So how is your game going anons?

So how is your game going anons?

Attached: godot.png (1280x518, 48K)

Other urls found in this thread:

vocaroo.com/i/s1qpb3plYmcO
files.facepunch.com/Layla/2019/March/21/5345643.mp4
youtube.com/watch?v=M-3P59GtRW4
files.facepunch.com/Layla/2019/January/06/6546345.mp4
files.facepunch.com/Rohan/2019/January/13_11-01-29.mp4
files.facepunch.com/Layla/2018/September/25/2018-09-25_18-34-01_Trim.mp4
docs.godotengine.org/en/3.0/tutorials/platform/consoles.html
godotengine.org/article/vulkan-progress-report-2
twitter.com/SFWRedditImages

So I listened to anons here so I made a better song for my game.
Please rate from one to ten
vocaroo.com/i/s1qpb3plYmcO

I didn't progress much so I don't have anything new to show but hopefully I can get something done today.

it's not

I want to make games but coding is boring.

I want to make games but arting and musicing is boring.

I want to make games but I am boring.

I'm making a Chibi Robo Remake in Unity, Just the Movements, Animations, Vehicles and Tools will only be Implemented no Story or Characters.

I'm making this In Unity to use as a mod for S&Box when it comes out.

My first ''Real'''attempt at using blender... this took me about 12+ Hours to make.

Attached: file.png (300x473, 112K)

I'm modifying the engine itself to make the 3D editor feel more like hammer.

Aimed to build 10 levels for my puzzle game this week. Only made 2 so far. Day jobs suck.

I have to give credit to Liam3D on Sketchfab, Without this model I would of been pretty stuck with just a 2D Image to base from
(It's a no download model).

I've asked once and didn't get a response, so I'll ask again, what is the best engine to make a source looking game which isn't source? The engine is a pain in the ass to work with these days. I want to achieve graphics similar to vampire the masquerade bloodlines with typical gmod/cs/tf2 physics. I know you can 100% recreate them in unity, not sure if making graphics like so is going to be the case with all these modern settings the engine throws at you.

Test animation

Attached: MAGGIE-SKE.gif (64x48, 4K)

Quake engine
Unity or unreal but it depends on graphics you use

OP Here, I don't mean to shove this in or anything but S&Box is basically Garry Mod 2 but 1000x better, It's on Unreal Engine but its codebase is going to be C# so it will be compatible with unity so it's real easy to make mods.

Long story short, wait for Unreal Engine seems to be the best bet.

files.facepunch.com/Layla/2019/March/21/5345643.mp4

Oops, I meant wait for S&Box to come out but if you're keen on Source Movent/Phsyics

Unreal Engine.

Is Godot unironically a good choice for gamedev?
I hear it handles 2D graphics better than Unity

it's incredible in my brain

Attached: 1557694904764.png (645x773, 11K)

Yes since it was made for 2d while unity 2d was made by the community and not unity themselves.
Unity has layering so you can make a 2d game look 3dish like rayman legends. (You can move the character between layers very quickly.)
Godot is fully free so it is your choice.

youtube.com/watch?v=M-3P59GtRW4

It's alot more simple once you plan it all out, Try to make a demo of your game and you'll see

I'm learning blender for exactly this reason, you're a man of taste. Make sure to try out Chibi-Robo sweet sweep.

Nice car

files.facepunch.com/Layla/2019/January/06/6546345.mp4

files.facepunch.com/Rohan/2019/January/13_11-01-29.mp4

files.facepunch.com/Layla/2018/September/25/2018-09-25_18-34-01_Trim.mp4

Is It a car?

I don't care for graphics really, I just want an easy and well documented engine to work with, it can look like half life 1 for all I care, but I kinda wanted to go with something similar to vtm:b as it still has that source ruthless while looking really nice

I'm making an adventure game in fucking RPGmaker of all things. It's going alright but the engine is more limited than I had expected.

I'll try it out one day, If the Rigging and Animation stages go smoothly I'll add as much as I can.

I hope Nintendo doesn't sue me if I ever release it.

Attached: Robo 3.gif (1000x1333, 378K)

>vocaroo.com/i/s1qpb3plYmcO

The opening clang of shit is awful and the rest is too monotonous, needs to be broken up with an occasional bell or something.

you know they will lad, just paint him red and call him Jeff-o or something

pls rate.

Attached: godot.png (1284x748, 532K)

cute
does she lose get raped by monsters?

not a porn game, but is about farming plants.

That effect will get tiring to look at long term, I would think. Otherwise not bad.

I'm taking coding classes first.

that filter will get stale really quickly

Do you really need the source aesthetic?

I quite like it, given they have a nice feeling to them while still not looking that hard to make or create with. Also the physics are a must, it ties with the games main gimmick

They won't sue you as such, but they will tell you nicely to stop distributing their copyright protected designs free of charge.

Had to take some days off for my GF but I'm back at it.

What are some weird fun mechanics you guys have tried to implement into your games friends?

>Helping somebody with the programming side of their unity project
>They want it to be like Klonoa or Strider on PS1 where it's a 2D game in a 3D environment and the character follows a path that can go around corners and split
I love the idea but holy shit has it been difficult to implement. Everything we've tried gets so close, but it never quite works all the way.
Does anyone know how these kinds of games implement that?
Currently we have a spline system where the character always points at the closest point on the spline plus a few inches ahead. It kind of works but the problem of switching direction has led to issues with things like wall jumping.

Attached: 1548897720033.jpg (768x432, 67K)

I unironically love, it needs more clang though. I'm listening to it on repeat and it hasn't made me want to kill myself yet. the intro clang is great.

What exactly do you consider an "adventure" game?

Finally finished my final draft of my first character design. Then decided I didn't like it anymore, so now I'm back to sketching out rough drafts again. Kill me.

Attached: 1560746690251.jpg (1200x800, 119K)

FINISHED THE HD PORTRAIT!!!!

Attached: godot.webm (1280x720, 1.52M)

I assume the little sprite still needs the "facing upwards" versions? I like the portraits and everything but what exactly are they for? Showing off farming animations or something?

I have a drawing tablet but want to go straight into 3D sculpting. do I really need to learn 2D drawing first?

It makes it easier but you can just start with 3d if you want a rough time

Guess I can juggle both at the same time.
Loomis still the poster child?

yes, they need to be make.
unsure what to do with the HD versions, I think gotta make them about dialogs and shit.

Not like a point and click adventure game. I kinda mean like Link's Awakening. Turns out you don't actually have a lot of freedom to create enemies and whatnot in RPGmaker but I'm in too deep now.

I don't understand why you'd want to make a real-time map combat game with RPG Maker but alright. Wasn't there a game like that actually? Eternal Senia I think.

protip: stop making dumb threads on Yea Forums

>I don't understand why you'd want to make a real-time map combat game with RPG Maker
It's the only engine I know how to use

The blue on the sprite is way too fucking saturated compared to every other colour in use on the screen.

I'm crippled by my inability to draw, and I'm not sure I want to put in the time needed to learn the skill because I don't really have any passion for it. That wouldn't be a big deal normally, but it's such a ridiculously difficult skill to learn that it might take an excessive amount of time to achieve any sort of proficiency.

god i wish i could just make a game
not a single game has come close to what i would consider the absolute perfect game for me to enjoy
hopefully modded starfield will be good enough

What exactly are you hoping to eventually draw?

I wish I had more time to dev.

when the fuck will Godot get some good games?
It's been hyped for so long now, yet fucking Mario than most shit that gets made with Godot.
I expected at least something close to Half Life be made with it by now. What the fuck is holding the community back? Does Godot even have any competent game developers?

Attached: rage.jpg (554x527, 57K)

Never even started it even though I have the programs for it.

It's mainly used by ESLs and hipsters so have fun waiting

godot dis dick

I'm working on it.

Honestly, if something 3D existed with Treasure's game feel it would be perfect

Is this a joke?

Attached: 1468530220099.png (722x768, 304K)

I just want to be able to create some sort of shitty game assets. I'm not especially concerned with whether it's pixel art, vector art, or whatever else might be easy, and I have fairly low standards. As it is, though, I can't do much of anything related to visual art. Drawing seems to be considered the foundational skill for visual art in general, so I assume that's what I would need to learn in any case.

>ESLs
u wot m8

How do I get motivated to make anything?

Daily reminder he did nothing wrong.

Hard work.

stop masturbating so much

rely on discipline, not motivation

>378 KB
ur wrong

Just use Source and stop being a little bitch.

Good answer but I'm guilty of something an user called pretty easily

masturbate to algorithm books

>comment about choice of color
>greentext a file size

???

flagellation

Tell yourself that the world deserves it, and it won't exist if you don't make it.

Join a hobbyist game creation forum somewhere on the internet, or even better, in real life.

Set yourself deadlines, but fun ones, and managable ones.

Work user-story oriented.

Start out by creating just ONE playable aspect, and then refine that and expand from there.

The filter looks nice on pixel gameplay, but makes no sense on the HD sprite

Fixing sprite colors but working nightshift so cant do a lot.

Attached: boss statue.png (592x592, 62K)

Finalised UI for my text adventure game

Attached: rgerghyyytjtyjkrykeh1.png (640x480, 5K)

I've had the same laptop for 7 years and I can't maek game on this shit, please help me build a budget PC that can handle 3D modelling because every time I try I go over budget because I want good quality stuff for future proofing.

>inb4 whats ur budget
just give me the cheapest gamedev machine you can think of

Attached: 1549892506287.jpg (750x750, 42K)

Just go to logical increments m8

smells good

I've got a few decent idea for games, and I can program... but for some reason I fucking hate programming games, it just feels like such a chore.
I guess when my mind is on gaming in general, even in creation, it goes to the wanting to be entertained and I have a hard time staying on task, while working to program utilities, etc, I've got no issue with.

Attached: 1529489867250.gif (255x255, 334K)

I finished the idle sprites.

:D

Attached: godot.webm (1280x720, 1.27M)

>tfw taking a college course on game development and design, and all I managed to come up with are technical demonstrations of code cause I am completely void of any good ideas for a game.
Just end me now.

what kind of game is this, user?

Attached: 1475172378932.jpg (560x560, 273K)

A shumup but with tits

Attached: midflight11.gif (150x112, 7K)

>when the fuck will Godot get some good games?
You could be the first one doing it if you start today.

breast em up
remember to have a respectable and modest yet beatiful woman in your game that doesnt dress skimpy

do you need an ideas guy :^)?

Pretty nicely. Currently implementing the microtransactions.

Try doing remakes of increasingly more complex games and maybe adding or changing stuff to them.
SMB1 but with a double jump and wall jump
Pong but it's actually a boss fight
Megaman but with original weapons
Just keep mixing and matchng until you get an idea you like enough to make into a full game.

Only downside to Godot is because it's open source they cannot provide tools to port to consoles, you have to either code your own using the console devkit or more likely pay a third party to port it

You misspelled surprise mechanics.

Can you elaborate on that? I have no idea about porting so I don't know what's the correlation between open source and not being able to port or what exactly are the requirements to port a game.

There is a 3rd party company that is working on a console compatible version.
docs.godotengine.org/en/3.0/tutorials/platform/consoles.html
The official branch of it though won't have support (for now at least) due to licensing costs of the dev tools needed to make said port.
So keep watch on that page, with Godot gaining steam things may change.

The only downside to Godot is that I'm too retarded for it.

Console companies force you to give them money to port to their consoles. If it's open source anyone can do it for free.

I want to make porn games but I'm not a skilled enough artist to make sexy girls. Where can I purcahse pre-made nude anime girl assets to flip?

Looking for a writer/ideas/co-artist guy to make a PC-98 themed H-VN with

Attached: tumblr_n0dnnjpTjr1stbsjuo5_640.png (640x480, 306K)

To be more specific, since Unity/Unreal/Game Maker etc are paid platforms, they have deals with Sony/Microsoft/Nintendo to use their code and thus with those engines you can simply hit a button that says "Compile for Switch/Xbox etc."

Since Godot is open source they cannot make a deal like this, because Nintendo/Sony/MS code is copyrighted.

So if you use Godot you will either have to buy a console devkit and code an extension for the console yourself (which is unreasonable for a hobbyist) or contact a third party which has already coded such an extension and pay them to use it.

I never looked into it too much but doesn't Unity have the option to port to consoles? Or does it take you to a "buy the devkit" page?

ah okay that answers it

Learning about a simple bezier curve. I think I got the math down for the code I'm working in.

The Ps= the transforms positin in the engine. As a dot is being interpolated, which I think means moving between two points on a line, between P0 and P1. Another dot, p1 to p1 is interpolating and drawing a line across the the three.

Dots are added on the curve as each dot on the interpolated lines are marked.

I dont know how the code calculates it all, but I'm less retarded from where I started.

I wanted to know it instead of copy pasting everything I do.

Attached: Bézier_2_big.gif (360x150, 150K)

You're welcome.

Attached: Unbenannt.png (207x460, 42K)

im cummed

what exactly are you looking for

>PC-98 themed H-VN

I dont draw in that style but I wish you luck cuz I someone really need to make some games with that aesthetic.

Vectors, user. Vectors and linear algebra.

>unironically using Godot when Unity exists

Attached: 1400843460279.gif (480x270, 1.92M)

>installing 10 GB of bloat when you can use godot on linux

>installing anything when you could just use scratch

Attached: 1445823559157.jpg (500x313, 20K)

>godot on linux

Hahahahha

Sort of. I want to use it in game but as a joke to annoy the player.

>being a windows cuck

How do I make a game?

Isn't godot kinda overkill for the average Indy game?

>download Game Maker
>click "Make Game"
>done

you can compile godot without the 3D engine and have your empty godot binary be 5 MB.

Yeah anything more than notepad is overkill for 99% of video games, not just indies.

Depends on what your idea of the average indie game is. I think people with zero experience and simple ideas are better served with GMS or even Construct.

Idea: make all the graphics particle effects

Idea: make all particle effects claymation gifs

You might be on to something.

Yeah, I forgot all that shit after I graduated HS 12ys ago.

C# uses pemdas, and now it's all coming back to me.

Anyways. Learning the bezier is going to come in handy for making paths, and I want to know it by heart when I code.

which one is the easiest to just dump assets and ok? we have to be at that area now with all the SHIT that is on fucking steam

Dunno, VS coupled with Unity is very helpful. Shows you what variables need to be filled, what errors are happening, etc.

Unity if you want to download free assets then dump a game for cash on itch.io

Looking for a ideas fag because I know how to code and draw, but I havent played enough dating sims/VN to figure out the core features and stuff, and if the ideasfag can draw then thats even better since I might need a extra hand

anytime now

godotengine.org/article/vulkan-progress-report-2

Thanks user, I am trying to put together the proper pipeline, but its kinda hard follow especially when all the pixel art and dithering is hand drawn

computer is too old
can't fucking use 3D unity shit

is there a 2d game engine better than godot?

Depends on what you mean by "better." Game Maker is probably easier to use

Godot is the best for 2d, GM is easier for basic stuff but anything worthwhile will have you making your own everything while fighting the engine.

If you got money you could commission some artist to do the arts in that '90s style.
I believe that would be the hardest part.
For the retro visuals you can pretty much use filters.
I dont know, even though I like those retro vns like Snatcher I never tried drawing like that.

Depends. You wanna make some basic shit?
Use whatever.
Wanna make some actually decent looking 2D game? Unity.

no.

Depending on the complexity it could be better, faster and more performant to literally just code it from scratch.

>Using an engine
>Not making a custom engine with the Monogame framework

that sprite reads as a chick playing the keyboard

No, for 2D it's the best engine available.

any 2D game would be faster to make on godot than from scratch.
simple physics are too dificult for begginers.

>simple physics are too dificult for begginers.
Then you have no place making a game, you can do that shit in 30 seconds

I've hoping to get this game in a publishable state by october. A bit worried about making sound effects and marketing stuff 'cause I've got no experience with either of those. At least I've got someone working on music.

The game's a bit clunky, but overall I'm still happy with how it turned out for my first real project. I mostly just want to get this over with so I can move onto bigger and more interesting games.

Attached: spookemup.jpg (1409x739, 156K)

spoopy

and you'll be remaking basic godot functionality.

godot took years to develop, you wont be making features as polished as godot in 30 seconds.

also you need some physics, some signal functions, some level editor, some objects editor, some tilemap, some scene manager, some particles functionality, shader editor.

remaking the level editor and animation editor and coding your own 3D loader and 3D animation is not trivial.

Also here's the logo for the game. Pretty happy with that.

I was thinking of making a metroidvania with light survival/resource management elements as my next product, but I've recently come up with a neat concept for a train-themed fighting game. The fighting game could be smaller scope than the metroidvania, so I might want to start with that one, though making the metroidvania might be easier in some regards so I dunno which one I want to do first.

Attached: LogoBurn.gif (283x212, 108K)

>Has Blender, Unity and RPG Maker downloaded
>Hasn't made a single thing in them

still making that one rpg, but enjoy this tiny game in the meantime

Literally what is the point of the drawing on the side?

Would 3d be a waste of time in this or should I just use unity.

I shall consider it.

Attached: chibi squad leader.gif (50x76, 8K)

just testing stuff.

Godot 3.0 is pretty much on par with Unity, there just isn't as much documentation as it's newer

wait for vulkan

godotengine.org/article/vulkan-progress-report-2