I love RPGs, both JRPGs and WRPGs, aside from that survival shit and anything that revolves around exploration and dialogue
Could this, quite literally be the worst fucking "game" on the planet?
Just watched the new trailer. Fuck, that music got me. Other than that, eh, looks ok, they already fucked up by going with Seattle and not some European capital, or something like Rio de Janeiro as a way to include odd clans and explore the lore in an easy way.
I've honestly given up on it and just want to revert back to the old vtmb threads. I may check it out when it's released but I don't expect anything. Now I realise how the right the user that said all we need is VR vtmb and not a sequel was. The announcement attracted politics-obsessed zoomers to arguably the best threads in Yea Forums.
>paid attention
You get no map or hints whatsoever, faggot. Nice "point".
>Put points into combat stats
As did everyone, it's still a boring trudge of endless waves of cheap monsters, and those newbies who didn't put combat stats probably had one fuck of a time.
>Don't need every level to be a single linear hallway
Ooh la di da you fucking cocksucker. Like anyone ever said that? Having a level be a random as fuck maze isn't good level design just because it "feels hard". Pretentious dickhead.
>to arguably the best threads in Yea Forums.
Aye. For a time, there were a lot of morons spamming how "SJW" this game is and other such retarded drivel, it was hideous.
>needing a map and hints
There are actually maps in the office areas for multiple sewer levels though showing you where to go. And each of the levels aren't particularly big, you shouldn't have that much trouble navigating them. Saying it's a lot combat-heavier than anything you've previously done would still be a valid complaint, though.
>Put points into combat stats
>As did everyone
Not really. It's surprising how many people think they can do a 100% social build, even when Jack tells you during the tutorial that you absolutely must learn to fight, and are forced to fight multiple times before even leaving the first hub.
>Having a level be a random as fuck maze isn't good level design just because it "feels hard".
It's not even hard though. I don't think it took longer than an hour for me to get through the whole thing my first time. If every level in the game was designed that way then I'd say it's a bigger problem.
>There are actually maps in the office areas for multiple sewer levels
There are maps of sewers inside the actual sewers.