Skywind Gameplay Demo

youtube.com/watch?v=O85xF9lzgTg

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Other urls found in this thread:

openmw.org/en/
youtube.com/watch?v=8PedZazWQ48
en.uesp.net/wiki/Skyrim:Game_Jam
twitter.com/SFWRedditVideos

>Todd says spears will break the engine
>some dude at Bethesda showed off spears and flails and other weapons that he cooked in less than a week
>this mod shows spears in serviceable condition
Granted, the animations make it look like he's whacking something using a broom, but still.
Fuck you Todd fix your damn engine.

release date : 200000005

>full voice acting

Cringe. Text is much more immersive.

>compass with site markers

Double cringe. It ruins the exploration aspect when you reduce sites down to markers on a map.

>Text is much more immersive.

yeah I love it when I speak to people in real life and their voice doesn't exist, bringing up a text box in front of me instead
and for the latter complaint you can turn them both off

Skyrim not looking like Skyrim doesnt make me want to play it.

lmaoooooo

that would be awesome for me IRL because I never know what to say.

Mods adding rapiers, spears and other things with custom animations have existed for a while. Bethesda are just so habitually lazy and stuck in their bad coding/designing ways that they don't ever want to put in more effort than necessary. Hence why shit like Piper's intro in FO4 is the only scene in the entire game with actual cinematography, like a test bed for the engine and a style that didn't make it into the rest of the game.

>Full voice amateur acting.

Echoing sounds, line delivery like your on a stage or over acting. Yeah I'll take the text.

>voice acting full of mispronunciation
nah fuck that shit

oh cool, didn't skyrim come out years ago? Wasn't this shit being made like in 2014?

>no quest markers
dropped

Enderal had decent to great voice acting

Fucking great.

This mod is for the zoomer generation, let them enjoy it. OpenMW + mods is for the boomers who grew up with Morrowind.

>compass with markers
Yeah I think I'll stick to openMW
Not like this shit will ever release anyway

Looking pretty great. I could never get into Morrowind because I don't think it has aged well gameplay-wise but I've always really liked the location/lore.

>amateur voices
>markers for everything
>shit dialogue system
>only one type of attack
No thanks.
I'll probably just noclip around to look at the cool locations though.

Why can't they get rid of that bug where things float when you pick stuff up

Doesn't look as bad as the Oblivion one at least.

Why would I play Skyrim: Morrowind (but with almost all mechanics removed) edition when I can play Morroblivion instead.

hasn't this been in development for like 8 years and doesn't even look close to finished.

Morroblivion is fucking ugly

But what about the journal? Also is the casualpass toggleable?

did they increase the scale? because morrowind was tiny without fog

>>shit dialogue system
>>only one type of attack
It's a mod for Skyrim, after all. I bet there is no spell-making either.

Todd never said that.

>no spellmaking in skyrim
>no cool spell effects like levitation in skyrim
>no spears and other skills in skyrim
>no stats in skyrim
>dialogue works completly different in both games
What is the point of this conversion again?

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based

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those dunmer bandits sounded like black metal vocals

>What is the point of this conversion again?
To look pretty. I wonder if that buttplug thing is easy to hook up via SKSE.

muh graphics
with all we have learned over the years i'd love to see devs produce a game with current technology and 3d era standards

This game and all the other beyond skyrim mods will never finish.

>the topography is sandpaper
man that takes me back

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>OpenMW
Considering OpenMW is technically going to be able to just use all those textures while having Morrowind gameplay. I say keep it up Skywindfags.

It's pretty funny that Skyrim Home of the Nords alone has more content than all the Beyond Skyrim projects put together.

>nix hounds have dog animations instead of some janky grasshopper looking jumps
soulless

Post the Imperial City one

If I can't make spells and there's no levitation or super potions I'm just going to keep playing OMW

Trainwiz told us more, it's not a limitation but the spears they showed off barely worked because combat is done via physics raycasts, and there's no raycasts that work right with spear stabs, only sweeps.

Out of all those I only see Skyrim, Morrowind Mainland and Cyrodiil finishing. In that order.

Mainland morrowind is pretty far along already. It's incredible fun to explore in openmw multiplayer.
I wish I had the cell maps saved for all the province mods.

Bethesda is so fucking worthless. God forbid weapons should have different properties and playstyles.

You can mod all those things in, faggot.

levitation was already in the reveal trailer though I don't know about spell making or super potions.

Cuz it wasn't amateur
Good part of the voices provided were done by professional German voiceactors

Your wish is my command

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So does the project have a new person leading development? Last I heard Skywind was a bit of a mess behind the scenes with most of the environments being horribly unoptimized.

They're always half-assed or not well implemented

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t. Todd

These Bethesda port mods are so cringe lmao.

Even with OpenMW out, it's gonna take at least another decade of work to finish, unless there'll be sudden influx of Morrowind modders to help wtih the cause. Don't get too excited, it's been WIP for more than a decade already

kek

Looks really good

He literally never did. Go on, go find where he did.

>tenochtitlan-style city
yes yes yes

I can wait

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Trainwiz is a grand autismo retard. I don't give two fucks what that fucker says.

Thanks for sharing.

He also works for Bethesda and asked them why there were no spears, so that's effectively the actual reason, you big retard.

Anyone have any pics of fully decked out (as in modded) OpenMW? Is the current release still missing shadows? Does it look as good as MGSO, which is horribly, horribly outdated by now?

I'd prefer Venice comparison

I'm just hoping that the script extender and grafix mod situation will be solved soon and most mod development will finally move to openmw.

>why don't spears work
>trainwiz asked them and todd told him it's because they were too lazy to implement additional physics for them
>REEEE I HATE THAT GUY
Sounds more like you're the grand autismo retard

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I hope the lua thing will be in, the mods for that are amazing

Dragonstar area, which is almost as big as what already available, is also coming out this year. They are filling it up with quests atm.

He also said that Bethesda thinks all players are braindead retards.

well they are not wrong

Like that's a secret.

You're welcome you faggoty fanboy. Make sure to wipe up some of his cum before talking though, your breath is starting to smell.
>works for Bethesda
No he doesn't. He doesn't work on the development team, or work in corporate, he makes mods that Bethesda basically sponsors.
>b-but he asked tehmz!
Okay show proofs.
Or maybe I get tired of faggots constantly praising him like he's the next messiah, when in reality he's an attention whoring faggot who exaggerates what he does. Please keep your fanboyism in /tesg/ where cancer belongs.

Is openMW still a thing?
Because I highly doubt you can play this kind of mod without the game dying on you if you run it through normal means.

Calm down autismo.

It’s always a thing, There’s nightly builds and such. Most of these can run without it, but you’ll get weird floating point glitches.

This is actually something bethesda is right about.

I never noticed that except on the Cyrodiil project.

Stop pretending to be me.

You have to go pretty far out, at which point NPCs start coming apart at the seams, somewhat literally.

>Is openMW still a thing?
openmw.org/en/

>Skywind
>Skyblivion
>OpenMorrowind
>Daggerfall Unity
Goddamn it's so frustrating to see the modding talent spread over so many projects which will take years to finish if ever.

I wonder how far behind Skyblivion this is, I know they've got more to do because they're adding VA for everything. Skyblivion has streams all the tim but Skywind only once in a while.

Why does it frustrate you to see people follow their passions? You're not a fucking communist are you?

DF unity and OpenMW are both far along and none of those modders are interested in the other projects.

Yeah but all of those except Daggerfall Unity are either being ran by one or a few people, or have actual content to reproduce. Daggerfall Unity is already complete, the only thing left is to iron out any bugs left.

it's funny cause spears are in FO76

Either it's come a long way since then or he's full of shit, even 6 months ago or so they were doing streams that showed the performance was fine.

I think he's more frustrated that he won't probably see the end product within his lifetime or before his interest fades rather than getting upset over the fact that people are making a thing. At least that's how I feel.

No, I'm saying I want to see them all complete.

OpenMW’s main portion doesn’t really have content to produce. Both it and daggerfall sort of have the same goals

Stupidest post on this site rn

Apart from shadows, which are already in the nightly builds, what is OpenMW still missing from their 1.0 goals?

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What frustrates me is that people are so determined to spend their talent on shit games when other games with actual good moment to moment gameplay need it far more.

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I'm still annoyed that vanilla Skyrim didn't even have any stabbing animations for daggers, and instead just resorted to swinging them like regular swords. Fucking retarded and unacceptable, even for a game from 2011.

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A fair amount of bugs, and some mods don’t work

Like what?

CS is still wip.

>compass
REEEEEEEEEEEEEE

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other games usually don't have decent modding kits

Unity is actually Advancing, the game is playable right now

with all these mods it kinda points to skyrim just being a shitty game to run. everything looks worse and half assed

How the fuck are Bathesda still in business

I remember a screencap similar with divayth fyr in it, anyone got it?

Because they own two of the best-selling game series of all time, one entry of which is still selling like hotcakes eight years after release?

retard

Fucking finally, I'll finally be able to fuck Ranis Athrys

But they're lazy and have no talent

You no longer need to have any drive or talent to make money and games anymore.

Are they changing deep gameplay aspects to match Morrowind like removing the compass, forbidding beast races from wearing full helmets/boots, etc.
and are they including Morrowind style models and skeletons for the slave races or can mods for that be obtained elsewhere?

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Have you been in a coma since the 1960s? This is all popular culture now, get used to it.

Man, I really want to play openMW with MGSO.

fuck gaming and fuck gamers

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Why do these people can have realistic expectations? They couldn't even finish the Morrowind Mainlan in +10 years, and some fucking maniac wants to recreate the entierty of Tamriel? In the shitty Skyrim engine? Fuck off Godzilla.

>all these "improvements"
>didn't even bother to do anything at all to the interior of the MT
Seriously, they just took the assets from Morrowind and plopped Skyrim characters into the room. It's jarring as fuck. You can count the polygons.

It's not finished

Clearly.
You'd think they would have put work into the shit they were showing off though.

most of it looks great though.

Yeah it looks decent enough. I'll reserve most of the judgment until it eventually comes out.
All I'm saying is that if you're showing something to a large audience you want it to look as polished as possible. Even if it's agreed that it's a work in progress. At the very least throw some damn normal maps on it.

Not an argument

okay boomer

MGSO is seven years out of date.

after starfield flops, they're done

>implying bethesdrones won't buy "skyrim in space"
>implying they won't buy tes vi: skyrim 2

Alright alright we all had a good laugh but it's time to cool it with the impersonations, capisce? I take time out of my day to visit these threads and share my knowledge but if this is how I'm treated I might just not bother anymore.

Additionally I'm watching my wife get reamed by a stout black bull and would like to not have to come back here soon.

you're all mad cuz this man is right

They are also pronouncing things wrong from how I imagined them, which is distracting.

>>no spellmaking in skyrim
>>no cool spell effects like levitation in skyrim
>>no spears and other skills in skyrim
wrong

off to reddit with you, commie

The levitation they've shown off is awful, only works so long as you're casting it meaning you cannot do any other actions while levitating.

What else is there?

This. The devs were better off teaming up with OpenMW. They can clearly do the art, but without an open engine they are basically making Skyrim in Morrowind; which in my opinion is a huge waste of effort. So much of the good gameplay from morrowind cannot be recreated this way.

Isn’t that true of the original Morrowind as well?

Honestly MGE XE with the right settings and that AI texture pack are really all that’s needed. From there it’s down to content and immersion, maybe a grass mod if you’re adventurous.

>Text is much more immersive

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Hello I am Treinwiz from the Berenstein Bears universe. My mods are awesome there too. Thanks.

I hope that more modders get involved in these projects, but the journey is worth it. Every little bit they put out is packed with love and care.

more like skyrim

>vaporware mod gameplay demo

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First question on Nerdtrek interview.

4:30 Are there going to be spears in the game?
>“There are not spears in the classic spear sense. I am sorry. There currently are not. Something like spears is really cool, but with where we’re putting our time with the other weapons, it just didn’t make the cut.”

Gonna use this thread and ask for this: I want to play Morrowind for the first time. What mods should I be using? Stuff like slightly better NPC models and textures wouldn't hurt, not really looking for flashy graphic changes or shaders. And what mod should I use for bugfixes?

He says there's no spears
Not that spears are impossible.

The music sucks.

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>Stuff like slightly better NPC models and textures wouldn't hurt
The most praised ones just make everything Skyrim-like and go even further with female models turning them into sex dolls essentially. I don't have anything against sex appeal but those better bodies/better faces just destroy everything distinct the original designs have.

I mean if you're going into it for the first time the only thing you'd maybe want is a mod that delays the dark brotherhood, and then MCP and MGE XE.
There's so many mods for Morrowind that change or fix so many aspects that really you want to play for a bit just to get a sense of what you want to use and do.

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Tell me again why I'd play Skyrim but with the Morrowind map instead of actual Morrowind?

So you can have actual working combat.

Not like OpenMW will ever be finished either.

It isn't and it's already more worthwhile than Skywind.

Yeah, smash rhat left click

>I will mark the eresbebrebsum camp on your map
did skywind add that to justify the compass or was that something they did in morrowind?

How much of the base code is changed? Will my loli porn mods work with this?

Major locations like towns, ashlander camps, ruins, and strongholds will be marked on your map if you ask about them. Find a scout in Morrowind, pick his brain a little, and he can fill in a bunch of locations on your map.

Why not just play the original?

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I like this, wish there was a way to disable YOUR marker though, then you'd actually have to do some landnav.

How fucking dare you say that, ya fucking wee cunt.

Why play video games at all?

As a movie director once said, "The idea isn't to remake good movies; The idea is to remake bad ones until they are good."

Because normies are too stupid to get into it

Still better than Morrowind.

>Mods adding rapiers, spears and other things with custom animations have existed for a while.
Can they add their own animations now, or are they still limited to replacing existing animations?

>Can they add their own animations now
The only way to add new animations is via back-hacks like FNIS.

That's from the vanilla quest. NPCs would mark your map quite a bit in Morrowind, especially if you talked to someone of the Scout or Savant class. They just didn't go full retard with GPS pointing you to every specific location.

Looks like the only changes they made to the dialogue in that quest was to remove references to the player's name and, for some weird reason, changed "honorably murdered" to "ended the life of".

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this game just looks like a total ripoff of skyrim. look at the fuckin menus even.

Hey boomers

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Text *can* be more immersive if you take advantage of the fact that you don't need voice acting and can easily add tons of dialogue that really fleshes things out.

It might work with a mod to expand view distance, but I'm not sure there are enough visual landmarks for it to do much. The quest directions make for active enough navigation gameplay that I'm not sure the lack of a player marker would mean all that much.

Are you fucking retarded?

>an easily add tons of dialogue that really fleshes things out.
The problem is that most of that dialog is just NPCs verbally diarrheaing information that anyone who actually lived in the TES universe would know, and thus have no reason to ask about, or get any answer beyond "are you an idiot", simply for the sake of the player.

All of that shit should be found in books, notes, and other such things, since that is where you would logically find it, and having NPCs say it isn't realistic or believable.

Have you played Skyrim? He's absolutely right it looks nearly identical besides the environment.

>no one talks about what they do for a living in Tamriel
wat

>straw maning this hard
OFC

I don't think the average person living in the TES universe would know or care what the council seat of House Redoran is or where major Foyadas lead. The vast majority of the generic dialogue in Morrowind is local information about whatever town or region they happen to be in, which is exactly what an outlander would ask about and what a local (who was friendly enough) would share.

What's shit about the dialogue is the way they say it, since it all sounds like literal encyclopedia entries.

The average Blamora peasant isn't going to just stand around and give detailed information about things like where major Foyadas lead. They would tell the player the Foyadas are volcanic paths, and that if they want to know more about them, go read a book or look at a map.

Yeah, that's true. I wasn't defending Morrowind's Wikipedia NPCs. I was talking about text dialogue in general.

Skywind is shit, play OpenMW.

Play TES3MP.

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You just said that NPCs wouldn't talk about info that everyone would know. Except the only things they talk about are the place they live in, the job they do, and rumors. So what exactly do you find out of place?

>no one there played morrowind
you'd have to be a mega autist to actually believe this

The average Balmora peasant doesn't tell you about major foyadas though, they can just tell you where Foyada Mamaea leads (when you ask about it specifically) since it's basically a major highway that runs past the city they live in.

The only people who talk about geography at length are Scouts. Everyone's dialogue is based on their class, faction, and/or location. Nobody really talks about anything they shouldn't (except Solstheim if you've got Bloodmoon for god knows why) or wouldn't, and they generally only share that information if they like you enough.

It's not what they say that's the problem, it's just how they say it.

>They would tell the player the Foyadas are volcanic paths, and that if they want to know more about them, go read a book or look at a map
You've never been to Washington, have you?

shiiiiieeet
that looks pretty dope, I'll play it

Maybe that's changed in the last few years but their old stuff was shit that missed the mark harder than ESO did.

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Since we are at it What mod makes the characters naked in morrowind ? I want a more daggerfall feel.

Are there any skyrim mods that aren't just a slight twist on vanilla, there are 5+ half life mods I can think of that led to entirely standalone game series why is all this shit so uninspired

Good thing it's a video game you stupid ass nigger.

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As someone who has followed the project religiously since before it was in development, this is pretty much all true, or was.

All of the dickheads have basically fucked off now, including the lead concept artist 'Nexos', who seemed to almost hate Morrowind and wanted to change the project to suit his own vision. His concept for the bonemold armor in pic related, it looks like ass. Thankgod the team didn't use it.


Anyway, yeah the project is doing really well it seems, a lot of the dev streams show heaps of promise.

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>design melee combat system that doesn't allow for thrusting attacks at all
y tho?

>skyrim combat
no

enderal

Todd hates spears. Despises them with the entirety of his eldritch being in a fiery passion reserved for nothing else.

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This actually is cool and makes me realize I'm not tired of the elder scrolls formula, just skyrim. Why is skyrim boring?

>Why is skyrim boring?
I found it more fun then Oblivion, and as fun ad Morrowind myself.

Also, probably because you have played it for 600 hours

but swords and daggers can thrust too, that's the thing. How can someone designing a combat system say "nah, every attack is going to be a slash/swing all the time"?

would you rather Oblivion combat or god forbid Morrowind combat?

> How can someone designing a combat system say "nah, every attack is going to be a slash/swing all the time"?
Because even back in Morrowind the "altnerate attacks" just did straight damage, and the game auto defaulted to "use best attack" so there was never a reason to use the others.

This is why, in Oblivion and Skyrim, alternate attacks were used for power attacks, and given unique bonuses like
>backwards power attacks have a chance to paralyze
>forward power attacks do additional crit damage
>side to side power attacks hit multiple enemies
etc. etc.

Why'd he add spears to Morrowind then? Arena and Daggerfall didn't have any, but then suddenly Todd comes along and they appear and even get a dedicated skill and spell effect.
And then just as suddenly as they appeared, they vanished.
Todd giveth and Todd taketh away.

Morrowind in a heartbeat. It ends in a couple hits instead of dragging on longer and longer the more you level.

>How the fuck are Bathesda still in business

modding nerds made it popular

normalfags buy whatever's popular, so it was really a snowball effect

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He didn't, the spears were snuck into Morrowind when he wasn't looking, and the person who did so had to pay a damning price.

> It ends in a couple hits
Stop playing just the starter area
> instead of dragging on longer and longer the more you level.
It only drags on longer if you do nothing to boost your damage, which means ignoring 99% of the powers thrown at you

Because people don't have any alternatives.

why am i supposed to choose from these 3 combat systems? why not just make a completely new game with good combat? or maybe recreate morrowind if it's really that necessary with an engine that doesn't suck cocks AND has good combat? this is just "wow morrowind but it's skyrim!!!". completely uninspired and pointless

I still like the art but I'm glad they stuck to the original. Morrowind armkr sorta looked realistic unlike other tes games

Until you get to Solstheim anyway. All the fucking riekling packs and werewolves and that one bear start to make combat feel as tedious as Oblivion did at high levels, except worse since it's still got Morrowind's inferior animations.

tbf thats probably more balanced than morrowinds levitation. I would be happy if that made it into the next elder scrolls but i know it wont.

How would that work with potions and scrolls? Don't tell me they're removing the fucking Windwalker scroll.

No one else really makes bethesda style games besides bethesda.

>It only drags on longer if you do nothing to boost your damage
This is trivial. Look at average enemy health and damage output in Skyrim/Oblivion as compared to Morrowind. The former two are both bloated beyond reason. Morrowind didn't need to do this because it has a hit chance system.

There's a reason you're pretty much unstoppably overpowered by level 15 in Morrowind. It's because your miss chance has dropped to near zero and you're one or two shotting the average enemy without even trying.

^Pretty much this.

Most companies don't even have anything close to the kind of pipeline Bethesda does which allows them to make the kind of games they do in the first place.

How do I fix this? Everytime I want to play Morrowind or save it fucking pops up

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>The former two are both bloated beyond reason.
ONly if your fucking awful at the time and ignore 99% of the things they give you which bring your damage up far beyond the HP gains.

>There's a reason you're pretty much unstoppably overpowered by level 15 in Morrowind. It's because your miss chance has dropped to near zero and you're one or two shotting the average enemy without even trying.
thanks for showing why Morrowind was such an awful game combat wise.

delayed brotherhood attacks helps with economy. also solsthiem rumor fix (not sure of spelling) is good too. Those are the only "essential" mods imo. but i suppose you could get that bug fixing one that fixes blind to not do the opposite of what it is suppose to.

Don't get me wrong, its a great design. But its not a good BONEMOLD design. It looks Nordic, barbarian, and made of wood. All of the culture and interesting geometry from the original design in Morrowind is gone.

Oh yeah, and Nexos was VERY against putting horns on the crotch like the original design... Because he said it was weird... Seriously, I doubt he ever played Morrowind.

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Looks like a corrupted save. Does making a new character and saving in a new save file work?

Definitely a corrupted save. The game reads them all (maybe only partially) under those circumstances you've listed. Move them one by one to a different directory to find which one is damaged.

Morrwind has better combat than both oblivion and skyrim.
Pretty much all the people who hate it don't understand the concept of classes and skill.

>ONly if your fucking awful at the time and ignore 99% of the things they give you which bring your damage up far beyond the HP gains.
Unless you are literally cheesing the game then this doesn't happen. And if it did, what the fuck are you even arguing about? That if you exploit every loop hole in Skyrim or Oblivion, you can manage to make their combat not tedious piles of shit? What are you even trying to prove here?

>thanks for showing why Morrowind was such an awful game combat wise.
Morrowind being easy as shit is the combat's saving grace. You aren't forced into endless, tedious fights like you are in Oblivion and Skyrim.

Looks very nice but I'm not a fan of the new music at all, I remember the teaser tracks being far better
They nailed the dunmer voice though, holy fuck
>Text is much more immersive
maybe if you're deaf and don't know sign language or are just autistic
way to prove you didn't watch this video or any of them that they've been releasing for years
literally all of those mechanics are in

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>Unless you are literally cheesing the game then this doesn't happen
You don't have to cheese anything. Even picking up a stock vanilla enchanted sword, and putting on a stock +one handed damage ring is enough.

> You aren't forced into endless, tedious fights
The fights are only tedious if you are awful at the game.

>Pretty much all the people who hate it don't understand the concept of classes and skill.
Hard to blame them because pretty pictures and first person perspective make them think it's an FPS. Same problem with Mass Effect 1.

I'm just tired of the snow and samey caves

> don't understand the concept of classes and skill.
The problem with the idea of "classes" is that they don't make sense, especially in a game like Elder Scrolls where choosing a class doesn't prevent you from doing anything, and just serves as a title on the character screen.

Morrowind's strongest generic monster has 400 health. It's strongest generic weapon deals a base 80 points of damage. This is equivalent to a Draugr Wight in Skyrim, a middling enemy type. And in Skyrim, with access to generic weapons with a base damage of 33. Even factoring in various pumps (which exist equally in Morrowind as they do in Skyrim), it's trivial to see that Skyrim enemies have comparatively boatloads more health than Morrowind.

>The fights are only tedious if you are awful at the game.
You can't be bad at a TES game. They are all easy as shit. The difference is only in how much time they demand you waste in slapfights with shitty enemies.

As a gameplay thing or in general? Cause spears are objectively the best weapon IRL. Achilles used them. Nice guy him.

In Morrowind it defined how you leveled.

>lacks to the imagination to put in a voice and can't read

SAD

In general. If you put one in front of him he starts to lose it before falling into a feral rage and devouring the nearest living thing.

Not really. When you reached the level up screen you could put your attribute points into any attitude.

The only thing that changed when leveling up was the bonuses to your attitudes based on how many skills under that attribute you had raided during that level.

You could get every skill to 100, every attribute to 100, join every guild, do every quest, wear any armor, use any weapon, you wanted, regardless of what class you took.

>When you reached the level up screen you could put your attribute points into any attitude.
You can't reach the level up screen without improving your class skills.

>they showed off their game at gamescom
>meanwhile, nintendo attacks people who make 2d pokemon games from sprites that Poke co have long since abandoned

wow

>everyone focuses on the one dumb thing you said and ignore the extremely good point you brought up
yeah if this mod doesn't have the journal with descriptions of where to go my interest is gone. Fuck quest markers, literally the laziest way to design a game.

That doesn't determine how you leveled, that determines when you level.

Even then, thats pretty reatrded
>you only get better/smarter/more skilled by raising these specific skills
>when raising all of these other skills would logically have the same overall effect of making you stronger/smarter/ w.e.

holy shit people like you actually exist

No the saves are still fucked. I've deleted them, moved them elsewhere etc and they keep reappearing q

>That doesn't determine how you leveled
How do you level, user? You level by improving your class skills.

>when raising all of these other skills would logically have the same overall effect of making you stronger/smarter/ w.e.
It's a role playing game. The system is there to encourage you to play a particular role. That it can be abused and min maxed doesn't mean that isn't what the system is there to do.

>It's a role playing game.
Yeah, and classes limit your ability to role play by creating artificial barriers in your path to making the kind of character you want by saying that you can only play the game THIS sort of way if you want to level.

Its why almost everyone just made their own custom class at the beginning anyways

>Yeah, and classes limit your ability to role play by creating artificial barriers in your path to making the kind of character you want by saying that you can only play the game THIS sort of way if you want to level.
wat

It's literally the opposite. If you can always do everything at all times and without consequence, there's nothing encouraging you to actually play a role. Limitations are precisely what make a role playing game a role playing game. You don't have to employ classes to do this, but pretending as if classes don't do this is retarded.

>Its why almost everyone just made their own custom class at the beginning anyways
And? How does this change anything? You still have a system which is funneling you down a particular path in the interest of role play.

>playing elder scrolls for combat
lol

This can be exploited to fix Australia's pest problem, at the very least.

>there's nothing encouraging you to actually play a role.
>I NEED TO BE FORCED INTO PLAYING A ROLE IN AN RPG!
Then why are you playing an RPG?

That armor looks more like skyrim's chitin than bonemold.

Gah Julan cuirass looked best anyways.

>fully voiced dialogue
Not sure if it's possible in Skyrim's engine, but I'd prefer if they included an option for non-voiced text boxes like in the original. Some of the dialogue in Morrowind can be pretty lengthy, and I can already picture several instances where you'll just be standing around for several minutes listening to an NPC spout amateur voice acting at you instead of just being able to read through a block of text at your own pace and then move on in a quarter of the time.

Hell, a lot of people I know who played Skyrim would eventually reach a point where they would just read the given subtitles and then skip ahead to the next line of dialogue anyway.

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People need to understand that this is not Morrowind in its original vision. This is Morrowind made for people who don't play RPGs, it's Morrowind for people who play games like Skyrim, Zelda or Horizon Zero Dawn. I'm not saying it's garbage, I'd love to see Vvardenfell recreated in the Creation Engine but Id treat it more like a safari or mystery tour than an actual RPG.

so.. it will pretty much be like solsteim in Dragonborn DLC?

>Hell, a lot of people I know who played Skyrim would eventually reach a point where they would just read the given subtitles and then skip ahead to the next line of dialogue anyway.
Well you can still do that here, I don't think that'd take much more time than if it were all presented at once.

I... I just want to roll a cute but stern blonde Breton knight/paladin that mains a big halberd and brings love, healing and justice in her travels across Morrowind...

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ah... Balmora... Home...

Voice support pretty much killed quest mods over night. They should've never added that shit, or just reserve of it for important and/or main-quest related stuff, but nah Todd and fags had to give us "le cinematique gaming experience" because the shitty console kiddies are too lazy to read a few lines of texts. Fuck this shit.

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It takes a really special breed of loser to spend 10 years of your life porting a game made by someone else FOR FREE
Literally worse than being a janitor at Yea Forums

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You guys are way too harsh, it looks good and faithful to the original and the trailer they released a few weeks ago looked great too.

You know the lead designer of Oblivion said pretty much exactly that. He left Bethesda shortly after shipping the game.

My point was that they're spending a lot of time and effort implementing voice acting for all of the game's dialogue when most of it will likely be skipped through by casuals anyway. Then they'll turn around and complain that NPCs talk too much. Of course, if the kept the text boxes then casuals would instead complain that there's too much reading.

I suppose it's a lose-lose scenario.

here we go

That's both a yes and no. Yes considering that the enginge and function carrying over makes the rpg system different, but the team is working on integrating as much as possible and expanding on it with new content.

But also no, because the team is arguably treating the games lore with more love and reverence than bethesda did then and definately does now. Everything from dunmeri language, pronunciation of words and different racial dialects to names to architecture, clothing, specific regional wares and more in depth cultural stratas of society and how the houses and people function is improved and works to fill in the cracks where bethesda themselves kept making mistakes and forgetting what they had established.

It's not the original vision of Morrowind according to the system they used, but to the fantasy and lore, they're trying to be closer to the vision than what bethesda settled for. After all, bethesda was and is a company running a business and every act of passion and imagination had to be taken within that framework. Skywind team is running entirely on love and passion for what Morrowind is and should have been.

Bro, stop sucking Trainwiz' cock. He's just an attentionwhore like all namefags.

Julian La Fay?

That IS the reason. I asked them for spears and that seasonal stuff. One was the physics sweep and the other was mostly a bullshot in that video. Both really didn't work.
Bethesda's way of doing things is that they have an annual jam where people are allowed to do basically anything, and the ideas that work the best get incorporated into the game and then DLC. It's where Fallout 4's jetpack and its train came from.

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Nah he was way earlier, he did Arena and Daggerfall and left after Battlespire in 1997. Last I heard he's working on a spiritual successor to Daggerfall with Ted Peterson though.

Ken Rolston was the lead designer of Morrowind and Oblivion. He said back in 2006:
>I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want. Fully-voiced dialogue is less flexible, less apt for user projection of his own tone, more constrained for branching, and more trouble for production and disk real estate. Voice performances can be very powerful expressive tools, however, and certain aspects of the fully-voiced dialogue -- the conversations system, for example -- contribute significantly to the charm and ambience of Oblivion.

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>Bethesda's way of doing things is that they have an annual jam where people are allowed to do basically anything, and the ideas that work the best get incorporated into the game and then DLC
>dreamboy was real after all

>>some dude at Bethesda showed off spears and flails and other weapons that he cooked in less than a week

Are there any videos of flails? I'd like to see some footage with the Skyrim engine.

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It continues to be proven true with fallout 4 gutting options even further thanks to the MC being voiced.

youtube.com/watch?v=8PedZazWQ48

Well all that and it doesn't help that every modder now needs to own a microphone and access to a semi-professional voice actor who can speak +200 lines of dialogue for even a tiny quest. It's fucking ass.

I remember that. The seasonal change system still hurts my heart.

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It was never viable unfortunately. The giant mudcrab was though...

>fandub
>no option for original voice clips+silent voice like Morroblivion had
Fucking dropped

Why weren't 80% of those implemented as Whatever Edition, again?

80% were implemented.
en.uesp.net/wiki/Skyrim:Game_Jam

OpenMW is essentially finished most mods work with it at this point

EXCEPT
FUCKING
SPEARS
FUCK TODD

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WE ALREADY WENT OVER WHY THERE ARE NO SPEARS

Okay, I guess my priorities are a bit different.

I KNOW BUT I'M STILL MAD ABOUT IT

So why didn't the giant mudcrab show up?

>console button prompts
>voice acting
>vanilla skyrim UI
cringe, they could have at least used SkyUI, this looks awful

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soulless

Don't know, I guess nobody wanted it.

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What where why

sorry im slow

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see

oh ok thanks

fuck beth

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Are you fucking blind?

>fuck beth
You know you want to.

Console release of Morrowind when?

Wasn't it on the xbox huge?

>All these faggots preferring voice over text
As if I needed any more confirmation that this board was

It had a console release and now you can play on any hardware that can boot linux in one way or another thanks to openmw.

The game has been updated to have backwards compatibility on the xbox one and now runs at 4k 60fps on the xbox one x. Several OG xbox games got nice updates to run way better on the xbox one. Morrowind looks great for a vanilla experience.

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These people never talk to anyone in real life and assume their anti social behavior of saying 1 or two word answers and being rude or curt with people is the norm.

i cant believe they added those obnoxious kill cams to the base game what a shit feature. the game is basically unplayable for me without that mod that lets you edit how they work.

>Gameplay demo
>About 10 minutes of slow ass running with 1 minute of combat
Yeah sounds right.

why didn't they remove the fucking compass marker

Why retards waste time in this shit? Bye the time they finish there will be another two TES games with better graphics.

Its called Skywind user not Morrorim.

boom boom

No.
But I will play Daggerfall Unity MP if it ever gets made.

>nooooo you didn't play Morrowind if you played Morroblivion!
Morroblivon IS Morrowind. It is, quiete literally, a 1:1 conversion of Morrowind in the Oblivion game engine, even going as far as using models from Morrowind.
Fucking hell, the absolute state of purists.

It might.

>even going as far as using models from Morrowind.

Yeah, look how good it looks.

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what's skywind? elder scrolls 6?

>whoa why do these pre-hd models and texture look like shit in a game with hd graphics!?!?
Blame the assets you retard.

>tfw no mudcrab superboss or spears
w-well hey! at least we got killcams for magic and archery, r-right?

That plate fucker looks nothing like the actual original model you retard.

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That's a Morroblivion asset though. Not a Morrowind one.

It's Morrowind's content with Oblivion's gameplay. It's Morrowind in the same way that Skyblivion is Oblivion.

>it doesn't have the broken combat system so it's not the same!
k

>broken combat
Actual zoomer retard

>hurr let's tie fatigue to your chance to hit but don't have enemies you fight have a chance of different levels of fatigue to make it more fair and sane LMFAOOOOOOOOOO
You want to see proper dice roll combat? Look at any other game that implements it. Even Arena and Daggerfall do it better, because it's tied to your skills. Not fatigue.
>inb4 canned response #33523 but wehn u tired you no hit so wehl
A champion sword fighter isn't going to randomly lose his skill and mastery of an art just because he didn't take his fucking nap.

My n'wah

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Well yeah, what you said but unironically and minus "broken". And a lot fucking more than just the combat. It has Oblivion's enchanting, oblivion's summoning mechanics, Oblivion's attribute and skill changes, etc. basically everything but the world itself is Oblivion.

If you want to argue that all of Oblivion's changes are better then sure, whatever, that's a subjective argument anyway. But if you're playing something better than Morrowind then that's all the more reason why you're not playing Morrowind. If you play and enjoy Morroblivion that's great, fantastic, but don't pretend it's some other game you played. It's an Oblivion mod first and a Morrowind remake second.

>hurr let's tie fatigue to your chance to hit but don't have enemies you fight have a chance of different levels of fatigue to make it more fair and sane
What are you even talking about? Enemies have fatigue and stats too and they play by the exact same rules you do. They even lose fatigue when they run just like you. Furthermore it's heavily tied to skills in Morrowind. Skill level is by far the most significant factor in your hit chance in Morrowind. And it massively improved on Daggerfall's combat in so many ways. I say that despite preferring Daggerfall as a game overall.

From what you're saying it sounds like you just have no idea about any of Morrowind's mechanics. I guess that's no surprise if you played Morroblivion so much you forgot what the game was even like.

Wouldn't Beth be against it? like it could potentially hurt sales of morrowind hd remaster bullshit edition if they would ever decide to go that route.
And did Todd said anything about it yet? would suck if they suddenly pull sega or nintendo stunt when mod is almost ready to be released.

This art direction just doesn't work for Morrowind

>Even Arena and Daggerfall do it better, because it's tied to your skills. Not fatigue.
user... arena doesn't even have skills. it's also tied to your skills in morrowind, if you have high skill you'll hit most of the time even with completely empty fatigue. fatigue is just a modifier that gives most of your skills 75% effectiveness at empty and 125% effectiveness when full

I was referring mostly to Daggerdfall, but that's a moot point because fatigue shouldn't be tied into combat in any way. It's a fucking broken janky retarded as decision on their part, and there's a fucking reason they only ever used that mechanic in Morrowind. Protip: because it's fucking retarded.

if skyrim's mods and companions will work with this, holy shit
but by the time this releases we'll be talking about hammerwind instead won't we

>Cringe. Text is much more immersive.
How exactly is text more immersive?

>>hurr let's tie fatigue to your chance to hit but don't have enemies you fight have a chance of different levels of fatigue to make it more fair and sane LMFAOOOOOOOOOO
You do know you can drain fatigue from enemies right... which means... never mind, you never played this fucking game anyway

would rather be able to go to skyrim in TES3 than Morrowind in TES5

World looks too clean, those structures weren't build last year, where's the fucked up walls the dirtyness etc

fatigue is tied into combat in oblivion too. it's even more impactful than in morrowind since you literally do half as much damage with no fatigue

you just don't lose fatigue from running anymore, it just regens slower

Doubt he was taking about the german mate.

>but that's a moot point because fatigue shouldn't be tied into combat in any way
I disagree. For those who think like me there's Morrowind. For those who share your opinion, there's Morroblivion (and possibly eventually Skywind). Surely now you can see why saying "Morroblivion IS Morrowind" is retarded since it lumps you in with those of us who like 'broken janky retarded ass decisions'.

It can allow greater freedom then voiced assets, but that also assumes the people you are talking to aren't repositories for Wikipedia entries.
And what if you have no fatigue draining potions or spells? What if you are role playing as a mage? Why the fuck should all enemies you encounter have full health and an automatic advantage over you? Why do NPC's even just stand around waiting for you to interact with them?
Oh wait, you're a retard trying to defend a broken mechanic.

They probably were built last year, they're still quite early in development

What game makes enemies have random health and fatigue deficits? Oblivion and Morroblivion certainly don't do that. Skyrim doesn't do that. "Radiant AI," despite being cut down greatly from what was promised, did wonders for giving life to the NPCs in towns, but the vast majority of people you actually go around fighting - the marauders and bandits in dungeons - aren't out going on adventures while they wait for you to come loot their shit. The only time something isn't at full health is if it's already fighting something else.
So all the same: if you don't heal your HP after taking damage in Oblivion, suddenly every new enemy you encounter has an automatic advantage over you. But of course that's retarded to complain about, because of course you would heal yourself between fights. It's just common sense. Same for Fatigue in Morrowind as you'll soon learn after playing for five minutes. Fortunately the game gives you ample resources to deal with it, and it becomes all the more satisfying when you can finally afford one of those expensive constant effect enchantments to cancel out the fatigue drain from running.

The problem isn't that it looks like it's whacking something with a broom, it's that it has no depth. When he stabs something, it doesn't look like it's even touching the target, let alone going INTO it, which is literally they entire point of stabbing. What annoys me is Mount and Blade got this relatively down fucking years ago. Skyrim a shit.

You can have a silent voice. The mod is called Fus Ro D'oh.