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AND CRIES LIKE A FAGGOT
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Artifact Creator Blames the Fans Again Makes More Excue
No shit.
You have to be careful in how you present your new product to your public. Good products fail all the time in competitive markets even with good marketing, and bad products can succeed with great marketing. Richard probably felt he had a decent product, but everyone let their big britches get ahead of themselves because it was a dream marriage of Valve and Richard Garfield.
Richard Garfield can't even play Magic.
Played artifact at pax last year. The game was fun.
Once it came out it was instantly pay2win. They didn't balance it and it was annoying. To win more cards you had to win 4/5 games in a row. Fuck that.
Turns out people don't like it when you try to turbofuck them and make every single player pay full price, then pay for cards, then pay to use those cards.
For a discount Shadowverse, which is free to play. And if they weren't a fan of garbage they could also pay MtG: Arena, which is also free to play. Or Hearthstone. Also free to play.
You think things would turn out differently if they just made it a new IP instead of a DOTA spin off?
digital card games can eat my entire asshole
I want games, valve. Vidya games. Not card games.
This. They're all fucking ponzi schemes and grind simulators
It is somewhat true but not just the negativity. The dev's were not very transparent from the very start with the actual details on drafts, packs, and the market being held onto even through the beta and the content creators didn't even know how it would be handled. Then they failed to market draft as the main mode, which was completely free, instead people focused on how much a meta constructed deck would cost. Then they failed to communicate the roadmap and update plan, said they planned to support it, and then never updated again. Every person I know who has played it loved the actual game, but we all haven't played in months because they never came out with other sets.
ADHD zoomers also couldn't deal with no carrot on a stick f2p gimmicks, and games lasting more than 2 minutes.
As if the world needs another shitty Hearthstone clone.
...
Maybe don't announce your card games in the face of fans that have been salavating for any news that valve would start making ACTUAL video games again.
>F2P card game model with an entry fee.
I'm amazed it didn't do a major train crash, just instantly fizzled out of existence.
I had completely forgotten this "game" existed until this thread.
Yes, when you violently assfuck people who were expecting some gentle loving then things often go south fairly quickly.
I didn't try it cos it wasn't free
>ponzi scheme
I don't think you know what this is
I mean he's not completely wrong, but the blame is majorly on Valve's end since really, nobody was into this, and people were growing exhausted with trash tier games for whales.
Specifically it likely suffered due to being essentially everything people that PLAY games doesn't want from games.
Really it probably would have been more worth their time to make some kind of DOTA universe action game, even if it meant they couldn't sell more gamblepacks, and it would have been excuse to productively develop Source 2 as a general use engine.
>game costs money
>its card game is free
>game is free
>its card game costs money
It's like all the court shows. If the judge is a white woman, the bailiff is black man. If the judge is a black man, the bailiff is a white woman.
It's kinda disgusting how valve's entire gameplay philosophy now revolves around "monetization avenues".
It's even more amazing that they're trying to do what EA does and failing. How can you be that incompetent
artifact wasn't an awful game, i just hated the UI and the valve market system
>card game where you can easily add "50% chance to not die" to your entire board
>there's next to no counter cards available in the game for it
>game with "lanes" and "lane switching"
>cards to switch lanes such as TP scrolls are completely fucking RNG and you can go an entire game without seeing more than 1 being offered in the shop
I could keep going. It was shit, senpai.
Garfield is a fucking hack
He made exactly one good game, and even then, it was mostly succeeded through being different, magic had a slew of fucking problems at its start, and only actually became a good game when he was no longer actually working on it.
I've played pretty much every other game garfield has his name attached to, and every single one of them that isn't magic fucking sucked. They were miserable games with shitty unfun concepts that only ever made it to release because of the prestige associated with his name. I literally cannot think of a better reason to avoid a game than it being developed by Richard fucking Garfield.
>hurr durr it was always about the best player experience we love making unique and fresh games
Yeah, explains why they've been trying to copy other games for the last several years.
>Shelving every series besides Counter-Strike and not expecting a rebuttal from the fans everytime you show off something new and low effort
Is there a dumber company than Valve in all of gaming?
>make shit game
>people dont like it
>'the only reason you dont like it is cause you think its shit!'
Brilliant logic there, give the guy a raise
>starts with 60,740 buyers
>lose almost every playersin less than a month
p-people didnt start playing because n-negativy!
People keep going on and on about it being free or paid or P2W or whatever. You know what the real problem was?
It was just fucking boring. Three lanes, three towers that turn into a different game when one tower is destroyed. Shops, gold, reinforcements, AI units every turn. Ignoring all the complete bullshit RNG the game has, there is just so much on the board that contributes to almost none of the actual strategic gameplay. Artifact confuses layers of mechanics with depth of complexity. Then when it comes to the actual cards, the effects are boring as fuck. None of them are interesting or unique.
It's just a bad game
I liked Netrunner before the expansions became obnoxious, but yeah. Most of his games are pretty mediocre.
If you let a PHD mathematician design your game and user experience there is a pretty high likelyhood that he never had friends, and so cannot fathom the idea that players are content.
Then add a fixation with the physical card game pay model that is balanced against the resale value of the cards. But you can only cash out into gabeN funny money.
And then just put a cherry on top by having an inferiority complex about being a P2W faggot because he definitely got bullied in some F2P game.
What a fucking mess.
i think it's hilarious as a concept because the target audience of this game is dota players.
Dota players only play dota. It was doomed from teh start.
Yeah people complaining about the price legit are just poorfags, the game just wasn’t fun you never felt like you were making some big plan or making a big play you were just gambling on the most likely outcome nonstop with powerful cards.
Yeah I bet the people behind Diablo DONT YOU GUYS HAVE PHONES? blamed the fans too.
>Once it came out it was instantly pay2win
this is what turned me off instantly.
Who would have thought, with all those loot crates and steam info to test data. They finally reached a breaking point they were certain they could push.
>Valve wants fake fans that behave similar to Marvel and Star Wars fans. Instead, they got real fans who have standards.
Now I remember those guys defending paid mods because "money will encourage creator to work in mods" and how "it will have an official filter for quality" and "it will not affect free mods" (this one was hilarious because just a couple of minutes later someone posted the pop-up ad added to the midas magic mod). Good times.
Imagine building all that good will with your fans companies would pay billions for. Only to crash it with everything you release.
Paid mods was a real turning point for valve.
Puts EA to shame
Spectromancer is great
kys
No shit retards, the game might be good.
but this is how 90% of the public saw this
>Valve famous company for games
>Everyone wants sequels to their games
>Don't make a game in over a decade
>Finally anouncing a game
>it's a shitty card game in an age where there's more than 5 already established card games
no shit people didn't want to try it.
>40k is actually a good number for a card game
Still here, user? I know you are reading.
I'd play it if they changed the price model.
I don't want to drop 30+ on testing a game that ends up being pay to win
He's still in the denial phase. I played it. It's good and all but it becomes stale after the first couple games.
OH NO NO NO!
>38 players
no fucking way
In the grand scheme of things? No. But I definitely would've tried the game if it wasn't created with the DOTA IP. I have no attachment to the series and wanted something fresh to jump into.
Artifact is a good game, people can cry that was it pay to win but it was actually a genuinely good game.
I mean, the coverage sofar hasn't been good.
I like MtG, but I haven't tried Artifact yet.
Valve would have had to put in a ton of work for an entirely new IP. Which in retrospect makes sense.
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Heres another thing most people dont realize.
Who are they making the game for? When it was announced everyone was dissapointed. I was in the crowd. No one wanted this. Dota players would rather play dota. Those who are not familiar with dota feel alienated if they jumped into artifact.
>oneangryincel
>Capcom makes a shitty card game mobage
>crapcom shills on Yea Forums keep spamming threads and start choking down on Capcom's dick
Valve trying to force notwarcraft as its own actual IP is getting kind of pathetic.
Artifact could have maybe survived if it was free.
Hell i dont get why valve has not just given people free cards which they would just sell on the market and thus earn valve even more money.
Basically the same shit Dota 2 and Tf2 use.
I agree with him. This is entirely Valve's fault for purposefully ignoring their fanbase majority who just want HL/Portal/L4D sequels and tried to attract new fans to milk. The whole thing was a waste of time and a waste of Garfield's talents.
even a broken clock is right twice a day, I guess.
Why would i invest money into a online card game when i can play magic or any other tgc online for free?
No Richard Garfield, the fans aren't to blame, you are for failing to sell it towards them, your idea sucked, deal with it, move on and learn the lesson.
>Game couldn't retain players because it was bad
Ya don't say!
1. It looked incredibly mechanic-dense compared to other card games so retards (the TCG audience) felt alienated
2. Dota fans would rather play Dota, so using that universe was basically a waste.
3. Entry fee when the digital card game market has been ruled by free-to-start games from the word go
It's almost like MVCI in a way where everything except the actual gameplay made everyone not want to play it.
Remember the "community workshop will revolutionize user created content, people will have modding as a job".
The TF2 workshop is a ghost town and CSGO workshop is just retarded skins and bots spamming ads.
>[INTERVIEW] SUNSfan: “I think, over time, Artifact will destroy every other card game. Especially in the competitive scene.”
>Months later...
>SUNSfan: Artifact hasn’t exactly gotten off to a great start, but I have faith that Valve will add things over time in order to right the ship
When you jump a ship because you think valve will invest (lol) and develop a community/scene (double lol) and you want to be there before anyone else
And then the margins were revealed and the modders only took the 25% while bethesda and valve the rest.
woah
Richard Garfield is a game designer, not a marketer
get your facts straight dumbfuck
pretty sure the only people who are still playing it are literally people who are on contract to play it from valve.
>It looked incredibly mechanic-dense compared to other card games so retards (the TCG audience) felt alienated
This is actually the opposite of the reason why it failed, people went into it wanting a deeper card game with lots of potential for strategizing and got a game where the optimal strategies were incredibly obvious and overbearing with coin flips everywhere.
It's actually amazing that they thought anyone would bother modding as a job when modding requires the same skill set as making your own actual game using an actual game engine. Which anyone who actually wants to make money would do, without giving 50% to a third party.
Imagine the delusion.
Why does Valve even want new fans to milk anyways? Steam is a money making machine, especially through other avenues like the community market. They can't shake their reputation through their older games either no matter what they do.
Mate the marketers have to sell people on what he made, he failed them too, hes a hack, deal with it too.
At least we will get HLVR, Citadel, and another VR game.
your arguments are a hack
shut up
I honestly lost respect for Valve after they essentially damaged the modding scene for so many games by implanting the idea that modding is anything but a passion project and requires monetary compensation to get any decent results - it's the kind of capitalism that corrupts everything it touches.
You can't successfully market a doomed to fail game user, you'll understand this someday.
Expanding the market is always a prime objective. Particularly when, like Valve or EA, you know (or you think you know) your audience are gonna eat any shit you produce.
>blaming the consumer
don't these companies hire suits explictly to keep retards from spouting off shit like this?
Garfield didn't decide to make Artifact
Valve did
Garfield was only hired to design the gameplay
Oh god, it hemorrhaged players!
Spiting on your customers it's the new marketing tactic since the last couple of years.
fans didn't embrace it but the failure is 100% on valve for not understanding their market
how do you spend the last 10 years hearing WHERE'S EPISODE 3 and just think that valve fans want another heartstone clone
Artifact is a sad story. They really banked on Garfield being their next 'Icefrog' and gave him full control, when some of his ideas were obviously fucking terrible.
>The entire monetization model
>RNG out the ass
>No focus on balancing cards
It was close to a great game. Fix the arrow RNG and actually balance the cards and you'd have an interesting game.
maybe they should have not announced it during a fucking moba tournament
literally nobody wanted to see a card game from valve
how FUCKING out of touch can you be
artifact had a TON of issues, and even if everyone who liked the game played it, it would still be a small shitty game
I really wonder if this is remotely serving as a wake up call for Valve at all, that their name currently means as much as any other small scale indie publisher.
Thats assuming HLVR is even happening. We've heard nothing about it outside of leaks, and its supposed to be their flagship title for their headset. And even then who knows if it'll be good since Valve hasn't shipped a single player shooter since Portal 2.
Maybe most people just don't give a fuck about Dota enough to play what looks like a poor Hearthstone ripoff "but with Dota!!!!!!!!"
Valve doesn't WANT their fans.
They want a wider market, they want to be the next EA, or Apple, or blizzard, or google, or whatever. They have delusions of grandeur and an inflated ego, they think being a "game developer" is beneath them, they want to be a "tech giant".
no one wanted to play that expensive, bloated, convoluted nonsense. They targeted towards dota players and I took one look and was completely lost since I've never played dota. I didn't get it and it didn't look fun.
Magic was only good when permanently taking the opponent's cards was a mechanic.
True. They said a major VR title was coming this year and there are only 4 months left, with new teaser or anything.
Not enough cute girls.
how contrarian do you have to be to think ante was a good mechanic
>f-f-fix the RNG!
Bugger off, smash player.
Actual stakes as a built in mechanic. You gotta put up or shut up.
Play Shadowverse
I won't say all negativity surrounding games is justified. Ion Fury just got mobbed and I'd call that situation a pointless knee-jerk reflex. Artifact, on the other hand, got a negative reception from the moment it was announced. There were years of substantial debate regarding the games merits before it was released and plenty of debate after its release. Artifact was not the victim of an irrational internet mob. It just wasn't what people wanted.
>wake up call for Valve at all
No way. They usually find something else to blame and, as Garfield is doing, you always try to blame your customers in some way. Whether because they are toxic, they didn't buy it, trolls or just plain bland "negativity".
playing any F2P collectible card game is stupid as fuck
waping wooby!