based on a few subjectively bad ones.

>JRPGs are fucking trash
promising start to the post...
>Turn-based combat is fucking shit
...fucked it.

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Xenoblade 2 is not widely regarded as one of the best jRPGs and you have input for AI. That's already 2 major points wrong, I can assume the rest is trash and won't waste my time on it. Yet again the original image remains insurmountable by low IQ wrpgtards.

Facts don't care about your feelings, bucko.

DD is pretty tame, Shigatari is where it's at. Fucking turn (queue) based sword combat where you die in two hits if you're not careful.

Haven't heard of Shigatari but DD is straight up my alley
I'll check it out
Is there customization?

>I nitpick about two minor things so I don't have to address the actual criticism because I actually can't and got told too hard.
The literal state of JRPGfags.

I've never seen them come out on top of these debates, they always get told.

actually all video games are gay, and for faggots only
in fact the word "g.a.m.e" can be extended to "gayme" to indicate that it's for fans of penetrating mens behinds

What if I like fast paced games and turn based games but for different reasons? I do think a certain level of patience, willingness to let your imagination drift and a desire for something like "immersion" is necessary for liking turn based games, or anything much more slow paced

>Xenoblade 2 is not widely regarded as one of the best jRPGs and you have input for AI.
But you can't control multiple party members simultaneously like you can in Baldur's Gate. That's what that image is talking about.

>Defending Vancian magic

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>Baldur's Gate has nearly 3 times as many different tracks for regular battles despite being only 30 hours long vs XB2's 250 hours
Really puts into perspective just how shit jrpgs are.

>I do think a certain level of patience, willingness to let your imagination drift and a desire for something like "immersion" is necessary for liking turn based games, or anything much more slow paced
I just like turn-based because it gives you better control, especially if your party ends up spread out across the battlefield. RTWP always ends up as a clusterfuck where you're trying to keep track of 4-6 people simultaneously and you might not even be able to see all of them at once.

Kek gut gud

>What if I like
>games
Stop.

they're pretty electronic board games, why the fuck would anyone even make this thread, it's just one (1) form of entertainment out of millions and you somehow get angry over it
I can't even say it's baiting or trolling because people only make this shit when they're projecting some other insecurity

nah youre wrong
mobas and rts are trash. youre not smart, theyre just garbage games

>JRPG's are fucking trash
Phil the rest of the world may have forgot about you but your game was trash.

You need to understand that these games are mostly there for escapism. The people "playing" them couldn't care less about the gameplay. In fact, the more braindead it is the better as it allows to get to the meat of the game quicker. The meat of course being the story that makes them briefly forget about their shitty lives.
There's a reason the threads on JRPGs don't ever discuss the gameplay but what character people wan to fuck the most.

Vancian magic is superior to MP trash cause you don't spam the best spells and chug potions, and usage of lower spell levels becomes more tactical

Why does this look worse than the 18 years old game its copying from?

>Vancian magic is superior to MP trash cause you don't spam the best spells and chug potions
Yeah, instead you spam the "rest" button. Or you spend 90% of your time missing with a crossbow instead of casting spells. What fun.

tumblr

>Yeah, instead you spam the "rest" button.
In the middle of combat? Yeah, good luck with that.

There are plenty of games with Vancian systems where you can only rest in specific places (like an inn or a camp fire).

>Or you spend 90% of your time missing with a crossbow instead of casting spells. What fun.
Oh so you're just so stupid that you didn't think to ration your spells and just mindlessly spammed them at the first opportunity. Good to know.

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>TRPG
>Enemy units only move according to a predefined scripts
>Otherwise don't do anything unless player unit moves within attack range

Might as well call them JRPG puzzle games

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>Oh so you're just so stupid that you didn't think to ration your spells and just mindlessly spammed them at the first opportunity. Good to know.
Yeah, fuck me for wanting to cast spells as a spellcaster. What the hell was I thinking.

>Yeah, fuck me for wanting to cast spells as a spellcaster.
read: wanting to mash your way through every encounter with the strongest spell available

JRPGs are basically the "movie-game" of RPGs, desu. You don't even actually roleplay, you usually play a pre-defined character with a pre-defined look, pre-defined class and pre-defined skills in a pre-defined linear route. The worst part is when they don't even take advantage of this linearity and make an interesting protagonist and instead opt for the generic silent protagonist with no personality. It makes no sense to make the protagonist silent when you can't customize their skills, their look, their personality, or decide what they say. A highly customizable protagonist being silent makes sense when there are so many possibilities for characters that a single "voice" would not work for all of them.

He's right, you know

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>Regarded by jRPG fans as one of the greatest games ever made

absolute horseshit

Feel like a good chunk of people who played hold this opinion started playing Vidya in the early 2k.
It's like they lack imagination what so ever and can't comprehend that although it's turn base to the characters currently in the shit it's suppose to be live action.

>absolute horseshit
Look at the post that it replied to.

>JRPG
Whoever made this forgot to add a box of tissues.

Wrpgs have absolute dogshit combat, which is what you do when you aren't talking to people. Even my favorite wrpg VtMB has GARBAGE gameplay, it's great for walking around the cool environments talking to great characters. That's it.

Jrpgs run circles around Wrpgs in gameplay, it's not even funny.

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>don't like jrpgs
>play them anyway

yeah, you're the problem here faggot, not the games, go back to life is strange

inb4 morrowind fanboys cry about no stamina when you shouldn't be able to swing the hammer if you have no stamina

>elder scrolls is representative of all wrpgs

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Congrats, you posted two shitty Nomura games for the same dumb audience.

And they still play better than most wrpgs. I would still rather play a wrpg because I play them for story, dialogue, setting, characters,etc and just put up with the shit gameplay which is standard for the genre.

unfortunately nobody makes crpgs anymore so there isn't anything modern to compare them to.

>stamina bar is completely empty
>"WTF why are my attacks unsuccesful"

The absolute state of jrpg fans.

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told you so

>unfortunately nobody makes crpgs anymore so there isn't anything modern to compare them to.

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>JRPG's
>'
I bet you're one of those fags who say "RPG games".

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Gay thread.

>newest game he could find is half a decade old
fucking ded genre.

why are you so angry? were you molested or something?

great thread OP

I take it you have chopped wood before? Your swings become inaccurate from fatigue long before you're completely unable to lift the axe.

what are some good jrpgs without turn based combat?

Demon's Souls and Dark Souls

Bloodborne

kino hearts

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STOP

store.steampowered.com/app/779290/Stygian_Reign_of_the_Old_Ones/

>Strategic, turn-based combat from a 2D perspective, similar to the classic Heroes of Might and Magic games.
>A hand drawn 2D world reflecting Lovecraft's themes of cosmic horror and dread.
>Enemies, environments and storylines inspired by Lovecraft’s iconic original works. Take part in quests inspired by your favorite stories and see them play out according to your own decisions and role-playing style.
>Choose from 8 main character Archetypes, each with its own origin backstory and specialties.
>A host of weird companions will accompany you on your ill-starred journey: the lonely, antediluvian 'Outsider', a fallen soldier of the Great War reanimated by Herbert West. Recruit these and other outlandish beings to your crew.
>Your character's Sanity and mental state will influence dialogue options. Mental illness comes with advantages as well as hindrances. Sometimes it pays to be mad in a world gone mad!
>Stygian's Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity. Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities.
>A new kind of spell system which sometimes takes more than it gives. Being a master of the occult is not as simple as flinging colored missiles from your fingertips. The black magic of Stygian is potent but may cost you your mind, your health, and possibly even much more.
>The struggle in Stygian is not to save the world, for that battle is lost already. Pursue your own goals in these end times: salvation, vendetta, or perhaps something darker.

COPE

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THE WORLD ENDS WITH YOU.
Also Inazuma Eleven

Chess and card games are fucking trash. But that isn't the main point of this thread. Turn-based combat is fucking shit and so are the games (with few exceptions) and they're boring to all hell, and the retards will just say "you're not smart enough to play turn-based games retard, just take your ADD pills". Shut the fuck up. Any fucking brainlet can play the slow paced turn-based games.
>I ATTACK.
>END TURN.
>ENEMY ATTACKS.
>END TURN.
>I ATTACK.
>>VICTORY.
>FUCKING TRASH!
Children are so painfully stupid

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>Inazuma Eleven
isn't that the anime about football? what's the gameplay even like?

what the fuck

Its a DS game, most concise way to explain is Real Time Tactics Board.
You control the whole team by drawing paths and poking for passes/shots.

imo rpgs are turnt BASED

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that's kind of cool actually

thats literally how you play a spellcaster in D&D tho you only run out of spells for 3 levels at the most unless you dumped your casting stat. you get more than enough bonus spells from having a high main stat that its hard to run out even so cantrips are free and never run out

It is quite possible that OP is that faggot who likes FF XV and hates everything else.

that's gay
In Wizardry, good luck even making it to Werdna when you blow your 4 madaltos and 1 tiltowait on the first few trash encounters.

>I don't understand X
>Therefore X is bad

well i mean D&D is a party game you play with others if it was hard as balls all the time it wouldnt be as fun. it cant be too easy either i got kicked out of a group for making an arcanist that can end every encounter using only magic missile. my point being is they are different games for different feels and thus need difference balance

I'm not a huge JRPG fan but ive tolerated my way through my fair share, even enjoyed some alot like Parasite Eve and Panzer Dragoon Saga.

But WRPGs I cant handle at all. Its instant revulsion as soon as I start playing. Everything just feels unfinished, like the "game" hasnt been implemented yet. In modern ones like Bethesda trash everybody looks like a shitty clay model and just robotalks loredumps at you. I hate it.

>cantrips are free and never run out
Not in any version of D&D that's ever been made into a CRPG. Free cantrips weren't a thing until 4e. Every D&D vidya ever made uses 3.5e or lower. In Baldur's Gate, a level 1 mage gets to cast one spell - one single fucking spell - per rest. After that, all you can do is either rest to get your one spell back or spend the rest of the day literally throwing rocks.

this makes me feel even better about playing pathfinder. can you tell me why clerics and druids were gods in 3rd edition.

>can you tell me why clerics and druids were gods in 3rd edition.
Because they could pretty much do everything. They could buff and heal or debuff and do damage. They could summon. They could cast in armor with no penalty. They could use good weapons.

turn-based combat can be fine, you're really just complaining about brain dead japanese turn-based games which are so simple a 5 year old could play them

It's a shame that the only thing chucklefuck can do is pretty sprite work. That looks nice, but the game is doody.

Fucking shooters are trash racing games is where its at.

the weapon and armor restrictions on them make sense now thanks user. im a warpriest player and i dont know how anyone plays a base cleric

who gives a fucking shit you knuckle dragging retard? You can control more units at one in fucking age of empires, they're different games doing different shit.

>who gives a fucking shit you knuckle dragging retard? You can control more units at one in fucking age of empires, they're different games doing different shit.
Baldur's Gate is not an RTS game. It's a party-based RPG, just like XB2.

In what universe is having less control over party members in a party-based RPG a good thing?

>Shut the fuck up. Any fucking brainlet can play the slow paced turn-based games.
>you attack
>end turn
>you get killed because you're a retard and position incorrectly or have a terrible fucking spread of units
fixed it for you

>In what universe is having less control over party members in a party-based RPG a good thing?
it weeds out the casuals. Like in Wizardry 4

youtu.be/XCieGsGuvPA

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lol
>that boy doing a Za Warudo for dribble
Ok I'm in, which one do I start?

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Turn-based games offer a completely different set of challenges since they're mostly about weighing the likelihood of certain outcomes. Risk/reward is an aspect of a lot of games, but turn based games turn that decision making process into the most central component of the game. I would challenge "any fucking brainlet" to give some of the more brual turn-based games a try and see what they think about having to live with hard decisions and the consequences of when you're only goddamn soldier that was worth a damn is 360 noscoped from way downtown by a goddamn bullshit crit from some fucking dickweed alien in xcom and tell me that it isn't difficult and yet rewarding in its own way by creating EVEN MORE difficult situations that you HAVE to now make the best of.

WRPGs - especially some of the games hailed as the greatest of them - tend to be clunky and have shitty combat. There are some notable exceptions but even those can be clunky in some regards.
JRPGs tend to be not nearly as clunky and feel in certain regards much better designed. Not generally, e.g. the UI is often more bothersome since they're made primarily for consoles and controller input forces them to be overly menu-driven and have the player navigate through lots of menus which could be handled with a single mouse click on PC. However, the gameplay itself feels often "smoother".
What needs to be considered though is that in most WRPGs you do a lot more stuff than just combat. Combat is just one aspect of the gameplay and certain titles, e.g. Age of Decadence - which also has pretty good, albeit slightly clunky, combat - allow the player to beat the game without a single fight. In JRPGs you do hardly anything but fighting. Most of the non-combat gameplay serves the purpose of navigating your character into the next trigger for a cutscene or battle.
In terms of game design JRPGs tend to feel a lot less coherent. It's like the people who design the combat never talk to the people designing the rest of the game. Combat often feels completely separate, like a game inside the game. In combat your character is a hero who can summon huge dragons that destroy the planet, yet he can't escape from a cell if the plot wants it (this occasionally also happens in WRPGs, but it's more the exception that breaks with the concept than the standard mode of operation). The JRPG hero may job change to thief, yet whether he's a thief or a fighter won't affect the game to a comparable degree as it commonly does in a WRPG, where a thief can use his skills also outside of combat, pickpocket a key, lay traps, sneak past an enemy, etc. and the story also does not recognise his decision to job change.

cont.
I believe the root of these differences is the "simulationist" philosophy of game design that is prevalent in the west. Western designers attempt to simulate fictional worlds, which often ends up clunky as certain detail can only be approximated badly within their game environment. On the other hand, this simulationist approach generally makes their games feel more coherent and wholesome. In Japan, they're more eager to omit detail or add something just because they feel like it would be an interesting gameplay element, which however at times is poorly embedded within the narrative and the world that surrounds it, leaving the player to ask what the heck he is actually doing.

And Yea Forums proves once again that they hate video games. Thank you user, very cool!

>In JRPGs you do hardly anything but fighting
Maybe if all you play is Dragon Quest and FF.
>this occasionally also happens in WRPGs, but it's more the exception that breaks with the concept
Except it's just as common in WRPGs, especially with something like the ever so present door lockpicking dilemma where your 18 STR hulk barbarian with a god slaying waraxe or your meteor chucking wizard won't be able to open a wooden door without a key or high enough lockpicking, let alone arbitrarly locked doors you can't lockpick for quest reasons.
>this simulationist approach generally makes their games feel more coherent and wholesome.
Yeah, nothing like some good old arbitrary and nonsensical skillcheck to make you feel all warm and fuzzy I guess.
That "simulationist" approach as you call it is clunky and largely negligible precisely because it's not coherent at all, it's completely arbitrary, like game design in general is.
Some designers from both the east and the west end up choosing either the more "sim" approach or choose not to because they don't think it's worth the effort when what little elasticity you achieve only leads to making the general incoherence all the more apparent and irksome.

Teally, you WRPG-onlies are fucking hilarious, it's so apparent how you people never get out of your incredibly small niche and are always ready to make long winded posts about complete fiction, not to mention you either conveniently cherrypick or straight up haven't played many WRPGs to begin with either.

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From the first one. 1 through 5 have european localizations. The 3ds port of 1 released in the US eShop too.
If you can play them in console instead of emulator it makes for a better experience but its still good.

>Except it's just as common in WRPGs, especially with something like the ever so present door lockpicking dilemma where your 18 STR hulk barbarian with a god slaying waraxe or your meteor chucking wizard won't be able to open a wooden door without a key or high enough lockpicking, let alone arbitrarly locked doors you can't lockpick for quest reasons.

If you weren't a complete moron, you would know that you can bash open doors in almost every wrpg. Fallout 3 is very much an exception.

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fuck off with your cherry picking, misguided bullshit.

>Maybe if all you play is Dragon Quest and FF.
Name a single turn-based jrpg where you can do something like wait til its night time (which makes it harder for enemies to see you) and then sneak around enemies instead of taking them on head-on, or set traps in the environment before combat begins, or kill NPCs.

>Maybe if all you play is Dragon Quest and FF.
Certainly, some JRPGs might have some mini-games to offer but my point is that progress in the actual game is usually done by running into triggers for mostly static dialogue and cutscenes and fighting things. In a WRPG you might progress by fighting something but you might also progress by choosing the right dialogue option and passing a check or by stealing someone's key or something. Combat is one tool in the arsenal of the player rather than the essence of the game as it is in the vast majority of JRPGs.

>Except it's just as common in WRPGs
It's not "as" common. It's - as I said - the exception that breaks with the concept. In a JRPG it's not an exception but the regular case. Invisible walls come natural to the genre. The fact that it bothers you that you can't open the door in Fallout 3 (and if you were less knew you'd have noticed that a lot of fans of WRPGs don't really like Fallout 3) is proof that it's not the norm but the exception. In a JRPG you wouldn't even notice because you're used to the narrative dictating your route.

>Yeah, nothing like some good old arbitrary and nonsensical skillcheck
It's not nonsensical if it makes sense. If you pick someone's pocket it makes sense to check the player's skill for pickpocketry. If you character has a "steal" skill it makes sense to give him the option to steal items outside of combat and use said items to progress in the game rather than using the JRPG approach where the "steal" skill is usually limited to combat and usually doesn't allow you to progress in the actual game.

>WRPG-onlies
I have played quite a few JRPGs. In my experience JRPG fans have on average far less experience with WRPGs as they tend to be mostly console gamers. A lot of PC gamers on the other hand - in particular if they're older - started out on consoles and have played NES, SNES, PS1, PS2, etc. JRPGs and therefore have a pretty good idea of what they're talking about.

Why do people put so much emphasis on muh lore and worldbuilding? It's just fucking set dressing. If your story, characters, and most of all gameplay is shit then I don't care about how many walls of text there are to explain why the curtains are blue.

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Holy shit, there isn't a single coherent argument in your entire post, just "I personally find it boring, therefore it's bad."

What's it like having autism, retard.

agree, it's the most boring combat system in video games

Play Xcom mr smartypants.

xenobalde combat is fucking trash anyway

>madalto
>tiltowait

Fucking ancient devs