Are Tactics games just too cerebral of a genre to appeal to the normies...

Are Tactics games just too cerebral of a genre to appeal to the normies? Is that why the only successful tactics franchise is a waifu simulator where every map can be soloed by a single unit?

Attached: Final-Fantasy-Tactics-Delita-Burn-01.jpg (1200x740, 296K)

I would kill for Matsuno to start writing games again.

everyone just likes MP everything now

TH is one of the biggest games this year tho

i want to make a tactics game
low poly cringe or pixel cringe?

Tactics games are all really easy if you put a slight amount of brainpower into it, which is why a game with a lot of side-content that has a synergy with the tactics part is doing successfully, yes.

Tactics thrived in the DS/3DS era because dual screens is objectivelly better for these games. Else it gets clunky.

no. this game decides if youre going to win or no and there is nothing you can fucking do about it.

>Is that why the only successful tactics franchise is a waifu simulator where every map can be soloed by a single unit?
>he says, posting a tactics game where every single map can be soloed by a single monk

>always thought the Tactics genre had a lot of room for open ended growth as far as story goes
>it’s always just muh swords and sorcery and the only one even left is FE which just keeps getting worse

Fucking sucks man

>TH
TouHou?

Well, a single dancer. A monk is a little difficult imo.

They're too fucking slow and not all that tactical.

>equip auto potion
>become invincible
why they made this skill so op? you can have your character use an x-potion after every hit it takes,what the hell were they smoking

Chakra + MP shield also makes you effectively invulnerable

Whatever as long as it's consistent.

Consistent with what?

low poly cringe environments and pixel cringe units naturally

When they made Tactics, they were thinking of what's cool, not what's balanced.

Are Disgaea games actually good?
Three houses. OP is right though, it's sad when the biggest tactics franchise is nintendo shit.

Honestly, I couldn't stand most of the voice acting and the cutscene artwork of War of the Lions edition. I know it's the art in game, but god damn the uncanny valley hits this one hard.Their proportions are so fucked, which is somehow worse than the lack of nose.And the faux victorian speak was annoying too.

>not liking the voice acting

I WOULD SAVE TIETRA WITH THESE HANDS, IF AUGHT WERE IN MY POWER TO DO

BUT I CANNOT!

'TIS MY MEAGER LOT IN THIS LIFE...!

They're cute and funny, but they become really repetitive really quickly. It's worth a playthrough at least.

>where every map can be soloed by a single unit?
That's the majority of all tactics games.

Lets face it too many of them are on hand helds, people eat up stuff like war of the chosen

Tactics games are either way too brain-dead or completely too complex. There's no middle ground.

>That guy who thinks Hoshigami was "just too hardcore for the average consumer" instead of it being a completely broken mess

He did, it's called Unsung Story and it was never released.

>Is that why the only successful tactics franchise is a waifu simulator where every map can be soloed by a single unit?
X-Com exists you fucking idiot

And modern xcom has been normiefied and dumbed the fuck down to allow it to be popular. You're proving his point when you think you're disproving it lol

On PC you have well established franchises like Heroes of Might & Magic and Age of Wonders and also a bunch of niche titles like Shadowrun, Blackguards, Legends of Eisenwald and The Banner Saga.

Literally what/who?

Nobody wants that shit.

I do.
Also the Expeditions series and I don't know how many roguelites.

He wrote the Ivalice raid series in FFXIV

Nobody wants that because they're either currently owned by shitty companies that don't know how to make a good game, or they don't put remotely enough effort into them and keep them incredibly limited so they can be mobile shits, or they're just too rough and unpolished overall.
There's a reason people still play homm3 over any ubishit, there's a reason shadowrun had potential but ultimately was wasted

that's OP's point tho

Were there any Vagrant Story references?

I know some of those game series aren't as good as they used to be, that's why I mentioned niche games as well. I'm just saying I haven't ran out of games to play.
>There's a reason people still play homm3 over any ubishit
Because HoM&M is a master piece.
> there's a reason shadowrun had potential but ultimately was wasted
Because Harebrained Schemes got infiltrated by a tranny, set up diversity hiring quotas and never made a good game ever again.

don't reply to me if you can't even read, bitch

He wrote the Ivalice raids in FFXIV, they were pretty light in story, their biggest appeal was the voice acting and presentation. Also, fun mechanics.

I'm on the fence about Matsuno writing again, we haven't really seen anything he's done in a long time that'd be the same breadth as his old games, SE doesn't want to hand off the Ogre series to him because he doesn't work well with others, and most of his works just take historical events and wars and reshuffle them into a video game story, leading to some high points and a few low ones as well. For instance, both the Ogre and FFT stories work pretty well on their face, but always veer into a supernatural plot towards the end that just serves to wrap everything up with a climax, even if it leads to a pretty dull story buildup. IE, suddenly demons.

I think part of the issue is that there's a push for games to be very bombastic, world-changing affairs. Especially in the jrpg genre. Final Fantasy Tactics takes place during a massive war but the war is just a window dressing. The actual plot is about Ramza saving his sister from an evil Church. The actual moral of the story is Ramza learning to let go of noble entitlements and learning that it's a person's heart and deeds that matter. Even Delita who became king had most of his story happen behind the scenes.

If FFT happened today it'd probably follow Zaalbag on the battlefield or something

Yes,Ashley was a WoL and there were some mobs that monsters in VS

fighting a weird god saint devil thing IS world-changing shit

Okay fine suddenly demons is an important thing forgive me for blocking out that part of the game. I guess my point is compared to Lightning doing Kung fu on train guards, Noctis going Ultra Instinct on a water lizard, and even FF7 which started with blowing up a reactor, FFT is a very slow burn. And that type of thing is unpopular nowadays

Behind-the-scenes storytelling is Matsuno's MO.
It's what he does best.

Has anyone tried fell seal on steam?

>normies
pot kettle

I don't think normies have enough brainpower to deal with shit like XCOM. The REAL XCOM, not that gay ass colorful shit.

No, but I think I will in the future. A Russian FFT clone can't be all that bad.