Call me a pessimist, but it feels like video gaming is just going down the shitter. Graphics have stagnated...

Call me a pessimist, but it feels like video gaming is just going down the shitter. Graphics have stagnated, gameplay gets dumber each generation, and now we got microtransactions generating billions of revenue, ruining online experiences.
What the fuck will gaming look like in 2029?

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Play more games

Ive already played a lot of Path of Exile and Star Sector

No wonder you're so cynical.

could be worse

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things come and go, the decline of video games is as inevitable as the decline of radio shows.

Neither of those 2 games are anywhere near being the worst games the industry has to offer. PoE only has cosmetic MTX and pretty indepth combat, and Star Sector has no MTX and indepth gameplay as well.

Streaming will be widespread and pirating and modding will be impossible.

poe is a garbage skinnerbox grindfest with trashy diablo combat

go play ace combat 7, dmc5, resident evil 2, god of war 2018, mario odyssey, and zelda botw.

> resident evil 2, god of war 2018, mario odyssey, and zelda botw.

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Everything has gone down the shitter. Blame the year 2006.

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Play games from the 90's and 00's. There's lots of great ones you've missed. There are also modern indie games like Underrail and Wasteland that are great.

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I hope vidya and film both crash soon, although at least film has a handful of up and coming people who aren't completely retarded. Things aren't great right now.

This year alone we got

>REmake 2
>DMC5
>Sekiro
>CTR:NF
>Bloodstained
>Iceborne

If you think video games are going down the shitter you must exclusively play western AAA dogshit.

Japan is becoming a smaller portion of the consumers. The next time Jap companies decide to make games that pander to westerners, they might not go back.

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No one gives a shit about these games except RE2 (and maybe DMC 5).

See here's the problem, games are fine, you just have bad taste.

>got iceborne
how do you g o t something that hasn't come out yet?

I felt the same way. I haven't even really played anything after 2015. What made me feel more optimistic though was thinking of playing my favorite games in virtual reality. I know VR is hated here and it does have a lot of problems, but I think it has the potential to bring another golden age of gaming.

You're just realizing this now? This has been going on since 2007.

All I see is endless bitching and no one explaining WHAT is wrong with games

I remember being hyped some generations back to the "fact" AI would've been so good around this gen that it made me diamonds. What happened?

>WHAT is wrong with games
In a word: Everything.

>What happened?
Always-online. Not just Steam and the like, just that shit in general. Dumbphones, IOT.

>playing AAA games
meanwhile im having the time of my life with indies and mid-budget studio titles

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Remember when Microblows was touting the power of the clouds being capable of delivering better AI and graphics? What happened?

there just isn't any real innovation left in the industry except for indies, but not a lot of people actually care about them. ugly graphics, games (movies) and microtransactions are still being done because the majority of gamers don't mind them and even like those things, so triple a publishers and devs don't bother. whenever something new actually pops up everyone copies it and it becomes just another flavor of the month trend. companies exploit attention seekers and the mentally ill to promote their games and act like they care about anyone. it's not even about the people who consume this type of entertainment anymore because of those same advertising tactics and the fact anyone can call up epic, sign a deal and get instant payment. at this point the triple a industry cannot be saved and it'll only become worse with every passing year, so you should just leave them and their mindless drones that call themselves their "audience" and only play indies and double a games. they might not be as big but i see them as the future

>indies
>innovation
99% of indies tend to be more blatant ripoffs/recycled shit then even AAA games are

Honestly, I feel like video games as a whole are better than how they were last gen. At least not every other game is a generic linear military shooter with no color in its visuals.

This. It's mostly Japanese games so sadly Western games mostly aren't up to par, but this has been a fantastic year for video games.

>Call me a pessimist, but it feels like video gaming is just going down the shitter.

Have you went outside lately? Way more than just video games is going down the shitter.

>Microblows
>What happened?

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What's your native language, user?

The big "problem" with video games is that most game series have been going on for so damn long that they have done everything that makes sense to do with that series, and there are so many series doing so many things that trying to make something new just causes accusations that you are ripping off someone else.

To make matters worse, gamers want every game to be different, but they also want it to be similar enough to the previous games that it feel familiar, which further narrows the number of things developers can do to shake things up. This is why we have fallen into the cycle we see with CoD where they just kinda rotate between one of three different things each game.

Big changes like how Assassins Creed Odyssey just basically went "fuck it, we are just changing the kind of game this series is, and you'll have to get over it" rarely turn out anywhere as well as that game did.

Indies really have "innovation": because they are so short that they can base their entire game around a gimmick, and the game doesn't last long enough for that gimmick to become tiresome. But almost no indie game would work as an actual full length game because their "new ideas" aren't actually that good in the long run.

Things like graphics have stagnated because most gamers, even PC gamers, simply don't fucking care about graphics enough to go out and buy the tech needed for them.

Modern game design had its ups and downs. I think a lot of people look at past eras of gaming through rose tinted glasses. While games are mostly easier now, they're also devoid of many of the frustrations a lot of older games had that people tend to overlook. It used to be super easy to get stuck in a game because your progression was walked off behind some ridiculous difficulty spike or a janky ass mission that was poorly designed or bugged. People cry and bitch and moan about how objectives are clearly stated and navigation is easy now, but sometimes games would be super vague about where you had to go and you would end up wandering around aimlessly for hours. Sometimes you needed to do some really specific arbitrary thing to trigger a cut scene or event in order to progress. I know you're all gonna tell me how you're super epic trugamer Chads who have never gotten stuck in a game before, but personally I'm glad I never have to put up with Simon's Quest tier bullshit anymore.
Yes, a lot of the things that used to make games engaging and satisfying have been sacrificed in order to make them more accessible. Yes, loot boxes and microtransactions are a fucking plague. But take off your nostalgia goggles and you will see that games have always sucked and now they just suck in different ways and you need to get a girlfriend.

Sega needs to start making consoles again. The Dreamcast had the most variety and originality of any console ever released.

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But gitting gud was half the fun.

I could imagine this same thread in 2009

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ttpbp

There's gitting good and there's trying to overcome the game's flaws.

Play japanese games.

>jap games
>literally stagnation the country

>gamers wants every game to be different
Well, if devs and publishers want to charge full price for a game you damn sure I don't want to buy the same game twice

are there any video games inspired by the writing of Spengler?

Is that Hank's face on Walter White's head?

>crash: nf
>adds MTs post launch to bypass rating systems

>Implying gaming journos would give a shit about it anyways

The Age of Decadence, perhaps?

>Graphics have stagnated, gameplay gets dumber each generation, and now we got microtransactions

Gee it's almost as if the bloated art departments of corporate, assembly line development have inflated development costs tenfold, AAA publishers are shackled to the pursuit of realistic graphics which have passed the point of diminishing returns in development costs a decade ago but good fucking luck coordinating a unique artstyle across several branches around the world, and gameplay has taken a backseat to visual spectacle because you can't sell gameplay in screenshots, and microtransactions are relied on to pay for it all.

Videogames peaked in 2007 when a small studio could still make a game with just one room full of guys.
YOU are the cancer that killed videogames.

True. Sometimes I even had fun doing the latter, but children are easily entertained.

Stagnation is preferable to decline.

>Videogames peaked in 2007
>when a small studio could still make a game with just one room full of guys.
You're fucking retarded

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If you actually believe games have declined then you are retarded

What will the video games of Western civilization's successor civilization look like?

So true. Games used to be made by small teams of developers working closely together to create a game in the likeness of a shared vision. Games used to have soul. Now they're made by a bunch of totally compartmentalized cuvck slaves working on games designed by corporate goon squads for the sole purpose of maximizing quarterly profits to appease investors.

I think he meant the ESRB and PEGI ratings possibly going higher (unlikely, but still possible ) for gambling

You have no idea what you're talking about.

The industry is pretty much mature at this point. I don't see how it can get any worse.

Yeah its dying. Its time to get a new hobby. Having sex is a good start.

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I think things can get worse and that they will. Take for example the Diablo mobile game fiasco at Blizzcon. While most seemed to assume that Blizzard had made a huge mistake and were doomed to failure on their current trajectory, the truth is that they aren't and that shitty Diablo mobile game is going to make millions of dollars and it really doesn't fucking matter if Blizzard loses their established consumer base because there are 1.4 billion chinks who are going to waste money on that shitty fucking game. Nobody is going to bother spending 50 million dollars on developing the video games that we want when Candy Crush literally makes 3.5 Million dollars A DAY.

Not him, but people have been making this argument for a decade, and mobile games still haven't eliminated traditional games by any measure.

In fact, the mobile meme has lost a lot of its steam.

>Call me a pessimist, but it feels like video gaming is just going down the shitter.
When did it get out of the shitter?

OP you're just bitter and probably spend too much time arguing about games than actually playing them. This is the first time I've been on Yea Forums in months, and I'm constantly unable to play all of the games I actually want to. There's too many.

Take a break from here.

Yes, but mobile games are already a thing. That's not getting worse, that's proceeding as usual. Nobody is going to bother spending 50 million on developing the video games that we want, period. Everything that was there to lose is already lost, and what's left, namely the indie scene, is pretty much immune to this just by definition.

It isn't just mobile games, it's microtransactions and the mechanics built around them that will continue to grow and spread like a virus until everything we know and love is dead and there is nothing left for us in this world other than hopelessness and despair.

If EA can turn a 150 million dollar profit off of The Old Republic by adding microtransactions then there is no limit to the horrors we will face as the cruel river of time flows onward, carrying us gently into oblivion.

>the perfect metaphor of the Faustian Spirit and the German is that of a Roman soldier standing guard waiting for orders while Pompeii is erupting all around him. Meanwhile Southern Europeans will never know the Faustian Spirit and only Germans and Nordics know it

This is what Spengler actually believed.

This is my post btw.

I play games every day, and for more time than I spend on Yea Forums, but you have to be a little delusional to not admit that there are serious problems with modern gaming. And of course there were problems 15 years ago too, but it seems like AAA games have gotten worse.

Only if you play western shit.

>Nobody is going to bother spending 50 million on developing the video games that we want, period.
What are you talking about? Games have bigger budgets now than ever. Look at RDR2, Cyberpunk 2077 or Star Citizen.

Those aren't the games we want. Or perhaps you want them, but not me.

You might as well complain the world doesn't revolve around you, big whoop.

Optimism is cowardice!

All of the shit you just posted is average at best user. I played ps2 games with more depth and better level design.
Hell some of those games listed nearly have textures on par with some ps2 titles.
(I'm looking at you btw)

Stop playing AAA games.

Mid-tier developers and a choice selection of indies have become the sweet spot for actually worthwhile experiences.

They don't have to make a console to make interesting titles. There not even developing games anymore. Just fucking publishers now.
Sega prove to me they have no idea what there doing time and time again, maybe they should stick to publishing. Atleast there making sucess in that field.
But yes you are correct when you say Sega had really good titles on the Dreamcast, I'd also add Saturn too.

>play muh movies and bing bing wahoo

stop posting

Finally some fucking common sense

>skinnerbox
so its a videogame
>it has combat so it needs to be like an action game
zoom zoom

The Dreamcast failing to the ps2 was the first thing that really made me think about capitalism. When things that are objectively bad outsell and kill things that are good, it's pretty clear we have a broken system.

Japanese games are getting dumbed down and pumped full of microtransactions too, weeb. And they're falling for the photorealism meme.

Happens all the time my friend. Capatilism isn't perfect but it's the best we got at the moment.
I feel like the Saturn really hit Sega hard and no matter how successful Dreamcast could have been, it was far too late.
I mostly blame Sega for the failure of Saturn and Dreamcast. If that system had came out a year or so earlier it might have done alot better. Instead they wasted there fucking time doing stupid shit like the Neptune and the release of Saturn to the west.

32X and Sega CD, damaged the sales of the Saturn. Those three really roughed up the image for the Dreamcast. Even if the Dreamcast had more big RPGs and FPSs, it would take a marketing genius to have it survive the PS2's competition.

The 32x and the Sega CD were the beginning of the end. Instead of putting out a strong new platform they put out a couple of dumb doodads that were only marketable to the existing install-base of a deprecated console. Sega lacked focus.

You're a pessimist.

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The Dreamcast's library was strong enough to survive the ps2 if Sega hadn't thoroughly nuked their brand by that point. There was nothing that could have been done to save them but it's fun to think about an alternate timeline where Sony didn't intervene and the world was much more pure.

>Graphics have stagnated
No shit. Everyone knew that sooner or later we'd hit the ceiling. It is physically impossible to surpass IRL, and we're closing in on that.

I only hope that when we reach it they'll start focusing on making AI less awful.

>It is physically impossible to surpass IRL

Not true. If computers directly interfaced with our brains games could easily surpass reality.

The bright side about graphics stagnating is that hopefully we can avoid the collective fate of the movie industry- instead of trying to push the envelope for graphics they'll start making evocative stories with interesting gameplay again.

Not in terms of graphical fidelity, but an easy escape to a paradise you can see, hear, and even feel? Absolutely.

That being said, fucking with our grey matter is still a long ways off. I think we're still at the point where you need 100K+ processors to simulate a fourth of the human brain, aren't we?

A.) Do not play AAA games. Yes, they are an unfortunate casualty of the dictates of late capitalism and the homogenization of video games. However, you're video game are ultimately entertainment, and it's inevitable in these times that popular entertainment will be shit.
B.) Diminishing returns with graphics don't matter when realism only limits art.
C.) There will always be both larger studios and independent developers creating innovative, unique games which will stand out as classics / cult classics years down the line.

its always been like this

Neuroscientists were claiming like a decade ago that it would have been done by now. The field makes really outrageous claims all the time about how quickly were going to be able to do this stuff but they're full of shit.

IDK about the rest of it, but as a Graphic artist I can tell you why. The answer is unironically consoles.

We had the technology to do semi-real skin by about 1996-1997 if rendered on a high-end graphics station, and we had the tech to do believable hair by as early as 2005. But consoles have held back the advancement of the graphics medium because the console manufacturers PURPOSEFULLY gimp the hardware specs so that they are cheaper to produce. We would have semi-realtime hair particles and 1:1 human replicas by now if consoles had not held the graphics industry back by about 20 years.


Go watch Final fantasy Spirits within. It doesn't look all that impressive today, but just compare it to the video-games that came out at around the same time.

Same thing with the Resident evil CGI movies like outbreak. Go watch that and then look at a game that came out the same year.


It's night and day, not even close. That kind of high powerd graphics is the power you can get with top of the line rendering hardware. Mind you, those movies were not rendered in real time, but arguably could be done today.
The only good thing to come out of the console wars was that videogames learned to compress texture/audio quality and such down to a serviceable level which made for incredibly smooth gameplay even on low end systems. Too bad we chucked all that shit out the window as hard-drive and ram space got bigger, and now games are bloated as fuck.


youtube.com/watch?v=VgtAXCaSlpk&list=PLuCZVGSPkGdFbyGs7bh71ayDtgXBfsxbw&index=2&t=145s


Just take a look at this in-depth CBFD dev walkthrough of the game and you'll get an idea of the mindset of an old game dev. It's pretty comfy desu.
Tl;DR: consoles are the answer.

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Holy shit this. Indie dicksuckers are fucking retarded.
>wanna play a GREAT game? Try Gone Home!

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>where’s muh pretty colors?
Kill yourself you fucking woman.

>SSD technology comes out and is easily the greatest leap in consumer computer technology in years, pretty much l eliminating one of the biggest bottlenecks since the very beginning
>Instead of capitalizing on this huge advancement in technology game devs just stop optimizing their games

If this doesn't blackpill you on the Vidya industry then nothing will.

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>mfw

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Graphics stagnate every single fucking console generation.

such as?

consoles are the only thing pushing graphics forward

Indie games are very rarely groundbreaking in any way. The only thing indie games excel at is providing a modernized version of classical game design. Because the games are low-budget and niche the biggest opportunity to make money is by making games from dead genres like doom clones, roguelikes, metroidvanias, etc. that are no longer of interest to big publishers but still desired by the audience they abandoned.

its spengler

You've got it the wrong way around. Back when there were big budget titles being developed as PC exclusives, PC gaming was lightyears ahead of the technology found in consoles. Go compare games from the 2000's like F.E.A.R., Doom 3, Battlefield 2, Half-Life 2, World of Warcraft, etc to what was coming out on consoles at the time. As time went on it became a lot easier to make games cross-platform due to consoles adopting x86 architecture and basically just being low-power PCs so it didn't make sense for game developers to invest in making PC exclusives anymore when they could just develop console games and throw up a lazy PC port on Steam for a few extra shekels without any further effort involved.

>HDDs get huge
>Devs bloat the size of their games with uncompressed textures and audio with no discernible increase to graphical quality
>Online updating becomes a thing
>Devs release half finished garbage with the thought that "we'll patch it later lol"
>High refresh rate monitors become more common
>Devs still force games to run at 60/30 fps or the physics get fucked up
If an ultimate super mega NASA tier supercomputer that costs pennies came out tomorrow devs would just stop optimizing their games altogether rather than try to take advantage of it.

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Games are increasingly designed to compel you into throwing money at them. The market trend is microtransactions being the most profitable aspect of most games, and that means that developers are compelled to leave out a complete experience so they can sell it to you later.

Combined with the fact that game production is a billion dollar industry, and the ability to add things in after the game is complete, you get a lot more low-effort, unpolished games that expect you to buy them and then spend money on them afterwords.

There are still good games, but we're in a trough kind of like movies hit, where the vast majority are boring easy repetitions of shit that worked before and most companies with access to the money and talent to innovate instead just crap out more bland dross because it is safer for the bottom line.

Tons of games released in the past couple of years are literally a stuttering unplayable mess on HDDs due to uncompressed textures that take up 60gb of hdd space despite not having any discernable boost in visual fidelity and when people complain they get told "lol shut up just get an SSD dude they're so cheap now, what are you poor?"

Honestly I can't even blame the industry for not giving a shit anymore. If people had standards and didn't pay money to play low effort trash we wouldn't be in this mess. These plebs get what they deserve. I don't care anymore, I'm checking out. I'm going to play Doom WADs and the occasional indie game from now on and hope it all crashes and burns. If not at least I get the pleasure of knowing they all get to suffer in this hell they've created for themselves.

I would argue that while most indie games are just a hot take on something that has been done before, so many more indie games come out relative to AAA games that there are still plenty that either do an interesting new spin on an old saw or do something refreshing and different.

If an indie does something that ends up making it become huge, the market takes notice. Even if it doesn't blow up and rake in dosh, positive feedback by the community is noticed and companies are more likely to implement the stuff people like, because big corporations are chickenshit and won't take risks unless someone has proven those risks to be viable.

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