Why did Quake die?
Why did Quake die?
PC gaming is irrelevant & nobody cares about it, ever since GoldenEye came out PC FPS games were dead
didn't incorporate things like big team game modes that unreal tried to implement, boomers will probably tell you more
shitty engine, poor design decisions, hero abilities that casuals get mad at because they cant learn how to play around it, no single player to lure people in, not developed in house and think error.
Quake died long before QC.
>switch to QL from Q3A, losing all of the mods and modability from q3
>update with loadouts knocked out most of the already small playerbase of around 5k avg players, falling down to around 500-800
>the only remaining hope, QC, had so many problems and still does, insuring that a revitalization wouldn't happen
Our only hope is diabotical, but for now you have to tide yourself playing CA or setting up duels in QL.
Good guy Tim left the company.
IT SUCKED
Halo was better
High skill floor and ceiling makes for a bad open audience.
Its still being played by the core community, but it won't get a resurgence of players until it gets a lower entry. and stupid shit like cool-downs and abilities won't do this.