This is the best platinum game, yes better than MGRR, prove me wrong.
This is the best platinum game, yes better than MGRR, prove me wrong
Platinum fucking blow at anything other than combat
>better than MGR
You're out of your mind.
Bayo>101>Automata>Vanquish>MGR
>vanquish
let's be honest buddy this game is a lot of fun but it is not the best planium game. it's got it's fair share of issues
It's a third person shooter that doesn't want you to use cover but forces you to use cover. If that is not a design problem I don't know what that is.
I havent really played any other platinum game. But, if vanquish is the best they got then they must be a shit developer.
The a.i and hack n slash in MGRR is repetitive as butt sex with your mom. It also doesn't know what it wants to be. A stealth game, or a curazeegame.
Vanquish has more than one way to skin a cat that all balances well.
>Automata this high
MGR this low
Hard kek
Where my God Hard bros at?
If this is the best Platinum game then Platinum is fucking garbage.
The only platinum game I dropped after 2 hours. Gunplay is shit and movement is slow even with the sliding around. I even finished that Transformers game.
garbage game
Mgr is saved by its memes
Automatically is saved by dat ass.
Not that I'm complaining, just being cereal.
for me it's bayo1/2 > MGR > vanquish > anarchy reigns > nier
>Want to replay W101 and Bayo2 but my Wii U fucking died
This is hell. No, worse than hell.
emulate?
Nah, I own the physical copies so I'll just buy a used Wii U. Gotta get one and homebrew it so I can play Gamecube games, too.
Does W101 emulate well? It's the only reason I ever wanted a Wii U but I heard it didn't.
Automata>Vanquish>Bayo>MGR>power gap> 101
Platinum used to be so great, why did they turn into such a pile of shit?
>Automata>
retard
Lmao at this faggot. Automata doesnt even have a true ng+ and you think it's the best? I laugh at u faggot.
>Automata
>Automata
>better than MGR
Still by far the best game the company has touched
No but it's underrated as shit and is one of the best TPS games. If we got a sequel with expanded mechanics and a campaign with a bit more to it, it would be one of the greatest games of all time for sure.
>tfw still haven't beaten God Hard
>tfw haven't completed a single Challenge yet
Did we ever get anything out of PC mods for it?
I've never used this term before but you really are a gamer
>MGRR
Well, I mean it wasn't even their second best game. I have a hard time seeing how this is better than bayo or W101, though I personally think Bayo, 101, and Vanquish are their top 3 action games
literally TMNT tier garbage
Vanquish>MGR>Infinite Space>Anarchy Reigns>101>Madworld>Bayo>Automata>Bayo2>Transformers>Starfox Zero>Korra>Ninja Turtles
jej
TW101 > Bayonetta > Vanquish > Bayonetta 2 > MGR > Transformers Devastation > *
The fucking Tmnt game had better combat, you dumbass nigger. Fuck u and ur taste in games.
>Mgr is saved by its memes
It's a fun game to play, and playing with enraged versions of the bosses is really fun, but let's be honest, its combo potential is ehhh
>Automatically is saved by dat ass.
Automata is imo not a pure action game - it's a chiefly a narrative / atmosphere game with lots of traditional action mechanics since that's what Taro likes to write about. It's got a good amount of interesting options with the pod system and switching loadouts on the fly, so its combo potential is higher than MGR, but not like industry defining like DMC.
There's a lot more to the game than just >ass though.
First of all, no it’s not.
Second of all, neither is MGRR, not even close.
Their best work is definitely Transformers, followed by Bayo 1
Automata is pretty great, but it's different. It's not a pure action game, but its combos using pod abilities and switching weapons gives it a good amount of variety.
Automata's "gameplay" is the same juggle fest shit DMC is. Complete with the utterly dogshit punching bag enemies. MGR legitimately has better enemy design than DMC, Mastiffs are far more threatening and engaging than anything in DMC. MGR has better enemies and astronomically better bosses than Automata.
>Platinum's worst game top
>Their best game bottom
You massive fucking queer
Christ the shit taste levels in this thread are reaching supercriticality. Transformers is, if not their best game, DEFINITELY in the top 3.
I will only accept arguments that Bayo 1 or TW101 are better. I don’t agree, but I respect either opinion. If you put anything else in Plat’s catalog above Transformers you’re a piece of shit.
Scalebound
It’s borked by scaling, everything dies before you can fucking juggle it. MGR is a pretty weak entry but at least in MGR you can fucking juggle.
I'd love to play it but it's gone from steam
G2A if you want it on PC, or just pirate it.
Transformers is legit but god damn did it need a bigger budget
I like bayo2 the best.
Either that or more time. The mechanics are rock solid and the visuals and audio are top notch. It suffers from asset recycling; whether it was time or money that got in the way I couldn’t say.
What I CAN say is given the constraints, I’m glad they put their money/time into the things that they did, instead of dumbing it down to dump more money into background scenery.
30 eurocoins, i might get it when i get paid
most of the weapons are shit and do n9 damage
I'm pretty sure this is bait, but sure I'll bite
>Automata's "gameplay" is the same juggle fest shit DMC is.
No, it's not really. You choose based on config chips whether you want to play with witch time or not, but otherwise it's like a compressed version of bayo with some nice options to either finish or extend with the pod abilities
>Complete with the utterly dogshit punching bag enemies
Most of the enemies in the worldmap are like this, but there are a good amount that aren't. I'm disappointed that difficulty is only health and damage scaling though.
>MGR legitimately has better enemy design than DMC
Not really. The only caveat with MGR is that your two responses are to parry (which is functionally the same as attacking since it's tied to the same buttons and you have to do a timing test) or jumping out of the way. In games like DMC, you have block, parry, jump, dash, roll, etc.
>Mastiffs are far more threatening and engaging than anything in DMC
lol no, you literally do a few short combos to wail, and then zandatsu the same thing over and over. Not to mention they show up all the time
>MGR has better enemies and astronomically better bosses than Automata
Enemies? yeah, I can see how some enemy types a more engaging in MGR, but not by a far margin. The bosses in MGR are played up mostly by memes and personality, but I'd say that as far as patterns / readability / speed / design, automata bosses are about on par for the earlier routes. For the later bosses, especially the shmup bosses out at sea and the final bosses in routes C and D, I have to give the edge to automata as far as novelty goes.
I don't dislike MGR, but it's aged like milk IMO because it was a thin layer of action design over an over the top addition to a stealth series, while automata has a lot going on for it in the non combat gameplay, but its action is *good enough* to make all those setpieces work.
I liked the transformers game, but my problems with it is that it's more of the same, and it came at a time when Bayo did most of its mechanics first. It was a great boatload of fun to play for like $5 though
But Automata’s “action” was Kingdom Hearts / Witcher 3 tier shit. Serviceable enough for an action-RPG and designed to look more impressive than it actually is. There’s precious little tech in Automata and the fact that your player “grows” in raw damage output rather than purely ability list size means you quickly wind up just 2-shotting everything you meet.
That's fair, which is why most combo vids take place in the arena. I didn't have too much trouble doing combos on the hardest difficulty, but that difficulty is plagued by annoying scaling issues as well
Bayo didn’t have the TPS half of Transformers, nor the buildmongering aspects.
Transformers is basically what Nier Automata’s mechanics SHOULD have been, if they had put Kenji Saito on it instead of Takahisa Taura.
MGR is only good for the memes, the characters and the OST, the actual gameplay is boring.
Vanquish is almost the complete opposite, everything not gameplay related is incredibly generic.
God why is Vanquish the most overrated Platinum game?
Its the only one directed by Mikami.
That would be Rising.
>But Automata’s “action” was Kingdom Hearts / Witcher 3 tier shit.
This is 1000% bait. Automata isn't Platinum's most tight action design, but let's actually compare it to what you're claiming:
Witcher 3 has 2-3 sword strings, a small wheel of spells for crowd control, and rolling/sidestepping. They didn't put as much emphasis on potions in the third iteration. Automata has like 3 sword weight classes, each with 3 strings depending on their primary/secondary slots, and it has different weapons entirely, and a finishing / extending option with the pod.
KH3: most of your strings work with magic between them to extend, but the combo potential isn't nearly as high as in KH2. KH3 also has a ton of knockback in its moves so you don't always get to make long strings, while in this is absent in automata - you're supposed to switch and start new strings, so the knockback isn't there.
These comparisons aren't valid. there are way more options in automata than these two games you wan to associate it with. It's not as endless as DMC nor does it have a huge combolist like Bayo, but it's up there as having a *sizeable* list
> There’s precious little tech in Automata and the fact that your player “grows” in raw damage output rather than purely ability list size means you quickly wind up just 2-shotting everything you meet.
This is false though. You do level up, yes, and do more damage, but you gain more abilities and weapons than actually scaling damage. Idk what game you played, because on hard and hardest difficulties, common enemies took like 1.5 strings to kill - quite a bit more than 2 shotting.
>Bayo didn’t have the TPS half of Transformers
Yeah, I know. I didn't like the TPS part of transformers as all because I feel it bulldozed the pace of the action. Imo, it works in vanquish more than in transformers. The buildmongering I'll give you.
>Transformers is basically what Nier Automata’s mechanics SHOULD have been
wat
Transformers doesn't have a lot of finisher variety. user, I like the game, but it's not polished enough to make a substitute for automata. That game has its own problems, but extra dedicated TPS, vehicular modes, constant slow mo, and body slamming / car ramming is not what Automata needed..
>There are people ITT who hate Vanquish
>There are people ITT who love MGR
How so? It's got an incredible sense of movement, the guns have a lot of weight, and the slow mo works because it's actual bullet time. The butt thrusters are great. What about it is overrated again?
>each with 3 strings depending on their primary/secondary slots
So what? Seriously, is the test of an action game’s depth the number of unique attack animations? None of the strings fucking do different shit. It’s not like Bayo where calling specific wicked weaves has a specific impact on an enemy’s position or state. Dante has two “strings” per weapon in every fucking game, and the DMC titles are among the most complex that exist, because everything in Dante’s arsenal has a unique effect on him and/or the enemy.
>and it has different weapons entirely
I’ll give you that
>and a finishing / extending option with the pod
And Witcher 3 has scripted cinematic finishers.
What Automata doesn’t have is variation between the effects of attacks. You’re either attacking or you’re not attacking; the only mechanical variety is Pod Programs and they’re all single-press “spells” mediated by fuckhuge cooldowns.
Another overhyped piece of shit like God Hand for special snowflake hipster fags.
It wants you to use cover. Just not while you are attacking anything and you really shouldnt or you are a pussy.
>That game has its own problems, but extra dedicated TPS
Automata had that, it was the Pods. It just fucking sucked. If you played on Hard Mode you know the game expected you to aim, it just made the gunplay feel like total shit. TFD had pretty great gunplay
>vehicular modes
2B doesn’t have to literally turn into a car for “instant optional high-speed movement mode that gives you momentum based attacks” to be a more natural way to navigate an open world than “if you run for a while, eventually you kinda run a little faster”
>constant slow mo
I liked it but fine
>and body slamming / car ramming
Manually triggering a Wicked Weave equivalent is a mechanic so fucking dope they stuck it in Astral Chain too.
You’re also leaving out how TFD’s weapon upgrading and ability upgrading systems allowed you to mix and match from dozens and dozens of stats and perks at-will, with status effects that had unique effects in battle. It also had a style-meter mechanic that changed the core combat.
Replace Automata’s “add 100 base damage to your weapon to unlock the next step of the combo, so that everything dies in fewer hits as you unlock more hits” weapon leveling system with a system like TFD’s. Take the dogshit Pod guns out and replace them with an arsenal of equippable pod cannons like TFD. Put Pod Programs on a much shorter cooldown timer like TFD’s character ability, and make them more utilitarian instead of half of them being some version of “Big Attack”. Take Automata’s mocap-driven movement and replace it with TFD’s tight as shit movement systems. Replace the “look how many unique stupid crossover attacks we created” melee system with a Bayo-derived two-button combo list with finishers that have unique, meaningful properties in combat.
And above all else, make the enemies threatening and durable enough to combo.
This is how TFD would fix Automata.
If it wants you to use cover then it wouldn't have cover percentage in the chapter result. Game wants you to not use cover and taunts you with the percentage you spent in it, but at the same time has levels where you are forced to use cover since enemies are unreachable and the only way to reliably kill them is to take cover.
>mikami left
>kamiya directed their 2 best games and nothing else
GEE I WONDER
> Seriously, is the test of an action game’s depth the number of unique attack animations?
You're trying to make a comparison with Witcherino tres and KH but these are fundamentally different in the way they play. I bring up *strings*, not animations being crunchy, because strings have cancelling, and strings have *options.* The game has the same crunchy animations as many other platinum games, but the strings actually give you insight into the options each weapon and each type of combat give you. So yes, these strings do different shit, they lead to different shit, and they actually tell you what can and cannot be done in game.
>it. It’s not like Bayo where calling specific wicked weaves has a specific impact on an enemy’s position or state
But there are moves that do that..look at the gauntlets
>Dante has two “strings” per weapon in every fucking game
Usually around 3 strings, and they're modified by gunslinger and swordmaster, so in effect, you get 6, AND that's not including where you change the timing to your buttons for a different one
>And Witcher 3 has scripted cinematic finishers
They're not cinematic though. The finishers have to be aimed or in an area, and those are the early ones. The ones that extend the combos...are the opposite of """cinematic""""".
Again, Automata has issues, but they're not nearly as dramatic as people give it shit for, and the game itself is not reducible to combat. The high scores / general public praise for the game came from it being an interesting narrative and world of characters, so much so that an empty map and less-than-best Platinum combat didn't matter nearly as much. The combat is still actually incomparable to Witcher3 or KH...that's you meming / shitposting. I really don't want to continue arguing if you have to filter arguments through exaggerations
>Usually around 3 strings, and they're modified by gunslinger and swordmaster, so in effect, you get 6, AND that's not including where you change the timing to your buttons for a different one
What the fuck DMC games did you play?
Dante has Rebellion Combo A, Rebellion Combo B (the one where you pause in the beginning), and ARGUABLY Danse Macabre in DMC4 and DMC5 (using Swordmaster), and that’s the largest list of canned combos any of his weapons has in any of the DMC games. The rest usually only have 2.
Someday...
I love the game and the amount of content it got for what it is, but it is just bayonetta that you can cheese with projectiles.
Excuse me, I lied. Technically he has a combo C with DSD (YY*YY) so including Danse M, technically the max he gets is 4 canned combos, for that one single weapon.
It's way too short and burning all of your boost on your Melee kind of sucks. The best Platinum game is Wonderful 101. It is an 8/10 minimum in every single category except raw graphical fidelity because it was relatively low-budget game on the fucking WiiU (artstyle made up for it though, and you rarely get close enough to the bad NPC models to see the polycount).
It’s way faster than Bayonetta. Even taking out the ranged combat (which is amazing) and the build shit (which is also amazing), it’s still “Bayonetta where every enemy is more dangerous than Grace and Glory, you don’t have to manage a magic meter, and you have a style meter that changes your abilities in combat”
The mini-games are a 6/10, at best.
Vanquish is not your typical 3rdperson shooter.
Even jumping out of the way or over cover is met with slow down so you can aim. Both of which dont require you to use slow down and on a higher skill play, you wont be using cover a whole lot.
Don't reply. He posts that shitty image everytime Vanquish and RE4 are mentioned.
>Anarchy Reigns above 101, Bayo, & Devastation
>Devastation below Bayo 2
Madworld is great in its own separate way and I can't judge Infinite Space but reevaluate your shit.
101% based. I put W101 above Devastation but that's on the uniqueness of its combat mechanics, the longer and better-paced campaign, more great story moments, and a fuckload of cool secrets rather than being fundamentally better.
The percentage is simply factored into you rating, the only way it has a dramatic effect on your rating is if you play the game slow as shit always hiding like it is Gears of War.
Hey, in fairness, Anarchy Reigns is incredibly unique too, just for being a stylish PVP game. I don’t judge anyone for putting it at the top of their list if they really dig PVP gameplay; you gotta admit, there’s nothing else quite like it in vidya.
I liked all of them, even 006-B and 009-A. The worst one to me is honestly the one in Blossom City (I think in Operation 002) where you're in a GEATHJERK ship and pushing buttons as your characters on the inside to move the ship in a scrolling section and fire its weapons while fighting tanks that spawn within it since it's difficult to pay attention to both screens and coordinate them, but I liked the concept enough. There's even ones that are just straight-up good like 005-C.
You're right and I really appreciate that (plus I love most of its characters and adore the music) but the gameplay itself didn't get quite as much polish or balancing as it should've and the single player was mostly an afterthought. I just think putting it above Platinum's best three action games is wrong.
I would love to see a game like Anarchy Reigns done right.
I like this guy
sure
>tfw not autistic and able to enjoy games without immediately comparing them to other ones
Before you say that I'm just not able to view games critically, most of these games have completely different goals when it comes to gameplay. MadWorld and Anarchy Reigns might look similar at first glance, but the first one is a beat 'em up with minimal combo potential but tons of freedom when it comes to killing enemies by using the enviroment while the second is a mulitplayer based beat 'em up with high enemy counts and absolutely crazy situations in combat (multiple mini bosses appearing out of nowhere, helicopters bombing the enviroment in the middle of gameplay etc.)
Same goes for comparisons like MGR vs. Nier. Like, what the fuck is the point of that? Sure, they're both action games where most of the time you spent in the game is fighting enemies, but games aren't JUST the combat, you know? Presentation, story, content etc. is also important to consider, depending on the person.
Ding ding ding! We have a winner.
>Bayo 2 above MGR & Devastation
Nope.
I had a better time with Binary Domain
no way in hell is automata in the same tier as korra
If they're rating on the combat mechanics alone, maybe. Korra's were pretty solid despite being one of the most shoestring-budget licensed games I've seen. Automata was a full-on AA game and most of the depth of the combat is late-game and almost completely unnecessary (and not the kind of unnecessary that these kinds of action games normally design their options to be).
>people keep hyping that transformer game
I don't get it
It was basically a copypaste of bayonetta's mechanics but with less moves and much shittier enemies
game was a fucking bore
Rising is not better than bayo2 fuck off.
>It was basically a copypaste of bayonetta's mechanics
It used them as a template but the actual core of the mechanics and what they accomplish were unique. Bayonetta is about weaving between attacks with Offset to keep up your combo to get Wicked Weaves as big enders so you can start your combo anew without breaking your multiplier. Devastation is much more about keeping momentum no matter what, constantly moving and attacking because if you don't keep up then you'll either lose your Overdrive or just get fucking mauled. Vehicle Attacks aren't like Wicked Weaves despite being similar in that they're the finales of combo strings; they exist to chain combos together and build your momentum more while changing your positioning, which is why Overdrive rewards you in part with the ability to perform them off of universal attacks like the spin and shove. Less moves per weapon works within the system because of the variety of builds available to the player with all the weapon types, characters, and TECH, as well as the ranged weapons.
>much shittier enemies
I won't say they're better designed than Bayo's because each of Bayo's enemies are unique and serve a certain purpose in fights. I will say that Devastation playing up that every character you fight is like you (a Transformer) so they have the same defensive options in a dodge and parry that they use to escape your strings but can be punished if your reactions are fast enough (which is easier when you're in Max Overdrive since your attack startup is much quicker). This extends to the bosses which have a lot of variety in movesets & AI (you fight Starscream, Skywarp, & Thundercracker who are literally recolors of each other, but they have differences in their design that become apparent when you play the Challenge that has you fight all three at once). I think Devastation has the best boss lineup of any action game of its type because every single boss but the security orb is great-to-fantastic.
This but unironically.
Guess I'll give it another shot, I dropped it fairly quickly but your writeup makes me think I might have been unfair
I'd recommend going through the game on whatever the highest difficulty you have unlocked is (Commander if you haven't beaten it yet, or Magnus if you had beaten Commander before). It will feel like you're not doing enough damage for the first Chapter but once you get better stats, weapons, and TECH, you'll catch up. This is mostly so you can beat the game and unlock the next difficulty, which I'd recommend playing on in the Challenge mode, which is where I have most of my fun in the game. Not just isolated groups of enemies, but fighting multiple bosses at once. Challenge 02 where you fight all 6 Constructicons at once on Magnus/Prime is a real ball-buster until you really start to click with the mechanics using a build you've really gelled with. Don't forget to experiment with all 5 characters since their stats, weapon usage, and cooldown/super moves give them different playstyles. Optimus is 2nd best at everything, has really useful AoEs as his cooldown and Ultimate attacks, and can use every weapon type so he's kind of like playing half a difficulty level below the other 4 (but still a lot of fun, and his voice clips are the best). Bumblebee avoids things with his size and by moving around enemies, Sideswipe has a flash-step to keep momentum more easily (and is way faster as a vehicle), Wheeljack's stats lean heavily on gun usage, and Grimlock is the only other grappler in the genre besides Nero while also having his alt mode be a T-Rex with its own curtailed moveset that forces you to essentially learn a 5th weapon.
>bayoneta over bayonetta2
i also love QTEs that come out of nowere
such a shame they were forced to make that turtles game a fucking COOP focused game
with 4 people the game is pretty good but they didnt had time to fine tuned it for single player
I was pumped for the turtles, let alone made by mutha fucking platinum. I'm mad.
Swap Bayo 2 and MGR and this is correct. I feel like this list should also have Anarchy Reigns on there too at least.
blame activision
they did the SAME thing they did with out of the shadows
Is Transformers really as good as everyone says?
I think so. I push it a little harder than I otherwise would because it's pretty much abandonware now and I don't want it forgotten, but I think it's got a great set of combat systems, a ton of replay value, Top-tier bosses, God-tier music, and a lot of respect for G1 Transformers while still doing its own thing.