This game aged like fine wine

this game aged like fine wine

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As in it has been long enough for it to turn into vinegar? There's a reason the first C&C is still perfectly playable while this one is only barely. Hint: it has something to do with the mouse.

Are you retarded? C&C doesn't even have attack move or modern mouse selection/orders. Warcraft 2 shits all over C&C.

C&C has awful mouse controls because it uses LMB for both action and selection, whereas Wc2 utilizes the sensible approach that all modern games that have you controlling units uses; LMB for selection, RMB for actions.

Warcraft 2 hasn't aged particularly well. I think it has major problems where units cost a lot but also die really quickly.

>tfw it all went downhill with WC3
What went wrong?

c&c > blizzshit
starcraft > warcraft
also i replayed all the c&c game last week except generals and the forsaken one and came to the conclusion the old games are dog shit

no attack move or command queuing
you have to build each unit one at a time
AI is retarded and easily exploited
only winning tatict in capture a building and plant a guard tower/obelisk down and let it kill everything
have to play slowed down because modern PC parts outclass the software and the AI acts on overclocked crack at fastest speed
you have to patch every game to run
all of nod units suck ass

Have fun moving 50 grunts in groups of 9.

Goodness, such an insurmountable issue.

warcraft 1 is better

So you're retarded, thank you for clearing that up.

>also i replayed all the c&c game last week except generals
So, just all C&C games.

I had no idea the only surviving blizzdrones are those with sub-saharan IQ. Go read about some meta, Spot.

yeah
exactly

>thinking you'll ever have 50 grunts
>defending the inefficient control mechanics of c&c while also trying to pass off the selection-limitations of wc2 as a major flaw
top retard.

Really, now. It doesn't matter which unit composition you have. I mean, you could just assign them to control groups anyway so you'd have at most ninet... oh.

Well that was the fun of it with pvp, much like a good fighting game it was high risk high reward kind of play

Not really.
I kind of missed the summonable units 1 had, though.

Are you implying Wc2 doesn't have control groups now?

The overall theme was a bit better. Clerics and Necrolytes are better than the equivalents IMO. Same with wolf riders.
Also yeah, summons were baller, spells overall had much more oomph to them.

The only problem I can remember is how fast the AI can spam bloodlust/healing with those classes in wc2 (ogre magi/paladin). It's pretty damn difficult to do so even with control groups. I'm not a micro genius however.

As for command and conquer, it's about building and spamming cheap units early, tanks later. Both designs are completely different and fun. You can micro in both games, but it'll benefit you more in warcraft because the unit cost is much higher and not to mention, the population cap you get. The fun of command and conquer is that you are only limited to the amount of minerals/tiberium credits you have to spend to make units.

The AI in cnc is straight up dumb though. Engineer APC is just too damn good in the earlier games. Steal construction yard, steal refinery/factory and it's GG

This is correct. The gritty and dark theme of warcraft 1 stands apart from the later entries especially when they retconned most of it out to make way for lore later on. Kinda sucked the air out of the story imo

When I've played it last more than twenty years ago it certainly didn't have control groups. Just tried it to be sure and it still doesn't. Was this patched in later? Probably when the expansion was made.

>The AI in cnc is straight up dumb though.
Block all oil in WC2 -> win.

Only on the maps that have it though

It's not particularly amazing on land-only maps either. You are periodically harassed by small groups of until mages become available and also an odd siege weapon that wasn't chopped to bits by a counter-attacking force sometimes might crawl close enough to your base. Then dragons/griffins are also added to harassers. AI in the early RTS games was never good.

Don't have the manual in my house, so can't verify, but there's mention of control groups here:
classic.battle.net/war2/
But that could just be QoL stuff added with a later patch.
Regardless, I recall reading the user-manual when I was a wee lad and learning about control groups through that.

We had this exact same OP yesterday.

No joke. I'm was just meaning that the ogre magi and paladin enemies had to be the worst because of the spamming that they can do compared to a human player. Instant mass bloodlust is scary and healing as well

might have been the battle.net edition that included the groupings.

Ah, the Battle.net version. That would explain it. I have a disk somewhere, maybe I should try it. Control groups would really bump it into playable territory.

Not as long as you're playing orcs. Put Unholy Armour on anything (likely a skeleton), throw the poor sucker to the wolves and drown them in Death and Decays.

>The overall theme was a bit better.
You mean when it was just invading orcs and humans defending against them? I can agree with that.
It's just that WC2 still feels pretty good to play whereas WC1 has all kinds of limitations such as the roads and only having one base which felt kind of dumb.

They really turned all the old villains into a bunch of victims. And the good guys into assholes.
Truly remarkable writing.

>Have fun moving 50 grunts in groups of 9.
imagine being this bad at video games

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Don't laugh at the casuals user! They're gamers too!

played the entire human campaign whilst only building elven units (workers and ferries aswell obv.)

great game

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No, when it had more of a gritty medieval tone. 2 is a bit too fantasy, I guess.

>and only having one base which felt kind of dumb
IMO it's a bit better. You don't build large prosperous towns overnight. It should've had some way to build outposts (settlements with a tech cap), though.

I've had enough of that shit with Dune II, Carpal tunnel syndrome isn't that appealing.

The focus on hero characters. In 1 and 2 they were buffed up units and objectives not the whole point of the levels. It took a huge amount away from the base/army building, which is a pity because the different racial factions were way more varied in WC3 so it could have been a lot better.

And those same heroes spawned MOBA games which was kinda the beginning of the end for the genre itself too.

>And those same heroes spawned MOBA games

goddamn i still miss ums. maps
starcraft's WWII games were the greatest

Warcraft 2 is a complete shit game.

It looks shit. It plays shit. See for yourself:
youtube.com/watch?v=IvT9BZEcJ84

Well, maxed out Rangers _are_ pure bullshit. I forgot how that age old debate about them and Berserkers ended.

WarCraft 1+2 are fucking SOULFUL. I've been thinking about playing them as I wait for WoW Classic.

IMO the art and music in 2 has aged just fine, but what suffers is the resolution and mouse movement. I'd love to see Blizz remaster this so I at least don't have to use DOSBox, but I'm also kind of worried that they'd fuck it up.

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That jerky scrolling alone holy shit. That non existent artstyle. The thoughtless gameplay design.

Convince me this is not a zero effort shareware tier game, Il'l wait.

>And those same heroes spawned MOBA games
what was that one LOTR moba map for SC/BW? fucking hated that map but that's all my friend played 24/7.

It even plays like a retarded little brother of BW. Expand at about the same pace, harass at about the same pace and with same patterns (run-bys etc.). Fucking Ogrecraft.
Also why aren't they using Runes? Damage too low?

I don't know about the game, but the soundtrack sure fucking did.
youtube.com/watch?v=v_f8UFv_Ytc
youtube.com/watch?v=-Xkul4zVd98

Dunno I've never actually played Starcraft. Just did WC1 and a lot of map making in WC2 and its xpac. I played through the story of WC3 much later.

I had friends that played it but my computer back then sucked and my internet was even worse.

Doesn't matter, Ogre Magi's is all you need.

MP in 3 is pretty fun but rather demanding. You have to constantly multi-task between levelling your heroes and building and defending the base (and later expansions I guess). Don't know about later on, but initially skellies had some fun synergy between two of their heroes and ghouls.

Why are you using the dosbox version? There's a free ruskie version with working online you can play.

>have to post some bandicam tier footage to try and discredit the game
LOL
youtube.com/watch?v=3yGqo_21GDY

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black cock

Small and shit coloured?