How can competitive games avoid the issue of powercreep?
Every competitive game with new content or balance changes ends up feeling like a caricature of itself after a few years. How do developers keep people engaged with fresh content and changes while not destroying the spirit of the original game or making old content so much weaker and irrelevant by comparison?
i feel that devs too often cave in to community nagging and fix things that never needed to be fixed or fix them too much. take smash 4 little mac for example, he was never good but enough people complained and he was nerfed.
Maintaining parity AND identity is extremely difficult to do, but the fact of the matter is that regardless of which there are some players that are absolutely retarded and will bitch about characters they just suck at dealing with, like Bastion in Overwatch or Nightmare in Soulcalibur VI. So the question is, how do you maintain a balanced game when a very large portion of your playerbase is literally retarded and doesn't know what balance actually is? The answer is you just pull a Blizzard and just do whatever the fuck you want and destroy everything in the process because people will gobble your shit up anyway.
Also I want Oga to hold me
Zachary Harris
whats the name of that manga about a nerd and his big butt childhood friend that does some dumb sword sport?
Caleb Anderson
smash babies complain about every little thing it's hilarious
left >alright I'm gonna sneak my fetish for gigantic fat asses into my manga but I need to be discreet about it because I still want people to buy it and not get creeped out
right >oh shit people are buying my manga like hotcakes time to go ham
Jackson Scott
Humans really should have evolved a few more years to achieve this.
>How can competitive games avoid the issue of powercreep?
Easiest answer is to simply keep the stock balanced and have everything else be highly situational and specialist. Generalists always better and specialists are always interesting.
Avoid comp community playstyles like the plague though. They will always ban things and fine their own playstyle without your influence. Hell give them tools to modify things on their own servers so they can balance for their obtuse shit.
I'm not interested but you should share with the rest of the class.
Aiden Perry
The right choice was made.
Evan Parker
I think characters as playstyles is the biggest mistake. You feel a lot more attached to a bad character than a bad weapon. Especially for all the work you put into it. You also can't mix and match weapons without creating a whole new character, with new voices and skins.
The only miniscule benefit was the immediate readability of playstyle once you saw the character.
But once the good characters start cropping up, you always knew who you were playing against.
Benjamin Hill
>mfw he just uses the manga characters when he's done
Coming up with new mechanics or interactions on new content is very likely to be superior to old content so introducing them slightly weaker and then buffing them would be preferable. It happens way too frequently that a new character comes out and is extremely strong for however long the developers need to balance it, but I imagine this might be intentional as some people get baited/want to buy that character solely because it is so strong. One might even consider it a very short-lived P2W character that doesn't stain the game's image of being not P2W because it is so short lived.
by keeping it isolated from the rest of the game and not getting it mixed up with your game?
Evan Gutierrez
Sometimes the tease is better than just straight up porn. In porn you get maybe two pages to learn about the character then it's nothing but fucking. With regular mangas you actually get to learn and connect with the characters over long periods of time. It's why I try to search for gigantic tiddy monster girls in manga to read though unfortunately my search usually just results in porn.
Tyler Diaz
Feed me her hot loafs of shit. I want my mouth around her anus
Asher Garcia
>people remaining on topic while posting pics of the same character
yeah basically. focus on the casual approach and let the competitive flourish in their own sub community.
Oliver Carter
thought she was sucking a dick in the thumbnail :(
Sebastian Bennett
>implying it's not always intentional so people will buy the new character
Wyatt Wood
yes because then there is no relative change overall, and things that can't be changed Like time, distances, input will lag behind and feel awkward with the new systems.
Like lets say everyone runs at a certain speed, and projectiles move at a certain speed, and health is 100 and guns deal 50 damage.
So you buff some guns to shoot faster, give people more health to compensate getting hit more. and then suddenly positioning matters a whole lot less.
Ethan Ortiz
Eye candy, there's something oddly filling about looking at nice illustrations, at least for me.
Henry Bennett
>DLC fighter comes out in a fighting game >they're pretty good >nerfed next patch before next fighter drops