Name a more disappointing in-game item in history.
You can't.
Name a more disappointing in-game item in history
you're right because you're the only one that remembers useless shit like this
I used it
every single reward in botw
those shout duration reducing amulets
they didnt work period
When I see threads like this, I think the exact same shit. If it's not good, I'll know immediately and forget about it because I'm not an autist.
the reward was finally being able to get this shit out of your inventory
Basically, yeah.
Imagine valuing your own time so little that you don't care when an already mediocre game throws away 3-4 hours of it on a useless item.
Even ignoring how lame korok seeds are, I have no idea why they even bothered to put weapons in chests. It's a lame reward that wastes the player's time. It's only a novelty on the Great Plateau when you're still in the honeymoon phase.
It would be good if more devs took notice of this kind of shit though so they would balance their games better. Having useless items is a waste of the player's time
It should have been %, not a fixed amount.
If you valuated your time in the first place, you wouldn't have wasted 3-4 hours of your life trying to a non crucial item in a mediocre game
REKT
That was a bug that Bethesda didn't bother to fix since the unofficial patches did it.
Didn't fix it for SE either since they knew the unofficial patches would be available as soon as they allowed mods on all platforms.
It should have been all three regenerate 50% faster, not a useless stat increase.
Why didn't they just incorporate the unofficial patches?
Lazy fuckers couldn't even do something as simple as copypaste.
This, because as you can see, there is no fucking item. I went through the whole tower to beat this guy and I get jack shit for doing it.
Didn't fix shit on the SE because the only reason it exists is to draw people to the Creation Club and future exclusivity of mods on their controlled platform.
That would be way too OP, even for a quest item. If you want to go that route you might as well use the alchemy exploit to enchant an amulet that has more than 50% regeneration for two things.
30% more everything? Sorry sweaty, thats an amazing item ;) .
Then you level up to lv2, and yeah, then only THEN it gets dissapointing.
It was one of the few quests I actually enjoyed in Skyrim, recreating the amulet that turned an average mage into an all-powerful and unkillable archmage. The stamina to fight for weeks straight, the toughness to shrug off blows from the world's fiercest beserker, the magicka to meet 10 battle-mages equally.
And then those were the stats when you finally finished it. Yes, I was disappointed.
It's a good thing mods exist. I bumped that shit right up, including the fragments and the sons that wielded them.
>oh no my single player game character is overpowered
>I absolutely HAVE to use any items I find, even though they're "overpowered"
>better make all in-game items some variety of absolute shit instead
The Yata Mirror from ToS. It periodically restores 1% of the user's max HP and TP during battle. At least the Yasakani Jewel is good.
>ancient reachmen sword
>generic draugr sword model
>shit stats
lol
same uncreative shit as fallout 3
Did anyone ever actually liked the charge-system for magical weapons?
feels beyond lazy, like they couldn't at least just do a texture swap? that's less than a few minutes in photoshop
Doubt it, I for one fucking hate it.
>use the alchemy exploit to enchant
Are you dumb? The max regen from enchanting without any exploits is 100% mag regen and 50% hp/stam regen. They also do +100 for hp/mag/stam stats.
In other words, a regular joe can with a few weeks can already make better items than the most legendary item of vanilla skyrim. The only thing Gauldur has going for it is 3 enchants, but even combined they don't match a single one of a good enchanter, who can do 2.
Maybe a reachman stole someone bike sword?
Some make sense. For example Sanguine's Rose is meant to lose a petal every time it's used and then be useless (unable to recharge). Anuiel's Bow appears with a certain amount of charge from the other side of the sun. After a number of uses, it will disappear from the wielder and appear somewhere else on the planet, recharged.
The rest are bogus though, especially the daedric artifacts that should never run out. I made a little mod that removes their limits with the exception of those that are described as possessing them.