Why does this game let you play it out of order, in a way that doesnt make sense? you can just jump to any part of the tree.
it seems really strange, instantly putting me off
Zero time dilema
The whole point of the game is the characters lose their memory every time you complete a segment. So when you go from the first segment to the last, the characters are none the whiser
because complex motives
Yeah but it's really offputting for the player. Sometimes characters know things they shouldn't and vice versa.
how is this any different from previous entries in the series
in the others, it all stemmed from the beginning, you would stick to a branch until it ended or was locked.
but here, you just play isolated chunks of a path because the game doesnt highlight what part of the flow you are going to with the next fragment.
>you can just jump to any part of the tree
Kinda yes, kinda no. You are limited in what you can choose at first and then you can take branches from there based on what you unlocked in previous scenes.
the first game has two routes you can take, the second comes has one starting point that has like 9 different routes that all connect in the end. ZTD is just a different series of events that happen, theres no real progression or connection you can do any scene in any order. all to get to the games amazing ending, life is simply unfair isnt it?
>Why does this game let you play it out of order, in a way that doesnt make sense?
Because it's shit.
ZTD wasn't bad, it was just a disappointment coming from the first two
My only big objection was aliens, which seemed like a total hack to get the story to work the way he wanted it to
>theres no real progression or connection you can do any scene in any order
It's just truly non-linear as opposed to branching
There's clear progression, you only have access to some scenes to start with and you have to play certain scenes to unlock others or unlock key information for existing scenes
From a design perspective, it's brilliant and I don't think it's been done before. It's just too bad that the story was lackluster
>Why does this game let you play it out of order, in a way that doesnt make sense?
>Sometimes characters know things they shouldn't and vice versa.
Both get explained in game later.
It doesn't matter if it gets explained in universe, it's bad storytelling.
You reading a book from chapter 3 to 6 to 1 isn't bad storytelling you fucking retard.
If done correctly. But it wasn't. There's lots of stupid shit that could've been 'chekhov gunned' and lots of shit that should've been told in a different chronology.
No, I'm saying that it's literally not bad storytelling, it's bad design. You can grind out all the timelines in any order you choose but they only make sense from left to right, which is shitty design.
Oh. I guess you're right on that account, then.
It makes sense if you aren't a goddamn brainlet who can't piece together non-linear information
I dunno, I think not labeling your chapters correctly could also count as bad storytelling
You must hate movies then considering 90% of them reveal information to the audience while the main character is none the wiser.
The first two games had a branching timeline you could clearly see. Ztd obscured the tree and you would jump ahead or backwards on a whim. In a way it’s kind of cool but at the same time it’s extremely frustrating and kinda makes the choices less impactful and more filling in the blanks.