Why did Quake die?
Why did Quake die?
PC gaming is irrelevant & nobody cares about it, ever since GoldenEye came out PC FPS games were dead
didn't incorporate things like big team game modes that unreal tried to implement, boomers will probably tell you more
shitty engine, poor design decisions, hero abilities that casuals get mad at because they cant learn how to play around it, no single player to lure people in, not developed in house and think error.
Quake died long before QC.
>switch to QL from Q3A, losing all of the mods and modability from q3
>update with loadouts knocked out most of the already small playerbase of around 5k avg players, falling down to around 500-800
>the only remaining hope, QC, had so many problems and still does, insuring that a revitalization wouldn't happen
Our only hope is diabotical, but for now you have to tide yourself playing CA or setting up duels in QL.
Good guy Tim left the company.
IT SUCKED
Halo was better
High skill floor and ceiling makes for a bad open audience.
Its still being played by the core community, but it won't get a resurgence of players until it gets a lower entry. and stupid shit like cool-downs and abilities won't do this.
I recognize that Necron unit. What is wrong with its faceplate?
Becoming more military shooting from quake 2 beyond instead of surreal lovecraftian shooter like the first game
Total and utter incompetency. Game would have sold itself with a solid foundation and some advertising. I swear to God it's like they wanted it to die.
>make game about dealing with a small number of enemies at a time
>don't make them interesting to fight one on one
They almost had it really. I think the biggest mistake people make, is assuming quake will play like doom.
My guess is they ran out of ideas, cost of dev increased, faced competition with CS/cod types and gave up. Also carmack wanted to do different things.
Considering the retro shooters out now even on console, they could have done a proper low budget sequel to quake 1 and make a good profit. Unfortunately they are owned by zenimax/beth whatever and those folks think graphics, combined with shit gameplay may create sales.
Quake died when more advanced and more fun types of FPS games came out. they can't keep up with modern shooters
>Quake died when more advanced and more fun types of FPS games came ou
such as?
Team fortress
that's a quake mod user.
nothing to get better at other than "Aiming better"
same reasons overwatch gets boring after a while all you can do with a hero to get better is "learn to aim" since most skills are reduced to a single button on a cooldown.
if u play overwatch after qc comes out you have a slim boner and a small dick but if you play qc then you have a fat boner and a big dick
u know its true
Because bashing your head against the wall that is the learning "curve" to get even semi-good at arena shooters for 100 hours is not worth it and if even 1% of the whole gaming audience disagreed with me QC, or games like it, would be a roaring success.
diaboticle will save afps genre
What's wrong with Xonotic besides the self-perpetuating problem of low player count?
That comparison makes no sense. Quake outlived UT by a lot.
Quake outlived TF by a decade.
It's not Quake 3 and it's not a newer, better looking version of Quake 3. That's what the fans want since 2000 and it's not the fans' fault that id nor any indies will deliver. Quake Live was just a rehash with slightly higher res textures, post-processing and a few new maps and it peaked with over 100k players. So we have concrete data that 9+ years after Quake 3 that game still had a massive appeal. But id wouldn't put the money in it and since then yet another decade has passed. Quake 3 with modern graphics (but running at a stable 120+ fps) was all the community wanted and if they had made it AFPS wouldn't be dead as a genre. Instead they outsourced Quake and added quirky shit nobody asked for TWICE and in 5+ years they'll probably do it a third time, the fucking retards. They never learn. id has the worst management in the entire games industry.
Quake Champions died because it doesn't have dedicated servers and mods.
youtube.com/watch?v=WE6nZx5MDgM
As vid related explains, it’s because companies are filled with kikes..
because the people clamoring for arena shooters to return were just contrarian children that didn't actually play Quake 3 or other arena shooters. It was the cool thing to pretend you played to inflate your e-peen and flex on people who played other FPS games that are considered more casual.
People moved on. RTS games are also dying competitively and you barely ever see people on Yea Forums bitching about that. Sometimes, but not often. Yet with Quake people are constantly posting these same threads trying to win anonymous street cred, why is that?
Staleness enforced by the community. Any change from the original formula will be looked down by the old guard.
You can hate the asscancer brit all you want but he had a point in his comment about the state of arena shooters.